• '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            4 Infantrys moved from Ningsia to Suiyuan
            2 Mech.Infs moved from Hsining to Suiyuan
            1 ArmoredCar moved from Sikang to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 ArmoredCar moved from Sikang to N.French Indochina
                  French take N.French Indochina from Yamamoto
            3 Artillerys and 2 Elites moved from Sikang to Szechwan
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
            1 Bomber and 3 Infantrys moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 4 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 4 Infantrys and 2 Mech.Infs in Suiyuan, round 2 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 3 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Shansi
                Chinese attack with 1 Bomber and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 1 Bomber and 3 Infantrys in Shansi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Tank
    
        Non Combat Move - Chinese
            1 Bomber moved from Shansi to Ningsia
            1 AAGun moved from Shensi to Ningsia
    
        Place Units - Chinese
            4 Infantrys placed in Urumqi
            2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Marines moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            1 Submarine moved from 110 Sea Zone to 112 Sea Zone
            4 Artillerys, 2 Infantrys and 4 Marines moved from 110 Sea Zone to Sumatra
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Hupeh to Kweichow
            1 Infantry moved from Chahar to Suiyuan
            2 ArmoredCars moved from Peking to Suiyuan
            1 Fighter and 1 Tank moved from Peking to Suiyuan
            1 Artillery and 1 Infantry moved from Hupeh to Shansi
            2 ArmoredCars moved from Hupeh to Shensi
            1 ArmoredCar moved from Hupeh to Shansi
            1 ArmoredCar moved from Hupeh to Kweichow
            2 ArmoredCars moved from Hong Kong to Hunan
            2 Infantrys moved from Hong Kong to Kwangtung
            8 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Artillery and 5 Infantrys moved from Heilungchiang to Chita
            3 Infantrys moved from Hulunbuir to Peking
            6 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 8 Artillerys, 1 Elite, 7 Infantrys, 3 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars, 1 Fighter, 1 Infantry and 1 Tank
                Chinese defend with 3 Infantrys and 2 Mech.Infs
                    Hisaichi roll dice for 2 ArmoredCars, 1 Fighter, 1 Infantry and 1 Tank in Suiyuan, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 3 Infantrys and 2 Mech.Infs in Suiyuan, round 2 : 1/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter, 1 Infantry and 1 Tank in Suiyuan, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Suiyuan, round 4 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 4 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Fighter and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 3 Infantrys and 2 Mech.Infs
            Battle in N.French Indochina
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                French win with 1 ArmoredCar remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Sumatra
                Hisaichi attack with 4 Artillerys, 2 Infantrys and 4 Marines
                British defend with 2 Tanks; Anzac defend with 2 Infantrys and 1 Tank; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 4 Artillerys, 2 Infantrys and 4 Marines in Sumatra, round 2 : 4/10 hits, 4.33 expected hits
                    Dutch roll dice for 1 Bunker, 2 Infantrys and 3 Tanks in Sumatra, round 2 : 3/6 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Tanks owned by the British, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 3 Artillerys and 4 Marines in Sumatra, round 3 : 2/7 hits, 3.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in Sumatra, round 3 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 1 Bunker owned by the Dutch, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 2 Artillerys and 3 Marines remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 2 Artillerys, 2 Infantrys and 1 Marine
                Casualties for Anzac: 2 Infantrys and 1 Tank
                Casualties for British: 2 Tanks
                Casualties for Dutch: 1 Bunker
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 5 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Kweichow
                Chinese win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Suiyuan to Peking
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            2 Artillerys and 1 Tank placed in Peking
            1 Artillery, 1 Elite and 1 Marine placed in Hulunbuir
            2 ArmoredCars, 1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    French : 1.33
    Chinese : 0.00
    Dutch : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Manchester to 19 Sea Zone
            3 Tanks moved from New Valley to Hun
            6 Tanks moved from Kufra to Hun
            3 Infantrys moved from Tobruk to El Agheila
                  British take El Agheila from Germans
            1 Infantry moved from Darfur to Kufra
            2 Artillerys, 1 Elite and 3 Infantrys moved from Lower Egypt to Mersa Matruh
            6 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Palestine to Mersa Matruh
            2 Mot.Infs moved from Cape Town to Kenya
            4 Infantrys moved from Scotland to Northern Ireland
            1 Tank moved from Scotland to Dublin
            3 Infantrys moved from Wales to Manchester
            1 Tank moved from Okhotsk to Khabarovsk
            2 Infantrys moved from Okhotsk to Ayan
            1 Infantry moved from Koryakia to Kolyma
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Koryakia
            5 Fighters moved from S.Karelia to Kursk
            1 Elite and 2 Infantrys moved from Assam to Burma
            1 Infantry and 1 Tank moved from Yunnan to N.Thailand
            1 Tank moved from Assam to N.Thailand
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Tank moved from Assam to 60 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Madras to 60 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 65 Sea Zone to Sumatra
            5 Infantrys moved from Delhi to Bihar
            3 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Calcutta to Assam
            3 Infantrys moved from Hyderabad to Calcutta
            2 Infantrys moved from Rajputana to Hyderabad
            1 Artillery and 1 Infantry moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Infantry moved from Baluchistan to Rajputana
            1 T.Boat moved from 51 Sea Zone to 48 Sea Zone
            8 Infantrys moved from London to Manchester
            4 Infantrys moved from Manchester to Scotland
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 2 Cruisers, 1 Factory, 7 Infantrys and 6 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Infantry and 2 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 2 : 2/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Hun
                British attack with 9 Tanks
                Italians defend with 1 Factory, 3 HeavyTanks and 4 Mech.Infs
                    British roll dice for 9 Tanks in Hun, round 2 : 4/9 hits, 4.50 expected hits
                    Italians roll dice for 3 HeavyTanks and 4 Mech.Infs in Hun, round 2 : 2/7 hits, 3.33 expected hits
                    2 Tanks owned by the British and 4 Mech.Infs owned by the Italians lost in Hun
                    British roll dice for 7 Tanks in Hun, round 3 : 4/7 hits, 3.50 expected hits
                    Italians roll dice for 3 HeavyTanks in Hun, round 3 : 3/3 hits, 2.00 expected hits
                    3 HeavyTanks owned by the Italians and 3 Tanks owned by the British lost in Hun
                British win, taking Hun from Italians with 4 Tanks remaining. Battle score for attacker is 20
                Casualties for British: 5 Tanks
                Casualties for Italians: 3 HeavyTanks and 4 Mech.Infs
            Battle in Sumatra
                British attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                Hisaichi defend with 2 Artillerys and 3 Marines
                    British roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Sumatra, round 2 : 3/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 3 Marines in Sumatra, round 2 : 3/5 hits, 1.67 expected hits
                    1 Elite owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the British, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
                    British roll dice for 1 Tank in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Marines in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Sumatra
                    British roll dice for 1 Tank in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Marine owned by the Hisaichi lost in Sumatra
                Hisaichi win with no units remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                Casualties for Hisaichi: 2 Artillerys and 3 Marines
            Battle in Khabarovsk
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                British win, taking Khabarovsk from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 1 Elite and 2 Infantrys
                Thai defend with 3 Infantrys
                    British roll dice for 1 Elite and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.67 expected hits
                    Thai roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Elite and 2 Infantrys in Burma, round 3 : 2/3 hits, 0.67 expected hits
                    Thai roll dice for 3 Infantrys in Burma, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Burma
                    British roll dice for 1 Elite and 1 Infantry in Burma, round 4 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite and 1 Infantry in Burma, round 5 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    British roll dice for 1 Elite in Burma, round 6 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite in Burma, round 7 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 7 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Burma
                Thai win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 Elite and 2 Infantrys
                Casualties for Thai: 2 Infantrys
            Battle in 19 Sea Zone
                British attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
                Germans defend with 1 Submarine
                    British roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 Submarine owned by the Germans lost in 19 Sea Zone
                British win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - British
            1 Adv.Fighter, 1 Bomber and 1 Fighter moved from 19 Sea Zone to Manchester
    
        Place Units - British
            2 Cruisers placed in 56 Sea Zone
            1 Bunker and 1 Factory placed in Kufra
            6 Mech.Infs placed in Cairo
            5 Infantrys placed in Delhi
            2 ArmoredCars and 2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    British : 2.83
    Italians : -0.33
    Hisaichi : 0.67
    Thai : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Elite, 1 Infantry and 2 Tanks moved from Java to Sumatra
                  Dutch take Sumatra from Hisaichi
            3 Infantrys moved from Port Moresby to West Papua
            2 Artillerys and 2 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to West Papua
            2 Infantrys moved from Canberra to New South Wales
            2 Cruisers moved from 67 Sea Zone to 113 Sea Zone
            2 Elites moved from Townsville to 113 Sea Zone
            2 Cruisers and 2 Elites moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery, 2 Elites and 1 Infantry moved from 67 Sea Zone to Lombok
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Timor to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 1 Artillery, 2 Elites and 3 Infantrys
                Thai defend with 2 Artillerys and 1 Marine
                    Anzac roll dice for 5 Cruisers in Lombok, round 2 : 2/5 hits, 2.50 expected hits
                    Anzac roll dice for 1 Artillery, 2 Elites and 3 Infantrys in Lombok, round 2 : 1/6 hits, 1.67 expected hits
                    Thai roll dice for 2 Artillerys and 1 Marine in Lombok, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac, 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Artillery, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 2 Artillerys and 1 Marine
            Battle in West Papua
                Anzac attack with 1 Artillery and 6 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 6 Infantrys in West Papua, round 2 : 1/7 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                Anzac win, taking West Papua from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser and 2 Destroyers placed in 113 Sea Zone
            3 Infantrys placed in Port Moresby
            1 Infantry placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Anzac : -1.67
    Thai : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 4 Bunkers; Remaining resources: 1 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Kotka
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            1 Destroyer and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone
            3 Infantrys moved from Tampere to Oulu
            2 Artillerys and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 ArmoredCar moved from Lithuania to Novgorod
                  Romanians take Novgorod from Russians
            1 Infantry moved from Lithuania to Minsk
            2 ArmoredCars moved from Vinnytsia to Minsk
            4 Tanks moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 1 Mech.Inf and 1 Tank
                    Romanians roll dice for 2 ArmoredCars and 1 Infantry in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Russians and 1 Tank owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Factory placed in Brest
            1 Elite and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.17
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Burma to Yunnan
                  Thai take Yunnan from Chinese
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Transports moved from 72 Sea Zone to 71 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from Umnak to 71 Sea Zone
            1 ArmoredCar, 3 Infantrys and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from 72 Sea Zone to Koryakia
            2 ArmoredCars and 2 Elites moved from Koryakia to Kolyma
            2 ArmoredCars, 1 Elite and 1 Marine moved from Kolyma to Okhotsk
            1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Okhotsk to Ayan
            1 Bomber moved from N.Buryat Mongolia to 92 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Ayan
            2 Transports moved from 96 Sea Zone to 103 Sea Zone
            1 Marine moved from Kwajalein to 103 Sea Zone
            1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Elite and 1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Eniwetok
            1 Infantry moved from 103 Sea Zone to Eniwetok
            1 Battleship moved from 96 Sea Zone to 103 Sea Zone
            1 Battleship moved from 98 Sea Zone to 96 Sea Zone
            1 Elite moved from Pearl Harbor to 98 Sea Zone
            1 Elite and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Elite moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            2 L.Fighters moved from 96 Sea Zone to 95 Sea Zone
            2 Carriers, 5 Destroyers and 5 Submarines moved from 96 Sea Zone to 103 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Elite and 1 Infantry moved from 102 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            2 Artillerys, 1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 83 Sea Zone to 74 Sea Zone
            6 ArmoredCars moved from San Francisco to Northwest USA
            2 Artillerys, 1 Elite and 3 Infantrys moved from 74 Sea Zone to Umnak
            1 ArmoredCar moved from Northwest USA to Yukon
            2 Transports moved from 74 Sea Zone to 83 Sea Zone
            1 Cruiser and 2 S.Submarines moved from 74 Sea Zone to 72 Sea Zone
            1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
            1 Adv.Fighter moved from Ayan to 76 Sea Zone
            1 Artillery moved from Colombia to Amazon
            2 Infantrys moved from South Atlantic USA to 13 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Suriname
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Fighter, 3 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 1 Transport
                    Americans roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Americans and 1 Transport owned by the Hisaichi lost in 92 Sea Zone
                Hisaichi win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Bomber
                Casualties for Hisaichi: 1 Transport
            Battle in 76 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 1 Submarine
            Battle in 95 Sea Zone
                Americans attack with 2 L.Fighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 2 L.Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Eniwetok
                Americans attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Eniwetok, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            2 L.Fighters moved from 95 Sea Zone to 103 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 Cruiser, 1 Destroyer and 1 S.Submarine placed in 74 Sea Zone
            1 Transport placed in 83 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys placed in San Francisco
            1 Battleship and 1 S.Submarine placed in 98 Sea Zone
            1 Adv.Fighter placed in Pearl Harbor
            1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Yamamoto : 0.33
    Americans : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Transports moved from 72 Sea Zone to 71 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from Umnak to 71 Sea Zone
            1 ArmoredCar, 3 Infantrys and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from 72 Sea Zone to Koryakia
            2 ArmoredCars and 2 Elites moved from Koryakia to Kolyma
            2 ArmoredCars, 1 Elite and 1 Marine moved from Kolyma to Okhotsk
            1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Okhotsk to Ayan
            1 Bomber moved from N.Buryat Mongolia to 92 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Ayan
            2 Transports moved from 96 Sea Zone to 103 Sea Zone
            1 Marine moved from Kwajalein to 103 Sea Zone
            1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Elite and 1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Eniwetok
            1 Infantry moved from 103 Sea Zone to Eniwetok
            1 Battleship moved from 96 Sea Zone to 103 Sea Zone
            1 Battleship moved from 98 Sea Zone to 96 Sea Zone
            1 Elite moved from Pearl Harbor to 98 Sea Zone
            1 Elite and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Elite moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            2 L.Fighters moved from 96 Sea Zone to 95 Sea Zone
            2 Carriers, 5 Destroyers and 5 Submarines moved from 96 Sea Zone to 103 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Elite and 1 Infantry moved from 102 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            2 Artillerys, 1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 83 Sea Zone to 74 Sea Zone
            6 ArmoredCars moved from San Francisco to Northwest USA
            2 Artillerys, 1 Elite and 3 Infantrys moved from 74 Sea Zone to Umnak
            1 ArmoredCar moved from Northwest USA to Yukon
            2 Transports moved from 74 Sea Zone to 83 Sea Zone
            1 Cruiser and 2 S.Submarines moved from 74 Sea Zone to 72 Sea Zone
            1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
            1 Adv.Fighter moved from Ayan to 76 Sea Zone
            1 Artillery moved from Colombia to Amazon
            2 Infantrys moved from South Atlantic USA to 13 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Suriname
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Fighter, 3 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 1 Transport
                    Americans roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Americans and 1 Transport owned by the Hisaichi lost in 92 Sea Zone
                Hisaichi win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Bomber
                Casualties for Hisaichi: 1 Transport
            Battle in 76 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 1 Submarine
            Battle in 95 Sea Zone
                Americans attack with 2 L.Fighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 L.Fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 2 L.Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Eniwetok
                Americans attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Eniwetok, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            2 L.Fighters moved from 95 Sea Zone to 103 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            1 Cruiser, 1 Destroyer and 1 S.Submarine placed in 74 Sea Zone
            1 Transport placed in 83 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys placed in San Francisco
            1 Battleship and 1 S.Submarine placed in 98 Sea Zone
            1 Adv.Fighter placed in Pearl Harbor
            1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 103 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 103 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Yamamoto : 0.33
    Americans : -1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Infantry moved from Brest to Kiev
            1 ArmoredCar moved from Latvia to Smolensk
                  Germans take Smolensk from Russians
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Pomerania to 23 Sea Zone
            6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to Lapland
            2 Infantrys moved from 24 Sea Zone to Lapland
            3 Infantrys moved from Brest to Vinnytsia
            4 HeavyTanks moved from Warsaw to Vinnytsia
            8 Infantrys moved from Danzig to East Prussia
            9 Infantrys moved from Pomerania to Danzig
            3 Infantrys moved from Krakow to Vinnytsia
            5 HeavyTanks moved from Bohemia to Vinnytsia
            3 Mech.Infs moved from Bavaria to Vinnytsia
            6 Destroyers moved from 22 Sea Zone to 5 Sea Zone
            2 Destroyers moved from 18 Sea Zone to 20 Sea Zone
            1 ArmoredCar and 2 Artillerys moved from Brittany to Aquitaine
            4 Infantrys moved from Normandy to Picardy
            3 Infantrys moved from Oulu to Lapland
            1 Elite and 2 Infantrys moved from Burgundy to Lorraine
            1 Tank moved from Lapland to Murmansk
                  Germans take Murmansk from Russians
            1 Tank moved from Murmansk to Lapland
            1 Bomber and 2 Stukas moved from Netherlands to Lapland
    
        Purchase Units - Germans
            Germans buy 6 Artillerys, 1 Bunker, 1 Elite, 5 HeavyTanks, 10 Infantrys, 3 Mech.Infs, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            5 Infantrys moved from Brandenburg to Pomerania
    
        Place Units - Germans
            4 Artillerys and 1 Bunker placed in Vinnytsia
            2 Artillerys placed in Krakow
            1 Elite placed in Krakow
            5 HeavyTanks placed in Bohemia
            3 Mech.Infs placed in Bavaria
            3 Infantrys and 1 Tank placed in Warsaw
            1 Transport placed in 20 Sea Zone
            2 Infantrys placed in Normandy
            5 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            2 Infantrys moved from Kursk to Kiev
            1 Bomber moved from Donetsk to Vinnytsia
            1 Fighter moved from Donetsk to Kiev
            2 Elites moved from Georgia to 54 Sea Zone
            2 Elites moved from 54 Sea Zone to Donetsk
            1 Tank moved from Georgia to Donetsk
            4 Tanks moved from Stalingrad to Donetsk
            1 Bomber moved from Donetsk to Krakow
            6 Infantrys moved from Rostov to Donetsk
            4 Infantrys moved from S.Karelia to Novgorod
            1 Fighter and 2 Infantrys moved from Leningrad to Estonia
            1 Infantry and 1 Tank moved from Leningrad to Latvia
            1 Mot.Inf moved from Vyborg to Latvia
            2 Artillerys and 2 Elites moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from N.Karelia to S.Karelia
            2 Tanks moved from Leningrad to Smolensk
            1 Infantry moved from Yaroslavl to Smolensk
            9 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Tula to Kursk
            8 Infantrys and 2 Tanks moved from Kursk to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Stalingrad to Rostov
            1 Mot.Inf moved from Irkutsk to Ufa
            1 Mot.Inf moved from Sverdlovsk to Saratov
            9 Infantrys moved from Vyborg to Leningrad
            1 Mot.Inf moved from N.Karelia to Kursk
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Ningsia to Shensi
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Sverdlovsk to Perm
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 4 HeavyTanks, 26 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Krakow
                Bombing raid in Krakow rolls: 6 and causes: 3 damage to unit: Factory
                Bombing raid in Krakow causes 3 damage total. 
            Strategic bombing raid in Vinnytsia
                Bombing raid in Vinnytsia rolls: 6 and causes: 4 damage to unit: Factory
                Bombing raid in Vinnytsia causes 4 damage total. 
            Battle in Smolensk
                Russians attack with 1 Infantry and 2 Tanks
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Infantry and 2 Tanks in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Kiev
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Fighter and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Estonia
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Estonia
                Russians win, taking Estonia from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Shensi
                Russians attack with 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    Russians roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shensi
                    Russians roll dice for 1 Tank in Shensi, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shensi
                Russians win, taking Shensi from Hisaichi with 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Latvia
                Russians attack with 1 Infantry, 1 Mot.Inf and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry, 1 Mot.Inf and 1 Tank in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Infantry, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Novgorod
                Russians attack with 4 Infantrys
                Romanians defend with 1 ArmoredCar
                    Russians roll dice for 4 Infantrys in Novgorod, round 2 : 0/4 hits, 0.67 expected hits
                    Romanians roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 3 Infantrys in Novgorod, round 3 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Novgorod, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Novgorod, round 4 : 2/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Romanians lost in Novgorod
                Russians win, taking Novgorod from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 ArmoredCar
    
        Non Combat Move - Russians
            3 Infantrys moved from W.Iran to Erzurum
            1 AAGun moved from Erzurum to Georgia
            1 Fighter moved from Kiev to Donetsk
            1 Bomber moved from Vinnytsia to Donetsk
            1 Infantry moved from Sverdlovsk to Perm
            1 AAGun moved from Alma Ata to Semipalatinsk
            1 Fighter moved from Estonia to Leningrad
            1 Bomber moved from Krakow to Donetsk
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker placed in Kursk
            1 Bunker placed in S.Karelia
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 HeavyTanks placed in Tula
            2 HeavyTanks placed in Rostov
            1 Mot.Inf placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Romanians : 0.83
    Hisaichi : -0.50
    Finns : -0.33
    Russians : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Infantry moved from Tunis to S.Tunisia
            1 Infantry moved from Tunis to N.Tunisia
            1 Tank moved from Ghadames to Tripoli
            1 Tank moved from Ghadames to Tunis
            6 Destroyers moved from 46 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 1 Destroyer, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 48 Sea Zone
                Italians attack with 6 Destroyers
                British defend with 1 Battleship, 1 Cruiser and 3 T.Boats
                    Italians roll dice for 6 Destroyers in 48 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Cruiser and 3 T.Boats in 48 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    1 Destroyer owned by the Italians and 2 T.Boats owned by the British lost in 48 Sea Zone
                    Italians roll dice for 5 Destroyers in 48 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 Battleship, 1 Cruiser and 1 T.Boat in 48 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    1 Destroyer owned by the Italians, 1 T.Boat owned by the British and 1 Cruiser owned by the British lost in 48 Sea Zone
                    Italians roll dice for 4 Destroyers in 48 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Battleship in 48 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 3 Destroyers in 48 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Battleship in 48 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 2 Destroyers in 48 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship in 48 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the British lost in 48 Sea Zone
                Italians win with 2 Destroyers remaining. Battle score for attacker is 18
                Casualties for Italians: 4 Destroyers
                Casualties for British: 1 Battleship, 1 Cruiser and 3 T.Boats
    
        Non Combat Move - Italians
            9 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Tunis
            1 Destroyer and 2 S.Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            7 Tanks moved from N.Algeria to N.Tunisia
            1 Artillery and 4 Tanks moved from S.Algeria to S.Tunisia
            2 Artillerys and 4 Infantrys moved from E.Morocco to N.Algeria
            1 Fighter moved from E.Morocco to 46 Sea Zone
            1 Adv.Fighter moved from Sicily to 46 Sea Zone
            4 Infantrys moved from Palestine to Syria
            2 Infantrys moved from Kufra to Hun
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in 46 Sea Zone
                French attack with 1 Adv.Fighter and 1 Fighter
                Italians defend with 1 Destroyer and 2 S.Submarines
                    French roll dice for 1 Adv.Fighter and 1 Fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 46 Sea Zone
                2 S.Submarines owned by the Italians Submerged
                French win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in N.Tunisia
                French attack with 7 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 7 Tanks in N.Tunisia, round 2 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Tunisia
                French win, taking N.Tunisia from Italians with 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in S.Tunisia
                French attack with 1 Artillery and 4 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 4 Tanks in S.Tunisia, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Tunisia
                French win, taking S.Tunisia from Germans with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter and 1 Fighter moved from 46 Sea Zone to Sicily
    
        Place Units - French
            1 Artillery and 1 Infantry placed in Syria
            1 Artillery and 1 Elite placed in N.Chile
            2 ArmoredCars, 1 Fighter and 1 Tank placed in E.Morocco
    
        Turn Complete - French
            French collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    French : -1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Elite and 1 Marine moved from West Borneo to 110 Sea Zone
            2 Elites, 2 Marines and 1 Tank moved from Hollandia to 108 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 109 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 109 Sea Zone
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Bomber moved from Tokyo to 102 Sea Zone
            1 ArmoredCar moved from Hollandia to 108 Sea Zone
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from Davao to 107 Sea Zone
            1 Elite, 2 Infantrys, 1 Marine and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from West Borneo to 110 Sea Zone
            2 Elites, 3 Infantrys and 2 Marines moved from 110 Sea Zone to Java
            1 Marine and 1 S.Submarine moved from 108 Sea Zone to 86 Sea Zone
            1 Marine and 1 S.Submarine moved from 108 Sea Zone to 110 Sea Zone
            1 Marine moved from 110 Sea Zone to Java
            1 ArmoredCar, 2 Elites and 1 Tank moved from 108 Sea Zone to Woleai
            1 Submarine moved from 107 Sea Zone to 109 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Carrier, 4 Elites, 3 Infantrys, 3 Marines and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 2 Elites, 3 Infantrys and 3 Marines
                Dutch defend with 3 Bunkers
                    Yamamoto roll dice for 1 Cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 2 Elites, 3 Infantrys and 3 Marines in Java, round 2 : 2/8 hits, 2.67 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 3 Bunkers in Java, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Elites, 2 Infantrys and 3 Marines in Java, round 3 : 2/7 hits, 2.50 expected hits
                    Dutch roll dice for 3 Bunkers in Java, round 3 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto and 2 Bunkers owned by the Dutch lost in Java
                    Yamamoto roll dice for 2 Elites, 1 Infantry and 3 Marines in Java, round 4 : 3/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Elites and 3 Marines remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Dutch: 3 Bunkers
            Battle in 102 Sea Zone
                Yamamoto attack with 1 Bomber
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Bomber in 102 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Transport remaining. Battle score for attacker is -14
                Casualties for Yamamoto: 1 Bomber
            Battle in Woleai
                Yamamoto attack with 1 ArmoredCar, 2 Elites and 1 Tank
                Americans defend with 1 Elite and 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Woleai, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite and 1 Infantry in Woleai, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Woleai
                Yamamoto win, taking Woleai from Americans with 2 Elites and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Americans: 1 Elite and 1 Infantry
            Battle in 109 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 109 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 76 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 Fighter moved from Tokyo to 85 Sea Zone
            2 Adv.Fighters moved from 109 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 86 Sea Zone: 1 Marine and 1 S.Submarine
            EDIT: Adding units owned by Yamamoto to 86 Sea Zone: 1 S.Submarine
            EDIT: Adding units owned by Yamamoto to Minamitori: 1 Infantry
            EDIT: Changing ownership of Minamitori from Americans to Yamamoto
            EDIT: Turning off Edit Mode
            1 Carrier and 4 Submarines placed in 85 Sea Zone
            3 Marines placed in West Borneo
            4 Elites placed in Davao
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.83
    Americans : 2.50
    Dutch : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 ArmoredCar moved from N.French Indochina to Yunnan
            2 Artillerys and 1 Elite moved from Szechwan to Yunnan
            2 Artillerys and 1 Elite moved from Szechwan to Hupeh
            1 Fighter moved from Hsining to Suiyuan
            1 Bomber moved from Ningsia to Hupeh
            4 Infantrys moved from Ningsia to Suiyuan
            4 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from E.Qinghai to Sikang
            2 Artillerys and 2 Infantrys moved from Lanchow to Shensi
            2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 Artillerys, 1 Bomber and 1 Elite
                Hisaichi defend with 1 ArmoredCar and 2 Tanks
                    Chinese roll dice for 2 Artillerys, 1 Bomber and 1 Elite in Hupeh, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Artillery and 1 Bomber in Hupeh, round 3 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                Chinese win with 1 Bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Artillerys and 1 Elite
                Casualties for Hisaichi: 1 ArmoredCar and 2 Tanks
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 4 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Chinese roll dice for 1 Fighter and 4 Infantrys in Suiyuan, round 2 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
            Battle in Yunnan
                Chinese attack with 1 ArmoredCar, 2 Artillerys and 1 Elite
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 2 Artillerys and 1 Elite in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 ArmoredCar, 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Chinese
            1 Bomber moved from Hupeh to E.Qinghai
            1 AAGun moved from Ningsia to Shensi
            1 Fighter moved from Suiyuan to Ningsia
    
        Place Units - Chinese
            3 Infantrys placed in Urumqi
            2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.00
    Chinese : 1.00
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Shansi to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 ArmoredCar moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 ArmoredCar moved from Kweichow to N.French Indochina
                  Hisaichi take N.French Indochina from French
            1 ArmoredCar moved from Hunan to Hupeh
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Marines moved from 111 Sea Zone to Soembawa
            1 Bomber moved from Banjarmasin to Soembawa
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            6 Infantrys moved from Kirin to Khabarovsk
            1 Artillery, 1 Elite and 1 Marine moved from Hulunbuir to Chita
            3 Infantrys moved from Peking to Chahar
            2 Artillerys moved from Peking to Chahar
            1 Tank moved from Peking to Chita
            1 Fighter moved from Peking to Chita
            2 ArmoredCars moved from Changchun to Khabarovsk
            3 Infantrys moved from Heilungchiang to Khabarovsk
            1 Artillery and 5 Infantrys moved from Changchun to Kirin
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from Kwangtung to 92 Sea Zone
            2 Artillerys and 4 Infantrys moved from 92 Sea Zone to S.French Indochina
            2 ArmoredCars moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 6 Artillerys, 3 Elites, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Soembawa
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Soembawa, round 2 : 2/5 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker in Soembawa, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Bomber and 2 Marines remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars and 9 Infantrys
                British defend with 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars and 9 Infantrys in Khabarovsk, round 2 : 2/11 hits, 2.17 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 8 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Soembawa to Banjarmasin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Elites placed in Banjarmasin
            2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hong Kong
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            Hisaichi undo move 3.
            Hisaichi undo move 2.
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            1 Elite, 1 Infantry and 1 Tank placed in Hulunbuir
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            4 ArmoredCars, 1 Artillery and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Russians : 0.50
    Dutch : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from E.Morocco to N.Algeria
            3 Infantrys moved from El Agheila to Tripoli
            3 Tanks moved from Hun to Ghadames
            1 Tank moved from Hun to Tripoli
            1 Infantry moved from Kufra to El Agheila
            6 Infantrys moved from Lower Egypt to Mersa Matruh
            2 Mot.Infs moved from Kenya to Nubia
            2 Mot.Infs moved from Nubia to Lower Egypt
            5 Infantrys moved from Assam to Burma
                  British take Burma from Thai
            3 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from Hyderabad to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            2 ArmoredCars moved from Madras to Calcutta
            2 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Delhi to Bihar
            3 Infantrys moved from Rajputana to Hyderabad
            1 Infantry moved from N.Thailand to S.Thailand
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            1 Artillery and 3 Infantrys moved from 61 Sea Zone to S.Thailand
            2 Tanks moved from N.Thailand to S.Thailand
            1 Infantry moved from Koryakia to Kolyma
            2 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 1 Battleship, 1 Cruiser, 2 Destroyers, 12 Infantrys, 3 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Tripoli
                British attack with 3 Infantrys and 1 Tank
                Italians defend with 1 Tank
                    British roll dice for 3 Infantrys and 1 Tank in Tripoli, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Tank in Tripoli, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the British lost in Tripoli
                British win, taking Tripoli from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Tank
            Battle in S.Thailand
                British attack with 1 Artillery, 4 Infantrys and 2 Tanks
                Thai defend with 2 Artillerys, 2 Infantrys and 2 Tanks
                    British roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/7 hits, 2.17 expected hits
                    Thai roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Thai, 4 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in S.Thailand
                    British roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 3 : 2/3 hits, 1.33 expected hits
                    Thai roll dice for 2 Tanks in S.Thailand, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai and 1 Artillery owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery and 4 Infantrys
                Casualties for Thai: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in Ghadames
                British attack with 3 Tanks
                Italians defend with 1 Tank
                    British roll dice for 3 Tanks in Ghadames, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Tank in Ghadames, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Ghadames
                British win, taking Ghadames from Italians with 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Tank
    
        Non Combat Move - British
    
        Place Units - British
            1 Cruiser, 2 Destroyers, 2 S.Submarines and 1 Transport placed in 56 Sea Zone
            1 Battleship and 1 S.Submarine placed in 56 Sea Zone
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    British : 4.00
    Italians : 0.00
    Thai : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Artillery and 4 Infantrys moved from West Papua to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            2 Destroyers moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 4 Infantrys moved from 67 Sea Zone to Soembawa
            1 Artillery and 1 Infantry moved from Flores to Soembawa
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            3 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 2 Elites moved from Lombok to Java
            1 Carrier moved from 65 Sea Zone to 61 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 6 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 2 Elites and 3 Infantrys
                Yamamoto defend with 2 Elites and 3 Marines
                    Anzac roll dice for 3 Cruisers in Java, round 2 : 0/3 hits, 1.50 expected hits
                    Anzac roll dice for 1 Artillery, 2 Elites and 3 Infantrys in Java, round 2 : 1/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Elites and 3 Marines in Java, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery, 2 Elites and 1 Infantry in Java, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Elite and 3 Marines in Java, round 3 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Anzac and 1 Elite owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery and 1 Elite in Java, round 4 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 3 Marines in Java, round 4 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Anzac and 1 Marine owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Marines in Java, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Marine owned by the Yamamoto lost in Java
                Yamamoto win with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Artillery, 2 Elites and 3 Infantrys
                Casualties for Yamamoto: 2 Elites and 2 Marines
            Battle in Soembawa
                Anzac attack with 2 Artillerys and 5 Infantrys
                Hisaichi defend with 1 Artillery and 2 Marines
                    Anzac roll dice for 3 Cruisers in Soembawa, round 2 : 2/3 hits, 1.50 expected hits
                    Anzac roll dice for 2 Artillerys and 5 Infantrys in Soembawa, round 2 : 0/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Marines in Soembawa, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Soembawa, round 3 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Marine in Soembawa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in Soembawa
                Anzac win, taking Soembawa from Hisaichi with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Marines
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            3 Infantrys placed in Port Moresby
            2 Elites placed in Broome
            3 Elites placed in Townsville
            1 Elite placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : 1.33
    Anzac : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 1 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Soembawa
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

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