i am away for the weekend, so maybe sunday night
20L BM3 DizzKneeland Allies vs Karl7 Axis
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Albania to Bulgaria ANZAC take Bulgaria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 armour moved from Western Australia to Queensland 1 armour moved from Northern Territory to Queensland 1 aaGun and 7 infantry moved from New South Wales to Queensland 5 fighters moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 ANZAC collect 9 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Albania to Bulgaria ANZAC take Bulgaria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 armour moved from Western Australia to Queensland 1 armour moved from Northern Territory to Queensland 1 aaGun and 7 infantry moved from New South Wales to Queensland 5 fighters moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 ANZAC collect 9 PUs (3 lost to blockades); end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Ukraine to Romania 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Volgograd to Western Ukraine 1 mech_infantry moved from Turkey to Iraq 1 bomber moved from Ukraine to Iraq 1 mech_infantry moved from Turkey to Iraq 8 armour and 6 mech_infantrys moved from Turkey to Northwest Persia 1 bomber moved from Germany to Romania 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Germany to Romania 1 mech_infantry moved from Ukraine to Romania 1 tactical_bomber moved from Germany to Greater Southern Germany 1 tactical_bomber moved from Germany to Holland Belgium Combat - Germans Battle in Romania Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Romania Germans win, taking Romania from Americans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry Battle in Greater Southern Germany Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Greater Southern Germany, round 3 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Iraq Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Germans attack with 8 armour and 6 mech_infantrys British defend with 1 infantry Germans roll dice for 8 armour and 6 mech_infantrys in Northwest Persia, round 2 : 4/14 hits, 5.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Slovakia Hungary Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Slovakia Hungary Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Western Germany 2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 4 armour moved from Germany to Western Germany 1 fighter and 2 tactical_bombers moved from Greater Southern Germany to Western Germany 1 tactical_bomber moved from Romania to Germany 1 fighter moved from Western Ukraine to Ukraine 1 bomber moved from Romania to Western Germany 5 infantry moved from Germany to Western Germany 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 5 infantry moved from Novgorod to Karelia 5 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 18 armour and 14 mech_infantrys moved from Rostov to Northwest Persia 3 aaGuns moved from Rostov to Caucasus 3 infantry moved from Rostov to Ukraine 2 infantry moved from Rostov to Ukraine 2 artilleries moved from Rostov to Ukraine 3 artilleries moved from Rostov to Volgograd 7 artilleries moved from Rostov to Caucasus 1 bomber moved from Iraq to Caucasus Place Units - Germans 10 infantry placed in Western Germany 2 artilleries, 2 fighters and 6 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -3.83 British : -1.00 Americans : -2.17 Russians : -1.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 3 infantry moved from Tsagaan Olom to Kansu 3 infantry moved from Central Mongolia to Suiyuyan 2 infantry moved from Tambov to Rostov 5 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Kansu Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 3.50 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Rostov to Russia 15 artilleries and 50 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Smolensk 2 armour, 3 artilleries and 6 infantry moved from Archangel to Novgorod 1 armour and 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Russia to Tambov 2 artilleries and 4 infantry moved from Vologda to Russia 2 aaGuns moved from Russia to Bryansk Place Units - Russians 2 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -3.00 Japanese : 2.00 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India 2 fighters and 3 tactical_bombers moved from India to West India 1 infantry moved from India to West India 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Suiyuyan 1 armour and 3 mech_infantrys moved from Chahar to Suiyuyan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Kansu 1 infantry moved from Szechwan to Shensi 1 armour moved from Shensi to Suiyuyan 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands 7 infantry and 1 marine moved from Midway to 25 Sea Zone 1 battleship, 4 carriers, 5 destroyers, 7 infantry, 1 marine, 1 submarine and 4 transports moved from 25 Sea Zone to 26 Sea Zone 7 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Manchuria to Suiyuyan Combat - Japanese Battle in West India Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in West India, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 2 armour, 1 bomber and 4 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Suiyuyan, round 2 : 1/7 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Suiyuyan Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Suiyuyan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in 26 Sea Zone Japanese attack with 1 battleship, 1 bomber, 6 carriers, 6 destroyers, 2 fighters, 1 submarine and 9 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 6 carriers, 6 destroyers, 2 fighters and 9 transports in 26 Sea Zone, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 6 carriers, 6 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in Hawaiian Islands Japanese attack with 1 armour, 4 artilleries, 7 fighters, 12 infantry, 1 marine and 3 tactical_bombers Americans defend with 2 aaGuns, 1 airfield, 3 bombers, 12 fighters, 1 harbour and 4 infantry AA fire in Hawaiian Islands : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 12 infantry, 1 marine and 3 tactical_bombers in Hawaiian Islands, round 2 : 11/28 hits, 10.33 expected hits Americans roll dice for 2 aaGuns, 3 bombers, 12 fighters and 4 infantry in Hawaiian Islands, round 2 : 12/19 hits, 9.83 expected hits 12 infantry owned by the Japanese, 2 aaGuns owned by the Americans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 3 bombers owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 4 artilleries, 7 fighters, 1 marine and 3 tactical_bombers in Hawaiian Islands, round 3 : 8/16 hits, 7.67 expected hits Americans roll dice for 10 fighters in Hawaiian Islands, round 3 : 8/10 hits, 6.67 expected hits 3 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese and 8 fighters owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 4 fighters and 3 tactical_bombers in Hawaiian Islands, round 4 : 4/8 hits, 4.50 expected hits Americans roll dice for 2 fighters in Hawaiian Islands, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 81 Casualties for Japanese: 4 artilleries, 4 fighters, 12 infantry and 1 marine Casualties for Americans: 2 aaGuns, 3 bombers, 12 fighters and 4 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Midway 1 fighter moved from Japan to 26 Sea Zone 1 bomber moved from Manchuria to French Indo China 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Malaya to Burma 2 fighters and 3 tactical_bombers moved from West India to India 1 bomber moved from Suiyuyan to Yunnan Place Units - Japanese 3 armour placed in India 1 infantry placed in Shantung 1 transport placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 2 infantry placed in Malaya 2 fighters placed in Kwangtung 1 mech_infantry placed in Kwangtung 2 mech_infantrys placed in Shantung 1 transport placed in 6 Sea Zone 1 bomber placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
AA fire in Hawaiian Islands : : -1.00 Americans : 4.67 Chinese : 1.00 UK_Pacific : 0.67 Japanese : 0.33 -
Yep, I was too stupid to cover with the ANZAC fighers one turn prior. GG, Karl! It was a lot of fun!
Let me know if we can play that rematch (no bid, sides flipped).
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@DizzKneeLand33 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
Yep, I was too stupid to cover with the ANZAC fighers one turn prior. GG, Karl! It was a lot of fun!
Let me know if we can play that rematch (no bid, sides flipped).
Sounds good. GG.
I’ve got a bunch of active games, so need to winnow the field a bit before I get back into it. I will circle back when I clear up a few more.
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Also, man, USA was close to rolling Germany…
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@Karl7 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
@DizzKneeLand33 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
Yep, I was too stupid to cover with the ANZAC fighers one turn prior. GG, Karl! It was a lot of fun!
Let me know if we can play that rematch (no bid, sides flipped).
Sounds good. GG.
I’ve got a bunch of active games, so need to winnow the field a bit before I get back into it. I will circle back when I clear up a few more.
Hey that sounds great – I feel like our games are always interesting so that makes it fun either way :)
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@Karl7 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:
Also, man, USA was close to rolling Germany…
It was close – if I had just a few more turns in the Pacific. But you were still pulling good income as Germany for a few more turns at least so even then it was tight.





