Misterblue (axis) vs 666 bm3 20L


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Suiyuyan
            3 artilleries moved from Szechwan to Shensi
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from Japan to Chahar
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Burma to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Szechwan to Sikang
            2 bombers moved from Suiyuyan to Sikang
            1 bomber moved from Chahar to Sikang
            1 bomber moved from Kweichow to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Szechwan
            2 infantry moved from Manchuria to Jehol
            2 fighters moved from 79 Sea Zone to Turkmenistan
            2 fighters and 4 tactical_bombers moved from India to Turkmenistan
            3 mech_infantrys moved from India to West India
            1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to West India
            2 fighters moved from French Indo China to West India
            1 infantry moved from Shan State to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            1 marine moved from Philippines to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 marine, 8 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 fighters and 4 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -1,50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 2 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 marine
    Jehol : 1 flag, 2 infantry
    Manchuria : 1 flag, 1 aaGun and 6 infantry
    Shensi : 1 flag, 3 artilleries
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 infantry and 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 artillery and 4 bombers
    Anhwe : 1 flag, 1 mech_infantry
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    39 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 transports
    20 Sea Zone : 1 transport
    6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 10 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 1 transport
    West India : 1 flag, 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys
    Turkmenistan : 1 armour, 4 fighters and 4 tactical_bombers
    Eastern Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 52 / 72
    Chinese : 1 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Suiyuyan
            3 artilleries moved from Szechwan to Shensi
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from Japan to Chahar
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Burma to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Szechwan to Sikang
            2 bombers moved from Suiyuyan to Sikang
            1 bomber moved from Chahar to Sikang
            1 bomber moved from Kweichow to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Szechwan
            2 infantry moved from Manchuria to Jehol
            2 fighters moved from 79 Sea Zone to Turkmenistan
            2 fighters and 4 tactical_bombers moved from India to Turkmenistan
            3 mech_infantrys moved from India to West India
            1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to West India
            2 fighters moved from French Indo China to West India
            1 infantry moved from Shan State to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            1 marine moved from Philippines to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 marine, 8 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 fighters and 4 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Removing units owned by Japanese from Japan: 1 marine
            EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 marine
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sikang: 2 bombers
            EDIT: Adding units owned by Japanese to Jehol: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -1,50
    

    Savegame


  • @666 After some sleep I’ve decided to adjust my ncm if you don’t mind. The change comes down to putting some of the fleet in sz45 instead of sz6 and landing two bmb in Jehol instead of Sikang.


  • traveling for the next 2 weeks…play will be limited


  • @666 Have a nice trip! :)


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 2 transports; Italians defend with 2 transports
                    2 transports owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Italians: 2 transports
                Casualties for Germans: 2 transports
    
        Non Combat Move - Americans
            3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 submarines moved from 91 Sea Zone to 105 Sea Zone
            12 submarines moved from 91 Sea Zone to 89 Sea Zone
            2 fighters moved from British Guiana to 110 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 fighters and 2 infantry placed in Western United States
            3 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    

    Territory Summary for Americans :

    Queensland : 1 artillery, 5 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    26 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 4 submarines
    10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    United Kingdom : 1 bomber, 3 fighters and 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Holland Belgium : 1 flag, 1 infantry
    89 Sea Zone : 12 submarines
    92 Sea Zone : 1 submarine
    Brazil : 1 flag
    110 Sea Zone : 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 3 mech_infantrys, 3 submarines and 4 transports
    105 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Kansu : 1 fighter and 3 infantry
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 1
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 2 transports; Italians defend with 2 transports
                    2 transports owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Italians: 2 transports
                Casualties for Germans: 2 transports
    
        Non Combat Move - Americans
            3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 submarines moved from 91 Sea Zone to 105 Sea Zone
            12 submarines moved from 91 Sea Zone to 89 Sea Zone
            2 fighters moved from British Guiana to 110 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 fighters and 2 infantry placed in Western United States
            3 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 aaGun, 1 carrier, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 armour moved from Eastern Persia to Persia
    
        Combat - British
    
        Non Combat Move - British
            1 artillery moved from Belgian Congo to Rhodesia
            1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 aaGun, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Ukraine
            1 fighter moved from Persia to Ukraine
            2 transports moved from 83 Sea Zone to 86 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            1 aaGun and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,5,2,4
            British collect 29 PUs (4 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kansu : 1 fighter and 3 infantry
    Queensland : 1 artillery, 5 infantry and 2 marines
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    26 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 4 submarines
    10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
    54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour, 9 infantry and 3 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
    Rhodesia : 1 artillery and 2 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Holland Belgium : 1 flag, 1 infantry
    Tobruk : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Ukraine : 2 fighters
    106 Sea Zone : 1 flag
    86 Sea Zone : 2 transports
    89 Sea Zone : 12 submarines
    Iraq : 1 flag
    92 Sea Zone : 1 submarine
    Eastern Persia : 1 flag
    101 Sea Zone : 1 destroyer
    71 Sea Zone : 1 cruiser and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
    110 Sea Zone : 1 aaGun, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 3 submarines and 5 transports
    105 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Bryansk
            1 bomber moved from Szechwan to Bryansk
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Tobruk to Libya
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to 92 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Bryansk
            1 bomber moved from Szechwan to Bryansk
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            3 fighters moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Tobruk to Libya
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Normandy Bordeaux
                Italians attack with 4 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            1 fighter moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            2 aaGuns moved from France to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern France
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    Americans : 0,17
    Russians : 0,67
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
    Cyprus : 1 flag
    Malta : 1 flag
    Morocco : 1 flag
    Algeria : 1 flag, 1 airfield and 2 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Tunisia : 1 flag
    Western Germany : 2 aaGuns and 4 fighters
    Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 5 mech_infantrys
    Libya : 1 armour
    Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
    Bessarabia : 1 flag
    Western Ukraine : 1 bomber, 2 infantry and 2 mech_infantrys
    94 Sea Zone : 1 transport
    Crete : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 destroyer and 1 submarine
    98 Sea Zone : 1 battleship and 2 cruisers
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 2 infantry
    Hawaiian Islands : 2 fighters and 1 marine
    Midway : 1 fighter
    26 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 submarines
    54 Sea Zone : 1 destroyer, 1 fighter and 2 transports
    62 Sea Zone : 1 transport
    Alexandria : 1 infantry
    Egypt : 3 infantry
    United Kingdom : 2 infantry
    

    Production/PUs Summary :

    Germans : 47 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 57 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Misterblue, need to apologize, thought i ncm a usa dd to z25??? i just edited this, positive this didn’t impact ITA turn. Let me know if you aren’t cool with this? thanks


  • TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Turkmenistan
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Western Germany to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters and 2 tactical_bombers moved from Gibraltar to Holland Belgium
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 bombers and 1 fighter moved from Greece to Caucasus
            1 bomber moved from Greece to Caucasus
            1 bomber moved from Greece to Volgograd
            3 mech_infantrys moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Turkmenistan to Caucasus
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Turkmenistan to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Turkmenistan
            1 armour moved from Novosibirsk to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Western Germany to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters and 2 tactical_bombers moved from Gibraltar to Holland Belgium
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 bombers and 1 fighter moved from Greece to Caucasus
            1 bomber moved from Greece to Caucasus
            1 bomber moved from Greece to Volgograd
            3 mech_infantrys moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Turkmenistan to Caucasus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3,67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits, 3,17 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 3 bombers, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 2/6 hits, 2,83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Japan to Philippines
            4 armour moved from Kazakhstan to Turkmenistan
            1 armour moved from Sikang to Turkmenistan
            1 fighter moved from Caucasus to Turkmenistan
            3 bombers moved from Caucasus to Western Ukraine
            1 bomber moved from Volgograd to Western Ukraine
            2 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 infantry moved from Bessarabia to Western Ukraine
            1 fighter moved from France to Western Ukraine
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            3 infantry moved from Western Germany to France
            4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            4 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Belarus to Novgorod
            1 aaGun and 2 artilleries moved from Karelia to Novgorod
            2 artilleries and 6 infantry moved from Karelia to Finland
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in France
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,1,4
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Americans : 0,67
    Russians : 1,33
    

    Territory Summary for Germans :

    Sikang : 1 flag
    Philippines : 1 bomber
    Evenkiyskiy : 1 flag, 1 armour
    Yenisey : 1 flag, 1 armour
    Timguska : 1 flag
    Kazakhstan : 1 flag, 1 mech_infantry
    Gibraltar : 1 aaGun, 1 artillery and 6 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 14 infantry
    Western Germany : 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
    Germany : 5 armour, 1 factory_major and 5 mech_infantrys
    Holland Belgium : 1 infantry
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 infantry
    Nenetsia : 1 flag
    Urals : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag, 4 mech_infantrys
    Western Ukraine : 1 flag, 2 aaGuns, 2 armour, 10 artilleries, 4 bombers, 1 fighter, 22 infantry and 8 mech_infantrys
    Novosibirsk : 1 flag, 1 mech_infantry
    Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
    Turkmenistan : 1 flag, 6 armour, 1 fighter and 1 mech_infantry
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
    Caucasus : 1 flag, 1 mech_infantry
    125 Sea Zone : 1 flag, 1 submarine
    113 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Eastern Persia : 1 flag
    115 Sea Zone : 1 destroyer
    Yugoslavia : 1 flag
    98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
    Finland : 1 flag, 2 artilleries and 6 infantry
    

    Production/PUs Summary :

    Germans : 62 / 82
    Russians : 17 / 34
    Japanese : 68 / 81
    Americans : 52 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Misterblue sorry for the delay, will do this tomorrow


  • @666 No rush :)


  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            2 infantry moved from Samara to Kazakhstan
            1 artillery and 4 infantry moved from Samara to Volgograd
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Samara to Kazakhstan
            1 artillery moved from Samara to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Samara to Urals
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Samara to Urals
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
            13 artilleries and 34 infantry moved from Ukraine to Bryansk
            1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            2 infantry moved from Samara to Kazakhstan
            1 artillery and 4 infantry moved from Samara to Volgograd
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 infantry moved from Samara to Kazakhstan
            1 artillery moved from Samara to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Samara to Urals
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Samara to Urals
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
            13 artilleries and 34 infantry moved from Ukraine to Bryansk
            1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Samara to Novosibirsk
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 armour and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 5 mech_infantrys in Urals, round 2 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 5 infantry in Novosibirsk, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Novosibirsk, round 3 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 1 fighter and 6 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Volgograd, round 2 : 3/8 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Caucasus
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 13 artilleries and 34 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 13 artilleries and 34 infantry in Bryansk, round 2 : 14/47 hits, 12.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 13 artilleries and 34 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 1 infantry moved from Ukraine to Bryansk
            1 aaGun and 7 infantry moved from Russia to Bryansk
            5 artilleries moved from Samara to Russia
            1 aaGun moved from Samara to Kazakhstan
            1 fighter moved from Kazakhstan to Persia
            1 fighter moved from Volgograd to Persia
            1 tactical_bomber moved from Caucasus to Persia
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 11 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 3.17
    

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry
    Kazakhstan : 1 aaGun and 4 infantry
    Buryatia : 2 aaGuns and 11 infantry
    Bryansk : 2 aaGuns, 13 artilleries and 43 infantry
    Urals : 2 armour and 5 mech_infantrys
    Archangel : 1 infantry
    Russia : 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 8 infantry
    Ukraine : 1 factory_minor
    Novosibirsk : 1 artillery and 4 infantry
    Volgograd : 1 artillery, 1 factory_minor and 5 infantry
    Caucasus : 3 infantry
    Persia : 2 fighters and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 53 / 82
    Russians : 26 / 30
    Japanese : 68 / 81
    Americans : 52 / 82
    Chinese : 1 / 1
    British : 33 / 29
    UK_Pacific : 0 / 0
    Italians : 17 / 31
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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