@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
No, just try to make a habit of posting save files often in case I do f*ck up.
@weddingsinger these dice are dreadful
Yes, they are. Rostov is a good example… but luckily for me (and Moscow) both of us rolled bad
Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Greater Southern Germany
4 fighters moved from Southern Italy to Ukraine
Place Units - Italians
3 armour placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag
Greater Southern Germany : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 marine
Bryansk : 1 flag
Rostov : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 fighters
Western Ukraine : 1 flag
Crete : 1 flag, 1 infantry
Bulgaria : 1 artillery
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 108
Russians : 20 / 22
Japanese : 60 / 73
Americans : 54 / 81
Chinese : 4 / 4
British : 39 / 35
UK_Pacific : 7 / 4
Italians : 17 / 17
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.
yeah, i can’t seem to go there…not sure why?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Burma to Shan State
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@666 What do you mean, you can’t bring yourself to choose low luck?
Naw, its kind of nice. I mean, sure a few heroic victories will disappear but its a nice option. Not sure I want it as a default though. I am mostly preferring balanced mod, I will say. The China rule is a bit much, but otherwise I like it.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Smolensk to Russia
2 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
@weddingsinger might be going on tilt but you have to start missing at some point right?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Smolensk to Russia
2 bombers moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Russia
Germans attack with 1 artillery and 2 bombers
Russians defend with 1 airfield, 1 factory_minor and 4 infantry
Germans roll dice for 1 artillery and 2 bombers in Russia, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 bombers owned by the Germans lost in Russia
Russians win with 2 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 artillery and 2 bombers
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 2 infantry moved from Novgorod to Belarus
3 fighters moved from Western Germany to Bryansk
1 armour and 4 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to France
2 infantry moved from France to Western Germany
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Novgorod
3 bombers placed in Western Germany
7 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 2 infantry and 7 mech_infantrys
Germany : 1 factory_major and 3 mech_infantrys
Southern Italy : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Belarus : 1 flag, 1 aaGun and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 fighters, 2 infantry and 3 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Smolensk : 1 flag
119 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 54 / 66
Russians : 19 / 22
Japanese : 60 / 73
Americans : 54 / 81
Chinese : 4 / 4
British : 39 / 35
UK_Pacific : 7 / 4
Italians : 17 / 17
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Adding units owned by Russians to Jehol: 1 infantry
EDIT: Removing units owned by Russians from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Siberia to Amur
Place Units - Russians
2 armour and 1 fighter placed in Volgograd
Russians undo move 1.
2 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 25 to 23
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@666 lol, definitely will start missing.
did a few quick edits… basically changed my mind about whether Russia should bother to try and keep Moscow. Really wishing UK had taken Rostov…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Japan to Manchuria
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Jehol
2 fighters moved from Japan to Manchuria
2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Russia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kansu to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Japan to Manchuria
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Jehol
2 fighters moved from Japan to Manchuria
2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Russia
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kansu to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Japanese
Battle in Russia
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 fighter and 2 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/6 hits, 3.67 expected hits
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Russia, round 2 : 1/5 hits, 2.33 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Russia
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 3/5 hits, 3.00 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Russia
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 armour, 1 fighter and 2 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 10 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 2 : 6/15 hits, 5.50 expected hits
Chinese roll dice for 2 aaGuns and 10 infantry in Manchuria, round 2 : 3/10 hits, 3.33 expected hits
3 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Manchuria, round 3 : 5/12 hits, 5.00 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 4 : 2/10 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Jehol
Japanese attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Jehol, round 2 : 3/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Anhwe to Kweichow
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
2 bombers moved from Manchuria to Anhwe
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
1 artillery and 1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 3 tactical_bombers and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 aaGun moved from French Indo China to Kwangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
4 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 1.33
AA fire in Manchuria : : -1.00
Russians : -2.00
Japanese : 0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 2 mech_infantrys
Manchuria : 1 flag, 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
39 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Bryansk : 2 bombers, 1 fighter and 2 tactical_bombers
Novosibirsk : 1 flag
Samara : 1 flag, 1 armour
80 Sea Zone : 1 submarine
72 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 66
Russians : 16 / 23
Japanese : 67 / 75
Americans : 54 / 81
Chinese : 0 / 4
British : 39 / 35
UK_Pacific : 7 / 4
Italians : 17 / 17
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 bomber moved from Malta to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 bomber moved from Malta to Northern Italy
1 bomber moved from Egypt to Kazakhstan
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 bomber moved from Malta to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 bomber moved from Malta to Northern Italy
1 bomber moved from Egypt to Kazakhstan
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in Sicily
Battle in New Guinea
Battle in Cyprus
Battle in Sardinia
Battle in Crete
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kazakhstan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Malta
1 bomber moved from Southern Italy to Malta
2 carriers moved from 96 Sea Zone to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Libya to Alexandria
6 bombers moved from Western United States to Wake Island
Place Units - Americans
2 carriers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0.33
AA fire in Southern Italy : : -0.17
Americans : -2.33
AA fire in Northern Italy : : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 2 artilleries moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 bomber moved from Malta to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 bomber moved from Malta to Northern Italy
1 bomber moved from Egypt to Kazakhstan
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in Sicily
Battle in New Guinea
Battle in Cyprus
Battle in Sardinia
Battle in Crete
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Sicily from Italians, taking New Guinea from Japanese, taking Cyprus from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kazakhstan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Malta
1 bomber moved from Southern Italy to Malta
2 carriers moved from 96 Sea Zone to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 carrier and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Libya to Alexandria
6 bombers moved from Western United States to Wake Island
Place Units - Americans
2 carriers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter and 2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 fighter and 1 tactical_bomber moved from Burma to Hunan
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Northern Italy from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Samara
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Samara
British win, taking Samara from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Yunnan to Burma
1 aaGun, 8 artilleries, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
2 aaGuns, 3 infantry and 1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
2 armour moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 40 PUs (3 lost to blockades); end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.33
British : -0.83
AA fire in Southern Italy : : -0.17
Americans : -2.33
AA fire in Northern Italy : : -0.17
Chinese : -0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs;
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy