TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 17x factory_major, 4x airfield; Remaining resources: 24 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
Combat - Japanese
Non Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,5
Japanese collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Southeast Mexico to Gibraltar
15 bombers moved from Southeast Mexico to Gibraltar
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Persia to Northwest Persia
Americans take Northwest Persia from Italians
1 submarine moved from 86 Sea Zone to 83 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 83 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 83 Sea Zone
Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 15 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 6 infantry
AA fire in Gibraltar : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 14 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 18/28 hits, 14.50 expected hits
Germans roll dice for 1 aaGun, 4 artilleries and 6 infantry in Gibraltar, round 2 : 6/10 hits, 3.33 expected hits
1 aaGun owned by the Germans, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 14 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber, 5 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 4 artilleries and 6 infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
14 bombers moved from Gibraltar to French Guiana
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Persia
6 fighters and 1 tactical_bomber moved from Volgograd to Persia
1 battleship, 2 carriers, 2 fighters, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
Place Units - Americans
5 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 mech_infantrys placed in Persia
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
9 armour and 22 mech_infantrys moved from Persia to Northwest Persia
8 artilleries moved from Persia to Northwest Persia
2 aaGuns and 15 infantry moved from Persia to Northwest Persia
8 infantry moved from Eastern Persia to Persia
7 fighters moved from Volgograd to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 fighters moved from India to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 submarine moved from 80 Sea Zone to 81 Sea Zone
4 artilleries and 1 marine moved from Borneo to 43 Sea Zone
1 fighter moved from 43 Sea Zone to India
1 aaGun moved from Hunan to Yunnan
2 mech_infantrys moved from Sikang to Turkmenistan
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 4 transports moved from 43 Sea Zone to 41 Sea Zone
4 artilleries and 1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from Central United States to 101 Sea Zone
Place Units - British
2 submarines placed in 98 Sea Zone
3 mech_infantrys placed in Iraq
1 infantry placed in Egypt
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 mech_infantry and 2 tactical_bombers placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber
EDIT: Removing units owned by UK_Pacific from India: 1 mech_infantry
EDIT: Adding units owned by British to India: 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 2.67
AA fire in Gibraltar : : 0.50
Americans : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
4 artilleries and 12 infantry moved from Caucasus to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 4 artilleries and 12 infantry
Russians defend with 1 infantry
Italians roll dice for 4 artilleries and 12 infantry in Rostov, round 2 : 5/16 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Caucasus to Rostov
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 3 fighters
EDIT: Adding units owned by Italians to Greece: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00
Russians : 0.67
Almost time for Don Meredith to sing that last song like he used to on Monday Night Football. ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to New Zealand
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 39 Sea Zone to Northwest Persia
1 fighter moved from 41 Sea Zone to Iraq
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 marine moved from Greece to 97 Sea Zone
2 artilleries and 6 infantry moved from Greece to 97 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
2 infantry moved from Caucasus to Volgograd
3 bombers moved from Romania to Volgograd
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
3 fighters moved from Greece to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 infantry moved from Belarus to Smolensk
2 bombers moved from Romania to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat Hit Differential Summary :
Scramble SZ 92?
yes scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 marine moved from Greece to 97 Sea Zone
2 artilleries and 6 infantry moved from Greece to 97 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
2 infantry moved from Caucasus to Volgograd
3 bombers moved from Romania to Volgograd
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
3 fighters moved from Greece to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 infantry moved from Belarus to Smolensk
2 bombers moved from Romania to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Germans
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 4 transports
British defend with 1 fighter
Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 fighter owned by the British lost in 92 Sea Zone
Germans win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Gibraltar
Germans attack with 2 artilleries, 6 infantry and 1 marine
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 artilleries, 6 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 13 artilleries and 28 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 bombers moved from Volgograd to Romania
3 fighters moved from Ukraine to Rostov
2 aaGuns, 10 armour, 7 artilleries, 13 infantry and 16 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Western Ukraine to Romania
2 bombers moved from Smolensk to Romania
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 artillery and 6 infantry moved from Romania to Bessarabia
3 armour and 11 mech_infantrys moved from Greece to Romania
1 artillery and 8 infantry moved from Bulgaria to Greece
1 aaGun and 3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 97 Sea Zone to Greece
Place Units - Germans
1 infantry placed in Greece
10 armour placed in Romania
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 5.17
British : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
3 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Volgograd
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 aaGun moved from Tambov to Russia
1 infantry moved from Bryansk to Smolensk
1 aaGun, 15 artilleries and 31 infantry moved from Bryansk to Russia
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -3.33
Russia shall never fall!
I know, right?
You got this one. Thanks so much for the game, a-d! I’ll post it in the results forum.
I learned a whole lot about what I want out of Axis from this game. That will make me a better player moving forward.
Let me know if/when you wanna switch sides and if you set another game up send me the link and I’m all over it.
Thanks again – this was a ton of fun!!
good game! that was a lot of fun, I have to say. thanks as well for the game. there were a few minor things I thought if you had done differently, perhaps you would’ve pulled it off on me. for ex, when you threatened SL, if Japan had attempted a tac bomber raid on my brit naval base, which was very feasible, and was able to thereby disable it, then I wouldn’t be able to get my 2 UK figs on that US cv over to London, significantly increasing your chances there. I was pleasantly surprised when you didn’t try that.
Japan kept America suppressed quite a bit, but at a heavy cost in Asia. I wonder if you could improve that strategy somehow, maybe drop a fac or two and produce some support there.
also, toward the end, I had to be a little more careful due to a potential neutral break, and consequent surprise strike coming across turkey (either to hit Greece, or something else on the other side of turkey. so I was keeping all that in mind as I was advancing.
your play style was annoyingly fun lol I felt like I had to chasing around and damage control lol.
yah let’s plan for you to take the allies over the weekend. give ourselves a few days break for now. what bid would you like? 12 ?
Yeah, I should have hit that naval base with Japan, that was something I missed until it was too late. :(
Of course, you gave me a bid with axis last game, so you are giving me a bid again with Allies? :) Sure I will take that if you like, let’s just go 9 tho and see what I can do with that. I’d do a sub in sz98 and an infantry in AES.
The weekend sounds great, let me know once you post Germany and we will go from there!
Sounds good!