Test summary from TripleA, engine version: 2.6.14534, time: 8:20:16 PM
Savegame
Wiz (Allirs) vs dawg (Axis) BM3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Germans roll dice for 1 fighter and 8 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 79 Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports Non Combat Move - Americans 4 bombers moved from 110 Sea Zone to Eire 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec 1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone 1 fighter moved from 89 Sea Zone to Gibraltar 1 carrier moved from 89 Sea Zone to 106 Sea Zone 2 carriers, 3 destroyers, 3 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries, 3 bombers, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.83 Japanese : 0.33
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 bomber moved from India to 43 Sea Zone 1 artillery and 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Germans roll dice for 1 fighter and 8 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 79 Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports Non Combat Move - Americans 4 bombers moved from 110 Sea Zone to Eire 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec 1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone 1 fighter moved from 89 Sea Zone to Gibraltar 1 carrier moved from 89 Sea Zone to 106 Sea Zone 2 carriers, 3 destroyers, 3 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries, 3 bombers, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to 43 Sea Zone 1 artillery and 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 4 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 98 Sea Zone British attack with 1 destroyer, 3 fighters and 3 tactical_bombers Italians defend with 1 destroyer British roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone British win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - British 3 fighters and 3 tactical_bombers moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from Ethiopia to Egypt 3 infantry moved from Eastern Persia to West India 1 bomber moved from 43 Sea Zone to Northern Territory 1 mech_infantry moved from Eire to Scotland 2 fighters moved from Burma to India Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -4.00 Italians : 0.67 Americans : 1.83 Chinese : -1.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 armour and 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 4 mech_infantrys moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Libya to Tunisia 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Combat - Italians Battle in Eastern Poland Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 2 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from France to Eire 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 1 artillery and 2 infantry moved from Romania to Bessarabia 1 artillery moved from United Kingdom to Scotland 2 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Scotland 1 infantry moved from Romania to Bessarabia 1 artillery and 4 infantry moved from Romania to Eastern Poland 4 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland 6 infantry moved from Poland to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 1 artillery, 2 fighters and 4 tactical_bombers British defend with 1 airfield and 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters and 4 tactical_bombers in Scotland, round 2 : 3/7 hits, 3.67 expected hits British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Eire Germans attack with 3 bombers Americans defend with 4 bombers Germans roll dice for 3 bombers in Eire, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 4 bombers in Eire, round 2 : 0/4 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Eire Germans roll dice for 3 bombers in Eire, round 3 : 3/3 hits, 2.00 expected hits British roll dice for 3 bombers in Eire, round 3 : 0/3 hits, 0.50 expected hits 3 bombers owned by the Americans lost in Eire Germans win with 3 bombers remaining. Battle score for attacker is 48 Casualties for Americans: 4 bombers Battle in Bessarabia Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Eire to United Kingdom 2 fighters moved from Scotland to United Kingdom 4 tactical_bombers moved from Scotland to United Kingdom 1 aaGun moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Western Germany to Poland 2 aaGuns moved from Germany to Poland 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 9 armour and 1 mech_infantry placed in Germany 7 mech_infantrys placed in Western Germany 3 infantry placed in United Kingdom 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -1.50 Russians : -1.00
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 9 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Finland
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 9 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Finland Combat - Russians Battle in Finland Russians attack with 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber Germans defend with 9 infantry Russians roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/14 hits, 4.17 expected hits Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Finland, round 3 : 3/11 hits, 3.67 expected hits Germans roll dice for 6 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 4 : 2/10 hits, 3.50 expected hits Germans roll dice for 3 infantry in Finland, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 5 : 4/9 hits, 3.33 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 6 infantry Casualties for Germans: 9 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Western Ukraine 2 fighters and 1 tactical_bomber moved from Finland to Vologda 6 infantry moved from Novosibirsk to Vologda 4 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Western Ukraine Place Units - Russians 1 mech_infantry placed in Volgograd 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siam to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from Shan State to Burma 2 artilleries moved from Yunnan to Burma 2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 infantry moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Anhwe to Hunan 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 artillery, 9 infantry and 1 marine moved from Kwangsi to Yunnan 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Celebes Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 5.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Yunnan 3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Japan Place Units - Japanese 2 artilleries and 1 infantry placed in Kwangtung 3 infantry placed in Kiangsu 7 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : -0.17
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 34 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 2 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine and 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 2 fighters moved from India to Burma 1 artillery and 2 infantry moved from India to Burma 1 bomber moved from Northern Territory to Burma
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 34 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 2 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 submarine and 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from India to Burma 1 artillery and 2 infantry moved from India to Burma 1 bomber moved from Northern Territory to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Japanese defend with 2 artilleries British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 artilleries in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - British 1 bomber and 2 fighters moved from Burma to India 3 infantry moved from West India to India 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone Place Units - UK_Pacific 2 artilleries and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.50 Americans : 0.33 Chinese : -0.67 Japanese : 2.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Libya 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 mech_infantry moved from Romania to Ukraine Italians take Ukraine from Russians 1 armour and 2 mech_infantrys moved from Romania to Belarus 1 mech_infantry moved from Romania to Belarus 2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Combat - Italians Battle in Belarus Italians attack with 1 armour and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Novgorod Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Italians win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 armour and 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 2.83 Russians : -1.00
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@dawgoneit sorry for the delay. been very ill 🤒 . i am still feeling sick so i might be delayed with my next turn. sorry.