Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
1914 Whack vs dawg
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TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 heavy_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Place Units - Italy 3 trenchs placed in Latium 1 heavy_gun and 2 infantry placed in Rome Turn Complete - Italy Italy collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 4,5,6 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover railwayGuns Combat Move - Turkey 1 fighter moved from Arabia to Sea Zone 75 Red Sea 4 infantry moved from Arabia to Hejaz 1 field_gun and 4 infantry moved from Mesopotamia to Fars 6 cavalrys moved from Mecca to Hejaz 8 infantry moved from Hejaz to Palestine 1 cavalry moved from Damascus to Palestine 1 field_gun moved from Syria to Smyrna 1 heavy_gun moved from Constantinople to Dardanelles 1 heavy_gun moved from Constantinople to Smyrna 2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 4 infantry moved from Constantinople to Sea Zone 67 Black Sea 4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 4 infantry moved from Sea Zone 66 Black Sea to Armenia 2 infantry moved from Constantinople to Dardanelles Purchase Units - Turkey Turkey buy 8 heavy_guns, 1 infantry and 8 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Sea Zone 75 Red Sea Turkey attack with 1 fighter Britain defend with 5 transports 5 transports owned by the Britain lost in Sea Zone 75 Red Sea Turkey win with 1 fighter remaining. Battle score for attacker is 35 Casualties for Britain: 5 transports Battle in Fars Turkey attack with 1 field_gun and 4 infantry Neutral defend with 2 cavalrys Turkey roll dice for 1 field_gun and 4 infantry in Fars, round 2 : 1/5 hits, 1.17 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey roll dice for 1 field_gun and 4 infantry in Fars, round 3 : 1/5 hits, 1.17 expected hits Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey loses 0 PUs for violating Farss neutrality. Turkey win, taking Fars from Neutral with 1 field_gun and 4 infantry remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Non Combat Move - Turkey 1 fighter moved from Sea Zone 75 Red Sea to Hejaz Place Units - Turkey 1 trench placed in Smyrna 1 trench placed in Dardanelles 2 trenchs placed in Armenia 1 trench placed in Hejaz 1 trench placed in Palestine 1 trench placed in Smyrna 1 trench placed in Armenia 4 heavy_guns and 1 infantry placed in Damascus 4 heavy_guns placed in Constantinople Turkey undo move 7. 1 trench placed in Constantinople Turkey undo move 7. 1 infantry placed in Constantinople 4 heavy_guns placed in Damascus Activate Technology - Turkey Turkey activating railwayGuns Turn Complete - Turkey Turkey collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Turkey : -0.33
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TripleA Turn Summary: Britain round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 5,2,5 and gets 0 hits Combat Move - Britain Britain loses 0 PUs for violating Mexico Citys neutrality. 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 heavy_gun moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean 1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean 1 cavalry moved from Sea Zone 71 Eastern Mediterranean to Syria Britain take Syria from Turkey 1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean 1 infantry moved from Chad to Western Sudan 1 heavy_gun moved from Uganda to Western Sudan 1 cavalry moved from Dar es Salaam to Uganda 1 infantry moved from British Somaliland to French Somaliland France take French Somaliland from Germany 1 infantry moved from Dar es Salaam to German East Africa 2 cavalrys moved from Congo to Western Sudan 1 cavalry moved from Cairo-Suez to Sinai 1 cavalry moved from Western Sudan to Lower Egypt 1 cavalry moved from Western Sudan to Lower Egypt 1 cruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 131 Pacific Ocean 2 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 colonial moved from Monterrey to Mexico City Britain take Mexico City from Neutral 4 colonials, 1 field_gun and 1 infantry moved from Monterrey to Chihuahua Purchase Units - Britain Britain buy 1 destroyer, 1 heavy_gun, 15 infantry, 1 transport and 9 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Britain Battle in Sea Zone 131 Pacific Ocean Britain attack with 1 cruiser Germany defend with 1 transport 1 transport owned by the Germany lost in Sea Zone 131 Pacific Ocean Britain win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germany: 1 transport Battle in Chihuahua Britain attack with 4 colonials, 1 field_gun and 1 infantry Neutral defend with 2 infantry Britain roll dice for 4 colonials, 1 field_gun and 1 infantry in Chihuahua, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Chihuahua Britain loses 0 PUs for violating Chihuahuas neutrality. Britain win, taking Chihuahua from Neutral with 4 colonials, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Britain 2 infantry moved from London to England 5 fighters moved from Belgium to London Place Units - Britain 1 destroyer and 1 transport placed in Sea Zone 115 Tasman Sea 3 trenchs placed in Sinai 1 heavy_gun and 1 infantry placed in Cairo-Suez 3 infantry and 3 trenchs placed in England 5 infantry and 3 trenchs placed in London Britain undo move 2. 3 infantry and 3 trenchs placed in Belgium 3 infantry placed in Dar es Salaam Turn Complete - Britain Britain collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Britain : 0.00
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TripleA Turn Summary: Russia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 2 conscripts moved from Don to Caucasus 2 conscripts moved from Don to Belarus 1 conscript moved from Don to Caucasus 1 conscript moved from Don to Belarus 1 infantry moved from Don to Caucasus 1 field_gun and 2 infantry moved from Don to Belarus 1 field_gun and 2 infantry moved from Dnieper to Odessa 1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa 1 conscript, 1 field_gun and 1 infantry moved from Minsk to Belarus 1 conscript and 1 infantry moved from Moscow to Smolensk 1 field_gun and 1 infantry moved from Omsk to Novosibirsk 2 conscripts moved from Caucasus to Georgia Purchase Units - Russia Russia buy 22 conscripts, 1 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Russia 1 conscript, 1 field_gun and 1 infantry moved from Primorsky to Khabarovsk Place Units - Russia 6 conscripts and 3 trenchs placed in St. Petersburg 3 trenchs placed in Belarus 3 trenchs placed in Latvia 3 trenchs placed in Georgia 3 conscripts placed in Kiev 3 conscripts placed in Minsk 3 conscripts placed in Moscow 2 conscripts placed in Omsk 2 conscripts and 1 infantry placed in Vladivostok 3 conscripts placed in Caucasus Turn Complete - Russia Russia collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russia rolls : : 0.00
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TripleA Turn Summary: Communists round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 5,4,4,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover victoryBonds Combat Move - Communists 1 cavalry and 1 fighter moved from Chita to Novosibirsk 2 cavalrys and 1 field_gun moved from Bratsk to Novosibirsk 1 conscript moved from Buryatia to Novosibirsk 1 conscript moved from Aldan to Bratsk 2 conscripts and 1 infantry moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 3 conscripts and 7 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Novosibirsk Communists attack with 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter Russia defend with 2 conscripts, 1 field_gun and 1 infantry Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 2 : 0/6 hits, 1.50 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 3 : 1/6 hits, 1.50 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 3 : 3/4 hits, 1.00 expected hits 1 conscript owned by the Russia, 1 conscript owned by the Communists and 2 cavalrys owned by the Communists lost in Novosibirsk Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Novosibirsk, round 4 : 1/3 hits, 1.00 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Novosibirsk, round 4 : 2/3 hits, 0.83 expected hits 1 conscript owned by the Russia, 1 field_gun owned by the Communists and 1 cavalry owned by the Communists lost in Novosibirsk Communists roll dice for 1 fighter in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun and 1 infantry in Novosibirsk, round 5 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Communists lost in Novosibirsk Russia win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -23 Casualties for Communists: 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter Casualties for Russia: 2 conscripts Non Combat Move - Communists Turning on Edit Mode EDIT: Adding units owned by Communists to Bratsk: 1 fighter EDIT: Turning off Edit Mode Place Units - Communists 3 trenchs placed in Aldan 3 trenchs placed in Sakhe 1 trench placed in Bratsk 3 conscripts placed in Yakutsk Activate Technology - Communists Communists activating victoryBonds Turn Complete - Communists Communists collect 32 PUs; end with 32 PUs Communists collect 9 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
Communists : -2.33 Russia : 3.50
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TripleA Turn Summary: USA round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover industry Combat Move - USA 2 battlecruisers, 3 cruisers and 2 destroyers moved from Sea Zone 120 Arafura Sea to Sea Zone 85 Indian Ocean 3 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun moved from California to Sea Zone 153 Pacific Ocean 4 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 field_gun and 1 infantry moved from Carolinas to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores Purchase Units - USA USA buy 1 cruiser, 1 field_gun, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Azores USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Azores USA loses 0 PUs for violating Azoress neutrality. USA win, taking Azores from Neutral with 1 field_gun remaining. Battle score for attacker is 0 Casualties for USA: 1 infantry Casualties for Neutral: 1 infantry Battle in Sea Zone 85 Indian Ocean USA attack with 2 battlecruisers, 3 cruisers and 2 destroyers Germany defend with 1 battlecruiser, 1 cruiser and 2 submarines USA roll dice for 2 battlecruisers, 3 cruisers and 2 destroyers in Sea Zone 85 Indian Ocean, round 2 : 4/7 hits, 3.83 expected hits Germany roll dice for 2 submarines in Sea Zone 85 Indian Ocean, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 85 Indian Ocean, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the USA, 2 submarines owned by the Germany, 1 cruiser owned by the Germany and 1 battlecruiser owned by the Germany lost in Sea Zone 85 Indian Ocean USA win with 2 battlecruisers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 31 Casualties for USA: 1 destroyer Casualties for Germany: 1 battlecruiser, 1 cruiser and 2 submarines Non Combat Move - USA 1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 109 Pacific Ocean to Sea Zone 46 Caribbean Sea 1 infantry moved from Kentucky to Missouri Place Units - USA 1 transport placed in Sea Zone 130 Philippine Sea 3 transports placed in Sea Zone 153 Pacific Ocean USA undo move 2. 2 transports placed in Sea Zone 153 Pacific Ocean 1 transport placed in Sea Zone 153 Pacific Ocean 1 field_gun and 3 infantry placed in San Francisco 1 infantry placed in California 1 cruiser placed in Sea Zone 30 Mid Atlantic 1 infantry placed in Manila 1 infantry placed in Charleston Activate Technology - USA USA activating industry Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : 0.67 USA : 0.50 USA rolls : : 1.00 Germany : -0.50
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TripleA Turn Summary: Germany round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 6,5,5,6,6,4,2 and gets 3 hits Germany removing all Technology Tokens after successful research. Germany discover industry Combat Move - Germany 2 field_guns moved from Sweden to Sea Zone 13 Skagerrak 3 field_guns moved from Norway to Sea Zone 13 Skagerrak 6 stormtruppens moved from Sweden to Sea Zone 13 Skagerrak 1 stormtruppen moved from Norway to Sea Zone 13 Skagerrak 1 stormtruppen moved from Norway to Murmansk Germany take Murmansk from Russia 1 stormtruppen moved from Norway to Finland Germany take Finland from Russia 4 infantry moved from Sweden to Finland 1 infantry moved from Oslo to Sweden 5 field_guns, 7 stormtruppens and 6 transports moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel 3 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 5 field_guns and 7 stormtruppens moved from Sea Zone 15 English Channel to Belgium 6 field_guns and 20 infantry moved from Rhine to Belgium 11 field_guns, 1 heavy_gun and 18 infantry moved from Champagne to Belgium 3 heavy_guns moved from Languedoc to Auvergne 3 heavy_guns moved from Rhone to Burgundy 3 heavy_guns moved from Piedmont to Rhone 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland 1 infantry and 1 transport moved from Sea Zone 105 Pacific Ocean to Sea Zone 103 South Atlantic 1 infantry moved from Sea Zone 103 South Atlantic to Falkland Islands Germany take Falkland Islands from Britain 1 submarine moved from Sea Zone 116 Great Australian Bight to Sea Zone 115 Tasman Sea Purchase Units - Germany Germany buy 15 heavy_guns, 14 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Auvergne Germany attack with 3 heavy_guns France defend with 1 cavalry Germany roll dice for 3 heavy_guns in Auvergne, round 2 : 0/3 hits, 1.00 expected hits France roll dice for 1 cavalry in Auvergne, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 3 heavy_guns in Auvergne, round 3 : 0/3 hits, 1.00 expected hits France roll dice for 1 cavalry in Auvergne, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 3 heavy_guns in Auvergne, round 4 : 2/3 hits, 1.00 expected hits France roll dice for 1 cavalry in Auvergne, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the France lost in Auvergne Germany win, taking Auvergne from France with 3 heavy_guns remaining. Battle score for attacker is 4 Casualties for France: 1 cavalry Battle in Burgundy Germany attack with 3 heavy_guns France defend with 1 infantry Germany roll dice for 3 heavy_guns in Burgundy, round 2 : 2/3 hits, 1.00 expected hits France roll dice for 1 infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Burgundy Germany win, taking Burgundy from France with 3 heavy_guns remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Sea Zone 115 Tasman Sea Germany attack with 1 submarine Britain defend with 1 destroyer and 1 transport Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 destroyer and 1 transport in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 3 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 destroyer and 1 transport in Sea Zone 115 Tasman Sea, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Britain lost in Sea Zone 115 Tasman Sea 1 transport owned by the Britain lost in Sea Zone 115 Tasman Sea Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 4 : 0/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Britain: 1 destroyer and 1 transport Battle in Belgium Germany attack with 22 field_guns, 1 heavy_gun, 38 infantry and 7 stormtruppens Britain defend with 1 Factory, 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs Germany roll dice for 3 battlecruisers and 2 battleships in Belgium, round 2 : 3/5 hits, 3.33 expected hits Units damaged: 3 trenchs owned by the Britain Germany roll dice for 22 field_guns, 1 heavy_gun, 38 infantry and 7 stormtruppens in Belgium, round 2 : 20/68 hits, 20.17 expected hits Britain roll dice for 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs in Belgium, round 2 : 14/38 hits, 16.33 expected hits 14 infantry owned by the Germany, 1 cavalry owned by the Britain and 11 trenchs owned by the Britain lost in Belgium Germany roll dice for 22 field_guns, 1 heavy_gun, 24 infantry and 7 stormtruppens in Belgium, round 3 : 14/54 hits, 17.83 expected hits Britain roll dice for 1 cavalry, 5 field_guns, 10 fighters, 7 heavy_guns and 14 infantry in Belgium, round 3 : 13/37 hits, 16.17 expected hits 13 infantry owned by the Germany, 13 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Belgium Germany roll dice for 22 field_guns, 1 heavy_gun, 11 infantry and 7 stormtruppens in Belgium, round 4 : 15/41 hits, 14.83 expected hits Britain roll dice for 5 field_guns, 10 fighters, 7 heavy_guns and 1 infantry in Belgium, round 4 : 17/23 hits, 11.67 expected hits 6 stormtruppens owned by the Germany, 11 infantry owned by the Germany, 9 fighters owned by the Britain, 1 infantry owned by the Britain and 5 field_guns owned by the Britain lost in Belgium Germany roll dice for 22 field_guns, 1 heavy_gun and 1 stormtruppen in Belgium, round 5 : 10/24 hits, 8.17 expected hits Britain roll dice for 1 fighter and 7 heavy_guns in Belgium, round 5 : 2/8 hits, 5.17 expected hits 2 field_guns owned by the Germany, 1 fighter owned by the Britain and 7 heavy_guns owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 20 field_guns, 1 heavy_gun and 1 stormtruppen remaining. Battle score for attacker is 88 Casualties for Germany: 2 field_guns, 38 infantry and 6 stormtruppens Casualties for Britain: 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs Non Combat Move - Germany 3 field_guns and 3 infantry moved from Wurttemburg to Alsace 3 field_guns and 3 infantry moved from Wurttemburg to Rhine 6 field_guns moved from Bavaria to Wurttemburg 3 field_guns, 3 infantry and 3 stormtruppens moved from Mecklenburg to Hanover 3 stormtruppens moved from Berlin to Mecklenburg Place Units - Germany 1 trench placed in Alsace 1 trench placed in Alsace 2 trenchs placed in Lithuania 1 trench placed in Eastern Poland 1 heavy_gun and 1 infantry placed in Warsaw 6 heavy_guns placed in Wurttemburg 3 heavy_guns placed in Piedmont 5 heavy_guns and 1 infantry placed in Bavaria 4 infantry placed in Hanover 6 infantry placed in Mecklenburg 2 infantry placed in German New Guinea Activate Technology - Germany Germany activating industry Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 152 PUs; end with 152 PUs
Combat Hit Differential Summary :
Britain : -4.00 France : -0.83 Germany : -2.33
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TripleA Turn Summary: France round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - France France spend 5 on tech rolls France roll 6,1,6 and gets 2 hits France removing all Technology Tokens after successful research. France discover railwayGuns Combat Move - France 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 colonial and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 1 cavalry moved from Cyrenaica to Sea Zone 60 Central Mediterranean 1 cavalry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Sinai to Sea Zone 70 Eastern Mediterranean 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 cavalry, 2 colonials and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece 1 destroyer moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea Purchase Units - France France buy 9 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France 1 field_gun and 3 infantry moved from Tunisia to Tripolitania 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algiers to Algeria 2 infantry moved from Normandy to Brittany Place Units - France 8 heavy_guns and 3 trenchs placed in Paris 1 heavy_gun and 1 infantry placed in Brittany Activate Technology - France France activating railwayGuns Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 4,3 and gets 0 hits Combat Move - Austria 1 tank moved from Toulouse to Aquitaine Austria take Aquitaine from France 2 infantry moved from Franche-Comte to Champagne 1 infantry moved from Franche-Comte to Burgundy 1 infantry moved from Rhone to Burgundy 15 tanks moved from Albania to Croatia 6 tanks moved from Belgrade to Croatia 1 field_gun and 3 infantry moved from Trieste to Venice 9 infantry moved from Venice to Tuscany 1 fighter moved from Macedonia to Croatia Purchase Units - Austria Austria buy 14 infantry, 7 tanks and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 2 trenchs placed in Albania 3 trenchs placed in Galicia 1 trench placed in Albania 6 infantry placed in Venice 2 infantry placed in Trieste 6 infantry placed in Belgrade 6 tanks placed in Trieste 1 tank placed in Tyrol Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Austria Austria collect 103 PUs; end with 103 PUs Austria collect 8 PUs from War Bonds; end with 111 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 field_gun and 1 infantry moved from Lower Egypt to Cairo-Suez Purchase Units - Italy Italy buy 1 field_gun and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 1 heavy_gun and 5 infantry moved from Rome to Latium Place Units - Italy 1 field_gun and 5 infantry placed in Rome Turn Complete - Italy Italy collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 3,4 and gets 0 hits Combat Move - Turkey 2 heavy_guns and 1 infantry moved from Constantinople to Smyrna 2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 2 heavy_guns moved from Constantinople to Sea Zone 67 Black Sea 2 heavy_guns and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 2 heavy_guns moved from Sea Zone 66 Black Sea to Armenia 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea 2 infantry moved from Dardanelles to Bulgaria 2 infantry moved from Bulgaria to Macedonia 2 heavy_guns moved from Damascus to Lebanon 2 heavy_guns moved from Damascus to Syria 1 infantry moved from Smyrna to Syria 1 fighter moved from Smyrna to Syria 2 heavy_guns moved from Smyrna to Armenia 1 field_gun and 4 infantry moved from Fars to Lurs 2 cavalrys, 3 field_guns and 10 infantry moved from Armenia to Lurs Purchase Units - Turkey Turkey buy 2 field_guns, 2 heavy_guns, 9 infantry and 5 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Turkey Battle in Lurs Turkey attack with 2 cavalrys, 4 field_guns and 14 infantry Neutral defend with 2 infantry Turkey roll dice for 2 cavalrys, 4 field_guns and 14 infantry in Lurs, round 2 : 4/20 hits, 4.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 cavalry owned by the Turkey lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 1 cavalry, 4 field_guns and 14 infantry remaining. Battle score for attacker is 2 Casualties for Turkey: 1 cavalry Casualties for Neutral: 2 infantry Battle in Syria Turkey attack with 1 fighter, 2 heavy_guns and 1 infantry Britain defend with 1 cavalry Turkey roll dice for 1 fighter, 2 heavy_guns and 1 infantry in Syria, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 1 cavalry in Syria, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Britain lost in Syria Turkey win, taking Syria from Britain with 1 fighter, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 4 Casualties for Britain: 1 cavalry Non Combat Move - Turkey 1 fighter moved from Syria to Armenia 1 infantry moved from Palestine to Lebanon Place Units - Turkey 1 trench placed in Lebanon 3 trenchs placed in Armenia 1 trench placed in Hejaz 2 heavy_guns and 3 infantry placed in Constantinople 2 field_guns placed in Mecca 5 infantry placed in Damascus 1 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 70 PUs; end with 71 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Turkey : -0.00 Britain : -0.17
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TripleA Turn Summary: Britain round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,2,2,1 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover railwayGuns Combat Move - Britain 1 transport moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 heavy_gun moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 cavalry moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean 1 cavalry, 1 heavy_gun and 2 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 cavalry and 1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Lower Egypt to Sinai 1 heavy_gun and 1 infantry moved from Western Sudan to Lower Egypt 1 cavalry moved from Uganda to Lower Egypt 1 infantry moved from French Somaliland to Eritrea 1 infantry moved from German East Africa to Uganda 3 infantry moved from Dar es Salaam to German East Africa 4 colonials, 1 field_gun and 1 infantry moved from Chihuahua to Baja-Sonora Purchase Units - Britain Britain buy 8 fighters, 2 heavy_guns and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Baja-Sonora Britain attack with 4 colonials, 1 field_gun and 1 infantry Neutral defend with 2 infantry Britain roll dice for 4 colonials, 1 field_gun and 1 infantry in Baja-Sonora, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baja-Sonora Britain loses 0 PUs for violating Baja-Sonoras neutrality. Britain win, taking Baja-Sonora from Neutral with 4 colonials and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Britain Place Units - Britain 3 trenchs placed in Sinai 2 heavy_guns and 2 trenchs placed in Cairo-Suez 5 fighters placed in London 3 fighters placed in England Activate Technology - Britain Britain activating railwayGuns Turn Complete - Britain Britain collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Britain : 1.00
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TripleA Turn Summary: Russia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,3 and gets 0 hits Combat Move - Russia 2 conscripts moved from St. Petersburg to Karelia 10 conscripts, 2 field_guns and 4 infantry moved from St. Petersburg to Finland 1 conscript and 1 infantry moved from Smolensk to Belarus 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 1 conscript moved from Caucasus to Azerbaijan 2 conscripts and 1 infantry moved from Caucasus to Georgia 3 conscripts moved from Moscow to Don 1 field_gun and 1 infantry moved from Novosibirsk to Bratsk 1 conscript moved from Krasnoyarsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 2 conscripts and 1 infantry moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 2 cavalrys, 13 conscripts, 6 field_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Bratsk Russia attack with 1 conscript, 1 field_gun and 1 infantry Communists defend with 1 conscript, 1 fighter and 1 trench Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Bratsk, round 2 : 1/3 hits, 0.67 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 1 conscript, 1 fighter and 1 trench in Bratsk, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Bratsk, round 3 : 1/3 hits, 0.67 expected hits Communists roll dice for 1 conscript, 1 fighter and 1 trench in Bratsk, round 3 : 0/2 hits, 0.67 expected hits 1 trench owned by the Communists lost in Bratsk Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Bratsk, round 4 : 1/3 hits, 0.67 expected hits Communists roll dice for 1 conscript and 1 fighter in Bratsk, round 4 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Bratsk Russia roll dice for 1 field_gun and 1 infantry in Bratsk, round 5 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 fighter in Bratsk, round 5 : 0/1 hits, 0.50 expected hits Russia roll dice for 1 field_gun and 1 infantry in Bratsk, round 6 : 2/2 hits, 0.67 expected hits Communists roll dice for 1 fighter in Bratsk, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russia and 1 fighter owned by the Communists lost in Bratsk Russia win, taking Bratsk from Communists with 1 field_gun remaining. Battle score for attacker is 9 Casualties for Communists: 1 conscript, 1 fighter and 1 trench Casualties for Russia: 1 conscript and 1 infantry Battle in Finland Russia attack with 10 conscripts, 2 field_guns and 4 infantry Germany defend with 4 infantry and 1 stormtruppen Russia roll dice for 10 conscripts, 2 field_guns and 4 infantry in Finland, round 2 : 1/8 hits, 1.67 expected hits Germany roll dice for 4 infantry and 1 stormtruppen in Finland, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Germany and 2 conscripts owned by the Russia lost in Finland Russia roll dice for 8 conscripts, 2 field_guns and 4 infantry in Finland, round 3 : 2/8 hits, 1.67 expected hits Germany roll dice for 3 infantry and 1 stormtruppen in Finland, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germany and 2 conscripts owned by the Russia lost in Finland Russia roll dice for 6 conscripts, 2 field_guns and 4 infantry in Finland, round 4 : 2/8 hits, 1.67 expected hits Germany roll dice for 1 infantry and 1 stormtruppen in Finland, round 4 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany and 1 infantry owned by the Germany lost in Finland Russia win, taking Finland from Germany with 6 conscripts, 2 field_guns and 4 infantry remaining. Battle score for attacker is 7 Casualties for Russia: 4 conscripts Casualties for Germany: 4 infantry and 1 stormtruppen Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Khabarovsk 3 conscripts placed in Vladivostok 3 conscripts placed in Kiev 3 conscripts placed in Minsk 3 conscripts and 3 field_guns placed in St. Petersburg 1 conscript and 2 field_guns placed in Caucasus 2 cavalrys and 1 infantry placed in Moscow 1 field_gun and 1 infantry placed in Omsk Turn Complete - Russia Russia collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Communists : -1.00 Germany : 0.33 Russia : 1.67
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TripleA Turn Summary: Communists round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Yakutsk to Sakhe 1 conscript moved from Yakutsk to Aldan 1 conscript moved from Yakutsk to Aldan 1 cavalry, 1 conscript and 1 heavy_gun moved from Aldan to Bratsk Purchase Units - Communists Communists buy 8 conscripts, 2 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens; Combat - Communists Battle in Bratsk Communists attack with 1 cavalry, 1 conscript and 1 heavy_gun Russia defend with 1 field_gun Communists roll dice for 1 cavalry, 1 conscript and 1 heavy_gun in Bratsk, round 2 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Bratsk, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Communists lost in Bratsk Communists roll dice for 1 cavalry and 1 heavy_gun in Bratsk, round 3 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 field_gun in Bratsk, round 3 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Communists lost in Bratsk Communists roll dice for 1 heavy_gun in Bratsk, round 4 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun in Bratsk, round 4 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 heavy_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun in Bratsk, round 5 : 1/1 hits, 0.33 expected hits 1 heavy_gun owned by the Communists lost in Bratsk Russia win with 1 field_gun remaining. Battle score for attacker is -11 Casualties for Communists: 1 cavalry, 1 conscript and 1 heavy_gun Non Combat Move - Communists 1 infantry moved from Aldan to Chita Place Units - Communists 1 trench placed in Aldan 1 trench placed in Sakhe 2 conscripts and 1 heavy_gun placed in Irkutsk 1 trench placed in Sakhe 6 conscripts and 1 heavy_gun placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 32 PUs Communists collect 7 PUs from War Bonds; end with 39 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00 Communists : -2.00 Russia : 1.67
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TripleA Turn Summary: USA round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 2 infantry moved from Manila to Sea Zone 130 Philippine Sea 2 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 1 field_gun and 3 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from California to Sea Zone 153 Pacific Ocean 1 field_gun, 5 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 battlecruiser and 2 cruisers moved from Sea Zone 85 Indian Ocean to Sea Zone 78 Indian Ocean 1 destroyer moved from Sea Zone 85 Indian Ocean to Sea Zone 115 Tasman Sea 1 cruiser moved from Sea Zone 85 Indian Ocean to Sea Zone 115 Tasman Sea 1 battlecruiser moved from Sea Zone 85 Indian Ocean to Sea Zone 78 Indian Ocean 1 field_gun and 5 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 46 Caribbean Sea to Sea Zone 32 Sargasso Sea 1 cruiser and 1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic Purchase Units - USA USA buy 1 battlecruiser, 1 cruiser, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Battle in Sea Zone 115 Tasman Sea USA attack with 1 cruiser and 1 destroyer Germany defend with 1 submarine USA roll dice for 1 cruiser and 1 destroyer in Sea Zone 115 Tasman Sea, round 2 : 2/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 115 Tasman Sea USA win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Non Combat Move - USA Place Units - USA 1 battlecruiser, 1 cruiser and 2 destroyers placed in Sea Zone 30 Mid Atlantic 6 infantry placed in San Francisco Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA : 1.17 USA rolls : : 0.00 Germany : -0.17
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TripleA Turn Summary: Germany round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 1,3,3,5 and gets 0 hits Combat Move - Germany 1 heavy_gun moved from Belgium to Picardy Germany take Picardy from France 6 field_guns and 1 stormtruppen moved from Belgium to Sea Zone 15 English Channel 3 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 6 field_guns, 1 stormtruppen and 6 transports moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 2 heavy_guns moved from Burgundy to Brittany 1 heavy_gun moved from Burgundy to Normandy Germany take Normandy from France 6 field_guns and 1 stormtruppen moved from Sea Zone 25 Mid Atlantic to Brittany 14 field_guns moved from Belgium to Champagne 3 field_guns and 3 infantry moved from Rhine to Champagne 3 field_guns and 3 infantry moved from Alsace to Champagne 3 heavy_guns moved from Rhone to Burgundy 3 heavy_guns moved from Auvergne to Burgundy 6 field_guns and 6 heavy_guns moved from Wurttemburg to Alsace 5 heavy_guns and 1 infantry moved from Bavaria to Wurttemburg 3 field_guns, 4 infantry and 3 stormtruppens moved from Hanover to Holland 3 stormtruppens moved from Berlin to Mecklenburg 6 infantry and 3 stormtruppens moved from Mecklenburg to Pomerania 1 heavy_gun and 1 infantry moved from Warsaw to Eastern Poland 1 infantry moved from Falkland Islands to Sea Zone 103 South Atlantic 1 infantry and 1 transport moved from Sea Zone 103 South Atlantic to Sea Zone 50 Mid Atlantic 1 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea Germany take French Guinea from France Purchase Units - Germany Germany buy 15 cavalrys, 6 tanks, 2 transports and 8 trenchs; Remaining resources: 3 PUs; 4 techTokens; Combat - Germany Battle in Holland Germany attack with 3 field_guns, 4 infantry and 3 stormtruppens Neutral defend with 3 infantry Germany roll dice for 3 field_guns, 4 infantry and 3 stormtruppens in Holland, round 2 : 2/10 hits, 3.17 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Holland Germany roll dice for 3 field_guns, 3 infantry and 3 stormtruppens in Holland, round 3 : 3/9 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Holland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 3 field_guns, 2 infantry and 3 stormtruppens remaining. Battle score for attacker is 3 Casualties for Germany: 2 infantry Casualties for Neutral: 3 infantry Battle in Brittany Germany attack with 6 field_guns, 2 heavy_guns and 1 stormtruppen France defend with 1 Factory, 1 heavy_gun and 6 infantry Germany roll dice for 3 battlecruisers and 2 battleships in Brittany, round 2 : 4/5 hits, 3.33 expected hits Germany roll dice for 6 field_guns, 2 heavy_guns and 1 stormtruppen in Brittany, round 2 : 5/9 hits, 3.17 expected hits France roll dice for 1 heavy_gun and 6 infantry in Brittany, round 2 : 3/7 hits, 2.83 expected hits 1 heavy_gun owned by the France, 3 field_guns owned by the Germany and 6 infantry owned by the France lost in Brittany Germany win, taking Brittany from France with 3 field_guns, 2 heavy_guns and 1 stormtruppen remaining. Battle score for attacker is 11 Casualties for Germany: 3 field_guns Casualties for France: 1 heavy_gun and 6 infantry Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Champagne 3 trenchs placed in Burgundy 1 trench placed in Eastern Poland 1 trench placed in Lithuania 2 transports placed in Sea Zone 12 Baltic Sea 5 tanks placed in Belgium 7 cavalrys and 1 tank placed in Wurttemburg 8 cavalrys placed in Bavaria Activate Technology - Germany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 163 PUs; end with 166 PUs
Combat Hit Differential Summary :
Neutral : 0.67 France : 0.17 Germany : 1.33
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TripleA Turn Summary: France round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Combat Move - France 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean 1 infantry moved from Tunisia to Tripolitania 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea 1 field_gun and 1 infantry moved from Tripolitania to Sea Zone 59 Central Mediterranean 1 field_gun, 1 infantry and 2 transports moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Tunisia 2 infantry moved from Algeria to Lower Algeria 2 infantry moved from Tripolitania to Tunisia 1 transport moved from Sea Zone 109 Pacific Ocean to Sea Zone 41 Caribbean Sea 1 cruiser and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea Purchase Units - France France buy 1 field_gun, 8 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France Place Units - France 1 field_gun and 1 infantry placed in Algiers 8 heavy_guns and 3 trenchs placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 4,2,4,4,5 and gets 0 hits Combat Move - Austria 6 tanks moved from Trieste to Tuscany 1 field_gun and 9 infantry moved from Venice to Tuscany 1 tank moved from Tyrol to Tuscany 21 tanks moved from Croatia to Venice 2 infantry moved from Trieste to Venice 1 fighter moved from Croatia to Venice 2 infantry moved from Albania to Montenegro 6 infantry moved from Belgrade to Serbia Purchase Units - Austria Austria buy 2 Factorys, 1 field_gun, 14 infantry and 5 trenchs; Remaining resources: 0 PUs; 5 techTokens; Non Combat Move - Austria Place Units - Austria 3 trenchs placed in Galicia 1 Factory placed in Albania 1 Factory placed in Bulgaria 2 trenchs placed in Albania 1 field_gun and 5 infantry placed in Belgrade 4 infantry placed in Trieste 5 infantry placed in Hungary Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - Austria Austria collect 103 PUs; end with 103 PUs Austria collect 5 PUs from War Bonds; end with 108 PUs
Combat Hit Differential Summary :