Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 17x factory_major, 4x airfield; Remaining resources: 24 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 19 Sea Zone Japanese take 20 Sea Zone from Americans Combat - Japanese Non Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,5 Japanese collect 10 PUs (3 lost to blockades); end with 11 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Southeast Mexico to Gibraltar 15 bombers moved from Southeast Mexico to Gibraltar 2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from Persia to Northwest Persia Americans take Northwest Persia from Italians 1 submarine moved from 86 Sea Zone to 83 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in 83 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 83 Sea Zone Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar Americans attack with 1 artillery, 15 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers Germans defend with 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 6 infantry AA fire in Gibraltar : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 14 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 18/28 hits, 14.50 expected hits Germans roll dice for 1 aaGun, 4 artilleries and 6 infantry in Gibraltar, round 2 : 6/10 hits, 3.33 expected hits 1 aaGun owned by the Germans, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 14 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber, 5 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 4 artilleries and 6 infantry Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone 3 carriers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 14 bombers moved from Gibraltar to French Guiana 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Persia 6 fighters and 1 tactical_bomber moved from Volgograd to Persia 1 battleship, 2 carriers, 2 fighters, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India Place Units - Americans 5 bombers placed in Western United States 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 3 mech_infantrys placed in Persia 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2 Americans collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 1 artillery, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 destroyers moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 9 armour and 22 mech_infantrys moved from Persia to Northwest Persia 8 artilleries moved from Persia to Northwest Persia 2 aaGuns and 15 infantry moved from Persia to Northwest Persia 8 infantry moved from Eastern Persia to Persia 7 fighters moved from Volgograd to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq 1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 fighters moved from India to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 1 submarine moved from 80 Sea Zone to 81 Sea Zone 4 artilleries and 1 marine moved from Borneo to 43 Sea Zone 1 fighter moved from 43 Sea Zone to India 1 aaGun moved from Hunan to Yunnan 2 mech_infantrys moved from Sikang to Turkmenistan 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 4 transports moved from 43 Sea Zone to 41 Sea Zone 4 artilleries and 1 marine moved from 41 Sea Zone to Sumatra 1 artillery moved from Central United States to 101 Sea Zone Place Units - British 2 submarines placed in 98 Sea Zone 3 mech_infantrys placed in Iraq 1 infantry placed in Egypt 1 artillery placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 mech_infantry and 2 tactical_bombers placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber EDIT: Removing units owned by UK_Pacific from India: 1 mech_infantry EDIT: Adding units owned by British to India: 5 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 2.67 AA fire in Gibraltar : : 0.50 Americans : 4.17
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians 4 artilleries and 12 infantry moved from Caucasus to Rostov Combat - Italians Battle in Rostov Italians attack with 4 artilleries and 12 infantry Russians defend with 1 infantry Italians roll dice for 4 artilleries and 12 infantry in Rostov, round 2 : 5/16 hits, 4.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 4 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Caucasus to Rostov Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 3 fighters EDIT: Adding units owned by Italians to Greece: 1 fighter EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.67
-
Almost time for Don Meredith to sing that last song like he used to on Monday Night Football. ;)
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 2 submarines moved from 6 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to New Zealand 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from 39 Sea Zone to Northwest Persia 1 fighter moved from 41 Sea Zone to Iraq 1 cruiser moved from 35 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 marine moved from Greece to 97 Sea Zone 2 artilleries and 6 infantry moved from Greece to 97 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 infantry moved from Caucasus to Volgograd 3 bombers moved from Romania to Volgograd 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 3 fighters moved from Greece to Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Romania to Western Ukraine 1 infantry moved from Belarus to Smolensk 2 bombers moved from Romania to Smolensk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Tunisia to Libya Italians take Libya from Americans
Combat Hit Differential Summary :
-
Scramble SZ 92?
-
yes scramble
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 marine moved from Greece to 97 Sea Zone 2 artilleries and 6 infantry moved from Greece to 97 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 infantry moved from Caucasus to Volgograd 3 bombers moved from Romania to Volgograd 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 3 fighters moved from Greece to Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Romania to Western Ukraine 1 infantry moved from Belarus to Smolensk 2 bombers moved from Romania to Smolensk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 battleship, 1 destroyer and 4 transports British defend with 1 fighter Germans roll dice for 1 battleship, 1 destroyer and 4 transports in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans 1 fighter owned by the British lost in 92 Sea Zone Germans win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Gibraltar Germans attack with 2 artilleries, 6 infantry and 1 marine British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 mech_infantry Germans roll dice for 2 artilleries, 6 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 2.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 3 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 13 artilleries and 28 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 3 bombers moved from Volgograd to Romania 3 fighters moved from Ukraine to Rostov 2 aaGuns, 10 armour, 7 artilleries, 13 infantry and 16 mech_infantrys moved from Caucasus to Rostov 1 bomber moved from Western Ukraine to Romania 2 bombers moved from Smolensk to Romania 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 artillery and 6 infantry moved from Romania to Bessarabia 3 armour and 11 mech_infantrys moved from Greece to Romania 1 artillery and 8 infantry moved from Bulgaria to Greece 1 aaGun and 3 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 fighters moved from 97 Sea Zone to Greece Place Units - Germans 1 infantry placed in Greece 10 armour placed in Romania 3 armour placed in Novgorod Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 5.17 British : 0.67 Russians : 0.00
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 4 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Volgograd Russians attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 aaGun moved from Tambov to Russia 1 infantry moved from Bryansk to Smolensk 1 aaGun, 15 artilleries and 31 infantry moved from Bryansk to Russia 2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -3.33
-
Russia shall never fall!
-
I know, right?
-
You got this one. Thanks so much for the game, a-d! I’ll post it in the results forum.
I learned a whole lot about what I want out of Axis from this game. That will make me a better player moving forward.
Let me know if/when you wanna switch sides and if you set another game up send me the link and I’m all over it.
Thanks again – this was a ton of fun!!
-
good game! that was a lot of fun, I have to say. thanks as well for the game. there were a few minor things I thought if you had done differently, perhaps you would’ve pulled it off on me. for ex, when you threatened SL, if Japan had attempted a tac bomber raid on my brit naval base, which was very feasible, and was able to thereby disable it, then I wouldn’t be able to get my 2 UK figs on that US cv over to London, significantly increasing your chances there. I was pleasantly surprised when you didn’t try that.
Japan kept America suppressed quite a bit, but at a heavy cost in Asia. I wonder if you could improve that strategy somehow, maybe drop a fac or two and produce some support there.
also, toward the end, I had to be a little more careful due to a potential neutral break, and consequent surprise strike coming across turkey (either to hit Greece, or something else on the other side of turkey. so I was keeping all that in mind as I was advancing.
your play style was annoyingly fun lol I felt like I had to chasing around and damage control lol.
yah let’s plan for you to take the allies over the weekend. give ourselves a few days break for now. what bid would you like? 12 ?
-
Yeah, I should have hit that naval base with Japan, that was something I missed until it was too late. :(
Of course, you gave me a bid with axis last game, so you are giving me a bid again with Allies? :) Sure I will take that if you like, let’s just go 9 tho and see what I can do with that. I’d do a sub in sz98 and an infantry in AES.
The weekend sounds great, let me know once you post Germany and we will go from there!
-
Sounds good!