Wiz (Allirs) vs dawg (Axis) BM3

  • '20 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
            5 bombers moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
                    Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    Germans roll dice for 1 fighter and 8 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
                    5 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 79
                Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
    
        Non Combat Move - Americans
            4 bombers moved from 110 Sea Zone to Eire
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
            1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 carrier moved from 89 Sea Zone to 106 Sea Zone
            2 carriers, 3 destroyers, 3 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries, 3 bombers, 1 fighter and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.83
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - British
            1 bomber moved from India to 43 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            3 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
            5 bombers moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
                    Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    Germans roll dice for 1 fighter and 8 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
                    5 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 79
                Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
    
        Non Combat Move - Americans
            4 bombers moved from 110 Sea Zone to Eire
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
            1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 carrier moved from 89 Sea Zone to 106 Sea Zone
            2 carriers, 3 destroyers, 3 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries, 3 bombers, 1 fighter and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from India to 43 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            3 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 4 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                British win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            3 fighters and 3 tactical_bombers moved from 98 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour moved from Ethiopia to Egypt
            3 infantry moved from Eastern Persia to West India
            1 bomber moved from 43 Sea Zone to Northern Territory
            1 mech_infantry moved from Eire to Scotland
            2 fighters moved from Burma to India
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -4.00
    Italians : 0.67
    Americans : 1.83
    Chinese : -1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Romania to Eastern Poland
            1 armour and 4 mech_infantrys moved from Northern Italy to Romania
            1 artillery and 3 infantry moved from Libya to Tunisia
            2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from France to Eire
            2 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 mech_infantry moved from Poland to Belarus
                  Germans take Belarus from Russians
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 artillery moved from United Kingdom to Scotland
            2 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Scotland
            1 infantry moved from Romania to Bessarabia
            1 artillery and 4 infantry moved from Romania to Eastern Poland
            4 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            6 infantry moved from Poland to Eastern Poland
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Scotland
                Germans attack with 1 artillery, 2 fighters and 4 tactical_bombers
                British defend with 1 airfield and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 fighters and 4 tactical_bombers in Scotland, round 2 : 3/7 hits, 3.67 expected hits
                    British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Eire
                Germans attack with 3 bombers
                Americans defend with 4 bombers
                    Germans roll dice for 3 bombers in Eire, round 2 : 1/3 hits, 2.00 expected hits
                    British roll dice for 4 bombers in Eire, round 2 : 0/4 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Eire
                    Germans roll dice for 3 bombers in Eire, round 3 : 3/3 hits, 2.00 expected hits
                    British roll dice for 3 bombers in Eire, round 3 : 0/3 hits, 0.50 expected hits
                    3 bombers owned by the Americans lost in Eire
                Germans win with 3 bombers remaining. Battle score for attacker is 48
                Casualties for Americans: 4 bombers
            Battle in Bessarabia
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Eire to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            4 tactical_bombers moved from Scotland to United Kingdom
            1 aaGun moved from France to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Western Germany to Poland
            2 aaGuns moved from Germany to Poland
            3 aaGuns moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            9 armour and 1 mech_infantry placed in Germany
            7 mech_infantrys placed in Western Germany
            3 infantry placed in United Kingdom
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -1.50
    Russians : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 9 infantry moved from Karelia to Finland
            1 fighter and 1 tactical_bomber moved from Novgorod to Finland
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Finland
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 9 infantry moved from Karelia to Finland
            1 fighter and 1 tactical_bomber moved from Novgorod to Finland
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
                Germans defend with 9 infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/14 hits, 4.17 expected hits
                    Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Finland, round 3 : 3/11 hits, 3.67 expected hits
                    Germans roll dice for 6 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 4 : 2/10 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Finland, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 5 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 6 infantry
                Casualties for Germans: 9 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Finland to Vologda
            6 infantry moved from Novosibirsk to Vologda
            4 infantry moved from Russia to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Siam to Malaya
                  Japanese take Malaya from UK_Pacific
            1 infantry moved from Shan State to Burma
            2 artilleries moved from Yunnan to Burma
            2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Anhwe to Hunan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 artillery, 9 infantry and 1 marine moved from Kwangsi to Yunnan
            4 transports moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Yunnan
            3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            7 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
            Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.33
    Japanese : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 34 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to Quebec
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
            2 transports moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
            1 submarine and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Suiyuyan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            2 fighters moved from India to Burma
            1 artillery and 2 infantry moved from India to Burma
            1 bomber moved from Northern Territory to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 34 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to Quebec
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
            2 transports moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
            1 submarine and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from India to Burma
            1 artillery and 2 infantry moved from India to Burma
            1 bomber moved from Northern Territory to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Japanese defend with 2 artilleries
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from Burma to India
            3 infantry moved from West India to India
            1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
    
        Place Units - UK_Pacific
            2 artilleries and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.50
    Americans : 0.33
    Chinese : -0.67
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Libya
            2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Romania to Ukraine
                  Italians take Ukraine from Russians
            1 armour and 2 mech_infantrys moved from Romania to Belarus
            1 mech_infantry moved from Romania to Belarus
            2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Novgorod
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Italians win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 armour and 3 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    Russians : -1.00
    

    Savegame


  • @dawgoneit sorry for the delay. been very ill 🤒 . i am still feeling sick so i might be delayed with my next turn. sorry.

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