GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            2 fighters moved from Northwest Persia to Iraq
            1 bomber moved from Volgograd to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Iraq
                Italians win, taking Iraq from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Greece
            1 bomber moved from Iraq to Volgograd
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 19 PUs (3 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 44 Sea Zone
                ANZAC attack with 2 destroyers and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Malaya
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - French
            Battle in Iraq
                French attack with 2 infantry
                Italians defend with 1 armour
                    French roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the French lost in Iraq
                    French roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the French lost in Iraq
                Italians win with 1 armour remaining. Battle score for attacker is -6
                Casualties for French: 2 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.00
    French : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 109 Sea Zone to 103 Sea Zone
            2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 103 Sea Zone
            1 fighter moved from 109 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 armour, 6 fighters and 4 tactical_bombers moved from Northwest Persia to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            5 mech_infantrys moved from Caucasus to Persia
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 103 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 103 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Persia
                Germans attack with 2 armour, 6 fighters, 6 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour, 6 fighters, 6 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 9/18 hits, 7.67 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour, 6 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Kazakhstan to Northwest Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            6 fighters and 4 tactical_bombers moved from Persia to Northwest Persia
            1 fighter moved from Southern Italy to Northwest Persia
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Yugoslavia to Greece
            1 mech_infantry moved from Romania to Ukraine
            3 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
            2 destroyers moved from 110 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 destroyers placed in 112 Sea Zone
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1
            Germans collect 63 PUs (6 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.17
    Americans : -0.50
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Combat Move - Russians
            2 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                    Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Buryatia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Buryatia, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 armour and 2 mech_infantrys moved from French Indo China to Malaya
            1 armour and 3 mech_infantrys moved from Burma to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 fighter moved from French Indo China to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Malaya
                Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 7PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Shan State
            3 mech_infantrys moved from Kweichow to Shan State
            1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to Shan State
            3 mech_infantrys moved from Kiangsu to Hunan
            2 aaGuns and 1 mech_infantry moved from Amur to Korea
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            4 destroyers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.67
    UK_Pacific : -0.33
    Japanese : 3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            4 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Persia
            1 artillery and 3 infantry moved from Alexandria to Egypt
            1 artillery and 6 infantry moved from Tobruk to Alexandria
            3 infantry moved from Tobruk to Alexandria
            1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 mech_infantry moved from Tobruk to Alexandria
            1 armour and 11 infantry moved from Tunisia to Libya
            1 armour moved from Libya to Tobruk
            5 infantry moved from Algeria to Tunisia
            11 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 103 Sea Zone
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Iraq
                Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 3.00 expected hits
                    Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Iraq
                Americans win, taking Iraq from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 103 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 103 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 2 Sea Zone to 10 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 tactical_bomber moved from Iraq to Trans-Jordan
            2 fighters moved from Iraq to Trans-Jordan
            1 bomber moved from Persia to Egypt
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            4 destroyers and 3 submarines placed in 101 Sea Zone
            Americans undo move 1.
            2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    AA fire in Persia : : -0.17
    Italians : -0.50
    Americans : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - British
            British repair damage of 9x factory_major; Remaining resources: 20 PUs; 
            British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Egypt to Iraq
            2 infantry moved from Scotland to United Kingdom
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            2 artilleries and 2 infantry placed in United Kingdom
            2 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,5,4,1,4,2,1,2,6,2,3,1,3,2,5
            British collect 22 PUs (8 lost to blockades); end with 22 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Volgograd to Iraq
            2 fighters moved from Greece to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
                British defend with 2 armour; Americans defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 2 armour and 2 infantry in Iraq, round 2 : 0/4 hits, 1.67 expected hits
                    1 infantry owned by the Americans lost in Iraq
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 3 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 2 armour and 1 infantry in Iraq, round 3 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the British lost in Iraq
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 4 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Iraq
                Italians win, taking Iraq from Americans with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 2 infantry
                Casualties for British: 2 armour
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Northwest Persia
            2 fighters moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
            Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -2.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour, 1 harbour and 2 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 33 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -2.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 109 Sea Zone to 103 Sea Zone
            3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            2 armour, 7 fighters, 4 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Iraq
            2 armour and 5 mech_infantrys moved from Persia to Iraq
            4 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Kazakhstan to Northwest Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            3 fighters moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 armour and 2 artilleries placed in Persia
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            1 artillery, 1 bomber and 1 fighter placed in Normandy Bordeaux
            Germans undo move 4.
            1 artillery placed in Normandy Bordeaux
            2 destroyers placed in 110 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6
            Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : -0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 armour and 2 mech_infantrys moved from India to West India
            1 fighter and 1 tactical_bomber moved from Burma to West India
            4 mech_infantrys moved from Shan State to Malaya
            2 fighters and 2 tactical_bombers moved from Shan State to Malaya
            1 mech_infantry moved from French Indo China to Malaya
            1 fighter moved from Shan State to Malaya
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Sumatra from ANZAC, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 3 fighters, 5 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 2 artilleries, 1 harbour and 2 infantry
                    Japanese roll dice for 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 2/10 hits, 3.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 3 : 4/8 hits, 3.33 expected hits
                    ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from ANZAC with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 3 mech_infantrys
                Casualties for ANZAC: 2 artilleries and 2 infantry
            Battle in West India
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 3 aaGuns and 2 infantry
                    AA fire in West India : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in West India
                    Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns and 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 aaGuns and 2 infantry in West India, round 3 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 4 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in West India, round 4 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 5 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for British: 3 aaGuns and 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from West India to India
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Soviet Far East to Amur
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Hunan to Shan State
            3 fighters and 2 tactical_bombers moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 destroyer and 2 transports placed in 36 Sea Zone
            Japanese undo move 3.
            1 transport placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 36 Sea Zone
            1 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Removing units owned by Japanese from French Indo China: 3 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Shan State: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 1.00
    AA fire in West India : : 0.67
    UK_Pacific : -1.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 103 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
            7 armour, 3 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 bomber and 2 fighters moved from Egypt to Iraq
            2 fighters moved from Eastern United States to 103 Sea Zone
            4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery, 9 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 armour moved from Alexandria to Egypt
            11 infantry moved from Libya to Tobruk
            5 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Tunisia to Tobruk
            11 infantry moved from Algeria to Tunisia
            6 infantry moved from Morocco to Algeria
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Iraq
                Americans attack with 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 4 armour, 8 fighters, 13 mech_infantrys and 5 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 8/30 hits, 10.67 expected hits
                    Italians roll dice for 5 armour, 8 fighters, 14 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 15/32 hits, 15.00 expected hits
                    1 mech_infantry owned by the Italians, 10 infantry owned by the Americans, 2 artilleries owned by the Americans, 7 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Iraq
                    Americans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 8/15 hits, 7.50 expected hits
                    Italians roll dice for 5 armour, 8 fighters, 6 mech_infantrys and 5 tactical_bombers in Iraq, round 3 : 12/24 hits, 12.33 expected hits
                    1 armour owned by the Germans, 7 armour owned by the Americans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 6 mech_infantrys owned by the Germans, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Iraq
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.83 expected hits
                    Italians roll dice for 3 armour, 8 fighters and 5 tactical_bombers in Iraq, round 4 : 8/16 hits, 9.33 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Iraq
                Italians win with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -83
                Casualties for Americans: 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 3 armour and 13 mech_infantrys
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            6 fighters moved from 103 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery and 3 fighters placed in Eastern United States
            Americans undo move 2.
            2 fighters placed in 101 Sea Zone
            1 artillery and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -1.67
    Americans : 0.00
    Japanese : 0.67
    

    Savegame


  • @StuckTojo ok, your game. i feel i’m making progress though.
    crazy question, would you like to play another?


  • @dawgoneit we’ve played our limit to count on the league standings.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30):

    @dawgoneit we’ve played our limit to count on the league standings.

    @dawgoneit

    Sure. I’ll play another. I don’t care about the league counts, I’m just playing for the fun of it. We just don’t have to report the win/loss. It doesn’t matter.

    Same sides or switch sides?


  • @StuckTojo i’ll let you choose. your being kind enough to play me again. ( or potentially kick my but again). Lol.

  • '19 '17 '16

    @dawgoneit

    OK. Let’s replay it. I’ll need your bid placements. 30 for the Allies.

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