Owlgod Allies -VS- dawgoneit Axis


  • scramble to z95?


  • @OwlGod no


  • TripleA Turn Summary: Chinese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            1 armour moved from Norway to Karelia
                  Americans take Finland from Germans
                  Russians take Karelia from Germans
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            2 bombers moved from Norway to 99 Sea Zone
            5 bombers moved from Norway to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  Americans take Eire from Germans
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Italians defend with 2 destroyers
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                    Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Italians: 2 destroyers
            Battle in 99 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 99 Sea Zone to Malta
            5 bombers moved from 95 Sea Zone to Malta
            3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone
            8 infantry moved from United Kingdom to 109 Sea Zone
            3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone
            2 destroyers moved from 88 Sea Zone to 92 Sea Zone
            3 submarines moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from Norway to 92 Sea Zone
            5 bombers moved from Eastern United States to Gold Coast
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            5 transports moved from 125 Sea Zone to 123 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            3 infantry placed in Norway
            4 artilleries placed in Eastern United States
            1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Removing units owned by Americans from Alaska: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 4 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Norway to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 airfield placed in Gold Coast
            1 marine placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 infantry moved from Northern Italy to Southern Italy
            15 infantry moved from Western Germany to Northern Italy
            10 infantry moved from France to Southern France
            4 artilleries and 6 infantry moved from Southern France to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            1 armour moved from Norway to Karelia
                  Americans take Finland from Germans
                  Russians take Karelia from Germans
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            2 bombers moved from Norway to 99 Sea Zone
            5 bombers moved from Norway to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  Americans take Eire from Germans
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 5 bombers and 1 submarine
                Italians defend with 2 destroyers
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                    Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Italians: 2 destroyers
            Battle in 99 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 99 Sea Zone to Malta
            5 bombers moved from 95 Sea Zone to Malta
            3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone
            8 infantry moved from United Kingdom to 109 Sea Zone
            3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone
            2 destroyers moved from 88 Sea Zone to 92 Sea Zone
            3 submarines moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from Norway to 92 Sea Zone
            5 bombers moved from Eastern United States to Gold Coast
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            5 transports moved from 125 Sea Zone to 123 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            3 infantry placed in Norway
            4 artilleries placed in Eastern United States
            1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to British Columbia: 1 infantry
            EDIT: Removing units owned by Americans from Alaska: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 4 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Norway to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 airfield placed in Gold Coast
            1 marine placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
            EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
            EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Americans to 119 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun, 1 infantry and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Scotland: 1 aaGun, 1 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 1.00
    

    Savegame


  • @OwlGod i already went. do you want to edit from there?


  • sure that’s fine


  • TripleA Move Summary: ANZAC round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone
            2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
    

    Savegame


  • scramble and kamikaze orders? max defense OOL?


  • @OwlGod scramble.
    kami’s
    1 on each destroyer and cruiser


  • @dawgoneit max “D”


  • TripleA Turn Summary: French round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
            3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone
            2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in 6 Sea Zone
                ANZAC attack with 3 bombers, 1 cruiser, 2 destroyers and 2 fighters
                Japanese defend with 3 destroyers, 3 fighters and 5 submarines
                    ANZAC roll dice for 3 bombers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
                    2 bombers owned by the ANZAC, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 5 submarines owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -46
                Casualties for ANZAC: 3 bombers, 1 cruiser, 2 destroyers and 2 fighters
                Casualties for Japanese: 1 destroyer and 5 submarines
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
            ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Norway to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 36 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from France to Southern Italy
            20 infantry moved from Western Germany to France
            8 infantry moved from Holland Belgium to France
            10 infantry moved from Germany to Poland
            2 mech_infantrys moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
            2 armour moved from Novgorod to Vyborg
            2 armour moved from Novgorod to Karelia
            62 mech_infantrys moved from Novgorod to Karelia
            6 armour moved from Novgorod to Karelia
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            24 armour, 11 artilleries and 13 infantry moved from Bryansk to Belarus
            1 armour moved from Ethiopia to Egypt
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Germans take French Central Africa from French
            1 armour moved from French Equatorial Africa to French West Africa
                  Germans take Nigeria from British
                  Germans take French West Africa from French
            1 mech_infantry moved from Belgian Congo to Tanganyika Territory
                  Germans take Tanganyika Territory from British
            1 armour moved from Kenya to Egypt
            6 armour and 10 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Libya to Algeria
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Karelia
                Germans attack with 8 armour, 2 infantry and 64 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 8 armour, 2 infantry and 64 mech_infantrys in Karelia, round 2 : 20/74 hits, 15.00 expected hits
                    Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 8 armour, 2 infantry and 64 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            10 armour moved from Novgorod to Belarus
            3 aaGuns moved from Bryansk to Belarus
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            10 infantry placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Tambov to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 armour moved from Tsinghai to Sikang
            1 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Norway to Russia
            1 artillery moved from Tambov to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Yenisey to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Kweichow
            7 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Kweichow
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            2 fighters moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            3 fighters moved from Manchuria to Korea
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 carrier
                    Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Sumatra
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            4 destroyers and 3 submarines placed in 6 Sea Zone
            1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : 1.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 3 fighters, 13 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
            7 bombers moved from Malta to Egypt
            5 bombers moved from Gold Coast to Egypt
            3 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 9 transports moved from 92 Sea Zone to 98 Sea Zone
            3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
            1 destroyer and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Rhodesia to Tanganyika Territory
            1 artillery moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Rhodesia to Tanganyika Territory
            1 artillery moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Germans
    
        Combat - Americans
            Battle in Tanganyika Territory
                Americans attack with 1 artillery and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tanganyika Territory
                Americans win, taking Tanganyika Territory from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 artillery and 1 fighter in French West Africa, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in French West Africa, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in French West Africa
                Americans win, taking French West Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Egypt
                Americans attack with 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys
                Germans defend with 8 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 10 mech_infantrys
                    Americans roll dice for 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys in Egypt, round 2 : 10/28 hits, 12.33 expected hits
                    Germans roll dice for 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Egypt, round 2 : 8/24 hits, 9.33 expected hits
                    5 infantry owned by the Germans, 8 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Egypt
                    Americans roll dice for 3 armour, 2 artilleries, 12 bombers and 3 mech_infantrys in Egypt, round 3 : 6/20 hits, 11.00 expected hits
                    Germans roll dice for 8 armour, 1 artillery and 5 mech_infantrys in Egypt, round 3 : 4/14 hits, 6.00 expected hits
                    1 artillery owned by the Germans, 1 artillery owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Egypt
                    Americans roll dice for 3 armour, 1 artillery and 12 bombers in Egypt, round 4 : 8/16 hits, 9.83 expected hits
                    Germans roll dice for 8 armour in Egypt, round 4 : 6/8 hits, 4.00 expected hits
                    8 armour owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Egypt
                Americans win, taking Egypt from Germans with 1 armour and 9 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 2 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys
                Casualties for Germans: 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys
    
        Non Combat Move - Americans
            9 bombers moved from Egypt to Malta
            1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from French West Africa to Gold Coast
            2 fighters moved from Gibraltar to 98 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 carrier and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            1 infantry moved from Norway to Finland
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            2 transports moved from 123 Sea Zone to 109 Sea Zone
            3 transports moved from 123 Sea Zone to 106 Sea Zone
            4 transports moved from 101 Sea Zone to 106 Sea Zone
            3 artilleries and 5 infantry moved from Eastern United States to Quebec
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Malta
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 artillery moved from Rhodesia to Belgian Congo
    
        Place Units - Americans
            3 infantry placed in Norway
            10 infantry placed in Central United States
            3 fighters placed in Western United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 1 marine moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 armour and 1 marine moved from 80 Sea Zone to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
            Battle in Iraq
                British attack with 1 armour, 2 fighters and 1 marine
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 2 fighters and 1 marine in Iraq, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 marine owned by the British and 2 infantry owned by the Germans lost in Iraq
                    British roll dice for 1 armour and 2 fighters in Iraq, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Trans-Jordan from Germans, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 marine
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to 98 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 4 infantry
            EDIT: Removing units owned by British from Rhodesia: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 0.67
    Americans : -10.50
    Chinese : -0.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            10 infantry moved from Southern France to Normandy Bordeaux
            8 infantry moved from Northern Italy to Southern France
            5 artilleries moved from Northern Italy to Yugoslavia
            5 infantry moved from Northern Italy to Yugoslavia
            5 infantry moved from Northern Italy to Yugoslavia
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,5,1
            Italians collect 15 PUs (5 lost to blockades); end with 15 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

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