• @Desert_Admiral I’m trying to learn bm


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 1 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            2 infantry moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Belarus
            3 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Novgorod
            1 armour and 2 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries and 6 infantry moved from Anhwe to Hopei
            2 artilleries and 6 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 mech_infantry moved from Jehol to Hopei
            2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 15/20 hits, 11.67 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 8 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi
            1 fighter moved from Kiangsi to Kwangsi
            1 aaGun moved from Jehol to Manchuria
            6 infantry moved from Jehol to Manchuria
            1 artillery moved from Jehol to Chahar
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Chahar: 1 artillery
            EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 4 transports
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 transports
            EDIT: Removing units owned by Japanese from Korea: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 4 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 artillery
            EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 artillery
            EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
            EDIT: Removing units owned by Japanese from Okinawa: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
            1 airfield placed in Kwangsi
            1 transport placed in 6 Sea Zone
            2 mech_infantrys placed in Shantung
            1 infantry and 1 mech_infantry placed in Japan
            Japanese undo move 4.
            1 mech_infantry placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Central United States to Eastern United States
            2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 artilleries, 1 fighter and 11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 3 artilleries, 1 fighter and 11 infantry
                Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Hopei, round 2 : 1/15 hits, 3.83 expected hits
                    Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 4/12 hits, 4.00 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei
                7 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Shensi
                Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Central United States to Eastern United States
            2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 artilleries, 1 fighter and 11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 3 artilleries, 1 fighter and 11 infantry
                Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Hopei, round 2 : 1/15 hits, 3.83 expected hits
                    Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 4/12 hits, 4.00 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hopei
                7 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Shensi
                Japanese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 2.17 expected hits
                    3 infantry owned by the Italians lost in Alexandria
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
    
        Place Units - British
            1 airfield and 1 factory_minor placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
            British collect 31 PUs (1 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Italians : -3.33
    Chinese : -2.83
    Japanese : 0.00
    

    Savegame

  • '19 '17

    TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    

    Savegame


  • @Desert_Admiral Scramble?


  • @Desert_Admiral YUP max

  • '19 '17

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    2 transports owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Italians
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber moved from 98 Sea Zone to Syria
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 artillery moved from Greece to Bulgaria
            2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
            2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 1.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 transports; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    

    Savegame


  • @Desert_Admiral intercept?


  • '19 '17

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 transports; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 2/6 hits, 1.33 expected hits
                    Defenders Fire,  : 1/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    1 fighter owned by the French and 1 fighter owned by the British lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters could not land in 112 Sea Zone and were removed
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to 112 Sea Zone
            6 armour, 2 artilleries and 13 infantry moved from Romania to Slovakia Hungary
            3 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
            6 aaGuns, 3 artilleries and 14 infantry moved from Poland to Germany
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 carrier moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 2 infantry moved from France to Western Germany
    
        Place Units - Germans
            7 transports placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.00
    Attackers Fire,  : : 0.67
    AA fire in United Kingdom : : 1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Western Ukraine to Eastern Poland
            5 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Novgorod to Western Ukraine
            2 infantry moved from Novgorod to Karelia
            2 fighters moved from Western Ukraine to Belarus
            3 infantry moved from Russia to Bryansk
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Russians undo move 1.
            1 artillery and 2 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 6 infantry and 1 mech_infantry moved from Hopei to Shensi
            2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Shensi
            2 artilleries and 2 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            3 mech_infantrys moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 8 tactical_bombers
                Chinese defend with 3 artilleries, 1 fighter and 11 infantry
                    Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 8 tactical_bombers in Shensi, round 2 : 12/29 hits, 13.83 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shensi, round 2 : 7/15 hits, 5.33 expected hits
                    6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 1 mech_infantry and 8 tactical_bombers in Shensi, round 3 : 10/22 hits, 12.17 expected hits
                    Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 3 : 2/3 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery, 2 fighters and 6 infantry
                Casualties for Chinese: 3 artilleries, 1 fighter and 11 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Kwangsi
            7 fighters and 8 tactical_bombers moved from Shensi to Yunnan
            1 armour moved from Korea to Jehol
            2 infantry moved from Manchuria to Jehol
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            1 bomber placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -3.83
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Wake Island to 31 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Wake Island to Hawaiian Islands
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 infantry and 1 marine moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
            Chinese undo move 1.
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -1.33
    

    Savegame

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