Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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entek -VS-dawgoneit in the T.R.S. series.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Transport moved from sz5 to sz4 2 Infantrys and 1 Tank moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 3 Infantrys and 1 Tank moved from sz4 to Palana 2 Infantrys and 1 Tank moved from N.Canada to Anchorage 1 Tank moved from Anchorage to Alaska 1 Artillery and 1 Infantry moved from British Columbia to N.Canada 1 Tank moved from Seattle to N.Canada 4 Infantrys and 1 Tank moved from Portland to Seattle 1 Tank moved from Seattle to British Columbia 2 Artillerys and 2 Infantrys moved from Nor Cal to Portland 3 Destroyers moved from sz25 to sz20 2 EarlyFighters moved from sz20 to sz19 1 Bomber moved from Wake to sz19 1 Destroyer moved from sz20 to sz19 1 EarlyFighter moved from Wake to sz19 2 Tanks moved from Wake to sz20 3 Artillerys moved from Wake to sz20 2 Infantrys moved from Taka to sz20 3 Artillerys, 2 B.Transports, 2 Infantrys, 2 Tanks and 1 Transport moved from sz20 to sz40 1 Infantry moved from Majuru to sz40 3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz40 to sz41 4 Infantrys moved from Kauai to sz25 1 B.Transport and 4 Infantrys moved from sz25 to sz20 4 Infantrys moved from sz20 to Wake 2 Bombers moved from San Francisco to Wake Purchase Units - Americans Americans buy 1 Battleship, 2 Carriers, 4 Destroyers and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in sz19 Americans attack with 1 Bomber, 1 Destroyer and 3 EarlyFighters Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz19, round 2 : 2/5 hits, 2.00 expected hits 1 Submarine owned by the Yamamoto lost in sz19 Americans win with 1 Bomber, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Destroyer moved from sz20 to sz18 4 Battleships, 1 Carrier and 2 Submarines moved from sz20 to sz19 1 Bomber moved from sz19 to Wake 1 EarlyFighter moved from sz19 to sz25 2 Fighters moved from San Francisco to sz25 3 Artillerys, 3 Infantrys and 2 Tanks moved from sz41 to Townsville Place Units - Americans 2 Carriers placed in sz25 2 Destroyers placed in sz25 1 Battleship and 1 Destroyer placed in sz4 1 Fighter placed in San Francisco 1 Destroyer placed in sz23 Turn Complete - Americans Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Americans : 0.00
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Infantry moved from Irkutsk to Ustkut Masaharu take Ustkut from Russians 3 Destroyers moved from sz16 to sz7 1 T.Boat moved from sz7 to sz1 1 Infantry moved from Amursk to sz1 1 Infantry moved from sz1 to Ostrov Masaharu take Ostrov from Russians 2 Tanks moved from Yakutsk to Quingdao 1 Artillery moved from Yakutsk to Vostok 1 Artillery moved from Irkutsk to Quingdao 1 Artillery moved from Angarsk to Irkutsk 1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Manchuria to Hsingan 1 Tank moved from Vladivostok to Hsingan 1 EarlyFighter moved from Amursk to Quingdao 2 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 2 Artillerys, 2 Destroyers, 3 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu Place Units - Masaharu 2 Infantrys and 2 Tankettes placed in Manchuria 2 Artillerys and 1 Infantry placed in Amursk 1 Marine placed in Akina 2 Destroyers placed in sz16 Turn Complete - Masaharu Masaharu collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 Infantry moved from Ulaan Ude to Jinan Russians take Jinan from Masaharu 2 Infantrys moved from Ulaan Ude to Irkutsk 1 EarlyFighter moved from Tulun to Irkutsk 2 Tanks moved from Kaask to Ulaan Ude 1 Artillery moved from Ulaan Ude to Ustkut 2 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Artillery and 2 Infantrys moved from Jinquan to Kyzal 1 Elite and 3 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Palana to Magadan Russians take Magadan from Masaharu Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery Battle in Ustkut Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude Place Units - Russians 1 Elite, 4 Infantrys and 1 Tank placed in Kaask Turning on Edit Mode EDIT: Removing units owned by Russians from Achinsk: 4 Infantrys EDIT: Adding units owned by Russians to Kyzyl: 4 Infantrys EDIT: Turning off Edit Mode 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu : 0.33 Russians : 0.50
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Quingdao to Irkutsk 1 Infantry moved from N.B to sz68 2 Tanks moved from Punay to sz68 1 Infantry moved from Punay to sz68 1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60 2 Tanks moved from Samar to sz71 1 Infantry and 1 T.Boat moved from sz68 to sz60 1 B.Transport and 2 Tanks moved from sz71 to sz60 1 Tank moved from Punay to Boho Yamamoto take Boho from Americans 1 Artillery moved from Naha to sz74 1 Tank moved from S.Japan to sz74 8 Infantrys moved from Nagasaki to sz74 4 Infantrys moved from S.Japan to sz74 1 Artillery, 12 Infantrys, 1 Tank and 7 Transports moved from sz74 to sz60 1 Artillery, 12 Infantrys and 1 Tank moved from sz60 to Malaya 2 Infantrys and 4 Tanks moved from sz60 to Malaya 1 EarlyFighter moved from Borneo to Malaya 2 B.Transports moved from sz60 to sz70 1 Submarine moved from sz78 to sz18 8 EarlyFighters moved from sz76 to sz18 Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 7 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Irkutsk Yamamoto attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 1 Infantry Battle in sz18 Yamamoto attack with 8 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 8 EarlyFighters in sz18, round 2 : 2/8 hits, 2.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18 Yamamoto win with 8 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Malaya Yamamoto attack with 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks British defend with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys and 4 Tanks Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks in Malaya, round 2 : 4/21 hits, 5.67 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys and 4 Tanks in Malaya, round 2 : 7/22 hits, 8.50 expected hits 7 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 5 Tanks in Malaya, round 3 : 4/14 hits, 4.50 expected hits British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 9 Infantrys and 4 Tanks in Malaya, round 3 : 10/19 hits, 7.50 expected hits 1 Artillery owned by the Yamamoto, 7 Infantrys owned by the Yamamoto, 4 Infantrys owned by the British, 1 Tank owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Malaya Yamamoto roll dice for 4 Tanks in Malaya, round 4 : 1/4 hits, 2.00 expected hits British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 5 Infantrys and 4 Tanks in Malaya, round 4 : 5/15 hits, 6.17 expected hits 1 Infantry owned by the British and 4 Tanks owned by the Yamamoto lost in Malaya British win with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is -49 Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks Casualties for British: 8 Infantrys Non Combat Move - Yamamoto 1 Tank moved from Mindanao to Davao 2 Tanks moved from N.Chunking to Chunking 3 Infantrys moved from Shansi to Shangsi 2 Infantrys moved from E.Shansi to Peking 4 Destroyers moved from sz78 to sz76 1 Elite moved from Tokyo to S.Japan 1 Destroyer moved from sz76 to sz18 8 EarlyFighters moved from sz18 to sz76 Place Units - Yamamoto 4 Destroyers placed in sz70 3 Destroyers and 1 Submarine placed in sz78 Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -0.17 Yamamoto : -5.17 Americans : 0.50 Russians : 0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 4 Artillerys, 1 Elite and 9 Infantrys moved from Tsingnan to Gansu 1 Artillery, 5 Infantrys and 2 Tanks moved from Szechwan to Gansu 1 Artillery moved from Sikang to Gansu 1 Tank and 2 Tankettes moved from Ming Jong to Gansu 2 Artillerys, 1 Elite and 3 Infantrys moved from Xining to Tsingnan 1 Tank and 2 Tankettes moved from Urumal to Ming Jong 1 Infantry moved from Urumal to Quyan Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 6 Artillerys, 1 Elite, 14 Infantrys, 3 Tanks and 2 Tankettes Hisaichi defend with 1 Infantry Chinese roll dice for 6 Artillerys, 1 Elite, 14 Infantrys, 3 Tanks and 2 Tankettes in Gansu, round 2 : 6/26 hits, 8.00 expected hits Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Chinese win, taking Gansu from Hisaichi with 6 Artillerys, 1 Elite, 13 Infantrys, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Chinese : -2.00
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from W.Sian to Sikang 2 Infantrys moved from Sian to Szechwan 2 Bombers moved from Sian to Szechwan 3 EarlyFighters moved from Sian to Szechwan 2 Tankettes moved from Quingdao to Jinan 2 Destroyers moved from sz1 to sz7 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Sumatra 2 EarlyFighters moved from S.Borneo to Sumatra 4 EarlyFighters moved from sz60 to Sumatra 6 Transports moved from sz60 to sz67 Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Szechwan Hisaichi attack with 2 Bombers, 3 EarlyFighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Bombers, 3 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 0/7 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 2 Bombers, 3 EarlyFighters and 1 Infantry in Szechwan, round 3 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Sumatra Hisaichi attack with 6 EarlyFighters and 4 Infantrys Anzac defend with 2 Artillerys and 2 Tanks Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Anzac lost in Sumatra Hisaichi roll dice for 6 EarlyFighters and 4 Infantrys in Sumatra, round 2 : 2/10 hits, 2.67 expected hits Anzac roll dice for 1 Artillery and 2 Tanks in Sumatra, round 2 : 1/3 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 6 EarlyFighters and 3 Infantrys in Sumatra, round 3 : 3/9 hits, 2.50 expected hits Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Sumatra Hisaichi win, taking Sumatra from Anzac with 6 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Anzac: 2 Artillerys and 2 Tanks Casualties for Hisaichi: 1 Infantry Battle in Jinan Hisaichi attack with 2 Tankettes Russians defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Sikang Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 4 EarlyFighters moved from Sumatra to sz60 2 EarlyFighters moved from Sumatra to N.S 2 Submarines moved from sz60 to sz58 3 Tanks moved from Hongkong to Kwangsi 1 Infantry moved from Kwangsi to Chunking 1 Mech.Inf moved from Hongkong to Chunking 2 Tankettes moved from Hongkong to Kwangsi 1 Artillery and 1 Infantry moved from Hanan to W.Sian 6 Infantrys and 5 Tanks moved from Sian to Shangsi 2 Bombers and 3 EarlyFighters moved from Szechwan to Shangsi 1 Artillery moved from E.Shansi to N.Shangsi 2 Infantrys moved from Peking to E.Shansi 1 Artillery moved from Peking to E.Shansi 2 Infantrys moved from Tientsin to Hsingan 1 Artillery moved from Seoul to Manchuria 1 B.Transport moved from sz79 to sz74 2 Artillerys and 1 Infantry moved from Formosa to sz74 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz74 to sz67 2 Artillerys and 1 Infantry moved from sz67 to N.French I. 1 Destroyer moved from sz79 to sz1 3 Destroyers moved from sz79 to sz78 Place Units - Hisaichi 4 Infantrys placed in S.Borneo 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 2 Tankettes placed in Peking 1 Tank placed in Seoul 2 Destroyers placed in sz79 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : -3.00 Anzac : -0.83 Chinese : 1.00 Russians : -0.67
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Transport moved from sz57 to sz50 1 Infantry moved from Nayumo to sz50 1 Artillery moved from Flores to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Combat - Dutch Battle in Java Dutch attack with 1 Artillery and 1 Infantry Thai defend with 2 Artillerys and 1 Marine Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys and 1 Marine in Java, round 3 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 1 Marine owned by the Thai lost in Java Thai win with 2 Artillerys remaining. Battle score for attacker is -3 Casualties for Dutch: 1 Artillery and 1 Infantry Casualties for Thai: 1 Marine Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Thai : 0.00 Dutch : -0.33
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 2 Artillerys moved from E.Borneo to sz60 2 Artillerys and 2 Transports moved from sz60 to sz58 2 Artillerys moved from sz58 to Celebs Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 2 Artillerys, 1 Marine, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Celebs Thai attack with 2 Artillerys Dutch defend with 1 Infantry Thai roll dice for 2 Artillerys in Celebs, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs Thai win, taking Celebs from Dutch with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Thai: 1 Artillery Casualties for Dutch: 1 Infantry Non Combat Move - Thai 3 Infantrys moved from Phuket to Thailand Place Units - Thai 2 Artillerys, 1 Marine, 1 Mech.Inf and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai : 0.33 Dutch : 0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 unit repaired. 1 Mech.Inf moved from Dheli to S.Tibet 1 Mech.Inf moved from Dheli to S.Tibet 1 Mech.Inf moved from Dheli to S.Tibet 3 Tankettes moved from W.Tibet to N.Tibet 1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet 1 Artillery and 1 Infantry moved from W.Tibet to N.Tibet 1 EarlyFighter moved from W.Tibet to N.Tibet 1 Tank moved from E.India to S.Tibet 1 Tank moved from W.Tibet to N.Tibet 4 Artillerys moved from Calcutta to sz63 3 Elites moved from Calcutta to sz63 1 T.Boat moved from sz64 to sz63 4 Artillerys, 1 B.Transport, 3 Elites and 2 Transports moved from sz63 to sz65 1 Artillery moved from Burma to sz64 1 Artillery moved from Bengal to sz64 1 Infantry moved from Bengal to sz64 1 Infantry moved from Burma to W.Chunking 2 Infantrys moved from Burma to sz64 2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66 1 B.Transport and 1 Infantry moved from sz64 to sz63 1 Elite moved from Calcutta to sz63 1 B.Transport and 1 Infantry moved from sz63 to sz64 1 Infantry moved from sz64 to Bengal 1 Elite moved from sz63 to E.India 1 Destroyer moved from sz61 to sz66 4 Artillerys, 1 B.Transport, 3 Elites and 2 Transports moved from sz65 to sz66 6 Artillerys, 3 Elites and 2 Infantrys moved from sz66 to Malaya 2 B.Transports moved from sz66 to sz63 1 Infantry moved from Vancouver to sz6 1 Artillery moved from N.Canada to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 2 Tankettes moved from Vancouver to N.Canada 1 Tankette moved from N.Canada to Alaska 1 Artillery and 1 Infantry moved from sz4 to Palana 4 Infantrys moved from Palana to Magadan Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 1 Elite, 1 Factory, 4 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in S.Tibet British attack with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in S.Tibet, round 2 : 1/6 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in S.Tibet British roll dice for 1 Artillery, 3 Mech.Infs and 1 Tank in S.Tibet, round 3 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet British loses 0 PUs for violating S.Tibets neutrality. British win, taking S.Tibet from Neutral with 1 Artillery, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Battle in N.Tibet British attack with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 3 Tankettes Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 3 Tankettes in N.Tibet, round 2 : 3/7 hits, 2.50 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Tankette owned by the British lost in N.Tibet British loses 0 PUs for violating N.Tibets neutrality. British win, taking N.Tibet from Neutral with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for British: 1 Tankette Casualties for Neutral: 1 Bunker Non Combat Move - British 1 EarlyFighter moved from N.Tibet to Bengal Place Units - British 1 Factory placed in Malaya 4 Artillerys, 1 Elite and 3 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tankettes placed in Vancouver 1 Infantry placed in Vancouver Turn Complete - British British collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral : 0.50 British : -1.50
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 4 Transports moved from sz56 to sz57 2 Artillerys and 6 Infantrys moved from Soem to sz57 2 Artillerys, 6 Infantrys and 4 Transports moved from sz57 to sz56 2 Artillerys and 5 Infantrys moved from sz56 to Sumatra 1 Infantry moved from sz56 to Sumatra 2 EarlyFighters moved from sz56 to Sumatra 1 Artillery moved from Derby to sz50 1 Marine moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz50 to sz56 1 T.Boat moved from sz49 to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from sz50 to Flores 1 Transport moved from sz56 to sz50 3 Artillerys moved from Darwin to Derby 1 Artillery and 1 Infantry moved from Melbourne to sz37 1 Artillery, 1 Infantry and 2 Transports moved from sz37 to sz50 4 Infantrys moved from Derby to sz50 1 Artillery and 5 Infantrys moved from sz50 to Soem 1 Artillery, 2 Infantrys and 1 Marine moved from sz56 to Java 1 EarlyFighter moved from Soem to Java Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Elite, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 2 Artillerys, 2 EarlyFighters and 6 Infantrys Hisaichi defend with 3 Infantrys Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in Sumatra, round 2 : 2/10 hits, 2.67 expected hits Hisaichi roll dice for 3 Infantrys in Sumatra, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Sumatra Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in Sumatra, round 3 : 1/10 hits, 2.67 expected hits Hisaichi roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Anzac win, taking Sumatra from Hisaichi with 2 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 3 Infantrys Battle in Java Anzac attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine Thai defend with 2 Artillerys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Thai lost in Java Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 2 : 2/5 hits, 1.50 expected hits Thai roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Java Anzac win, taking Java from Thai with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8 Casualties for Thai: 2 Artillerys Non Combat Move - Anzac 1 EarlyFighter moved from Java to Soem 2 EarlyFighters moved from Sumatra to sz56 Place Units - Anzac 2 Transports placed in sz37 1 Elite and 2 Infantrys placed in Darwin 4 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Anzac : -1.50 Thai : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 3 Artillerys, 3 Infantrys and 2 Tanks moved from Townsville to sz41 3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz41 to sz19 3 Artillerys, 3 Infantrys and 2 Tanks moved from sz19 to Wake 2 Destroyers moved from sz20 to sz19 1 Destroyer moved from sz20 to sz18 2 EarlyFighters moved from sz19 to sz18 3 Bombers moved from Wake to sz18 2 Carriers, 2 Destroyers, 1 EarlyFighter and 2 Fighters moved from sz25 to sz20 1 Fighter moved from San Francisco to Kauai 2 Artillerys and 2 Infantrys moved from Portland to Seattle 4 Infantrys moved from Seattle to British Columbia 1 Transport moved from sz4 to sz5 1 Infantry and 1 Tank moved from N.Canada to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Transport moved from sz4 to sz5 1 Infantry moved from Anchorage to sz5 1 Infantry and 1 Transport moved from sz5 to sz4 1 Tank moved from Alaska to sz4 1 Infantry moved from Anchorage to Alaska 1 Artillery moved from N.Canada to Anchorage 1 Tank moved from British Columbia to N.Canada 1 Tank moved from N.Canada to Anchorage 4 Infantrys moved from Palana to Magadan 1 Artillery and 1 Tank moved from Palana to Magadan 2 Infantrys and 2 Tanks moved from sz4 to Palana 1 Artillery moved from Gaferut to Pikelot 1 Infantry moved from Pula to Pikelot 1 Infantry moved from Pula to Pikelot 1 Infantry moved from Pula to Pikelot 1 Tank moved from Pula to Pikelot 1 Artillery moved from Pula to Pikelot 1 Submarine moved from sz19 to sz18 1 B.Transport moved from sz20 to sz19 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 Bomber, 6 Destroyers, 1 Factory and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 3 Bombers, 1 Destroyer, 2 EarlyFighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 3 Bombers, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 2 EarlyFighters moved from sz18 to sz19 3 Bombers moved from sz18 to Wake 2 Fighters moved from sz20 to sz19 2 EarlyFighters moved from sz19 to sz20 1 Destroyer moved from sz19 to sz17 1 Destroyer moved from sz23 to sz25 Place Units - Americans 1 S.Sub placed in sz23 1 Factory placed in Anchorage 2 Destroyers placed in sz4 1 Bomber placed in San Francisco 2 Destroyers placed in sz25 2 Destroyers placed in sz25 Turn Complete - Americans Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Yamamoto : 0.50 Americans : 0.67
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Artillerys and 1 Infantry moved from Amursk to sz1 1 Infantry moved from Ostrov to sz1 2 Infantrys moved from Belogorsk to sz1 2 Artillerys, 4 Infantrys, 1 T.Boat and 4 Transports moved from sz1 to sz2 2 Artillerys and 4 Infantrys moved from sz2 to Magadan 7 Infantrys moved from Yakutsk to Magadan 1 Bomber moved from Amursk to Magadan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 11 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Masaharu Battle in Magadan Masaharu attack with 2 Artillerys, 1 Bomber and 11 Infantrys British defend with 4 Infantrys; Americans defend with 1 Artillery, 4 Infantrys and 1 Tank; Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 Bomber and 11 Infantrys in Magadan, round 2 : 2/14 hits, 3.50 expected hits Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Magadan, round 2 : 6/11 hits, 3.83 expected hits 1 Infantry owned by the Russians, 6 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Magadan, round 3 : 2/8 hits, 2.50 expected hits Russians roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Magadan, round 3 : 2/9 hits, 3.17 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 4 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Magadan, round 4 : 0/7 hits, 2.50 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 5 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Magadan, round 5 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Americans lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 6 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Magadan, round 6 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Magadan, round 7 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 1 Tank in Magadan, round 7 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Magadan Masaharu win, taking Magadan from Russians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Masaharu: 9 Infantrys Casualties for British: 4 Infantrys Casualties for Russians: 1 Infantry Casualties for Americans: 1 Artillery, 4 Infantrys and 1 Tank Non Combat Move - Masaharu 1 Bomber moved from Magadan to Sukhalin 1 EarlyFighter moved from Quingdao to Sukhalin 1 Destroyer moved from sz7 to sz2 1 Artillery moved from Vostok to Quingdao 3 Infantrys and 1 Tank moved from Hsingan to Quingdao 2 Tankettes moved from Manchuria to Quingdao 2 Infantrys moved from Manchuria to Hsingan 1 Marine moved from Akina to N.Japan Place Units - Masaharu 3 Tanks placed in Amursk 4 Infantrys placed in Manchuria Masaharu undo move 2. 3 Infantrys and 1 Marine placed in Manchuria 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : -2.50 Russians : -4.00
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Artillerys and 1 Infantry moved from Amursk to sz1 1 Infantry moved from Ostrov to sz1 2 Infantrys moved from Belogorsk to sz1 2 Artillerys, 4 Infantrys, 1 T.Boat and 4 Transports moved from sz1 to sz2 2 Artillerys and 4 Infantrys moved from sz2 to Magadan 7 Infantrys moved from Yakutsk to Magadan 1 Bomber moved from Amursk to Magadan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 11 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Masaharu Battle in Magadan Masaharu attack with 2 Artillerys, 1 Bomber and 11 Infantrys British defend with 4 Infantrys; Americans defend with 1 Artillery, 4 Infantrys and 1 Tank; Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 Bomber and 11 Infantrys in Magadan, round 2 : 2/14 hits, 3.50 expected hits Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Magadan, round 2 : 6/11 hits, 3.83 expected hits 1 Infantry owned by the Russians, 6 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Magadan, round 3 : 2/8 hits, 2.50 expected hits Russians roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Magadan, round 3 : 2/9 hits, 3.17 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 4 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Magadan, round 4 : 0/7 hits, 2.50 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the British lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 5 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Magadan, round 5 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Americans lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 6 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Magadan, round 6 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Magadan Masaharu roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Magadan, round 7 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 1 Tank in Magadan, round 7 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Magadan Masaharu win, taking Magadan from Russians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Masaharu: 9 Infantrys Casualties for British: 4 Infantrys Casualties for Russians: 1 Infantry Casualties for Americans: 1 Artillery, 4 Infantrys and 1 Tank Non Combat Move - Masaharu 1 Bomber moved from Magadan to Sukhalin 1 EarlyFighter moved from Quingdao to Sukhalin 1 Destroyer moved from sz7 to sz2 1 Artillery moved from Vostok to Quingdao 3 Infantrys and 1 Tank moved from Hsingan to Quingdao 2 Tankettes moved from Manchuria to Quingdao 2 Infantrys moved from Manchuria to Hsingan 1 Marine moved from Akina to N.Japan Place Units - Masaharu 3 Tanks placed in Amursk 4 Infantrys placed in Manchuria Masaharu undo move 2. 3 Infantrys and 1 Marine placed in Manchuria 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUs Turning on Edit Mode EDIT: Adding units owned by Masaharu to Manchuria: 3 Tanks EDIT: Removing units owned by Masaharu from Manchuria: 2 Infantrys and 1 Marine EDIT: Adding units owned by Masaharu to Amursk: 1 Elite and 2 Infantrys EDIT: Removing units owned by Masaharu from Amursk: 3 Tanks EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Masaharu : -2.50 Russians : -4.00
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Please use the second post. I changed my mind on some placements.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 1 Artillery and 1 Infantry moved from Ustkut to Irkutsk 1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 1 Elite and 4 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Kyzyl to Kaask 4 Infantrys moved from Achinsk to Kyzyl 1 Submarine moved from sz4 to sz3 Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Tankettes Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Tankettes in Jinan, round 4 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan retreated to Jinan Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Battle in Irkutsk Russians attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Artillery Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Yamamoto lost in Irkutsk Russians win, taking Irkutsk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 Elite, 3 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Yamamoto : 0.33 Russians : -2.00
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys moved from Davao to sz70 2 Tanks moved from Davao to sz70 2 Infantrys moved from Davao to sz70 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz60 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Sumatra 1 Artillery and 2 Tanks moved from Chunking to Burma 1 Submarine moved from sz78 to sz18 8 EarlyFighters moved from sz76 to sz18 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 2 Destroyers, 4 Infantrys, 1 S.Sub and 2 Submarines; Remaining resources: 3 PUs; Combat - Yamamoto Battle in Sumatra Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks Anzac defend with 2 Artillerys and 6 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Sumatra, round 2 : 2/6 hits, 2.33 expected hits Anzac roll dice for 2 Artillerys and 6 Infantrys in Sumatra, round 2 : 5/8 hits, 2.67 expected hits 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 3 : 0/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Tank in Sumatra, round 4 : 1/1 hits, 0.50 expected hits Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 4 : 3/6 hits, 2.00 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sumatra Anzac win with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is -16 Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 2 Tanks Casualties for Anzac: 3 Infantrys Battle in sz18 Yamamoto attack with 8 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 8 EarlyFighters in sz18, round 2 : 3/8 hits, 2.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz18 Yamamoto win with 8 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Burma Yamamoto attack with 1 Artillery and 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Tanks in Burma, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery Casualties for British: 1 Infantry Non Combat Move - Yamamoto 2 Transports moved from sz60 to sz70 2 B.Transports and 5 Transports moved from sz60 to sz74 1 Tank moved from Boho to Mindor 8 EarlyFighters moved from sz18 to sz76 1 Destroyer moved from sz70 to sz42 1 Destroyer moved from sz70 to sz72 2 Destroyers moved from sz70 to sz76 3 Destroyers moved from sz78 to sz76 Place Units - Yamamoto 1 B.Transport, 2 Destroyers, 1 S.Sub and 2 Submarines placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : 0.67 Yamamoto : -0.67 Americans : -0.50 Anzac : 1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Tankette moved from Gansu to Sian Chinese take Sian from Hisaichi 1 Infantry moved from Gansu to Szechwan 2 Infantrys moved from Gansu to N.Shangsi 1 Fighter moved from Tsingnan to N.Shangsi 1 Artillery, 1 Elite and 1 Infantry moved from Tsingnan to Sikang 1 Artillery and 2 Infantrys moved from Tsingnan to Gansu 1 Tank and 2 Tankettes moved from Ming Jong to Gansu 1 Infantry moved from Quyan to Ming Jong 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 Artillery and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sikang Chinese roll dice for 1 Elite in Sikang, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in N.Shangsi Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 1 Fighter moved from N.Shangsi to Gansu 1 AAGun, 1 Elite and 5 Infantrys moved from Xining to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Chinese : 0.50
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 2 Infantrys moved from Hsingan to Jinan 2 Tankettes moved from Jinan to Irkutsk 2 Tankettes moved from Peking to N.Shangsi 2 Infantrys moved from E.Shansi to N.Shangsi 1 Artillery moved from E.Shansi to N.Shangsi 1 Artillery moved from Peking to E.Shansi 3 Artillerys moved from Hongkong to sz67 1 Artillery moved from Kwangtung to sz67 3 Infantrys moved from Hongkong to sz67 1 Infantry moved from Kwangtung to sz67 4 Artillerys, 4 Infantrys and 4 Transports moved from sz67 to sz60 4 Artillerys and 4 Infantrys moved from sz60 to Sumatra 2 Transports moved from sz67 to sz60 1 Infantry moved from S.Borneo to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz59 1 Infantry moved from sz59 to Bali Hisaichi take Bali from Dutch 3 Infantrys moved from S.Borneo to sz60 3 Infantrys moved from sz60 to Java 4 EarlyFighters moved from sz60 to Java 2 EarlyFighters moved from N.S to Sumatra 2 Artillerys and 1 Infantry moved from N.French I. to sz67 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz67 to sz60 2 Artillerys and 1 Infantry moved from sz60 to Java 3 Tanks and 2 Tankettes moved from Kwangsi to Sian 1 Artillery and 1 Infantry moved from W.Sian to Szechwan 1 Infantry and 1 Mech.Inf moved from Chunking to W.Chunking 1 Artillery moved from Manchuria to Hsingan 1 Tank moved from Seoul to Hsingan 2 Bombers moved from Shangsi to Szechwan 2 EarlyFighters moved from Shangsi to Sian 1 EarlyFighter moved from Shangsi to N.Shangsi Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 3 Destroyers, 1 Elite, 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Java Hisaichi attack with 2 Artillerys, 4 EarlyFighters and 4 Infantrys Anzac defend with 1 Artillery, 2 Infantrys and 1 Marine Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 4 Infantrys in Java, round 2 : 2/10 hits, 3.00 expected hits Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Java, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac lost in Java Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 4 Infantrys in Java, round 3 : 4/10 hits, 3.00 expected hits Anzac roll dice for 1 Artillery and 1 Marine in Java, round 3 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac, 1 Marine owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Hisaichi win, taking Java from Anzac with 2 Artillerys, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Artillery, 2 Infantrys and 1 Marine Casualties for Hisaichi: 2 Infantrys Battle in Irkutsk Hisaichi attack with 2 Tankettes Russians defend with 1 Artillery Hisaichi roll dice for 2 Tankettes in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Irkutsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Irkutsk Hisaichi roll dice for 1 Tankette in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits 1 Tankette retreated to Quingdao Russians win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Tankette Battle in W.Chunking Hisaichi attack with 1 Infantry and 1 Mech.Inf British defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Sian Hisaichi attack with 2 EarlyFighters, 3 Tanks and 2 Tankettes Chinese defend with 1 Tankette Hisaichi roll dice for 2 EarlyFighters, 3 Tanks and 2 Tankettes in Sian, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 Tankette in Sian, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 2 EarlyFighters, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Tankette Battle in Szechwan Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Szechwan, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sumatra Hisaichi attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys Anzac defend with 2 Artillerys and 3 Infantrys Hisaichi roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Sumatra, round 2 : 6/10 hits, 3.33 expected hits Anzac roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.67 expected hits 3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi win, taking Sumatra from Anzac with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 2 Artillerys and 3 Infantrys Battle in N.Shangsi Hisaichi attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes in N.Shangsi, round 2 : 3/6 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Bombers moved from Szechwan to Shangsi 2 EarlyFighters moved from Sian to Shangsi 1 EarlyFighter moved from N.Shangsi to Shangsi 2 Destroyers moved from sz79 to sz78 3 Destroyers moved from sz78 to sz76 1 Destroyer moved from sz1 to sz2 4 EarlyFighters moved from Java to sz60 2 EarlyFighters moved from Sumatra to N.S Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Hongkong 1 Tank placed in Peking 3 Destroyers placed in sz79 Hisaichi undo move 2. 2 Tankettes placed in Peking 2 Artillerys, 1 Elite and 1 Infantry placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Anzac : -0.67 Chinese : -1.50 Russians : -0.33
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Dutch 1 Transport moved from sz57 to sz56 Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 Artillery moved from Celebs to sz58 1 Transport moved from sz58 to sz59 1 Transport moved from sz59 to sz60 1 Artillery and 1 Transport moved from sz58 to sz59 1 Artillery moved from sz59 to Lambok Thai take Lambok from Dutch 1 Destroyer moved from sz58 to sz59 Purchase Units - Thai Thai buy 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :