• '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Lapland
            10 Infantrys and 2 Tanks moved from Murmansk to Lapland
            1 Bomber moved from Kursk to Lapland
            1 Fighter moved from Leningrad to Lapland
            1 Infantry moved from Latvia to Lithuania
                  Russians take Lithuania from Germans
            1 Infantry moved from Leningrad to Latvia
            3 Artillerys and 1 Tank moved from N.Saudi Arabia to S.Saudi Arabia
            1 Bomber moved from Iraq to S.Saudi Arabia
            1 Mech.Inf moved from Uzbekistan to Gorky
            2 Mot.Infs moved from Sverdlovsk to Arkhangelsk
            1 Tank moved from W.Sinkiang to Khobdo
            1 Artillery, 2 Fighters, 5 Infantrys and 1 Mech.Inf moved from N.Buryat Mongolia to Chita
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            5 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Tank moved from Georgia to Donetsk
            6 Infantrys moved from Rostov to Donetsk
            2 HeavyTanks moved from Rostov to Donetsk
            1 Tank moved from Donetsk to Kiev
            3 Infantrys moved from Kursk to Kiev
            9 Infantrys moved from Kursk to Donetsk
            2 HeavyTanks moved from Tula to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 3 Bunkers, 29 Infantrys, 1 Mot.Inf and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Lapland
                Russians attack with 1 Bomber, 1 Fighter, 14 Infantrys and 2 Tanks
                Germans defend with 4 Artillerys and 8 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter, 14 Infantrys and 2 Tanks in Lapland, round 2 : 7/18 hits, 4.33 expected hits
                    Finns roll dice for 4 Artillerys and 8 Infantrys in Lapland, round 2 : 5/12 hits, 4.00 expected hits
                    5 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Lapland
                    Russians roll dice for 1 Bomber, 1 Fighter, 9 Infantrys and 2 Tanks in Lapland, round 3 : 4/13 hits, 3.50 expected hits
                    Finns roll dice for 4 Artillerys and 1 Infantry in Lapland, round 3 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Lapland
                    Russians roll dice for 1 Bomber, 1 Fighter, 7 Infantrys and 2 Tanks in Lapland, round 4 : 2/11 hits, 3.17 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Russians: 8 Infantrys
                Casualties for Germans: 4 Artillerys and 8 Infantrys
            Battle in Kiev
                Russians attack with 3 Infantrys and 1 Tank
                Romanians defend with 1 Infantry
                    Russians roll dice for 3 Infantrys and 1 Tank in Kiev, round 2 : 2/4 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in S.Saudi Arabia
                Russians attack with 3 Artillerys, 1 Bomber and 1 Tank
                Neutral defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 3 Artillerys, 1 Bomber and 1 Tank in S.Saudi Arabia, round 2 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
                    2 Artillerys owned by the Russians and 3 Infantrys owned by the Neutral lost in S.Saudi Arabia
                    Russians roll dice for 1 Artillery, 1 Bomber and 1 Tank in S.Saudi Arabia, round 3 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in S.Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in S.Saudi Arabia
                Russians loses 0 PUs for violating S.Saudi Arabias neutrality.
                Russians win, taking S.Saudi Arabia from Neutral with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Artillerys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from S.Saudi Arabia to W.Iran
            1 Bomber moved from W.Iran to Georgia
            1 AAGun moved from Kursk to Tula
            10 Infantrys moved from Yaroslavl to S.Karelia
            2 Infantrys moved from Moscow to Tula
            8 Infantrys moved from Moscow to Yaroslavl
            1 AAGun moved from Kirov to Arkhangelsk
            1 AAGun moved from N.Buryat Mongolia to Chita
            1 AAGun moved from Uzbekistan to Alma Ata
            1 AAGun moved from W.Iran to Erzurum
            1 Bomber and 1 Fighter moved from Lapland to Leningrad
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker and 4 Tanks placed in Leningrad
            2 Tanks placed in Tula
            2 ArmoredCars placed in Rostov
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            1 Mot.Inf placed in Sverdlovsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            1 Infantry placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Neutral : 0.33
    Finns : 2.00
    Russians : 4.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            3 Destroyers and 3 Submarines moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery, 12 Infantrys and 3 Tanks moved from Tobruk to Kufra
            1 Infantry moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            2 Infantrys moved from N.Algeria to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 3 Destroyers and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 1 Artillery, 12 Infantrys and 3 Tanks
                British defend with 3 Artillerys, 1 Infantry and 4 Tanks
                    Italians roll dice for 1 Artillery, 12 Infantrys and 3 Tanks in Kufra, round 2 : 4/16 hits, 4.00 expected hits
                    British roll dice for 3 Artillerys, 1 Infantry and 4 Tanks in Kufra, round 2 : 3/8 hits, 3.33 expected hits
                    3 Artillerys owned by the British, 3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Kufra
                    Italians roll dice for 1 Artillery, 9 Infantrys and 3 Tanks in Kufra, round 3 : 4/13 hits, 3.50 expected hits
                    British roll dice for 4 Tanks in Kufra, round 3 : 2/4 hits, 2.00 expected hits
                    4 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Kufra
                Italians win, taking Kufra from British with 1 Artillery, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 24
                Casualties for Italians: 5 Infantrys
                Casualties for British: 3 Artillerys, 1 Infantry and 4 Tanks
            Battle in 48 Sea Zone
                Italians attack with 3 Destroyers and 3 Submarines
                British defend with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport
                    Italians roll dice for 3 Submarines in 48 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    Italians roll dice for 3 Destroyers in 48 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in 48 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    2 Submarines owned by the Italians, 1 Transport owned by the British and 1 Destroyer owned by the British lost in 48 Sea Zone
                    Italians roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 Destroyers in 48 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 2 Cruisers in 48 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 Submarine owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 3 Destroyers in 48 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 2 Cruisers in 48 Sea Zone, round 4 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 3 Destroyers in 48 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 2 Cruisers in 48 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
                    2 Destroyers owned by the Italians and 1 Cruiser owned by the British lost in 48 Sea Zone
                    Italians roll dice for 1 Destroyer in 48 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Battleship and 1 Cruiser in 48 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Italians lost in 48 Sea Zone
                British win with 1 Battleship and 1 Cruiser remaining. Battle score for attacker is -19
                Casualties for Italians: 3 Destroyers and 3 Submarines
                Casualties for British: 1 Cruiser, 1 Destroyer and 1 Transport
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Destroyers placed in 46 Sea Zone
            4 Mech.Infs placed in Tunis
    
        Turn Complete - Italians
            Italians collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Adv.Fighter moved from Darfur to Sicily
            1 Artillery and 3 Infantrys moved from Galapagos to 100 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 119 Sea Zone
            1 Artillery and 3 Infantrys moved from 119 Sea Zone to N.Chile
            1 Infantry moved from Bolivia to N.Chile
            1 Destroyer moved from 32 Sea Zone to 25 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker, 1 Fighter, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in N.Chile
                French attack with 1 Artillery and 4 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 1 Artillery and 4 Infantrys in N.Chile, round 2 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in N.Chile
                    French roll dice for 1 Artillery and 4 Infantrys in N.Chile, round 3 : 0/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Chile
                    French roll dice for 1 Artillery and 3 Infantrys in N.Chile, round 4 : 3/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in N.Chile
                French loses 0 PUs for violating N.Chiles neutrality.
                French win, taking N.Chile from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for French: 2 Infantrys
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Changing ownership of N.Algeria from Italians to French
            EDIT: Turning off Edit Mode
            1 Infantry moved from E.Morocco to N.Algeria
    
        Place Units - French
            1 Bunker, 1 Fighter and 3 Tanks placed in E.Morocco
            2 Infantrys placed in W.Morocco
    
        Turn Complete - French
            French collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    French : 1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Yamamoto take Flores from Dutch
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Woleai
                  Yamamoto take Woleai from Americans
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Fighter moved from 85 Sea Zone to 94 Sea Zone
            1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            1 Tank moved from Mindoro to 106 Sea Zone
            1 Tank and 1 Transport moved from 106 Sea Zone to 107 Sea Zone
            1 Tank moved from 107 Sea Zone to Jilolo
            1 Fighter moved from Panay to 94 Sea Zone
            1 Fighter moved from Panay to 86 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to Jilolo
            1 ArmoredCar moved from N.French Indochina to Szechwan
            1 Bomber moved from Bangkok to 94 Sea Zone
            1 Infantry moved from Chubu to 85 Sea Zone
            1 ArmoredCar moved from Tokyo to 85 Sea Zone
            1 ArmoredCar, 1 Infantry and 2 S.Submarines moved from 85 Sea Zone to 94 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 94 Sea Zone to Saipan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Elites, 1 Factory, 2 Marines and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 S.Submarines
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 S.Submarines in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
                Yamamoto win with 1 Bomber, 2 Fighters and 2 S.Submarines remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in Saipan
                Yamamoto attack with 1 ArmoredCar and 1 Infantry
                Americans defend with 1 AAGun and 1 Artillery
                    Yamamoto roll dice for 1 ArmoredCar and 1 Infantry in Saipan, round 2 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Saipan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Infantry in Saipan, round 3 : 1/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Saipan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Saipan
                Yamamoto win, taking Saipan from Americans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
            Battle in Szechwan
                Yamamoto attack with 1 ArmoredCar
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Destroyer and 2 Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 76 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Destroyer
            Battle in Jilolo
                Yamamoto attack with 2 Adv.Fighters and 1 Tank
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Tank in Jilolo, round 2 : 2/3 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Jilolo to 108 Sea Zone
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Cruiser moved from 106 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
            1 Fighter moved from 76 Sea Zone to 85 Sea Zone
            1 Fighter moved from 86 Sea Zone to 85 Sea Zone
            1 Fighter moved from 94 Sea Zone to 85 Sea Zone
            1 Fighter moved from 94 Sea Zone to Chubu
            1 Bomber moved from 94 Sea Zone to Tokyo
            1 Destroyer moved from 108 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            1 Factory placed in West Borneo
            2 Elites and 2 Marines placed in Davao
            2 ArmoredCars placed in Tokyo
            5 Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.83
    Americans : 0.67
    Chinese : -0.33
    Dutch : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Hupeh
                  Chinese take Hupeh from Yamamoto
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Shensi to Shansi
            2 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Sikang
            2 ArmoredCars moved from Hsining to Sikang
            2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
            1 Artillery and 1 Elite moved from Lanchow to Szechwan
            1 Bomber moved from Lanchow to Szechwan
            1 Artillery moved from Lanchow to Sikang
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 ArmoredCars, 3 Artillerys, 2 Elites and 1 Infantry
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites and 1 Infantry in Sikang, round 2 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 3 Artillerys and 2 Elites remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 4 Infantrys
            Battle in Szechwan
                Chinese attack with 1 Artillery, 1 Bomber and 1 Elite
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery, 1 Bomber and 1 Elite in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 1 Bomber and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 AAGun moved from Lanchow to Sikang
            1 AAGun moved from Ningsia to Shensi
            1 Bomber moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 Infantrys and 2 Mech.Infs placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : -0.17
    Chinese : 1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Fighters, 4 Infantrys, 1 Mech.Inf and 3 Tanks moved from Hulunbuir to Chita
            2 ArmoredCars moved from Peking to Chita
            4 ArmoredCars and 1 Tank moved from Liaoning to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Artillery and 1 Elite moved from Khabarovsk to Ayan
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
            6 Infantrys moved from Hong Kong to 92 Sea Zone
            6 Infantrys and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 6 Infantrys and 2 Marines moved from 110 Sea Zone to Malaya
            1 Infantry moved from Chahar to Suiyuan
            1 Artillery moved from Chahar to Shansi
            1 Tank moved from Chahar to Suiyuan
            1 Tank moved from Chahar to Shansi
            1 Artillery and 2 Infantrys moved from Hunan to Hupeh
            3 ArmoredCars moved from Hunan to Szechwan
            2 ArmoredCars and 2 Tanks moved from Yunnan to Hupeh
            3 ArmoredCars moved from Hunan to Hupeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 11 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 2 Artillerys, 6 Infantrys and 2 Marines
                British defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 2 Marines in Malaya, round 2 : 2/10 hits, 3.00 expected hits
                    British roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Malaya, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 2 Marines in Malaya, round 3 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 Bunker and 1 Tank in Malaya, round 3 : 1/2 hits, 1.00 expected hits
                    1 Bunker owned by the British, 1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                Hisaichi win, taking Malaya from British with 2 Artillerys, 3 Infantrys and 2 Marines remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 1 Bunker, 2 Infantrys and 1 Tank
            Battle in Suiyuan
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 5 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks in Hupeh, round 2 : 3/10 hits, 3.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 5 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Ayan, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Ayan, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 3 ArmoredCars in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Elite owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win with 1 Artillery remaining. Battle score for attacker is -9
                Casualties for Hisaichi: 3 ArmoredCars
                Casualties for Chinese: 1 Elite
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chita
                Hisaichi attack with 6 ArmoredCars, 2 Fighters, 5 Infantrys, 1 Mech.Inf and 4 Tanks
                Americans defend with 1 Fighter; Russians defend with 1 AAGun, 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Mech.Inf and 2 Tanks
                    AA fire in Chita : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 6 ArmoredCars, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 4 Tanks in Chita, round 2 : 4/17 hits, 5.67 expected hits
                    Russians roll dice for 2 Artillerys, 3 Fighters, 8 Infantrys, 1 Mech.Inf and 2 Tanks in Chita, round 2 : 5/16 hits, 6.17 expected hits
                    4 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 6 ArmoredCars, 1 Fighter, 1 Mech.Inf and 4 Tanks in Chita, round 3 : 6/12 hits, 4.67 expected hits
                    Russians roll dice for 2 Artillerys, 3 Fighters, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Chita, round 3 : 5/12 hits, 4.83 expected hits
                    5 ArmoredCars owned by the Hisaichi, 4 Infantrys owned by the Russians and 2 Artillerys owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter, 1 Mech.Inf and 4 Tanks in Chita, round 4 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 3 Fighters, 1 Mech.Inf and 2 Tanks in Chita, round 4 : 2/6 hits, 2.83 expected hits
                    1 Fighter owned by the Americans, 1 ArmoredCar owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 2 Tanks owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Fighter and 4 Tanks in Chita, round 5 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 Fighters in Chita, round 5 : 0/2 hits, 1.00 expected hits
                    2 Fighters owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 6 ArmoredCars, 1 Fighter, 5 Infantrys and 1 Mech.Inf
                Casualties for Russians: 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Mech.Inf and 2 Tanks
                Casualties for Americans: 1 Fighter
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chita to Peking
            1 Infantry moved from Peking to Chahar
            1 Artillery and 6 Infantrys moved from Kirin to Heilungchiang
            8 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
            2 ArmoredCars and 1 Tank placed in Peking
            3 Infantrys placed in Hulunbuir
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    British : 0.33
    Chinese : 1.00
    Russians : -2.17
    AA fire in Chita : : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 unit repaired.
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Infantrys and 2 Tanks moved from 65 Sea Zone to Sumatra
            5 Infantrys moved from Assam to Burma
            1 Infantry and 1 Tank moved from Assam to Yunnan
            1 Tank moved from Assam to Burma
            1 Elite and 2 Infantrys moved from Bihar to Assam
            2 Tanks moved from Delhi to Assam
            3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Hyderabad to Calcutta
            1 Infantry moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 Infantrys moved from Kolyma to Okhotsk
            1 Infantry moved from Koryakia to Kolyma
            1 Tank moved from Koryakia to Okhotsk
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Koryakia
            1 Infantry moved from Darfur to Kufra
            1 Artillery and 1 Infantry moved from New Valley to Kufra
            4 Tanks moved from Mersa Matruh to Kufra
            2 Tanks moved from New Valley to Kufra
            1 Tank moved from New Valley to Kufra
            3 Infantrys moved from Mersa Matruh to Kufra
            1 Infantry moved from Sicily to 48 Sea Zone
            1 Infantry moved from 48 Sea Zone to Tobruk
            1 T.Boat moved from 55 Sea Zone to 51 Sea Zone
            1 Infantry moved from Rhodes to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Tobruk
            2 T.Boats moved from 51 Sea Zone to 48 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from Cairo to Lower Egypt
            3 Tanks moved from Italian East Africa to New Valley
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Yukon to Alaska
            1 T.Boat moved from 18 Sea Zone to 19 Sea Zone
            2 T.Boats moved from 18 Sea Zone to 17 Sea Zone
            1 Battleship, 1 Destroyer and 1 Transport moved from 18 Sea Zone to 17 Sea Zone
            1 Infantry moved from E.Iran to Baluchistan
            5 Fighters moved from Manchester to S.Karelia
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter, 28 Infantrys, 2 Mot.Infs and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Sumatra
                British attack with 2 Infantrys and 2 Tanks
                Thai defend with 2 Artillerys, 2 Infantrys and 1 Marine
                    British roll dice for 2 Infantrys and 2 Tanks in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Sumatra
                    British roll dice for 1 Infantry and 2 Tanks in Sumatra, round 3 : 2/3 hits, 1.17 expected hits
                    Thai roll dice for 2 Artillerys and 1 Marine in Sumatra, round 3 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Thai lost in Sumatra
                    British roll dice for 1 Infantry and 2 Tanks in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Marine owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 2 Tanks remaining. Battle score for attacker is 12
                Casualties for British: 2 Infantrys
                Casualties for Thai: 2 Artillerys, 2 Infantrys and 1 Marine
            Battle in Yunnan
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Burma
                British attack with 5 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 5 Infantrys and 1 Tank in Burma, round 2 : 0/6 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 Infantrys and 1 Tank in Burma, round 3 : 2/6 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Thai with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Kufra
                British attack with 1 Artillery, 5 Infantrys and 7 Tanks
                Italians defend with 1 Artillery, 7 Infantrys and 3 Tanks
                    British roll dice for 1 Artillery, 5 Infantrys and 7 Tanks in Kufra, round 2 : 5/13 hits, 4.83 expected hits
                    Italians roll dice for 1 Artillery, 7 Infantrys and 3 Tanks in Kufra, round 2 : 5/11 hits, 4.17 expected hits
                    5 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Kufra
                    British roll dice for 1 Artillery and 7 Tanks in Kufra, round 3 : 4/8 hits, 3.83 expected hits
                    Italians roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Kufra, round 3 : 1/6 hits, 2.50 expected hits
                    1 Tank owned by the Italians, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 1 Artillery owned by the British lost in Kufra
                    British roll dice for 7 Tanks in Kufra, round 4 : 2/7 hits, 3.50 expected hits
                    Italians roll dice for 2 Tanks in Kufra, round 4 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Italians and 1 Tank owned by the British lost in Kufra
                British win, taking Kufra from Italians with 6 Tanks remaining. Battle score for attacker is 14
                Casualties for British: 1 Artillery, 5 Infantrys and 1 Tank
                Casualties for Italians: 1 Artillery, 7 Infantrys and 3 Tanks
            Battle in Tobruk
                British attack with 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Tobruk, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from Sicily to 48 Sea Zone
            1 Infantry moved from 48 Sea Zone to Tobruk
            2 Tanks moved from Manchester to Northern Ireland
            2 Infantrys and 1 Tank moved from Munster to Dublin
            2 Infantrys moved from Manchester to Scotland
            1 Tank moved from Dover to Scotland
            2 Infantrys moved from Manchester to Scotland
    
        Place Units - British
            8 Infantrys placed in London
            5 Infantrys placed in Delhi
            1 Elite, 2 Infantrys and 2 Tanks placed in Madras
            British undo move 3.
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            2 Tanks placed in Palestine
            6 Infantrys placed in Cairo
            2 Mot.Infs placed in Cape Town
            2 Infantrys placed in Bombay
            1 Adv.Fighter, 1 Fighter and 2 Infantrys placed in Manchester
            3 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 101 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Hisaichi : -0.17
    Italians : -1.00
    Thai : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Cruisers moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Cruisers and 2 Infantrys moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
            1 Infantry moved from 67 Sea Zone to Flores
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Northern Territory to 113 Sea Zone
            1 Artillery and 1 Elite moved from Broome to 67 Sea Zone
            1 Artillery and 1 Elite moved from 67 Sea Zone to Lombok
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Timor
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            1 Elite and 1 Infantry moved from 67 Sea Zone to Java
            1 Infantry and 1 Tank moved from Java to Sumatra
            1 Infantry moved from Java to Sumatra
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 2 Elites and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Lombok
                Anzac attack with 1 Artillery, 1 Elite and 1 Infantry
                Thai defend with 1 Infantry
                    Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            2 Artillerys placed in Broome
            2 Elites and 1 Infantry placed in Townsville
            3 Infantrys placed in Port Moresby
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Anzac : 1.00
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Dutch
            Dutch buy 5 Bunkers; Remaining resources: 5 PUs; 
    
        Combat - Dutch
            Battle in Hollandia
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Hollandia
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hollandia
                Dutch win, taking Hollandia from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Lombok
            1 Bunker placed in Flores
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Dutch : -1.50
    

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Lapland
            1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank moved from Oulu to Lapland
            1 Infantry moved from N.Karelia to Lapland
            1 Infantry moved from N.Karelia to Lapland
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Artillery, 2 Elites, 1 Fighter, 4 Infantrys and 1 Tank
                Russians defend with 6 Infantrys and 2 Tanks
                    Finns roll dice for 1 Artillery, 2 Elites, 1 Fighter, 4 Infantrys and 1 Tank in Lapland, round 2 : 2/9 hits, 2.67 expected hits
                    Russians roll dice for 6 Infantrys and 2 Tanks in Lapland, round 2 : 4/8 hits, 3.00 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Finns lost in Lapland
                    Finns roll dice for 1 Artillery, 2 Elites, 1 Fighter and 1 Tank in Lapland, round 3 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 4 Infantrys and 2 Tanks in Lapland, round 3 : 4/6 hits, 2.33 expected hits
                    1 Infantry owned by the Russians, 2 Elites owned by the Finns, 1 Artillery owned by the Finns and 1 Fighter owned by the Finns lost in Lapland
                    Finns roll dice for 1 Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 Infantrys and 2 Tanks in Lapland, round 4 : 4/5 hits, 2.00 expected hits
                    1 Tank owned by the Finns lost in Lapland
                Russians win with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -25
                Casualties for Finns: 1 Artillery, 2 Elites, 1 Fighter, 4 Infantrys and 1 Tank
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Finns
            1 Elite and 4 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Vyborg to N.Karelia
            1 Elite and 1 Infantry moved from Vyborg to Oulu
            4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns : -2.17
    Russians : 4.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from Brest to Lithuania
            1 ArmoredCar moved from Brest to Latvia
            1 ArmoredCar moved from Vinnytsia to Lithuania
            1 Artillery moved from Vinnytsia to Kiev
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 Tank moved from Vinnytsia to Minsk
            1 Fighter moved from Vinnytsia to Kiev
            1 Tank moved from Vinnytsia to Kiev
            1 Tank moved from E.Romania to Kiev
            2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
            1 Tank moved from Bulgaria to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 Artillery, 1 Fighter and 2 Tanks
                Russians defend with 2 Infantrys and 1 Tank
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Kiev, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Kiev, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Russians: 2 Infantrys and 1 Tank
            Battle in Lithuania
                Romanians attack with 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Infantry in Lithuania, round 3 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Romanians win, taking Lithuania from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Romanians attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Tank
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
            Battle in Latvia
                Romanians attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians lost in Latvia
                Russians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Romanians: 1 ArmoredCar
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.17
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys moved from Bangkok to 105 Sea Zone
            1 Elite and 1 Marine moved from Bangkok to 105 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Lombok
            1 Fighter moved from Bangkok to Lombok
            1 Infantry moved from S.Thailand to N.Thailand
            6 Infantrys moved from S.Thailand to Burma
            2 ArmoredCars moved from Bangkok to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 2 ArmoredCars and 6 Infantrys
                British defend with 4 Infantrys and 1 Tank
                    Thai roll dice for 2 ArmoredCars and 6 Infantrys in Burma, round 2 : 0/8 hits, 1.67 expected hits
                    British roll dice for 4 Infantrys and 1 Tank in Burma, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 2 ArmoredCars and 5 Infantrys in Burma, round 3 : 2/7 hits, 1.50 expected hits
                    British roll dice for 4 Infantrys and 1 Tank in Burma, round 3 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
                    Thai roll dice for 2 ArmoredCars and 3 Infantrys in Burma, round 4 : 4/5 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Burma, round 4 : 2/3 hits, 1.17 expected hits
                    2 ArmoredCars owned by the Thai, 1 Tank owned by the British and 2 Infantrys owned by the British lost in Burma
                Thai win, taking Burma from British with 3 Infantrys remaining. Battle score for attacker is -1
                Casualties for Thai: 2 ArmoredCars and 3 Infantrys
                Casualties for British: 4 Infantrys and 1 Tank
            Battle in Lombok
                Thai attack with 2 Artillerys, 1 Elite, 1 Fighter and 1 Marine
                Anzac defend with 1 Artillery, 1 Elite and 1 Infantry; Dutch defend with 1 Bunker
                    Thai roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Marine in Lombok, round 2 : 2/5 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 1 Fighter owned by the Thai lost in Lombok
                    Thai roll dice for 2 Artillerys, 1 Elite and 1 Marine in Lombok, round 3 : 3/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Elite in Lombok, round 3 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Thai, 1 Elite owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Thai win, taking Lombok from Dutch with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Elite and 1 Fighter
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Thai : 2.67
    Dutch : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Infantry and 5 Tanks moved from Bahia to Salvador
            1 Adv.Fighter and 1 Fighter moved from Kamchatka to 75 Sea Zone
            1 Tank moved from Zhigansk to Ayan
            1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
            1 Bomber moved from Kamchatka to 76 Sea Zone
            1 Fighter moved from Kamchatka to Ayan
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Cruiser, 2 Elites, 3 Infantrys and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 75 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Hisaichi defend with 1 Transport
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 75 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 75 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Transport
            Battle in Salvador
                Americans attack with 1 Infantry and 5 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Infantry and 5 Tanks in Salvador, round 2 : 2/6 hits, 2.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 3/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Salvador
                    Americans roll dice for 3 Tanks in Salvador, round 3 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 3 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Neutral and 2 Tanks owned by the Americans lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Tank remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Infantry and 4 Tanks
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in 76 Sea Zone
                Americans attack with 1 Bomber, 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Ayan
                Americans attack with 1 Fighter and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Elite
                    Americans roll dice for 1 Fighter and 1 Tank in Ayan, round 2 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi, 1 Tank owned by the Americans and 1 Artillery owned by the Hisaichi lost in Ayan
                Americans win with 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Tank
                Casualties for Hisaichi: 1 Artillery and 1 Elite
    
        Non Combat Move - Americans
            1 Fighter moved from Ayan to N.Buryat Mongolia
            1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to N.Buryat Mongolia
            1 Bomber moved from 76 Sea Zone to N.Buryat Mongolia
            1 Destroyer and 2 Submarines moved from 74 Sea Zone to 72 Sea Zone
            2 Transports moved from 72 Sea Zone to 71 Sea Zone
            2 ArmoredCars and 2 Elites moved from Umnak to 71 Sea Zone
            2 ArmoredCars, 2 Elites and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars and 2 Elites moved from 72 Sea Zone to Koryakia
            1 Elite and 1 Marine moved from Koryakia to Kolyma
            1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Kolyma to Okhotsk
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Infantry moved from Southwest USA to 83 Sea Zone
            1 ArmoredCar moved from San Francisco to 83 Sea Zone
            1 ArmoredCar moved from San Francisco to Northwest USA
            1 ArmoredCar, 3 Infantrys and 2 Transports moved from 83 Sea Zone to 74 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from 74 Sea Zone to Umnak
            2 Transports moved from 74 Sea Zone to 83 Sea Zone
            1 Transport moved from 74 Sea Zone to 83 Sea Zone
            1 Elite and 1 Marine moved from Johnston to 98 Sea Zone
            1 Transport moved from 96 Sea Zone to 97 Sea Zone
            1 Infantry moved from Johnston to 97 Sea Zone
            1 Infantry moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone
            1 Battleship, 1 Destroyer, 1 Elite, 1 Marine, 1 Submarine and 1 Transport moved from 98 Sea Zone to 96 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from 96 Sea Zone to Kwajalein
            2 L.Fighters moved from San Francisco to 96 Sea Zone
    
        Place Units - Americans
            6 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys placed in San Francisco
            1 Elite placed in Pearl Harbor
            1 Battleship and 1 S.Submarine placed in 98 Sea Zone
            1 Cruiser and 2 S.Submarines placed in 74 Sea Zone
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.33
    Hisaichi : 0.17
    Yamamoto : -0.33
    Americans : 1.83
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 ArmoredCar moved from Vinnytsia to Kursk
                  Germans take Kursk from Russians
            1 Elite moved from Krakow to Vinnytsia
            1 Infantry moved from East Prussia to Latvia
            3 Tanks moved from Vyborg to Lapland
            2 Artillerys moved from Vyborg to 24 Sea Zone
            1 HeavyTank moved from East Prussia to 24 Sea Zone
            2 ArmoredCars moved from East Prussia to Latvia
            3 Infantrys moved from Vyborg to Oulu
            1 Infantry moved from Vyborg to 24 Sea Zone
            2 Artillerys, 1 HeavyTank and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Pomerania to 23 Sea Zone
            2 Artillerys, 1 HeavyTank, 3 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 HeavyTank and 4 Infantrys moved from 24 Sea Zone to Lapland
            3 Adv.Fighters and 3 Fighters moved from 20 Sea Zone to 17 Sea Zone
            1 Bomber moved from Languedoc to 17 Sea Zone
            1 Stuka moved from Languedoc to 19 Sea Zone
            1 Stuka moved from Languedoc to 19 Sea Zone
            1 Submarine moved from 20 Sea Zone to 19 Sea Zone
            2 Destroyers moved from 20 Sea Zone to 18 Sea Zone
            2 Transports moved from 42 Sea Zone to 43 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Catalonia to 43 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 42 Sea Zone to N.Algeria
            1 ArmoredCar and 1 Infantry moved from Catalonia to 43 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 43 Sea Zone to 44 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 44 Sea Zone to Corsica
            1 ArmoredCar and 1 Tank moved from Catalonia to Aquitaine
            1 Infantry moved from Brittany to Aquitaine
            2 Artillerys moved from Normandy to Brittany
            4 Infantrys moved from Picardy to Normandy
            1 ArmoredCar moved from Picardy to Brittany
            2 Infantrys moved from Lorraine to Burgundy
            1 Elite moved from Lorraine to Burgundy
            4 Mech.Infs and 12 Tanks moved from Bohemia to Vinnytsia
            9 Infantrys moved from Pomerania to Danzig
            4 Infantrys moved from Warsaw to Brest
            11 Infantrys moved from Brandenburg to Pomerania
            5 Infantrys moved from Berlin to Brandenburg
    
        Purchase Units - Germans
            Germans buy 1 Bunker, 9 HeavyTanks, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Corsica
                Germans attack with 1 ArmoredCar and 1 Infantry
                French defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Corsica, round 2 : 1/2 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in Corsica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Corsica
                Germans win, taking Corsica from French with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in 19 Sea Zone
                Germans attack with 2 Stukas and 1 Submarine
                British defend with 1 T.Boat
                    Germans roll dice for 1 Submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the British lost in 19 Sea Zone
                Germans win with 2 Stukas and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in N.Algeria
                Germans attack with 1 ArmoredCar and 1 Infantry
                French defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in N.Algeria, round 3 : 0/2 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in N.Algeria
                    Germans roll dice for 1 ArmoredCar in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in N.Algeria, round 6 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 6 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the French lost in N.Algeria
                French win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Lapland
                Germans attack with 2 Artillerys, 1 HeavyTank, 4 Infantrys and 3 Tanks
                Russians defend with 3 Infantrys and 2 Tanks
                    Germans roll dice for 1 Battleship in Lapland, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 4 Infantrys and 3 Tanks in Lapland, round 2 : 3/10 hits, 3.83 expected hits
                    Russians roll dice for 3 Infantrys and 2 Tanks in Lapland, round 2 : 2/5 hits, 2.00 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Lapland
                    Germans roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 3 Tanks in Lapland, round 3 : 2/8 hits, 3.50 expected hits
                    Russians roll dice for 1 Tank in Lapland, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 2 Artillerys, 1 HeavyTank, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 3 Infantrys and 2 Tanks
            Battle in 18 Sea Zone
                Germans attack with 2 Destroyers
                British defend with 1 T.Boat
                    Germans roll dice for 2 Destroyers in 18 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 T.Boat in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 18 Sea Zone
                Germans win with 2 Destroyers remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in 17 Sea Zone
                Germans attack with 3 Adv.Fighters, 1 Bomber and 3 Fighters
                British defend with 1 Battleship, 1 Destroyer, 2 T.Boats and 1 Transport
                    Germans roll dice for 3 Adv.Fighters, 1 Bomber and 3 Fighters in 17 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Destroyer, 2 T.Boats and 1 Transport in 17 Sea Zone, round 2 : 1/5 hits, 1.50 expected hits
                    1 Fighter owned by the Germans, 1 Transport owned by the British and 1 T.Boat owned by the British lost in 17 Sea Zone
                    Germans roll dice for 3 Adv.Fighters, 1 Bomber and 2 Fighters in 17 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
                    British roll dice for 1 Battleship, 1 Destroyer and 1 T.Boat in 17 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
                    2 Fighters owned by the Germans, 1 Battleship owned by the British, 1 Destroyer owned by the British and 1 T.Boat owned by the British lost in 17 Sea Zone
                Germans win with 3 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 22
                Casualties for Germans: 3 Fighters
                Casualties for British: 1 Battleship, 1 Destroyer, 2 T.Boats and 1 Transport
            Battle in Latvia
                Germans attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 1 Infantry in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            3 Adv.Fighters moved from 17 Sea Zone to 20 Sea Zone
            1 Bomber moved from 17 Sea Zone to Netherlands
            2 Stukas moved from 19 Sea Zone to Netherlands
    
        Place Units - Germans
            1 Bunker and 4 Infantrys placed in Vinnytsia
            3 HeavyTanks placed in Bavaria
            5 HeavyTanks placed in Bohemia
            Germans undo move 2.
            3 Mech.Infs placed in Bavaria
            4 HeavyTanks placed in Warsaw
            3 Infantrys placed in Krakow
            4 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.17
    French : 1.00
    Russians : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from N.Buryat Mongolia to Ayan
                  Russians take Ayan from Hisaichi
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 Tank moved from Khobdo to Ningsia
            1 Artillery and 1 Tank moved from S.Saudi Arabia to Yemen
            4 Infantrys moved from Leningrad to Latvia
            11 Infantrys moved from S.Karelia to N.Karelia
            9 Infantrys moved from Leningrad to Vyborg
            1 Tank moved from Leningrad to Minsk
            1 Mech.Inf moved from Gorky to Minsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Mot.Inf moved from Arkhangelsk to N.Karelia
            1 Mot.Inf moved from Arkhangelsk to Vyborg
            8 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            5 Infantrys moved from Rostov to Donetsk
            2 ArmoredCars moved from Rostov to Kiev
            1 Tank moved from Donetsk to Kiev
            1 Bomber moved from Georgia to Kiev
            1 Bomber moved from Leningrad to Kiev
            1 Fighter moved from Leningrad to Minsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            2 Infantrys moved from Tula to Kursk
            2 Tanks moved from Tula to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 4 Elites, 1 Fighter, 23 Infantrys, 1 Mot.Inf and 5 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in N.Karelia
                Russians attack with 11 Infantrys and 1 Mot.Inf
                Finns defend with 1 Infantry
                    Russians roll dice for 11 Infantrys and 1 Mot.Inf in N.Karelia, round 2 : 2/12 hits, 2.00 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 10 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Latvia
                Russians attack with 4 Infantrys
                Germans defend with 2 ArmoredCars
                    Russians roll dice for 4 Infantrys in Latvia, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 2 ArmoredCars in Latvia, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Russians roll dice for 3 Infantrys in Latvia, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 ArmoredCars in Latvia, round 3 : 2/2 hits, 0.33 expected hits
                    2 Infantrys owned by the Russians lost in Latvia
                    Russians roll dice for 1 Infantry in Latvia, round 4 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 2 ArmoredCars in Latvia, round 4 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia
                Germans win with 1 ArmoredCar remaining. Battle score for attacker is -4
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 1 ArmoredCar
            Battle in Minsk
                Russians attack with 1 Fighter, 1 Mech.Inf and 1 Tank
                Romanians defend with 1 ArmoredCar and 1 Tank
                    Russians roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Minsk, round 2 : 0/3 hits, 1.17 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Minsk, round 3 : 3/3 hits, 1.17 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Tank owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 1 Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Romanians: 1 ArmoredCar and 1 Tank
            Battle in Kursk
                Russians attack with 10 Infantrys and 2 Tanks
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 10 Infantrys and 2 Tanks in Kursk, round 2 : 6/12 hits, 2.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Kursk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Kiev
                Russians attack with 2 ArmoredCars, 2 Bombers and 1 Tank
                Romanians defend with 1 Artillery and 2 Tanks
                    Russians roll dice for 2 ArmoredCars, 2 Bombers and 1 Tank in Kiev, round 2 : 3/5 hits, 2.50 expected hits
                    Romanians roll dice for 1 Artillery and 2 Tanks in Kiev, round 2 : 3/3 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Russians, 1 Artillery owned by the Romanians, 2 Tanks owned by the Romanians and 1 Tank owned by the Russians lost in Kiev
                Russians win with 2 Bombers remaining. Battle score for attacker is 1
                Casualties for Russians: 2 ArmoredCars and 1 Tank
                Casualties for Romanians: 1 Artillery and 2 Tanks
            Battle in Yemen
                Russians attack with 1 Artillery and 1 Tank
                Neutral defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 1 Tank in Yemen, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Yemen, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians, 1 Infantry owned by the Neutral and 1 Tank owned by the Russians lost in Yemen
                Neutral win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 Artillery and 1 Tank
                Casualties for Neutral: 1 Infantry
            Battle in Vyborg
                Russians attack with 9 Infantrys and 1 Mot.Inf
                Germans defend with 1 Infantry
                    Russians roll dice for 9 Infantrys and 1 Mot.Inf in Vyborg, round 2 : 2/10 hits, 1.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 9 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            2 Bombers moved from Kiev to Donetsk
            1 Fighter moved from Minsk to Donetsk
            1 AAGun moved from Tula to Kursk
            1 Infantry moved from Sverdlovsk to Novosibirsk
            1 Mot.Inf moved from Sverdlovsk to Irkutsk
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker, 1 Fighter and 3 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            2 Artillerys and 2 Elites placed in Arkhangelsk
            2 Elites and 1 Tank placed in Georgia
            1 Infantry and 4 Tanks placed in Stalingrad
            2 Infantrys placed in Tula
            1 Mot.Inf placed in Sverdlovsk
            4 Infantrys placed in Sverdlovsk
            3 Infantrys placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 108 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Romanians : 0.33
    Neutral : 1.33
    Finns : 0.33
    Russians : 4.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            4 Mech.Infs moved from Tunis to Hun
            1 Destroyer moved from 46 Sea Zone to 47 Sea Zone
            9 Infantrys moved from Campania to Rome
            1 Destroyer moved from 46 Sea Zone to 45 Sea Zone
            1 Infantry moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            3 Tanks moved from N.Tunisia to Ghadames
            2 Artillerys, 1 Elite and 2 Infantrys moved from N.Tunisia to Tunis
    
        Purchase Units - Italians
            Italians buy 3 Destroyers and 3 HeavyTanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 45 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Italians to 46 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Italians from 47 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Italians to 46 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            3 Destroyers placed in 46 Sea Zone
            3 HeavyTanks placed in Hun
    
        Turn Complete - Italians
            Italians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Adv.Fighter moved from Sicily to 44 Sea Zone
            1 Fighter moved from E.Morocco to 42 Sea Zone
            1 Artillery and 4 Tanks moved from E.Morocco to S.Algeria
            7 Tanks moved from E.Morocco to N.Algeria
            2 Infantrys moved from W.Morocco to E.Morocco
            2 Infantrys moved from New Valley to Kufra
            4 Infantrys moved from Syria to Palestine
            1 Artillery and 2 Infantrys moved from N.Chile to Argentina
            1 Destroyer moved from 25 Sea Zone to 119 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - French
            Battle in 44 Sea Zone
                French attack with 1 Adv.Fighter
                Germans defend with 1 Transport
                    French roll dice for 1 Adv.Fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Adv.Fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 44 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Transport
            Battle in 42 Sea Zone
                French attack with 1 Fighter
                Germans defend with 1 Transport
                    French roll dice for 1 Fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 42 Sea Zone
                French win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Transport
            Battle in N.Algeria
                French attack with 7 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 7 Tanks in N.Algeria, round 2 : 2/7 hits, 3.50 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Algeria
                French win, taking N.Algeria from Italians with 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in S.Algeria
                French attack with 1 Artillery and 4 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 4 Tanks in S.Algeria, round 2 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Argentina
                French attack with 1 Artillery and 2 Infantrys
                Neutral defend with 3 Infantrys
                    French roll dice for 1 Artillery and 2 Infantrys in Argentina, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the French lost in Argentina
                    French roll dice for 1 Artillery and 1 Infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                    French roll dice for 1 Artillery and 1 Infantry in Argentina, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Argentina
                    French roll dice for 1 Artillery in Argentina, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                    French roll dice for 1 Artillery in Argentina, round 6 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 6 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery in Argentina, round 7 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 7 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery in Argentina, round 8 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 8 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery in Argentina, round 9 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 9 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery in Argentina, round 10 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 10 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                French loses 0 PUs for violating Argentinas neutrality.
                French win, taking Argentina from Neutral with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for French: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - French
            1 Fighter moved from 42 Sea Zone to E.Morocco
            1 Adv.Fighter moved from 44 Sea Zone to Sicily
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Factory placed in N.Chile
    
        Turn Complete - French
            French collect 31 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Neutral : -3.00
    Italians : -0.67
    French : -2.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Infantry moved from Woleai to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to West Papua
                  Yamamoto take West Papua from Anzac
            2 Submarines moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Bomber moved from Tokyo to 76 Sea Zone
            1 Fighter moved from Chubu to 76 Sea Zone
            1 Submarine moved from 86 Sea Zone to 95 Sea Zone
            2 Elites and 2 Marines moved from Davao to 107 Sea Zone
            1 Tank moved from Jilolo to 107 Sea Zone
            2 Elites, 2 Marines and 1 Tank moved from 107 Sea Zone to Hollandia
            2 Adv.Fighters moved from 108 Sea Zone to Hollandia
            1 ArmoredCar and 1 Infantry moved from Saipan to 94 Sea Zone
            1 ArmoredCar, 1 Infantry and 2 S.Submarines moved from 94 Sea Zone to 108 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 108 Sea Zone to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Elites, 3 Infantrys, 2 Marines and 8 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 2 Submarines
                Americans defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 4 Fighters in 76 Sea Zone, round 2 : 5/6 hits, 2.50 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Submarine
            Battle in Hollandia
                Yamamoto attack with 2 Adv.Fighters, 1 ArmoredCar, 2 Elites, 1 Infantry, 2 Marines and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Battleships in Hollandia, round 2 : 0/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Elites, 1 Infantry, 2 Marines and 1 Tank in Hollandia, round 2 : 7/9 hits, 3.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 2 Adv.Fighters, 1 ArmoredCar, 2 Elites, 2 Marines and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Hollandia to 108 Sea Zone
            1 Adv.Fighter, 1 Bomber and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 Cruiser, 1 Destroyer and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Bomber moved from 85 Sea Zone to Tokyo
            1 Fighter moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            8 Submarines placed in 85 Sea Zone
            1 Elite, 1 Infantry and 1 Marine placed in West Borneo
            1 Elite, 2 Infantrys and 1 Marine placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.83
    Americans : 0.33
    Dutch : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            4 Infantrys moved from Ningsia to Suiyuan
            2 Mech.Infs moved from Hsining to Suiyuan
            1 ArmoredCar moved from Sikang to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 ArmoredCar moved from Sikang to N.French Indochina
                  French take N.French Indochina from Yamamoto
            3 Artillerys and 2 Elites moved from Sikang to Szechwan
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
            1 Bomber and 3 Infantrys moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 4 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 4 Infantrys and 2 Mech.Infs in Suiyuan, round 2 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 3 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Shansi
                Chinese attack with 1 Bomber and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Tank
                    Chinese roll dice for 1 Bomber and 3 Infantrys in Shansi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Tank
    
        Non Combat Move - Chinese
            1 Bomber moved from Shansi to Ningsia
            1 AAGun moved from Shensi to Ningsia
    
        Place Units - Chinese
            4 Infantrys placed in Urumqi
            2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Marines moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            1 Submarine moved from 110 Sea Zone to 112 Sea Zone
            4 Artillerys, 2 Infantrys and 4 Marines moved from 110 Sea Zone to Sumatra
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Hupeh to Kweichow
            1 Infantry moved from Chahar to Suiyuan
            2 ArmoredCars moved from Peking to Suiyuan
            1 Fighter and 1 Tank moved from Peking to Suiyuan
            1 Artillery and 1 Infantry moved from Hupeh to Shansi
            2 ArmoredCars moved from Hupeh to Shensi
            1 ArmoredCar moved from Hupeh to Shansi
            1 ArmoredCar moved from Hupeh to Kweichow
            2 ArmoredCars moved from Hong Kong to Hunan
            2 Infantrys moved from Hong Kong to Kwangtung
            8 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Artillery and 5 Infantrys moved from Heilungchiang to Chita
            3 Infantrys moved from Hulunbuir to Peking
            6 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 8 Artillerys, 1 Elite, 7 Infantrys, 3 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars, 1 Fighter, 1 Infantry and 1 Tank
                Chinese defend with 3 Infantrys and 2 Mech.Infs
                    Hisaichi roll dice for 2 ArmoredCars, 1 Fighter, 1 Infantry and 1 Tank in Suiyuan, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 3 Infantrys and 2 Mech.Infs in Suiyuan, round 2 : 1/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter, 1 Infantry and 1 Tank in Suiyuan, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Suiyuan, round 4 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Mech.Infs in Suiyuan, round 4 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Fighter and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 3 Infantrys and 2 Mech.Infs
            Battle in N.French Indochina
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                French win with 1 ArmoredCar remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Sumatra
                Hisaichi attack with 4 Artillerys, 2 Infantrys and 4 Marines
                British defend with 2 Tanks; Anzac defend with 2 Infantrys and 1 Tank; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 4 Artillerys, 2 Infantrys and 4 Marines in Sumatra, round 2 : 4/10 hits, 4.33 expected hits
                    Dutch roll dice for 1 Bunker, 2 Infantrys and 3 Tanks in Sumatra, round 2 : 3/6 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Tanks owned by the British, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 3 Artillerys and 4 Marines in Sumatra, round 3 : 2/7 hits, 3.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in Sumatra, round 3 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 1 Bunker owned by the Dutch, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 2 Artillerys and 3 Marines remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 2 Artillerys, 2 Infantrys and 1 Marine
                Casualties for Anzac: 2 Infantrys and 1 Tank
                Casualties for British: 2 Tanks
                Casualties for Dutch: 1 Bunker
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 5 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Kweichow
                Chinese win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Suiyuan to Peking
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            2 Artillerys and 1 Tank placed in Peking
            1 Artillery, 1 Elite and 1 Marine placed in Hulunbuir
            2 ArmoredCars, 1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    French : 1.33
    Chinese : 0.00
    Dutch : 1.33
    

    Savegame

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