Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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1914 Whack Centrals - dawg Allies
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TripleA Turn Summary: Britain round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 5,6,2,3 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover mustardGas Combat Move - Britain 2 battlecruisers, 1 cruiser and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 54 Alboran Sea Purchase Units - Britain Britain buy 1 cavalry, 1 cruiser, 2 destroyers, 5 late_fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Britain 1 field_gun and 1 infantry moved from Papua to Sea Zone 120 Arafura Sea 1 colonial, 2 field_guns and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 117 Indian Ocean 2 battlecruisers, 3 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 117 Indian Ocean 1 fighter and 1 late_fighter moved from Aden to Baluchistan 1 cavalry, 2 field_guns and 4 infantry moved from Gujarat to Sindh 2 field_guns and 7 infantry moved from Bombay to Gujarat 1 field_gun and 6 infantry moved from Goa to Madras Place Units - Britain 5 late_fighters placed in London 1 cruiser, 2 destroyers and 1 transport placed in Sea Zone 73 Arabian Sea 1 cavalry placed in Nova Scotia Activate Technology - Britain Britain activating mustardGas Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Purchase Units - Russia Russia buy 19 conscripts and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 3 conscripts and 3 trenchs placed in Tehran 3 conscripts and 3 trenchs placed in Moscow 6 conscripts placed in St. Petersburg 3 conscripts placed in Vladivostok 3 conscripts placed in Irkutsk 1 conscript placed in Kiev Russia undo move 5. 2 conscripts placed in Kiev 1 conscript placed in Irkutsk Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 35 PUs; end with 35 PUs Russia collect 6 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Communists Communists spend 15 on tech rolls Communists roll 6,1,4,5 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover railwayGuns Combat Move - Communists 1 cavalry moved from Novgorod to Karelia Communists take Karelia from Russia 1 cavalry moved from Ryazan to Tver Communists take Tver from Russia 1 cavalry moved from Tver to Ryazan 1 cavalry moved from Karelia to Novgorod 1 field_gun moved from Archangelsk to Novgorod 2 field_guns moved from Omsk to Novosibirsk 6 field_guns moved from Yakutsk to Aldan 2 infantry moved from Yakutsk to Sakhe 1 infantry moved from Yakutsk to Aldan 5 infantry moved from Sakhe to Aldan 3 conscripts, 1 field_gun and 12 infantry moved from Aldan to Bratsk Purchase Units - Communists Communists buy 1 conscript, 12 gass, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Non Combat Move - Communists 1 conscript moved from Aldan to Bratsk 2 field_guns moved from Sakhe to Aldan Place Units - Communists 1 trench placed in Sakhe 1 trench placed in Aldan 1 conscript, 2 gass and 1 infantry placed in Omsk 10 gass placed in Yakutsk Activate Technology - Communists Communists activating railwayGuns Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 63 PUs; end with 63 PUs Communists collect 6 PUs from War Bonds; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 5 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean 5 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk 5 field_guns, 5 infantry and 5 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk 1 field_gun and 3 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun and 3 infantry moved from Sea Zone 151 Bering Sea to Chukotka 7 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic 1 cavalry, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 54 Alboran Sea 1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 53 Mid Atlantic 1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira 2 destroyers and 2 submarines moved from Sea Zone 125 Sulu Sea to Sea Zone 84 Andaman Sea 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 3 field_guns and 2 infantry moved from Chubu to Tohoku 8 field_guns and 2 infantry moved from Tokyo to Tohoku 2 destroyers moved from Sea Zone 84 Andaman Sea to Sea Zone 83 Indian Ocean 2 destroyers moved from Sea Zone 46 Caribbean Sea to Sea Zone 54 Alboran Sea 6 field_guns and 8 infantry moved from Catalonia to Languedoc Purchase Units - USA USA buy 2 battleships, 1 cavalry, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Battle in Canary Islands USA attack with 1 cavalry, 1 field_gun and 2 infantry Neutral defend with 1 infantry USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Canary Islands, round 2 : 3/4 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Canary Islands USA loses 0 PUs for violating Canary Islandss neutrality. USA win, taking Canary Islands from Neutral with 1 cavalry, 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 1 cruiser and 2 destroyers placed in Sea Zone 54 Alboran Sea 2 battleships placed in Sea Zone 54 Alboran Sea 3 transports placed in Sea Zone 142 Pacific Ocean 1 cavalry placed in California Turn Complete - USA USA collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Neutral : -0.33 USA : 2.00 USA rolls : : 0.00
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TripleA Turn Summary: Germany round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 3,1,5,2 and gets 0 hits Combat Move - Germany 2 field_guns and 3 infantry moved from Minsk to Belarus 4 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 7 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 7 infantry moved from Sea Zone 12 Baltic Sea to Sweden 1 cavalry, 4 field_guns, 3 heavy_guns and 9 infantry moved from Dar es Salaam to German East Africa 4 infantry moved from Northern Rhodesia to German East Africa 2 infantry moved from German Southwest Africa to Northern Rhodesia 1 field_gun and 1 infantry moved from Southern Rhodesia to Northern Rhodesia 1 infantry moved from Tripolitania to Fezzan Germany take Fezzan from France 1 infantry moved from Tripolitania to Lower Algeria Germany take Lower Algeria from France 1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean 1 infantry moved from Sea Zone 55 Western Mediterranean to Algiers Germany take Algiers from France 1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 1 infantry moved from Sea Zone 57 Ligurian Sea to Corsica Germany take Corsica from France 2 battleships, 7 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 55 Western Mediterranean Purchase Units - Germany Germany buy 2 cruisers, 5 field_guns, 11 gass, 5 heavy_guns, 11 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in German East Africa Germany attack with 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry Britain defend with 13 cavalrys, 1 colonial and 3 trenchs Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 13 infantry in German East Africa, round 2 : 8/21 hits, 6.50 expected hits Britain roll dice for 13 cavalrys, 1 colonial and 3 trenchs in German East Africa, round 2 : 1/14 hits, 2.50 expected hits 1 infantry owned by the Germany, 2 cavalrys owned by the Britain and 3 trenchs owned by the Britain lost in German East Africa Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 12 infantry in German East Africa, round 3 : 7/20 hits, 6.33 expected hits Britain roll dice for 11 cavalrys and 1 colonial in German East Africa, round 3 : 1/12 hits, 2.17 expected hits 1 infantry owned by the Germany and 7 cavalrys owned by the Britain lost in German East Africa Germany roll dice for 1 cavalry, 4 field_guns, 3 heavy_guns and 11 infantry in German East Africa, round 4 : 7/19 hits, 6.17 expected hits Britain roll dice for 4 cavalrys and 1 colonial in German East Africa, round 4 : 1/5 hits, 1.00 expected hits 1 infantry owned by the Germany, 1 colonial owned by the Britain and 4 cavalrys owned by the Britain lost in German East Africa Germany win, taking German East Africa from Britain with 1 cavalry, 4 field_guns, 3 heavy_guns and 10 infantry remaining. Battle score for attacker is 55 Casualties for Germany: 3 infantry Casualties for Britain: 13 cavalrys, 1 colonial and 3 trenchs Non Combat Move - Germany 3 submarines moved from Sea Zone 78 Indian Ocean to Sea Zone 90 Indian Ocean 2 heavy_guns moved from Picardy to Champagne 2 heavy_guns moved from Champagne to Franche-Comte Place Units - Germany 1 trench placed in Picardy 1 trench placed in Champagne 3 trenchs placed in Franche-Comte 2 cruisers placed in Sea Zone 14 Helgoland Bight 2 infantry and 1 trench placed in German New Guinea 2 heavy_guns and 3 infantry placed in Dar es Salaam 3 heavy_guns and 2 infantry placed in Belgium 4 field_guns and 4 infantry placed in Mecklenburg 1 field_gun and 4 gass placed in Minsk 7 gass placed in Bavaria Activate Technology - Germany Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 176 PUs; end with 176 PUs Germany collect 5 PUs from War Bonds; end with 181 PUs
Combat Hit Differential Summary :
Britain : -2.67 Germany : 3.00
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TripleA Turn Summary: France round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Research Technology - France France spend 5 on tech rolls France roll 6,4 and gets 1 hit France removing all Technology Tokens after successful research. France discover armour Combat Move - France 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic Purchase Units - France France buy 2 field_guns, 7 infantry and 15 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - France Place Units - France 3 trenchs placed in Marseilles 3 trenchs placed in Rhone 3 trenchs placed in Burgundy 3 trenchs placed in Normandy 3 trenchs placed in Paris 1 field_gun and 1 infantry placed in Marseilles 1 field_gun and 6 infantry placed in Paris Activate Technology - France France activating armour Trigger FranceT5: buytank added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - France France collect 67 PUs; end with 68 PUs France collect 4 PUs from War Bonds; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Purchase Units - Serbia Serbia buy 2 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 2 trenchs placed in Greece Turn Complete - Serbia Serbia collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 1,1,3 and gets 0 hits Combat Move - Austria 4 field_guns and 2 infantry moved from Bulgaria to Macedonia 4 field_guns and 2 infantry moved from Belgrade to Bulgaria 1 infantry moved from Montenegro to Albania 1 fighter moved from Montenegro to Albania 1 zeppelin moved from Albania to Greece 1 zeppelin moved from Trieste to Greece 1 submarine moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 2 cavalrys, 2 field_guns, 6 heavy_guns and 2 infantry moved from Rome to Latium 2 cavalrys, 1 field_gun, 3 heavy_guns and 2 infantry moved from Latium to Tuscany 2 cavalrys, 2 field_guns and 12 infantry moved from Tuscany to Piedmont 1 infantry moved from Venice to Tuscany 8 infantry moved from Hungary to Croatia 1 gas moved from Vienna to Galicia Purchase Units - Austria Austria buy 1 destroyer, 16 field_guns, 8 infantry and 1 submarine; Remaining resources: 3 PUs; 3 techTokens; Combat - Austria Strategic bombing raid in Greece Bombing raid in Greece rolls: 6,5 and causes: 9 damage to unit: Factory Bombing raid in Greece causes 9 damage total. Non Combat Move - Austria 2 zeppelins moved from Greece to Macedonia Place Units - Austria 2 infantry placed in Belgrade 6 infantry placed in Galicia 5 field_guns placed in Piedmont 8 field_guns placed in Rome Austria undo move 4. 1 destroyer and 1 submarine placed in Sea Zone 57 Ligurian Sea 6 field_guns placed in Rome 5 field_guns placed in Venice Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Austria Austria collect 115 PUs; end with 118 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15 Turn Complete - Arabia
Combat Hit Differential Summary :
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@Whackamatt I’m pretty sure this one is over also.
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@dawgoneit so how was your long weekend? had a good G40 comeback the other night at a friends house. i had allies and my rolls stunk to start the night. both axis had all they’re bonuses and then i started to roll great and when i say great i mean great. the axis took out russia and they couldn’t do any thing with it. i only had my 3 ipc’s so they didn’t get a lot of cash and the us had already stopped japan they couldn’t do any thing to stop me. aaaaa what a night. the 3 of us have played for years. we have 5 of us now but the other 2 had things to do this weekend. but for a while now its been the 5 of us. almost every saturday.
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@dawgoneit said in 1914 Whack Centrals - dawg Allies:
@dawgoneit so how was your long weekend? had a good G40 comeback the other night at a friends house. i had allies and my rolls stunk to start the night. both axis had all they’re bonuses and then i started to roll great and when i say great i mean great. the axis took out russia and they couldn’t do any thing with it. i only had my 3 ipc’s so they didn’t get a lot of cash and the us had already stopped japan they couldn’t do any thing to stop me. aaaaa what a night. the 3 of us have played for years. we have 5 of us now but the other 2 had things to do this weekend. but for a while now its been the 5 of us. almost every saturday.
Every night? I’m jealous. I get to play the board game once a year with friends! But it’s a wild party for the whole weekend.
The weekend was nice. I live in the suburbs of Chicago 20 miles out. There’s a cabin in Northern Wisconsin that’s been in my family since the 40’s. It was my family vacation growing up. Now I’m taking my kids (11, 8, 5) up there to enjoy. We make it up once a year for the changing of the leaves.
Very relaxing with a lot of good food. Walking the dog in the woods. Saw two bald eagles flying around. Good times.
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@Whackamatt gotta love nature. my family camps about 6 times a year. he hike about 10 times a year. love it out side. i try to walk the dogs about 3 times a week. all 4 of them. i live way out in the boonies. in a small town of about 50 people. i love it here. believe it or not when i grew up there wasn’t a house a mile from us. 8 boys and 1 girl. plenty to do though.
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@dawgoneit do you no how many games we have left?
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I think down to 3. A Napoleon, LOTR, and 1914