@mikawagunichi why even ask lol
Owlgod Allies -VS- dawgoneit Axis
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scramble to z95?
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@OwlGod no
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Italians Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Northern Italy to Southern Italy 15 infantry moved from Western Germany to Northern Italy 10 infantry moved from France to Southern France 4 artilleries and 6 infantry moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 3 fighters EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 119 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Adding units owned by Americans to Scotland: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
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@OwlGod i already went. do you want to edit from there?
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sure that’s fine
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TripleA Move Summary: ANZAC round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese
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scramble and kamikaze orders? max defense OOL?
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@OwlGod scramble.
kami’s
1 on each destroyer and cruiser -
@dawgoneit max “D”
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 submarine Battle in 6 Sea Zone ANZAC attack with 3 bombers, 1 cruiser, 2 destroyers and 2 fighters Japanese defend with 3 destroyers, 3 fighters and 5 submarines ANZAC roll dice for 3 bombers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits 2 bombers owned by the ANZAC, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 5 submarines owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -46 Casualties for ANZAC: 3 bombers, 1 cruiser, 2 destroyers and 2 fighters Casualties for Japanese: 1 destroyer and 5 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Norway to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 2.17
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 36 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from France to Southern Italy 20 infantry moved from Western Germany to France 8 infantry moved from Holland Belgium to France 10 infantry moved from Germany to Poland 2 mech_infantrys moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 2 armour moved from Novgorod to Vyborg 2 armour moved from Novgorod to Karelia 62 mech_infantrys moved from Novgorod to Karelia 6 armour moved from Novgorod to Karelia 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 24 armour, 11 artilleries and 13 infantry moved from Bryansk to Belarus 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from French Equatorial Africa to French Central Africa Germans take French Central Africa from French 1 armour moved from French Equatorial Africa to French West Africa Germans take Nigeria from British Germans take French West Africa from French 1 mech_infantry moved from Belgian Congo to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Kenya to Egypt 6 armour and 10 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Libya to Algeria Combat - Germans Battle in Vyborg Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Americans defend with 1 armour Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Karelia Germans attack with 8 armour, 2 infantry and 64 mech_infantrys Americans defend with 1 armour Germans roll dice for 8 armour, 2 infantry and 64 mech_infantrys in Karelia, round 2 : 20/74 hits, 15.00 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 8 armour, 2 infantry and 64 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 10 armour moved from Novgorod to Belarus 3 aaGuns moved from Bryansk to Belarus Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Novgorod 10 infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : 0.00
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Norway to Russia 1 artillery moved from Tambov to Russia Place Units - Russians 3 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : -0.67
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Yenisey to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow 7 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 3 fighters moved from Manchuria to Korea Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 carrier Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Sumatra Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan Place Units - Japanese 4 destroyers and 3 submarines placed in 6 Sea Zone 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : 1.17 Japanese : -0.67
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 3 fighters, 13 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 7 bombers moved from Malta to Egypt 5 bombers moved from Gold Coast to Egypt 3 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 9 transports moved from 92 Sea Zone to 98 Sea Zone 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt 1 destroyer and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Belgian Congo British take Belgian Congo from Germans Combat - Americans Battle in Tanganyika Territory Americans attack with 1 artillery and 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tanganyika Territory Americans win, taking Tanganyika Territory from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 artillery and 1 fighter in French West Africa, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in French West Africa, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in French West Africa Americans win, taking French West Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Egypt Americans attack with 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys Germans defend with 8 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 10 mech_infantrys Americans roll dice for 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys in Egypt, round 2 : 10/28 hits, 12.33 expected hits Germans roll dice for 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Egypt, round 2 : 8/24 hits, 9.33 expected hits 5 infantry owned by the Germans, 8 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Egypt Americans roll dice for 3 armour, 2 artilleries, 12 bombers and 3 mech_infantrys in Egypt, round 3 : 6/20 hits, 11.00 expected hits Germans roll dice for 8 armour, 1 artillery and 5 mech_infantrys in Egypt, round 3 : 4/14 hits, 6.00 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Egypt Americans roll dice for 3 armour, 1 artillery and 12 bombers in Egypt, round 4 : 8/16 hits, 9.83 expected hits Germans roll dice for 8 armour in Egypt, round 4 : 6/8 hits, 4.00 expected hits 8 armour owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Egypt Americans win, taking Egypt from Germans with 1 armour and 9 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys Casualties for Germans: 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys Non Combat Move - Americans 9 bombers moved from Egypt to Malta 1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from French West Africa to Gold Coast 2 fighters moved from Gibraltar to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to Finland 1 mech_infantry moved from Eire to United Kingdom 1 infantry and 1 tactical_bomber moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 2 transports moved from 123 Sea Zone to 109 Sea Zone 3 transports moved from 123 Sea Zone to 106 Sea Zone 4 transports moved from 101 Sea Zone to 106 Sea Zone 3 artilleries and 5 infantry moved from Eastern United States to Quebec 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery moved from Rhodesia to Belgian Congo Place Units - Americans 3 infantry placed in Norway 10 infantry placed in Central United States 3 fighters placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 8 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 marine moved from Union of South Africa to 71 Sea Zone 1 armour, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 marine moved from 80 Sea Zone to Iraq 2 fighters moved from 98 Sea Zone to Iraq 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan Battle in Iraq British attack with 1 armour, 2 fighters and 1 marine Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 2 fighters and 1 marine in Iraq, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 marine owned by the British and 2 infantry owned by the Germans lost in Iraq British roll dice for 1 armour and 2 fighters in Iraq, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Trans-Jordan from Germans, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 marine Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Iraq to 98 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 4 infantry EDIT: Removing units owned by British from Rhodesia: 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.33 British : 0.67 Americans : -10.50 Chinese : -0.33 Japanese : -1.67
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 10 infantry moved from Southern France to Normandy Bordeaux 8 infantry moved from Northern Italy to Southern France 5 artilleries moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,5,1 Italians collect 15 PUs (5 lost to blockades); end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to French West Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33