• '20 '18 '17 '15

    TripleA Turn Summary: Elves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Elves
            Elves buy 8 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            3 hunterss moved from Rivendell to N. Dunland
            2 hunterss moved from N. Caves to N. Dunland
            2 hobbitss moved from Moria to Celebran
            4 hobbitss moved from Lorien to Celebran
            1 ents moved from Celebran to Fangorn
            2 hunterss moved from Celebran to Fangorn
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hunterss placed in Lorien
            2 hunterss placed in N. Caves
            2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Haradrim round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Haradrim
            Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            1 corsairs moved from Umbar to Umbar Coast
            1 corsairs and 1 raft moved from Umbar Coast to S. Gondor Coast
            1 corsairs moved from S. Gondor Coast to Tolfolas
                  Haradrim take Tolfolas from Gondor
            1 spearInfantry moved from Umbar to Umbar Coast
            1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
            1 spearInfantry moved from S. Gondor Coast to S. Gondor
                  Haradrim take S. Gondor from Gondor
            2 corsairss and 1 spearInfantry moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            3 rafts moved from Umbar Coast to S. Gondor Coast
            1 raft moved from Gilrain to Morthond
            2 caravels, 9 galleons and 14 rafts moved from N. E. Central Sea Zone to Morthond
            2 spearInfantrys moved from N. Ithilien to Dagorlad
            2 spearInfantrys moved from N. Ithilien to Dagorlad
    
        Combat - Haradrim
            Battle in Morthond
                Haradrim attack with 2 caravels, 9 galleons and 15 rafts
                Gondor defend with 2 caravels and 11 galleons
                    Haradrim roll dice for 2 caravels, 9 galleons and 15 rafts in Morthond, round 2 : 3/11 hits, 3.33 expected hits
                    Gondor roll dice for 2 caravels and 11 galleons in Morthond, round 2 : 4/13 hits, 4.00 expected hits
                    1 galleon owned by the Gondor, 2 caravels owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 11 rafts in Morthond, round 3 : 2/11 hits, 3.33 expected hits
                    Gondor roll dice for 10 galleons in Morthond, round 3 : 4/10 hits, 3.33 expected hits
                    2 galleons owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 7 rafts in Morthond, round 4 : 5/11 hits, 3.33 expected hits
                    Gondor roll dice for 8 galleons in Morthond, round 4 : 3/8 hits, 2.67 expected hits
                    5 galleons owned by the Gondor and 3 rafts owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 4 rafts in Morthond, round 5 : 2/11 hits, 3.33 expected hits
                    Gondor roll dice for 3 galleons in Morthond, round 5 : 1/3 hits, 1.00 expected hits
                    2 galleons owned by the Gondor and 1 raft owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 3 rafts in Morthond, round 6 : 3/11 hits, 3.33 expected hits
                    Gondor roll dice for 1 galleon in Morthond, round 6 : 0/1 hits, 0.33 expected hits
                    1 galleon owned by the Gondor lost in Morthond
                Haradrim win with 2 caravels, 9 galleons and 3 rafts remaining. Battle score for attacker is 74
                Casualties for Haradrim: 12 rafts
                Casualties for Gondor: 2 caravels and 11 galleons
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            6 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.67
    Gondor : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Gondor
            Gondor buy 4 fortificationss, 3 heavyCavalrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            4 spearInfantrys moved from Minas Tirith to Anorien
            6 spearInfantrys moved from Anorien to W. Osg.
            4 spearInfantrys moved from Lebennin to Belfalas
            1 trebuche moved from Anfalas to Belfalas
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss placed in W. Osg.
            1 fortifications and 1 trebuche placed in Anfalas
            1 fortifications and 1 trebuche placed in Andrast
            3 heavyCavalrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Rhun
            Rhun buy 6 fortificationss; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
    
        Combat - Rhun
    
        Place Units - Rhun
            6 fortificationss placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dale
            Dale buy 6 heavyCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            4 lightCavalrys moved from Rhovanion to S. Rhun
            1 lightCavalry moved from E. Rhovanion to S. Rhun
            1 heavyCavalry moved from Celduin to S. Rhovanion
            5 lightCavalrys moved from Lake Town to Celduin
    
        Combat - Dale
            Battle in S. Rhun
                Dale attack with 5 lightCavalrys
                Mordor defend with 2 trollss
                    Dale roll dice for 5 lightCavalrys in S. Rhun, round 2 : 1/5 hits, 1.67 expected hits
                    Rhun roll dice for 2 trollss in S. Rhun, round 2 : 1/2 hits, 1.00 expected hits
                    1 lightCavalry owned by the Dale and 1 trolls owned by the Mordor lost in S. Rhun
                    Dale roll dice for 4 lightCavalrys in S. Rhun, round 3 : 2/4 hits, 1.33 expected hits
                    Rhun roll dice for 1 trolls in S. Rhun, round 3 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in S. Rhun
                Dale win, taking S. Rhun from Rhun with 4 lightCavalrys remaining. Battle score for attacker is 8
                Casualties for Dale: 1 lightCavalry
                Casualties for Mordor: 2 trollss
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 heavyCavalrys placed in Dol Goldur
            2 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.00
    Rhun : -0.50
    

    Savegame


  • TripleA Turn Summary: Khand round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            3 warWolvess moved from Dagorlad to S. Rhun
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 warWolvess moved from S. Ithilien to E. Osg.
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Combat - Khand
            Battle in S. Rhun
                Khand attack with 3 warWolvess
                Dale defend with 4 lightCavalrys
                    Khand roll dice for 3 warWolvess in S. Rhun, round 2 : 1/3 hits, 0.50 expected hits
                    Dale roll dice for 4 lightCavalrys in S. Rhun, round 2 : 1/4 hits, 0.67 expected hits
                    1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in S. Rhun
                    Khand roll dice for 2 warWolvess in S. Rhun, round 3 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 3 lightCavalrys in S. Rhun, round 3 : 1/3 hits, 0.50 expected hits
                    1 warWolves owned by the Khand lost in S. Rhun
                1 warWolves retreated to Dagorlad
                Dale win with 3 lightCavalrys remaining. Battle score for attacker is -2
                Casualties for Khand: 2 warWolvess
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.83
    Khand : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dwarves
            Dwarves buy 1 cannon and 2 mortars; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            4 axeInfantrys, 2 berzerkerss and 1 cannon moved from S. Dale to Rhun
            5 axeInfantrys, 4 cannons, 1 mortar and 3 phalanxs moved from N. Rhun to Rhun
            3 cannons moved from Iron Hills to N. Rhun
    
        Combat - Dwarves
            Battle in Rhun
                Dwarves attack with 9 axeInfantrys, 2 berzerkerss, 5 cannons, 1 mortar and 3 phalanxs
                Rhun defend with 1 castle, 34 fortificationss, 10 spearInfantrys and 3 towers
                    Dwarves roll dice for 9 axeInfantrys, 2 berzerkerss, 5 cannons, 1 mortar and 3 phalanxs in Rhun, round 2 : 9/20 hits, 7.67 expected hits
                    Rhun roll dice for 34 fortificationss, 10 spearInfantrys and 3 towers in Rhun, round 2 : 10/47 hits, 11.00 expected hits
                    1 cannon owned by the Dwarves, 9 fortificationss owned by the Rhun and 9 axeInfantrys owned by the Dwarves lost in Rhun
                2 berzerkerss, 4 cannons, 1 mortar and 3 phalanxs retreated to N. Rhun
                Rhun win with 25 fortificationss, 10 spearInfantrys and 3 towers remaining. Battle score for attacker is -23
                Casualties for Dwarves: 9 axeInfantrys and 1 cannon
                Casualties for Rhun: 9 fortificationss
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 cannon and 2 mortars placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 1.33
    Rhun : -1.00
    

    Savegame


  • TripleA Turn Summary: Saruman round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Freefolk
            Freefolk buy 9 lightCavalrys; Remaining resources: 3 PUs; 
    
        Combat Move - Freefolk
            8 lightCavalrys moved from Moria to Isengard
            2 lightCavalrys moved from S. Caves to Isengard
            23 lightCavalrys moved from S. Dunland to Isengard
            2 lightCavalrys moved from N. Enedwaith to Isengard
            2 lightCavalrys moved from Tharbad to S. Dunland
            1 lightCavalry moved from N. Brown Lands to Isengard
    
        Combat - Freefolk
            Battle in Isengard
                Freefolk attack with 36 lightCavalrys
                Saruman defend with 1 castle, 32 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard
                    Freefolk roll dice for 36 lightCavalrys in Isengard, round 2 : 10/36 hits, 12.00 expected hits
                    Saruman roll dice for 32 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 2 : 17/54 hits, 16.00 expected hits
                    17 lightCavalrys owned by the Freefolk and 10 fortificationss owned by the Saruman lost in Isengard
                    Freefolk roll dice for 19 lightCavalrys in Isengard, round 3 : 4/19 hits, 6.33 expected hits
                    Saruman roll dice for 22 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 3 : 8/44 hits, 14.33 expected hits
                    8 lightCavalrys owned by the Freefolk and 4 fortificationss owned by the Saruman lost in Isengard
                    Freefolk roll dice for 11 lightCavalrys in Isengard, round 4 : 2/11 hits, 3.67 expected hits
                    Saruman roll dice for 18 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard in Isengard, round 4 : 17/40 hits, 13.67 expected hits
                    11 lightCavalrys owned by the Freefolk and 2 fortificationss owned by the Saruman lost in Isengard
                Saruman win with 16 fortificationss, 2 raiderss, 10 towers, 9 urukhais and 1 wizard remaining. Battle score for attacker is -112
                Casualties for Freefolk: 36 lightCavalrys
                Casualties for Saruman: 16 fortificationss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            8 lightCavalrys placed in Moria
            1 lightCavalry placed in S. Caves
    
        Turn Complete - Freefolk
            Freefolk collect 39 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Saruman : -2.00
    Freefolk : -6.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 siegeTowers moved from Minas Morgul to N. Ithilien
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 trolls placed in Udun
            2 orcss placed in E. Osg.
            2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            4 spearInfantrys moved from Westfold to Eastfold
            1 trebuche moved from Helms Deep to Eastfold
            4 spearInfantrys and 4 trebuches moved from Eastfold to Anorien
    
        Combat - Rohan
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Elves
            Elves buy 4 griffins and 1 hobbits; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            6 hobbitss moved from Celebran to Fangorn
            4 hunterss moved from Lorien to Fangorn
            10 hunterss moved from Fangorn to Westfold
            5 hunterss moved from N. Dunland to S. Dunland
            2 hunterss moved from N. Caves to N. Dunland
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 griffins placed in Lorien
            1 hobbits placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Haradrim round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 raft moved from S. Gondor Coast to Anduin Mouth
            1 spearInfantry moved from S. Ithilien to Anduin Mouth
            1 spearInfantry moved from Anduin Mouth to Lossarnach
                  Haradrim take Lossarnach from Gondor
            1 raft moved from S. Gondor Coast to Anduin Mouth
            1 spearInfantry moved from S. Ithilien to Anduin Mouth
            1 spearInfantry moved from Anduin Mouth to Lebennin
                  Haradrim take Lebennin from Gondor
            2 corsairss and 1 spearInfantry moved from Debatable Land to S. Gondor Coast
            2 caravels, 9 galleons and 3 rafts moved from Morthond to Gilrain
            2 corsairss, 3 rafts and 1 spearInfantry moved from S. Gondor Coast to Gilrain
            2 corsairss and 1 spearInfantry moved from Gilrain to Tolfolas
            2 caravels moved from Gilrain to Anduin Mouth
            2 corsairss moved from S. Ithilien to Anduin Mouth
            2 corsairss moved from Anduin Mouth to Tolfolas
            2 galleons moved from Gilrain to Anduin Mouth
            1 corsairs moved from S. Ithilien to Anduin Mouth
            1 spearInfantry moved from S. Gondor to Anduin Mouth
            1 corsairs moved from E. Osg. to Anduin Mouth
            2 corsairss and 1 spearInfantry moved from Anduin Mouth to Tolfolas
            2 spearInfantrys moved from Dagorlad to S. Rhovanion
            3 spearInfantrys moved from N. Ithilien to Dagorlad
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            6 spearInfantrys moved from City of Corsairs to Umbar
    
        Combat - Haradrim
            Battle in S. Rhovanion
                Haradrim attack with 2 spearInfantrys
                Dale defend with 1 heavyCavalry
                    Haradrim roll dice for 2 spearInfantrys in S. Rhovanion, round 2 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in S. Rhovanion
                    Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 4 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 4 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 5 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 5 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 6 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 6 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 7 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 7 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 8 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 8 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in S. Rhovanion, round 9 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 9 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in S. Rhovanion
                Dale win with 1 heavyCavalry remaining. Battle score for attacker is -6
                Casualties for Haradrim: 2 spearInfantrys
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss and 4 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.50
    Dale : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Gondor
            Gondor buy 4 fortificationss, 1 tower and 4 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            4 spearInfantrys moved from Anorien to Lossarnach
            1 spearInfantry and 1 trebuche moved from Belfalas to Lebennin
            3 spearInfantrys moved from Belfalas to Anfalas
    
        Combat - Gondor
            Battle in Lebennin
                Gondor attack with 1 spearInfantry and 1 trebuche
                Haradrim defend with 1 spearInfantry
                    Gondor roll dice for 1 spearInfantry and 1 trebuche in Lebennin, round 2 : 0/2 hits, 0.83 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lebennin, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 trebuche in Lebennin, round 3 : 0/2 hits, 0.83 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lebennin, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lebennin
                    Gondor roll dice for 1 trebuche in Lebennin, round 4 : 0/1 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lebennin, round 4 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 1 trebuche in Lebennin, round 5 : 0/1 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lebennin, round 5 : 1/1 hits, 0.33 expected hits
                    1 trebuche owned by the Gondor lost in Lebennin
                Haradrim win with 1 spearInfantry remaining. Battle score for attacker is -7
                Casualties for Gondor: 1 spearInfantry and 1 trebuche
            Battle in Lossarnach
                Gondor attack with 4 spearInfantrys
                Haradrim defend with 1 spearInfantry
                    Gondor roll dice for 4 spearInfantrys in Lossarnach, round 2 : 0/4 hits, 0.67 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lossarnach, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                    Gondor roll dice for 3 spearInfantrys in Lossarnach, round 3 : 0/3 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lossarnach, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                    Gondor roll dice for 2 spearInfantrys in Lossarnach, round 4 : 0/2 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lossarnach, round 4 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Lossarnach, round 5 : 0/2 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lossarnach, round 5 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                    Gondor roll dice for 1 spearInfantry in Lossarnach, round 6 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Lossarnach, round 6 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                Haradrim win with 1 spearInfantry remaining. Battle score for attacker is -12
                Casualties for Gondor: 4 spearInfantrys
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 fortifications and 1 tower placed in Andrast
            3 fortificationss placed in Anfalas
            2 trebuches placed in W. Osg.
            2 trebuches placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 3.00
    Gondor : -4.67
    

    Savegame


  • TripleA Turn Summary: Rhun round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss and 1 warChariot; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            2 spearInfantrys moved from Rhun to S. Dale
            1 spearInfantry moved from Rhun to E. Rhovanion
                  Rhun take E. Rhovanion from Dale
    
        Combat - Rhun
            Battle in S. Dale
                Rhun attack with 2 spearInfantrys
                Dale defend with 1 heavyCavalry
                    Rhun roll dice for 2 spearInfantrys in S. Dale, round 2 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. Dale
                1 spearInfantry retreated to Rhun
                Dale win with 1 heavyCavalry remaining. Battle score for attacker is -3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 fortificationss and 1 warChariot placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.67
    Rhun : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Dale
            Dale buy 6 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            4 heavyCavalrys moved from Dol Goldur to Rhovanion
            2 lightCavalrys moved from S. Rhun to E. Rhovanion
            1 heavyCavalry moved from Lake Town to Celduin
            1 spearInfantry moved from Celduin to S. Dale
            1 heavyCavalry moved from S. Dale to Celduin
            1 heavyCavalry moved from Lake Town to Celduin
    
        Combat - Dale
            Battle in E. Rhovanion
                Dale attack with 2 lightCavalrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 2 lightCavalrys in E. Rhovanion, round 2 : 0/2 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 2 lightCavalrys in E. Rhovanion, round 3 : 2/2 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in E. Rhovanion
                Dale win, taking E. Rhovanion from Rhun with 2 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 lightCavalrys placed in Dol Goldur
            2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.67
    Rhun : -0.67
    

    Savegame


  • TripleA Turn Summary: Khand round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 warWolves moved from S. Ithilien to Dagorlad
            1 warWolves moved from S. Ithilien to E. Osg.
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
            1 warWolves moved from Dagorlad to S. Rhun
    
        Combat - Khand
            Battle in S. Rhun
                Khand attack with 1 warWolves
                Dale defend with 1 lightCavalry
                    Khand roll dice for 1 warWolves in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 warWolves in S. Rhun, round 3 : 1/1 hits, 0.17 expected hits
                    Dale roll dice for 1 lightCavalry in S. Rhun, round 3 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in S. Rhun
                Khand win, taking S. Rhun from Dale with 1 warWolves remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.33
    Khand : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Dwarves
            Dwarves buy 3 berzerkerss; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 cannon and 2 mortars moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 berzerkerss placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Freefolk
            Freefolk buy 10 lightCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from S. Caves to N. Brown Lands
            2 lightCavalrys moved from S. Dunland to N. Brown Lands
            8 lightCavalrys moved from Moria to N. Brown Lands
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            8 lightCavalrys placed in Moria
            2 lightCavalrys placed in S. Caves
    
        Turn Complete - Freefolk
            Freefolk collect 39 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

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