@Trout Hello, this is where we will post our turns! :)
270 BC - Whack (Roman) vs dawg (Anti)
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 onager moved from Tarentum to SZ 45 6 legionaires moved from Tarentum to SZ 45 5 cavalrys moved from Roma to Ariminum 6 legionaires and 1 onager moved from SZ 45 to Delphi Purchase Units - RomanRepublic RomanRepublic buy 1 city and 15 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Delphi RomanRepublic attack with 6 legionaires and 1 onager Macedonia defend with 1 hoplite, 6 peltastss and 4 swordmen RomanRepublic roll dice for 6 legionaires and 1 onager in Delphi, round 2 : 6/7 hits, 2.83 expected hits Macedonia roll dice for 1 hoplite, 6 peltastss and 4 swordmen in Delphi, round 2 : 3/11 hits, 2.83 expected hits 3 legionaires owned by the RomanRepublic and 6 peltastss owned by the Macedonia lost in Delphi RomanRepublic roll dice for 3 legionaires and 1 onager in Delphi, round 3 : 2/4 hits, 1.83 expected hits Macedonia roll dice for 1 hoplite and 4 swordmen in Delphi, round 3 : 2/5 hits, 1.83 expected hits 2 swordmen owned by the Macedonia and 2 legionaires owned by the RomanRepublic lost in Delphi RomanRepublic roll dice for 1 legionaire and 1 onager in Delphi, round 4 : 1/2 hits, 1.17 expected hits Macedonia roll dice for 1 hoplite and 2 swordmen in Delphi, round 4 : 2/3 hits, 1.17 expected hits 1 swordman owned by the Macedonia, 1 onager owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Delphi Macedonia win with 1 hoplite and 1 swordman remaining. Battle score for attacker is -7 Casualties for RomanRepublic: 6 legionaires and 1 onager Casualties for Macedonia: 6 peltastss and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 9 velitess placed in Roma 6 velitess placed in Tarentum 1 city placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Ariminum: 5 cavalrys EDIT: Adding units owned by RomanRepublic to Genua: 5 cavalrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
RomanRepublic : 3.17 Macedonia : 1.17
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 7 cavalrys moved from Corinth to Larissa 3 slingerss moved from Sparta to Corinth 4 archers, 6 cavalrys and 4 slingerss moved from Athens to Larissa Purchase Units - GreekCityStates GreekCityStates buy 5 hoplites and 5 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Larissa GreekCityStates attack with 4 archers, 13 cavalrys and 4 slingerss Macedonia defend with 1 city, 2 hoplites and 10 peltastss GreekCityStates roll dice for 4 archers, 13 cavalrys and 4 slingerss in Larissa, round 2 : 2/21 hits, 5.67 expected hits Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits 2 peltastss owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 4 archers, 13 cavalrys and 1 slingers in Larissa, round 3 : 5/18 hits, 5.17 expected hits Macedonia roll dice for 2 hoplites and 8 peltastss in Larissa, round 3 : 1/10 hits, 2.33 expected hits 5 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 4 archers and 13 cavalrys in Larissa, round 4 : 6/17 hits, 5.00 expected hits Macedonia roll dice for 2 hoplites and 3 peltastss in Larissa, round 4 : 1/5 hits, 1.50 expected hits 2 hoplites owned by the Macedonia, 3 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 4 archers and 12 cavalrys remaining. Battle score for attacker is 18 Casualties for GreekCityStates: 1 cavalry and 4 slingerss Casualties for Macedonia: 2 hoplites and 10 peltastss Non Combat Move - GreekCityStates 1 trireme moved from SZ 67 to SZ 68 2 biremes and 2 triremes moved from SZ 69 to SZ 68 Place Units - GreekCityStates 5 hoplites and 2 slingerss placed in Corinth 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Macedonia : -1.50 GreekCityStates : -2.83
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 3 slingerss moved from Sparta to SZ 67 3 slingerss and 1 trireme moved from SZ 67 to SZ 68 3 slingerss moved from SZ 68 to Rhodos 3 cavalrys moved from Corinth to Delphi 2 slingerss moved from Athens to Delphi 4 cavalrys moved from Corinth to Larissa 4 archers, 6 cavalrys and 2 slingerss moved from Athens to Larissa Purchase Units - GreekCityStates GreekCityStates buy 7 cavalrys and 3 slingerss; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Rhodos GreekCityStates attack with 3 slingerss Seleucid defend with 1 peltasts GreekCityStates roll dice for 3 slingerss in Rhodos, round 2 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Rhodos, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 3 slingerss in Rhodos, round 3 : 1/3 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Rhodos, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Rhodos GreekCityStates win, taking Rhodos from Seleucid with 3 slingerss remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Larissa GreekCityStates attack with 4 archers, 10 cavalrys and 2 slingerss Macedonia defend with 1 city, 2 hoplites and 10 peltastss GreekCityStates roll dice for 4 archers, 10 cavalrys and 2 slingerss in Larissa, round 2 : 6/16 hits, 4.33 expected hits Macedonia roll dice for 2 hoplites and 10 peltastss in Larissa, round 2 : 3/12 hits, 2.67 expected hits 1 archer owned by the GreekCityStates, 6 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Larissa GreekCityStates roll dice for 3 archers and 10 cavalrys in Larissa, round 3 : 5/13 hits, 3.83 expected hits Macedonia roll dice for 2 hoplites and 4 peltastss in Larissa, round 3 : 1/6 hits, 1.67 expected hits 1 hoplite owned by the Macedonia, 1 archer owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Larissa GreekCityStates roll dice for 2 archers and 10 cavalrys in Larissa, round 4 : 2/12 hits, 3.67 expected hits Macedonia roll dice for 1 hoplite in Larissa, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Larissa GreekCityStates win, taking Larissa from Macedonia with 1 archer and 10 cavalrys remaining. Battle score for attacker is 14 Casualties for GreekCityStates: 3 archers and 2 slingerss Casualties for Macedonia: 2 hoplites and 10 peltastss Battle in Delphi GreekCityStates attack with 3 cavalrys and 2 slingerss Macedonia defend with 1 hoplite and 1 swordman GreekCityStates roll dice for 3 cavalrys and 2 slingerss in Delphi, round 2 : 0/5 hits, 1.33 expected hits Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 2 : 1/2 hits, 0.83 expected hits 1 slingers owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 3 cavalrys and 1 slingers in Delphi, round 3 : 1/4 hits, 1.17 expected hits Macedonia roll dice for 1 hoplite and 1 swordman in Delphi, round 3 : 1/2 hits, 0.83 expected hits 1 swordman owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 3 cavalrys in Delphi, round 4 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys remaining. Battle score for attacker is 1 Casualties for GreekCityStates: 1 cavalry and 2 slingerss Casualties for Macedonia: 1 hoplite and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 7 cavalrys placed in Corinth 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Macedonia : 1.00 Seleucid : -0.33 GreekCityStates : 0.67
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 1 peltasts moved from Thessalonica to Dodona Purchase Units - Macedonia Macedonia buy 6 hoplites; Remaining resources: 2 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica Turn Complete - Macedonia Macedonia collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Egypt 2 chariots moved from Memphis to SZ 58 7 axemen moved from Memphis to SZ 58 7 axemen, 3 biremes, 2 chariots and 2 triremes moved from SZ 58 to SZ 59 7 axemen and 2 chariots moved from SZ 59 to Jerusalem 3 chariots moved from Alexandria to Pharan 1 archer and 3 axemen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 10 spearmen; Remaining resources: 1 PUs; Combat - Egypt Battle in Pharan Egypt attack with 3 chariots Seleucid defend with 1 peltasts Egypt roll dice for 3 chariots in Pharan, round 2 : 1/3 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Pharan Egypt win, taking Pharan from Seleucid with 3 chariots remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Jerusalem Egypt attack with 7 axemen and 2 chariots Seleucid defend with 1 city, 3 hoplites, 3 legionaires and 2 peltastss Egypt roll dice for 7 axemen and 2 chariots in Jerusalem, round 2 : 3/9 hits, 3.00 expected hits Seleucid roll dice for 3 hoplites, 3 legionaires and 2 peltastss in Jerusalem, round 2 : 3/8 hits, 2.83 expected hits 3 axemen owned by the Egypt, 1 legionaire owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Jerusalem Egypt roll dice for 4 axemen and 2 chariots in Jerusalem, round 3 : 1/6 hits, 2.00 expected hits Seleucid roll dice for 3 hoplites and 2 legionaires in Jerusalem, round 3 : 0/5 hits, 2.17 expected hits 1 legionaire owned by the Seleucid lost in Jerusalem Egypt roll dice for 4 axemen and 2 chariots in Jerusalem, round 4 : 3/6 hits, 2.00 expected hits Seleucid roll dice for 3 hoplites and 1 legionaire in Jerusalem, round 4 : 1/4 hits, 1.83 expected hits 1 axeman owned by the Egypt, 1 legionaire owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Jerusalem Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 5 : 0/5 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite in Jerusalem, round 5 : 0/1 hits, 0.50 expected hits Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 6 : 1/5 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite in Jerusalem, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Jerusalem Egypt win, taking Jerusalem from Seleucid with 3 axemen and 2 chariots remaining. Battle score for attacker is 19 Casualties for Egypt: 4 axemen Casualties for Seleucid: 3 hoplites, 3 legionaires and 2 peltastss Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 1 spearman placed in Hermopolis Turn Complete - Egypt Egypt collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Egypt : -1.83 Seleucid : -4.00
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 1 hoplite, 1 legionaire and 4 peltastss moved from Sidon to Jerusalem 3 cataphracts moved from Emesa to Jerusalem 1 hoplite moved from Emesa to Hatra 1 peltasts moved from Edessa to Hatra 1 bireme and 1 trireme moved from SZ 65 to SZ 68 Purchase Units - Seleucid Seleucid buy 8 cataphracts, 1 hoplite and 2 legionaires; Remaining resources: 0 PUs; Combat - Seleucid Battle in Hatra Seleucid attack with 1 hoplite and 1 peltasts Parthia defend with 1 spearman Seleucid roll dice for 1 hoplite and 1 peltasts in Hatra, round 2 : 1/2 hits, 0.50 expected hits Parthia roll dice for 1 spearman in Hatra, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Hatra Seleucid win, taking Hatra from Parthia with 1 hoplite and 1 peltasts remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Battle in Jerusalem Seleucid attack with 3 cataphracts, 1 hoplite, 1 legionaire and 4 peltastss Egypt defend with 3 axemen, 2 chariots and 1 city Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 legionaire and 4 peltastss in Jerusalem, round 2 : 3/9 hits, 3.00 expected hits Egypt roll dice for 3 axemen and 2 chariots in Jerusalem, round 2 : 2/5 hits, 1.83 expected hits 3 axemen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 3 cataphracts, 1 hoplite, 1 legionaire and 2 peltastss in Jerusalem, round 3 : 2/7 hits, 2.67 expected hits Egypt roll dice for 2 chariots in Jerusalem, round 3 : 2/2 hits, 1.33 expected hits 2 chariots owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 13 Casualties for Seleucid: 4 peltastss Casualties for Egypt: 3 axemen and 2 chariots Battle in SZ 68 Seleucid attack with 1 bireme and 1 trireme GreekCityStates defend with 1 bireme and 1 trireme Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 2 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 bireme and 1 trireme in SZ 68, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 3 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 bireme and 1 trireme in SZ 68, round 3 : 0/2 hits, 0.67 expected hits 1 bireme owned by the GreekCityStates lost in SZ 68 Seleucid roll dice for 1 bireme and 1 trireme in SZ 68, round 4 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 trireme in SZ 68, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the GreekCityStates lost in SZ 68 Seleucid win with 1 bireme and 1 trireme remaining. Battle score for attacker is 19 Casualties for GreekCityStates: 1 bireme and 1 trireme Non Combat Move - Seleucid 2 peltastss moved from Antioch to Sidon 3 hoplites, 4 legionaires and 2 peltastss moved from Antioch to Sidon 10 hoplites moved from Emesa to Damascus 1 cavalry, 7 hoplites, 1 legionaire and 4 peltastss moved from Edessa to Emesa Place Units - Seleucid 8 cataphracts, 1 hoplite and 2 legionaires placed in Antioch Turn Complete - Seleucid Seleucid collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Egypt : 0.83 Parthia : -0.33 Seleucid : -0.17 GreekCityStates : -1.67
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TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Parthia 4 horsearchers moved from Persepolis to Hatra 6 archers, 2 cataphracts, 25 cavalrys, 2 horsearchers and 5 spearmen moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 13 cavalrys; Remaining resources: 1 PUs; Combat - Parthia Battle in Hatra Parthia attack with 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 5 spearmen Seleucid defend with 1 hoplite and 1 peltasts Parthia roll dice for 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 5 spearmen in Hatra, round 2 : 14/44 hits, 13.17 expected hits Seleucid roll dice for 1 hoplite and 1 peltasts in Hatra, round 2 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 6 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 4 spearmen remaining. Battle score for attacker is 4 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 hoplite and 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 3 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : 0.83 Seleucid : 0.33
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 1 cavalry moved from Berenice to Siwa Numidia take Siwa from Egypt 1 cavalry moved from Siwa to Berenice 1 cavalry moved from Berenice to Paliurus Numidia take Paliurus from Egypt 1 cavalry moved from Paliurus to Berenice 3 archers and 1 spearman moved from Leptis Magna to Berenice 2 archers and 9 spearmen moved from Sabrata to Oea 3 cavalrys moved from Thenae to Oea 2 spearmen moved from Capsa to Thenae 3 spearmen moved from Zama to Capsa 2 cavalrys moved from Cirta to Capsa 3 cavalrys moved from Cartenna to Zama 3 swordmen moved from Siga to Auzia Purchase Units - Numidia Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs; Combat - Numidia Non Combat Move - Numidia 2 biremes moved from SZ 31 to SZ 32 Place Units - Numidia 4 archers placed in Leptis Magna 2 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Oea to Leptis Magna 1 hoplite, 1 spearman and 3 swordmen moved from Carthago to SZ 36 3 biremes, 1 hoplite, 1 spearman, 3 swordmen and 2 triremes moved from SZ 36 to SZ 37 2 spearmen and 2 swordmen moved from Thapsus to SZ 37 1 hoplite, 3 spearmen and 5 swordmen moved from SZ 37 to Sabrata 2 spearmen and 6 swordmen moved from Tarraco to Barcino 1 spearman and 2 swordmen moved from Lucus Augusti to Palantia 5 cavalrys moved from Toletum to Palantia 7 cavalrys moved from Tarraco to Barcino 5 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 5 cavalrys, 8 spearmen and 7 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Barcino Carthage attack with 7 cavalrys, 2 spearmen and 6 swordmen Neutral defend with 1 axeman, 1 cavalry and 3 swordmen Carthage roll dice for 7 cavalrys, 2 spearmen and 6 swordmen in Barcino, round 2 : 1/15 hits, 4.67 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Barcino Carthage roll dice for 7 cavalrys, 1 spearman and 6 swordmen in Barcino, round 3 : 6/14 hits, 4.50 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 3/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 2 cavalrys owned by the Carthage, 1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Barcino Carthage loses 0 PUs for violating Barcinos neutrality. Carthage win, taking Barcino from Neutral with 5 cavalrys and 6 swordmen remaining. Battle score for attacker is 5 Casualties for Carthage: 2 cavalrys and 2 spearmen Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen Battle in Palantia Carthage attack with 5 cavalrys, 1 spearman and 2 swordmen Neutral defend with 3 cavalrys Carthage roll dice for 5 cavalrys, 1 spearman and 2 swordmen in Palantia, round 2 : 2/8 hits, 2.50 expected hits Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits 2 cavalrys owned by the Neutral lost in Palantia Carthage roll dice for 5 cavalrys, 1 spearman and 2 swordmen in Palantia, round 3 : 2/8 hits, 2.50 expected hits Neutral roll dice for 1 cavalry in Palantia, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Palantia Carthage loses 0 PUs for violating Palantias neutrality. Carthage win, taking Palantia from Neutral with 5 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 3 cavalrys Non Combat Move - Carthage Place Units - Carthage 5 swordmen placed in Lilybaeum 5 cavalrys placed in Corduba 8 spearmen and 2 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Carthage : -3.17 Neutral : 0.83
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 3 velitess moved from Tarentum to SZ 45 1 legionaire moved from Tarentum to SZ 45 1 legionaire moved from Tarentum to SZ 45 2 velitess moved from Tarentum to SZ 45 1 legionaire, 1 trireme and 2 velitess moved from SZ 45 to SZ 46 1 legionaire and 2 velitess moved from SZ 46 to Salonae 2 ballistas moved from Senio to Salonae 1 legionaire and 3 velitess moved from SZ 45 to Dodona 5 cavalrys moved from Genua to SZ 21 3 biremes and 3 cavalrys moved from SZ 21 to SZ 24 3 cavalrys moved from SZ 24 to Caralis 2 cavalrys moved from SZ 21 to Aleria Purchase Units - RomanRepublic RomanRepublic buy 20 velitess; Remaining resources: 2 PUs; Combat - RomanRepublic Battle in Aleria RomanRepublic attack with 2 cavalrys Carthage defend with 2 spearmen RomanRepublic roll dice for 2 cavalrys in Aleria, round 2 : 0/2 hits, 0.67 expected hits Carthage roll dice for 2 spearmen in Aleria, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the RomanRepublic lost in Aleria RomanRepublic roll dice for 1 cavalry in Aleria, round 3 : 1/1 hits, 0.33 expected hits Carthage roll dice for 2 spearmen in Aleria, round 3 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Aleria Carthage win with 1 spearman remaining. Battle score for attacker is -5 Casualties for RomanRepublic: 2 cavalrys Casualties for Carthage: 1 spearman Battle in Dodona RomanRepublic attack with 1 legionaire and 3 velitess Macedonia defend with 1 peltasts RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 2 : 0/4 hits, 0.83 expected hits Macedonia roll dice for 1 peltasts in Dodona, round 2 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 3 : 0/4 hits, 0.83 expected hits Macedonia roll dice for 1 peltasts in Dodona, round 3 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 1 legionaire and 3 velitess in Dodona, round 4 : 3/4 hits, 0.83 expected hits Macedonia roll dice for 1 peltasts in Dodona, round 4 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Dodona RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 3 velitess remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Battle in Salonae RomanRepublic attack with 2 ballistas, 1 legionaire and 2 velitess Neutral defend with 3 axemen and 1 swordman RomanRepublic roll dice for 2 ballistas, 1 legionaire and 2 velitess in Salonae, round 2 : 2/5 hits, 2.33 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits 1 velites owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Salonae RomanRepublic roll dice for 2 ballistas, 1 legionaire and 1 velites in Salonae, round 3 : 2/4 hits, 2.17 expected hits Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae RomanRepublic loses 0 PUs for violating Salonaes neutrality. RomanRepublic win, taking Salonae from Neutral with 2 ballistas, 1 legionaire and 1 velites remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 axemen and 1 swordman Battle in Caralis RomanRepublic attack with 3 cavalrys Carthage defend with 3 spearmen RomanRepublic roll dice for 3 cavalrys in Caralis, round 2 : 1/3 hits, 1.00 expected hits Carthage roll dice for 3 spearmen in Caralis, round 2 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis RomanRepublic roll dice for 2 cavalrys in Caralis, round 3 : 1/2 hits, 0.67 expected hits Carthage roll dice for 2 spearmen in Caralis, round 3 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Carthage lost in Caralis RomanRepublic roll dice for 2 cavalrys in Caralis, round 4 : 1/2 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Caralis, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Caralis RomanRepublic win, taking Caralis from Carthage with 1 cavalry remaining. Battle score for attacker is 1 Casualties for RomanRepublic: 2 cavalrys Casualties for Carthage: 3 spearmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 8 velitess placed in Patavium 9 velitess placed in Roma 3 velitess placed in Tarentum Turn Complete - RomanRepublic RomanRepublic collect 73 PUs; end with 75 PUs
Combat Hit Differential Summary :
Carthage : 0.67 Neutral : -0.33 RomanRepublic : 0.67 Macedonia : -0.50
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 1 cavalry moved from Delphi to Pella GreekCityStates take Pella from Macedonia 4 cavalrys moved from Larissa to SZ 69 1 cavalry moved from Larissa to SZ 69 1 cavalry moved from Larissa to SZ 69 2 biremes, 6 cavalrys and 2 triremes moved from SZ 69 to SZ 70 6 cavalrys moved from SZ 70 to Pergamum 1 cavalry moved from Delphi to Larissa 7 cavalrys moved from Corinth to Larissa Purchase Units - GreekCityStates GreekCityStates buy 3 cavalrys and 6 hoplites; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Pergamum GreekCityStates attack with 6 cavalrys Macedonia defend with 3 hoplites GreekCityStates roll dice for 6 cavalrys in Pergamum, round 2 : 3/6 hits, 2.00 expected hits Macedonia roll dice for 3 hoplites in Pergamum, round 2 : 2/3 hits, 1.50 expected hits 3 hoplites owned by the Macedonia and 2 cavalrys owned by the GreekCityStates lost in Pergamum GreekCityStates win, taking Pergamum from Macedonia with 4 cavalrys remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 2 cavalrys Casualties for Macedonia: 3 hoplites Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Larissa 3 cavalrys placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Macedonia : 0.50 GreekCityStates : 1.00
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 2 hoplites moved from Thessalonica to Pella Purchase Units - Macedonia Macedonia buy 4 hoplites and 2 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Pella Macedonia attack with 2 hoplites GreekCityStates defend with 1 cavalry Macedonia roll dice for 2 hoplites in Pella, round 2 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 cavalry in Pella, round 2 : 1/1 hits, 0.17 expected hits 1 hoplite owned by the Macedonia lost in Pella Macedonia roll dice for 1 hoplite in Pella, round 3 : 1/1 hits, 0.33 expected hits GreekCityStates roll dice for 1 cavalry in Pella, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the GreekCityStates lost in Pella Macedonia win, taking Pella from GreekCityStates with 1 hoplite remaining. Battle score for attacker is -1 Casualties for Macedonia: 1 hoplite Casualties for GreekCityStates: 1 cavalry Non Combat Move - Macedonia Place Units - Macedonia 4 hoplites and 2 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Macedonia : 0.00 GreekCityStates : 0.67
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 1 archer moved from Paraetonium to Siwa Egypt take Siwa from Numidia 3 axemen moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 archer moved from Cyrene to Paliurus 1 chariot moved from Pharan to SZ 59 3 biremes, 1 chariot and 2 triremes moved from SZ 59 to SZ 60 1 chariot moved from SZ 60 to Salamis Egypt take Salamis from Seleucid 9 spearmen moved from Alexandria to Paraetonium 1 spearman moved from Hermopolis to Paraetonium Purchase Units - Egypt Egypt buy 13 spearmen; Remaining resources: 1 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 4 spearmen placed in Hermopolis Turn Complete - Egypt Egypt collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 1 peltasts moved from Emesa to Edessa 1 bireme and 1 trireme moved from SZ 68 to SZ 69 3 cataphracts, 1 hoplite and 1 legionaire moved from Jerusalem to Pharan 10 hoplites moved from Damascus to Emesa 1 hoplite and 2 legionaires moved from Antioch to Emesa Purchase Units - Seleucid Seleucid buy 3 cataphracts, 3 hoplites, 3 legionaires and 10 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Pharan Seleucid attack with 3 cataphracts, 1 hoplite and 1 legionaire Egypt defend with 2 chariots Seleucid roll dice for 3 cataphracts, 1 hoplite and 1 legionaire in Pharan, round 2 : 3/5 hits, 2.33 expected hits Egypt roll dice for 2 chariots in Pharan, round 2 : 1/2 hits, 1.33 expected hits 2 chariots owned by the Egypt and 1 hoplite owned by the Seleucid lost in Pharan Seleucid win, taking Pharan from Egypt with 3 cataphracts and 1 legionaire remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 2 chariots Non Combat Move - Seleucid 4 cataphracts moved from Antioch to Attalia 4 cataphracts moved from Antioch to Jerusalem 1 legionaire and 1 peltasts moved from Sidon to Jerusalem 3 hoplites, 3 legionaires and 3 peltastss moved from Sidon to Antioch Place Units - Seleucid 1 cataphract, 1 hoplite, 1 legionaire and 5 peltastss placed in Jerusalem 2 cataphracts, 2 hoplites, 2 legionaires and 5 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Egypt : -0.33 Seleucid : 0.67
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 10 cavalrys moved from Seleucia to Emesa 3 cavalrys moved from Persepolis to Seleucia 4 archers, 2 cataphracts, 25 cavalrys, 6 horsearchers and 4 spearmen moved from Hatra to Emesa Purchase Units - Parthia Parthia buy 13 cavalrys; Remaining resources: 2 PUs; Combat - Parthia Battle in Emesa Parthia attack with 4 archers, 2 cataphracts, 35 cavalrys, 6 horsearchers and 4 spearmen Seleucid defend with 1 cavalry, 28 hoplites, 3 legionaires and 3 peltastss Parthia roll dice for 4 archers, 2 cataphracts, 35 cavalrys, 6 horsearchers and 4 spearmen in Emesa, round 2 : 20/51 hits, 16.00 expected hits Seleucid roll dice for 1 cavalry, 28 hoplites, 3 legionaires and 3 peltastss in Emesa, round 2 : 17/35 hits, 15.67 expected hits 3 legionaires owned by the Seleucid, 1 cavalry owned by the Seleucid, 4 archers owned by the Parthia, 13 hoplites owned by the Seleucid, 4 spearmen owned by the Parthia, 3 peltastss owned by the Seleucid and 9 cavalrys owned by the Parthia lost in Emesa Parthia roll dice for 2 cataphracts, 26 cavalrys and 6 horsearchers in Emesa, round 3 : 7/34 hits, 11.67 expected hits Seleucid roll dice for 15 hoplites in Emesa, round 3 : 7/15 hits, 7.50 expected hits 7 hoplites owned by the Seleucid and 7 cavalrys owned by the Parthia lost in Emesa Parthia roll dice for 2 cataphracts, 19 cavalrys and 6 horsearchers in Emesa, round 4 : 14/27 hits, 9.33 expected hits Seleucid roll dice for 8 hoplites in Emesa, round 4 : 2/8 hits, 4.00 expected hits 8 hoplites owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 2 cataphracts, 17 cavalrys and 6 horsearchers remaining. Battle score for attacker is 62 Casualties for Parthia: 4 archers, 18 cavalrys and 4 spearmen Casualties for Seleucid: 1 cavalry, 28 hoplites, 3 legionaires and 3 peltastss Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 3 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
Parthia : 4.00 Seleucid : -1.17
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TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Numidia 4 archers moved from Leptis Magna to Berenice 2 archers, 3 cavalrys and 9 spearmen moved from Oea to Leptis Magna 3 cavalrys moved from Leptis Magna to Berenice 2 spearmen moved from Thenae to Sabrata 2 cavalrys moved from Capsa to Sabrata 3 spearmen moved from Capsa to Thenae 3 cavalrys moved from Zama to Thenae 2 cavalrys moved from Cirta to Capsa 3 swordmen moved from Auzia to Cirta 2 biremes moved from SZ 32 to SZ 36 Purchase Units - Numidia Numidia buy 3 cavalrys, 1 spearman and 3 swordmen; Remaining resources: 0 PUs; Non Combat Move - Numidia Place Units - Numidia 1 spearman and 3 swordmen placed in Leptis Magna 3 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 3 cavalrys, 1 hoplite, 10 spearmen and 8 swordmen moved from Lilybaeum to Syracuse 3 biremes and 2 triremes moved from SZ 37 to SZ 36 7 spearmen and 2 swordmen moved from Carthago to SZ 36 7 spearmen and 2 swordmen moved from SZ 36 to Lilybaeum 1 hoplite moved from Thapsus to Thenae 1 spearman moved from Carthago to Thapsus 5 cavalrys and 6 swordmen moved from Barcino to Tolosa 5 cavalrys moved from Toletum to Cesaraugusta 5 cavalrys, 1 spearman and 2 swordmen moved from Palantia to Cesaraugusta 5 cavalrys moved from Corduba to Toletum 2 biremes moved from SZ 18 to SZ 30 Purchase Units - Carthage Carthage buy 5 cavalrys, 1 city, 5 spearmen and 7 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Cesaraugusta Carthage attack with 10 cavalrys, 1 spearman and 2 swordmen Neutral defend with 3 cavalrys and 2 swordmen Carthage roll dice for 10 cavalrys, 1 spearman and 2 swordmen in Cesaraugusta, round 2 : 6/13 hits, 4.17 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta Carthage loses 0 PUs for violating Cesaraugustas neutrality. Carthage win, taking Cesaraugusta from Neutral with 10 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 20 Casualties for Neutral: 3 cavalrys and 2 swordmen Battle in Tolosa Carthage attack with 5 cavalrys and 6 swordmen Neutral defend with 1 axeman and 2 swordmen Carthage roll dice for 5 cavalrys and 6 swordmen in Tolosa, round 2 : 4/11 hits, 3.67 expected hits Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 2/3 hits, 0.83 expected hits 2 cavalrys owned by the Carthage, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa Carthage loses 0 PUs for violating Tolosas neutrality. Carthage win, taking Tolosa from Neutral with 3 cavalrys and 6 swordmen remaining. Battle score for attacker is 3 Casualties for Carthage: 2 cavalrys Casualties for Neutral: 1 axeman and 2 swordmen Battle in Syracuse Carthage attack with 3 cavalrys, 1 hoplite, 10 spearmen and 8 swordmen GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss Carthage roll dice for 3 cavalrys, 1 hoplite, 10 spearmen and 8 swordmen in Syracuse, round 2 : 7/22 hits, 5.67 expected hits GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 2 : 5/11 hits, 3.50 expected hits 1 hoplite owned by the GreekCityStates, 5 spearmen owned by the Carthage, 2 cavalrys owned by the GreekCityStates and 4 slingerss owned by the GreekCityStates lost in Syracuse Carthage roll dice for 3 cavalrys, 1 hoplite, 5 spearmen and 8 swordmen in Syracuse, round 3 : 5/17 hits, 4.83 expected hits GreekCityStates roll dice for 4 hoplites in Syracuse, round 3 : 4/4 hits, 2.00 expected hits 4 hoplites owned by the GreekCityStates and 4 spearmen owned by the Carthage lost in Syracuse Carthage win, taking Syracuse from GreekCityStates with 3 cavalrys, 1 hoplite, 1 spearman and 8 swordmen remaining. Battle score for attacker is 14 Casualties for Carthage: 9 spearmen Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss Non Combat Move - Carthage 7 biremes and 1 trireme moved from SZ 34 to SZ 28 Place Units - Carthage 1 city placed in Thapsus 5 swordmen placed in Lilybaeum 5 spearmen and 2 swordmen placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Carthage : 3.67 Neutral : -0.00 GreekCityStates : 3.50
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 legionaire and 3 velitess moved from Dodona to Pella 2 ballistas, 1 legionaire and 1 velites moved from Salonae to Apollonia 3 velitess moved from Tarentum to SZ 46 3 velitess moved from SZ 46 to Apollonia 1 trireme moved from SZ 45 to SZ 46 3 velitess moved from Tarentum to SZ 46 3 velitess moved from SZ 46 to Apollonia 6 velitess moved from Tarentum to Croton 8 velitess moved from Patavium to Ariminum 3 biremes moved from SZ 24 to SZ 21 1 legionaire moved from Capua to Croton Purchase Units - RomanRepublic RomanRepublic buy 8 biremes and 1 city; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Apollonia RomanRepublic attack with 2 ballistas, 1 legionaire and 7 velitess Neutral defend with 1 archer and 4 swordmen RomanRepublic roll dice for 2 ballistas, 1 legionaire and 7 velitess in Apollonia, round 2 : 4/10 hits, 3.17 expected hits Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 3/5 hits, 1.83 expected hits 3 velitess owned by the RomanRepublic and 4 swordmen owned by the Neutral lost in Apollonia RomanRepublic roll dice for 2 ballistas, 1 legionaire and 4 velitess in Apollonia, round 3 : 3/7 hits, 2.67 expected hits Neutral roll dice for 1 archer in Apollonia, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Apollonia RomanRepublic loses 0 PUs for violating Apollonias neutrality. RomanRepublic win, taking Apollonia from Neutral with 2 ballistas, 1 legionaire and 4 velitess remaining. Battle score for attacker is 11 Casualties for RomanRepublic: 3 velitess Casualties for Neutral: 1 archer and 4 swordmen Battle in Pella RomanRepublic attack with 1 legionaire and 3 velitess Macedonia defend with 1 hoplite RomanRepublic roll dice for 1 legionaire and 3 velitess in Pella, round 2 : 0/4 hits, 0.83 expected hits Macedonia roll dice for 1 hoplite in Pella, round 2 : 1/1 hits, 0.50 expected hits 1 velites owned by the RomanRepublic lost in Pella RomanRepublic roll dice for 1 legionaire and 2 velitess in Pella, round 3 : 0/3 hits, 0.67 expected hits Macedonia roll dice for 1 hoplite in Pella, round 3 : 0/1 hits, 0.50 expected hits RomanRepublic roll dice for 1 legionaire and 2 velitess in Pella, round 4 : 1/3 hits, 0.67 expected hits Macedonia roll dice for 1 hoplite in Pella, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 velites owned by the RomanRepublic lost in Pella RomanRepublic win, taking Pella from Macedonia with 1 legionaire and 1 velites remaining. Battle score for attacker is -1 Casualties for RomanRepublic: 2 velitess Casualties for Macedonia: 1 hoplite Non Combat Move - RomanRepublic Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 6 biremes and 2 triremes moved from SZ 21 to SZ 25 Place Units - RomanRepublic 8 biremes placed in SZ 25 1 city placed in Arretium Turn Complete - RomanRepublic RomanRepublic collect 80 PUs; end with 84 PUs
Combat Hit Differential Summary :
Neutral : 0.67 RomanRepublic : 0.00 Macedonia : 0.50
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TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - GreekCityStates 1 archer, 12 cavalrys and 6 hoplites moved from Larissa to Thessalonica 4 cavalrys moved from Pergamum to SZ 70 4 cavalrys moved from SZ 70 to Thessalonica 3 cavalrys moved from Corinth to Sparta Purchase Units - GreekCityStates GreekCityStates buy 5 biremes, 1 slingers and 1 trireme; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Thessalonica GreekCityStates attack with 1 archer, 16 cavalrys and 6 hoplites Macedonia defend with 1 city, 11 hoplites and 4 peltastss GreekCityStates roll dice for 1 archer, 16 cavalrys and 6 hoplites in Thessalonica, round 2 : 8/23 hits, 7.50 expected hits Macedonia roll dice for 11 hoplites and 4 peltastss in Thessalonica, round 2 : 7/15 hits, 6.17 expected hits 4 hoplites owned by the Macedonia, 1 archer owned by the GreekCityStates, 4 peltastss owned by the Macedonia and 6 cavalrys owned by the GreekCityStates lost in Thessalonica GreekCityStates roll dice for 10 cavalrys and 6 hoplites in Thessalonica, round 3 : 4/16 hits, 5.33 expected hits Macedonia roll dice for 7 hoplites in Thessalonica, round 3 : 3/7 hits, 3.50 expected hits 4 hoplites owned by the Macedonia and 3 cavalrys owned by the GreekCityStates lost in Thessalonica GreekCityStates roll dice for 7 cavalrys and 6 hoplites in Thessalonica, round 4 : 2/13 hits, 4.33 expected hits Macedonia roll dice for 3 hoplites in Thessalonica, round 4 : 2/3 hits, 1.50 expected hits 2 hoplites owned by the Macedonia and 2 cavalrys owned by the GreekCityStates lost in Thessalonica GreekCityStates roll dice for 5 cavalrys and 6 hoplites in Thessalonica, round 5 : 5/11 hits, 3.67 expected hits Macedonia roll dice for 1 hoplite in Thessalonica, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Thessalonica GreekCityStates captures 12PUs while taking Macedonia capital GreekCityStates win, taking Thessalonica from Macedonia with 4 cavalrys and 6 hoplites remaining. Battle score for attacker is 11 Casualties for GreekCityStates: 1 archer and 12 cavalrys Casualties for Macedonia: 11 hoplites and 4 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 5 biremes and 1 trireme placed in SZ 67 1 slingers placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 47 PUs; end with 60 PUs
Combat Hit Differential Summary :
Macedonia : 1.33 GreekCityStates : -1.83
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Egypt 9 spearmen moved from Alexandria to Memphis 4 spearmen moved from Hermopolis to Memphis 4 archers, 9 axemen and 7 spearmen moved from Cyrene to Paliurus 1 axeman moved from Paliurus to Siwa 1 axeman moved from Paliurus to Cyrene 1 archer moved from Siwa to Paliurus 1 bireme moved from SZ 60 to SZ 59 2 biremes moved from SZ 60 to SZ 61 1 chariot moved from Salamis to SZ 60 1 chariot moved from SZ 60 to Sidon Egypt take Sidon from Seleucid Purchase Units - Egypt Egypt buy 12 spearmen; Remaining resources: 2 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 3 spearmen placed in Hermopolis Turn Complete - Egypt Egypt collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :