DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 17x factory_major, 4x airfield; Remaining resources: 24 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  Japanese take 20 Sea Zone from Americans
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,5
            Japanese collect 10 PUs (3 lost to blockades); end with 11 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from Southeast Mexico to Gibraltar
            15 bombers moved from Southeast Mexico to Gibraltar
            2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Persia to Northwest Persia
                  Americans take Northwest Persia from Italians
            1 submarine moved from 86 Sea Zone to 83 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 83 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 83 Sea Zone
                    Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery, 15 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 6 infantry
                    AA fire in Gibraltar : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 14 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 18/28 hits, 14.50 expected hits
                    Germans roll dice for 1 aaGun, 4 artilleries and 6 infantry in Gibraltar, round 2 : 6/10 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 14 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 bomber, 5 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun, 4 artilleries and 6 infantry
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
            3 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            14 bombers moved from Gibraltar to French Guiana
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to Persia
            6 fighters and 1 tactical_bomber moved from Volgograd to Persia
            1 battleship, 2 carriers, 2 fighters, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            3 mech_infantrys placed in Persia
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2
            Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
            British buy 1 artillery, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 destroyers moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            9 armour and 22 mech_infantrys moved from Persia to Northwest Persia
            8 artilleries moved from Persia to Northwest Persia
            2 aaGuns and 15 infantry moved from Persia to Northwest Persia
            8 infantry moved from Eastern Persia to Persia
            7 fighters moved from Volgograd to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            3 fighters moved from India to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            4 artilleries and 1 marine moved from Borneo to 43 Sea Zone
            1 fighter moved from 43 Sea Zone to India
            1 aaGun moved from Hunan to Yunnan
            2 mech_infantrys moved from Sikang to Turkmenistan
            4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 4 transports moved from 43 Sea Zone to 41 Sea Zone
            4 artilleries and 1 marine moved from 41 Sea Zone to Sumatra
            1 artillery moved from Central United States to 101 Sea Zone
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            3 mech_infantrys placed in Iraq
            1 infantry placed in Egypt
            1 artillery placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry and 2 tactical_bombers placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber
            EDIT: Removing units owned by UK_Pacific from India: 1 mech_infantry
            EDIT: Adding units owned by British to India: 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : 2.67
    AA fire in Gibraltar : : 0.50
    Americans : 4.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            4 artilleries and 12 infantry moved from Caucasus to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 4 artilleries and 12 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 4 artilleries and 12 infantry in Rostov, round 2 : 5/16 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Caucasus to Rostov
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 3 fighters
            EDIT: Adding units owned by Italians to Greece: 1 fighter
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : 0.67
    

    Savegame

  • '20 '16 '15 '14

    Almost time for Don Meredith to sing that last song like he used to on Monday Night Football. ;)


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to New Zealand
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 fighters moved from 39 Sea Zone to Northwest Persia
            1 fighter moved from 41 Sea Zone to Iraq
            1 cruiser moved from 35 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from French West Africa to Gold Coast
                  Germans take Gold Coast from British
            1 marine moved from Greece to 97 Sea Zone
            2 artilleries and 6 infantry moved from Greece to 97 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Caucasus to Volgograd
            3 bombers moved from Romania to Volgograd
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            3 fighters moved from Greece to Ukraine
            4 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            1 infantry moved from Belarus to Smolensk
            2 bombers moved from Romania to Smolensk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Scramble SZ 92?


  • yes scramble

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from French West Africa to Gold Coast
                  Germans take Gold Coast from British
            1 marine moved from Greece to 97 Sea Zone
            2 artilleries and 6 infantry moved from Greece to 97 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Caucasus to Volgograd
            3 bombers moved from Romania to Volgograd
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            3 fighters moved from Greece to Ukraine
            4 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            1 infantry moved from Belarus to Smolensk
            2 bombers moved from Romania to Smolensk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Tunisia to Libya
                  Italians take Libya from Americans
    
        Combat - Germans
            British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in 92 Sea Zone
                Germans attack with 1 battleship, 1 destroyer and 4 transports
                British defend with 1 fighter
                    Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 fighter owned by the British lost in 92 Sea Zone
                Germans win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
            Battle in Gibraltar
                Germans attack with 2 artilleries, 6 infantry and 1 marine
                British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 6 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 13 artilleries and 28 infantry moved from Archangel to Vologda
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            3 bombers moved from Volgograd to Romania
            3 fighters moved from Ukraine to Rostov
            2 aaGuns, 10 armour, 7 artilleries, 13 infantry and 16 mech_infantrys moved from Caucasus to Rostov
            1 bomber moved from Western Ukraine to Romania
            2 bombers moved from Smolensk to Romania
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
            1 artillery and 6 infantry moved from Romania to Bessarabia
            3 armour and 11 mech_infantrys moved from Greece to Romania
            1 artillery and 8 infantry moved from Bulgaria to Greece
            1 aaGun and 3 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from 97 Sea Zone to Greece
    
        Place Units - Germans
            1 infantry placed in Greece
            10 armour placed in Romania
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.17
    British : 0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            4 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            3 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Volgograd
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 aaGun moved from Tambov to Russia
            1 infantry moved from Bryansk to Smolensk
            1 aaGun, 15 artilleries and 31 infantry moved from Bryansk to Russia
            2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -3.33
    

    Savegame


  • Russia shall never fall!

  • '20 '16 '15 '14

    I know, right?

  • '20 '16 '15 '14

    You got this one. Thanks so much for the game, a-d! I’ll post it in the results forum.

    I learned a whole lot about what I want out of Axis from this game. That will make me a better player moving forward.

    Let me know if/when you wanna switch sides and if you set another game up send me the link and I’m all over it.

    Thanks again – this was a ton of fun!!


  • good game! that was a lot of fun, I have to say. thanks as well for the game. there were a few minor things I thought if you had done differently, perhaps you would’ve pulled it off on me. for ex, when you threatened SL, if Japan had attempted a tac bomber raid on my brit naval base, which was very feasible, and was able to thereby disable it, then I wouldn’t be able to get my 2 UK figs on that US cv over to London, significantly increasing your chances there. I was pleasantly surprised when you didn’t try that.

    Japan kept America suppressed quite a bit, but at a heavy cost in Asia. I wonder if you could improve that strategy somehow, maybe drop a fac or two and produce some support there.

    also, toward the end, I had to be a little more careful due to a potential neutral break, and consequent surprise strike coming across turkey (either to hit Greece, or something else on the other side of turkey. so I was keeping all that in mind as I was advancing.

    your play style was annoyingly fun lol I felt like I had to chasing around and damage control lol.

    yah let’s plan for you to take the allies over the weekend. give ourselves a few days break for now. what bid would you like? 12 ?

  • '20 '16 '15 '14

    Yeah, I should have hit that naval base with Japan, that was something I missed until it was too late. :(

    Of course, you gave me a bid with axis last game, so you are giving me a bid again with Allies? :) Sure I will take that if you like, let’s just go 9 tho and see what I can do with that. I’d do a sub in sz98 and an infantry in AES.

    The weekend sounds great, let me know once you post Germany and we will go from there!


  • Sounds good!

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