• TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Russia
                Russia roll 1,2,1 and gets 0 hits
    
        Combat Move - Russia
            1 conscript and 1 infantry moved from Don to Caucasus
            1 conscript moved from Dnieper to Kiev
            1 conscript moved from Don to Dnieper
            1 conscript, 2 field_guns and 1 infantry moved from Don to Belarus
            2 field_guns and 3 infantry moved from Oslo to Norway
            1 conscript moved from Krasnoyarsk to Bratsk
                  Russia take Bratsk from Communists
            1 conscript moved from Chita to Buryatia
                  Russia take Buryatia from Communists
            1 conscript, 1 field_gun and 3 infantry moved from Khabarovsk to Aldan
            1 conscript moved from Amur to Aldan
            1 conscript moved from Tiksi to Aldan
            1 conscript moved from Sakhe to Aldan
            1 conscript moved from Western Siberian Lowlands to Perm
            1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
    
        Purchase Units - Russia
            Russia buy 1 field_gun, 4 heavy_guns, 9 infantry and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Aldan
                Russia attack with 4 conscripts, 1 field_gun and 3 infantry
                Communists defend with 1 conscript, 2 infantry and 2 trenchs
                    Russia roll dice for 4 conscripts, 1 field_gun and 3 infantry in Aldan, round 2 : 0/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 2 : 1/3 hits, 0.83 expected hits
                    1 conscript owned by the Russia lost in Aldan
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 3 : 1/5 hits, 1.00 expected hits
                Units damaged: 1 trench owned by the Communists
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 3 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 4 : 1/5 hits, 1.00 expected hits
                Units damaged: 1 trench owned by the Communists
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 4 : 2/3 hits, 0.83 expected hits
                    2 conscripts owned by the Russia lost in Aldan
                    Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 5 : 0/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 5 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 6 : 1/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 6 : 0/3 hits, 0.83 expected hits
                    1 trench owned by the Communists lost in Aldan
                    Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 7 : 0/5 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 7 : 2/3 hits, 0.83 expected hits
                    1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Aldan
                    Russia roll dice for 1 field_gun and 2 infantry in Aldan, round 8 : 0/3 hits, 0.83 expected hits
                    Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 8 : 2/3 hits, 0.83 expected hits
                    2 infantry owned by the Russia lost in Aldan
                1 field_gun owned by the Russia retreated to Khabarovsk
                Communists win with 1 conscript, 2 infantry and 1 trench remaining. Battle score for attacker is -14
                Casualties for Russia: 4 conscripts and 3 infantry
                Casualties for Communists: 1 trench
    
        Non Combat Move - Russia
            2 conscripts and 1 field_gun moved from Magadan to Khabarovsk
    
        Place Units - Russia
            2 heavy_guns and 3 trenchs placed in Omsk
            1 heavy_gun, 2 infantry and 3 trenchs placed in Kiev
            3 trenchs placed in Belarus
            3 trenchs placed in Latvia
            1 heavy_gun and 1 trench placed in St. Petersburg
            1 field_gun and 2 infantry placed in Minsk
            3 infantry placed in Moscow
            2 infantry placed in St. Petersburg
    
        Activate Technology - Russia
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 4 techTokens
    
        Turn Complete - Russia
            Russia collect 90 PUs; end with 90 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Communists : 1.17
    Russia : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - Communists
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 conscript, 2 field_guns and 4 gass moved from Novosibirsk to Omsk
            5 cavalrys moved from Novosibirsk to Omsk
            2 cavalrys moved from Novosibirsk to Omsk
            2 cavalrys moved from Novosibirsk to Omsk
            2 field_guns moved from Irkutsk to Buryatia
            2 field_guns moved from Irkutsk to Bratsk
            1 field_gun moved from Irkutsk to Bratsk
            1 conscript moved from Aldan to Chita
                  Communists take Chita from Russia
            2 conscripts and 2 field_guns moved from Yakutsk to Tiksi
                  Communists take Tiksi from Russia
            1 conscript moved from Yakutsk to Sakhe
                  Communists take Sakhe from Russia
            3 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 2 cavalrys, 2 conscripts, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Buryatia
                Communists attack with 2 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 2 field_guns in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Buryatia
                Communists win, taking Buryatia from Russia with 2 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Bratsk
                Communists attack with 3 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 3 field_guns in Bratsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Bratsk
                Communists win, taking Bratsk from Russia with 3 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Omsk
                Communists attack with 9 cavalrys, 1 conscript, 2 field_guns and 4 gass
                Russia defend with 1 Factory, 4 heavy_guns and 6 trenchs
                    Communists roll dice for 4 gass in Omsk, round 2 : 4/4 hits, 2.67 expected hits
                    4 heavy_guns owned by the Russia lost in Omsk
                    4 gass owned by the Communists lost in Omsk
                    6 trenchs owned by the Russia lost in Omsk
                Communists win, taking Omsk from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 22
                Casualties for Russia: 4 heavy_guns and 6 trenchs
                Casualties for Communists: 4 gass
    
        Non Combat Move - Communists
    
        Place Units - Communists
            2 conscripts and 2 infantry placed in Yakutsk
            2 cavalrys and 1 fighter placed in Irkutsk
    
        Turn Complete - Communists
            Communists collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : : 0.00
    Communists : 2.67
    Russia : -0.33
    

    Savegame


  • TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 5
    
        Research Technology - USA
                USA roll 2,1,1,3,3 and gets 0 hits
    
        Combat Move - USA
            4 field_guns and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
            4 field_guns, 3 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
            4 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco
            4 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic
            1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Azores
    
        Purchase Units - USA
            USA buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 0 PUs; 5 techTokens; 
    
        Combat - USA
            Battle in Azores
                USA attack with 1 field_gun and 1 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Azores
                USA loses 0 PUs for violating Azoress neutrality.
                USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
            Battle in Morocco
                USA attack with 4 field_guns and 3 infantry
                Neutral defend with 6 cavalrys
                    USA roll dice for 4 field_guns and 3 infantry in Morocco, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                    USA roll dice for 4 field_guns and 3 infantry in Morocco, round 3 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 5 cavalrys in Morocco, round 3 : 2/5 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 infantry owned by the USA lost in Morocco
                    USA roll dice for 4 field_guns and 1 infantry in Morocco, round 4 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 4 cavalrys in Morocco, round 4 : 0/4 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                    USA roll dice for 4 field_guns and 1 infantry in Morocco, round 5 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 3 cavalrys in Morocco, round 5 : 0/3 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                    USA roll dice for 4 field_guns and 1 infantry in Morocco, round 6 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 cavalrys in Morocco, round 6 : 1/2 hits, 0.33 expected hits
                    1 cavalry owned by the Neutral and 1 infantry owned by the USA lost in Morocco
                    USA roll dice for 4 field_guns in Morocco, round 7 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Neutral lost in Morocco
                USA loses 0 PUs for violating Moroccos neutrality.
                USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 15
                Casualties for Neutral: 6 cavalrys
                Casualties for USA: 3 infantry
    
        Non Combat Move - USA
            1 infantry moved from Atlanta to Charleston
    
        Place Units - USA
            2 transports placed in Sea Zone 130 Philippine Sea
            2 transports placed in Sea Zone 145 Pacific Ocean
            1 cruiser, 1 destroyer and 3 transports placed in Sea Zone 30 Mid Atlantic
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
    
        Turn Complete - USA
            USA collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    USA : -4.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Germany
            Germany spend 10 on tech rolls
                Germany roll 5,6,4 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover industry
    
        Combat Move - Germany
            2 fighters and 2 infantry moved from Belgium to Picardy
            2 stormtruppens moved from Rhine to Champagne
            5 cavalrys, 8 field_guns and 3 infantry moved from Alsace to Champagne
            7 field_guns, 3 heavy_guns and 7 infantry moved from Belgium to Champagne
            5 field_guns and 7 infantry moved from Wurttemburg to Alsace
            2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
            8 stormtruppens moved from Westphalia to Rhine
            1 heavy_gun and 6 infantry moved from Amsterdam to Belgium
            1 stormtruppen moved from Stockholm to Sweden
                  Germany take Sweden from Russia
            2 field_guns moved from Stockholm to Sea Zone 10 Baltic Sea
            2 field_guns and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
            1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
            2 stormtruppens moved from Pomerania to West Prussia
            4 infantry moved from Mecklenburg to Pomerania
            3 infantry moved from Holstein to Sea Zone 12 Baltic Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            3 field_guns and 3 infantry moved from Sea Zone 13 Skagerrak to Norway
            8 stormtruppens moved from Berlin to Brandenburg
    
        Purchase Units - Germany
            Germany buy 6 cavalrys, 10 field_guns, 3 infantry, 8 stormtruppens and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Norway
                Germany attack with 3 field_guns and 3 infantry
                Russia defend with 2 field_guns and 3 infantry
                    Germany roll dice for 4 battlecruisers and 2 battleships in Norway, round 2 : 3/6 hits, 4.00 expected hits
                    Germany roll dice for 3 field_guns and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
                    Russia roll dice for 2 field_guns and 3 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
                    2 field_guns owned by the Russia, 2 infantry owned by the Germany and 3 infantry owned by the Russia lost in Norway
                Germany win, taking Norway from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Germany: 2 infantry
                Casualties for Russia: 2 field_guns and 3 infantry
            Battle in Picardy
                Germany attack with 2 fighters and 2 infantry
                France defend with 1 infantry
                    Germany roll dice for 2 fighters and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
                    France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Picardy
                Germany win, taking Picardy from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
            Battle in Champagne
                Germany attack with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens
                France defend with 3 infantry
                    Germany roll dice for 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens in Champagne, round 2 : 11/35 hits, 12.00 expected hits
                    France roll dice for 3 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the France lost in Champagne
                Germany win, taking Champagne from France with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens remaining. Battle score for attacker is 9
                Casualties for France: 3 infantry
    
        Non Combat Move - Germany
            2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            2 fighters moved from Picardy to Belgium
    
        Place Units - Germany
            3 trenchs placed in Lithuania
            6 cavalrys placed in Bavaria
            3 field_guns placed in Belgium
            4 field_guns and 2 infantry placed in Wurttemburg
            3 field_guns and 1 infantry placed in Mecklenburg
            8 stormtruppens placed in Berlin
    
        Activate Technology - Germany
            Germany activating industry
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Germany
            Germany collect 122 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    France : -1.33
    Germany : -0.33
    Russia : 0.33
    

    Savegame


  • TripleA Turn Summary: France round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - France
                France roll 5,4,4,6 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover lateFighter
    
        Combat Move - France
            1 colonial and 1 infantry moved from Hejaz to Mecca
            1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
            1 colonial and 1 infantry moved from Uganda to German East Africa
            1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            1 cavalry and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
            2 field_guns, 3 infantry and 4 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            2 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            3 colonials, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk
            2 infantry moved from Shanghai 4 to Shanghai 1
    
        Purchase Units - France
            France buy 3 field_guns, 8 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - France
            1 heavy_gun and 2 infantry moved from Burgundy to Paris
            2 infantry moved from Rhone to Burgundy
            1 infantry moved from Brittany to Burgundy
            1 field_gun moved from Marseilles to Rhone
            2 infantry moved from Marseilles to Rhone
            2 colonials, 1 field_gun and 2 infantry moved from Milan to Piedmont
            2 infantry moved from Paris to Normandy
    
        Place Units - France
            8 heavy_guns and 3 trenchs placed in Paris
            1 field_gun and 2 infantry placed in Brittany
            1 field_gun and 2 infantry placed in Marseilles
            1 field_gun and 1 infantry placed in Shanghai 2
            2 infantry placed in Shanghai 1
    
        Activate Technology - France
            France activating lateFighter
            Trigger FranceT3: buylate_fighter added to productionFrance
    
        Turn Complete - France
            France collect 74 PUs; end with 74 PUs
            France collect 7 PUs from War Bonds; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    Serbia going to do anything?


  • TripleA Turn Summary: Serbia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs; 
    
        Place Units - Serbia
            1 heavy_gun and 1 trench placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt said in 1914 - Whack/dawg:

    Serbia going to do anything?

    ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 6,6,1 and gets 2 hits
            Austria removing all Technology Tokens after successful research.
            Austria discover workingWomen
    
        Purchase Units - Austria
            Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Austria
            2 infantry moved from Croatia to Montenegro
            2 field_guns and 8 infantry moved from Hungary to Croatia
            3 infantry moved from Vienna to Carpathia
            2 field_guns and 2 infantry moved from Belgrade to Bulgaria
    
        Place Units - Austria
            1 heavy_gun and 3 trenchs placed in Trieste
            4 infantry placed in Venice
            6 infantry and 3 trenchs placed in Galicia
            2 infantry placed in Warsaw
            4 field_guns placed in Belgrade
            2 infantry placed in Trieste
            1 cruiser placed in Sea Zone 62 Adriatic Sea
    
        Activate Technology - Austria
            Austria activating workingWomen
            Trigger AustriaT1: buyfield_gun_w added to productionAustria
            Trigger AustriaT1: buyheavy_gun_w added to productionAustria
            Trigger AustriaT1: buyfield_gun removed from productionAustria
            Trigger AustriaT1: buyheavy_gun removed from productionAustria
            Trigger AustriaT1: buygas_w added to productionAustria
            Trigger AustriaT1: buyfighter_w added to productionAustria
            Trigger AustriaT1: buygas removed from productionAustria
            Trigger AustriaT1: buyfighter removed from productionAustria
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
    
        Turn Complete - Austria
            Austria collect 96 PUs; end with 96 PUs
            Turning on Edit Mode
            EDIT: Removing Technology workingWomen for Austria
            EDIT: Adding Technology science for Austria
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.

    So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.

    The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol


  • TripleA Turn Summary: Italy round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Italy
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
            1 field_gun and 2 infantry moved from Piedmont to Milan
            2 infantry moved from Rome to Latium
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            1 field_gun and 2 infantry placed in Piedmont
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Combat Move - Arabia
            4 Bedouins moved from Sinai to Mecca
            2 Bedouins moved from Sinai to Mecca
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs; 
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins and 1 trench placed in Mecca
            1 trench placed in Sinai
    
        Turn Complete - Arabia
            Arabia collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Turkey
            2 field_guns and 6 infantry moved from Palestine to Hejaz
            1 infantry moved from Jordan to Hejaz
            3 field_guns and 4 infantry moved from Arabia to Hejaz
            1 infantry moved from Al-Dammam to Arabia
            3 infantry moved from Damascus to Palestine
            2 infantry moved from Lebanon to Palestine
            2 infantry moved from Syria to Lebanon
            3 infantry moved from Baghdad to Mesopotamia
            1 field_gun and 1 infantry moved from Armenia to Georgia
            1 field_gun and 1 infantry moved from Anatolia to Armenia
            1 battlecruiser, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea
            2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea
            1 field_gun and 1 infantry moved from Bulgaria to Macedonia
            1 field_gun and 1 infantry moved from Constantinople to Anatolia
            1 field_gun and 1 infantry moved from Constantinople to Smyrna
            1 field_gun and 1 infantry moved from Constantinople to Smyrna
            4 infantry moved from Smyrna to Syria
            1 infantry moved from Syria to Lebanon
            2 infantry moved from Mesopotamia to Jordan
    
        Purchase Units - Turkey
            Turkey buy 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat - Turkey
            Battle in Hejaz
                Turkey attack with 5 field_guns and 11 infantry
                Britain defend with 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry
                    Turkey roll dice for 5 field_guns and 11 infantry in Hejaz, round 2 : 4/16 hits, 4.33 expected hits
                    Arabia roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry in Hejaz, round 2 : 2/6 hits, 1.67 expected hits
                    2 infantry owned by the Turkey, 2 infantry owned by the Britain and 2 cavalrys owned by the Britain lost in Hejaz
                    Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 3 : 1/14 hits, 4.00 expected hits
                    Arabia roll dice for 1 colonial and 1 field_gun in Hejaz, round 3 : 0/2 hits, 0.67 expected hits
                    1 colonial owned by the Britain lost in Hejaz
                    Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 4 : 5/14 hits, 4.00 expected hits
                    Arabia roll dice for 1 field_gun in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Britain lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 5 field_guns and 9 infantry remaining. Battle score for attacker is 15
                Casualties for Turkey: 2 infantry
                Casualties for Britain: 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            3 trenchs placed in Palestine
            3 trenchs placed in Georgia
            1 heavy_gun and 5 infantry placed in Damascus
            1 heavy_gun and 5 infantry placed in Baghdad
            Turkey undo move 4.
            Turkey undo move 3.
            1 heavy_gun and 2 infantry placed in Damascus
            1 heavy_gun and 2 infantry placed in Baghdad
            4 infantry placed in Constantinople
            2 infantry placed in Damascus
    
        Turn Complete - Turkey
            Turkey collect 57 PUs; end with 59 PUs
            Turkey collect 5 PUs from War Bonds; end with 64 PUs
    

    Combat Hit Differential Summary :

    Turkey : -2.33
    Arabia : -0.67
    Turkey rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Britain round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Britain
            Britain spend 10 on tech rolls
                Britain roll 4,4,2,4,4 and gets 0 hits
    
        Combat Move - Britain
            9 fighters moved from London to Paris
            1 cavalry moved from London to Scotland
            4 infantry moved from England to Scotland
            1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 98 South Atlantic
            1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
            1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
            2 field_guns, 2 heavy_guns and 4 infantry moved from Sinai to Hejaz
            1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
            1 battlecruiser and 1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea
            1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz
            1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            4 infantry moved from Oman to Arabia
            2 cavalrys moved from German Southwest Africa to German East Africa
            1 cavalry and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
            1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 134 Pacific Ocean
            1 colonial and 1 field_gun moved from Sea Zone 134 Pacific Ocean to Marshall Islands
            1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean
            2 cruisers moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
            2 infantry moved from Shanghai 3 to Shanghai 2
            1 cavalry moved from Sea Zone 122 Bismarck Sea to Caroline Islands
            1 infantry moved from Sea Zone 122 Bismarck Sea to Caroline Islands
            1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean
            1 colonial moved from Sea Zone 132 Pacific Ocean to Marshall Islands
    
        Purchase Units - Britain
            Britain buy 2 cavalrys, 5 field_guns, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 5 techTokens; 
    
        Combat - Britain
            Battle in Sea Zone 98 South Atlantic
                Britain attack with 1 battlecruiser, 3 cruisers and 2 destroyers
                Germany defend with 3 submarines
                    Britain roll dice for 1 battlecruiser, 3 cruisers and 2 destroyers in Sea Zone 98 South Atlantic, round 2 : 2/6 hits, 2.83 expected hits
                    Germany roll dice for 3 submarines in Sea Zone 98 South Atlantic, round 2 : 1/3 hits, 0.50 expected hits
                    2 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 98 South Atlantic
                    Britain roll dice for 1 battlecruiser, 3 cruisers and 1 destroyer in Sea Zone 98 South Atlantic, round 3 : 3/5 hits, 2.50 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 98 South Atlantic, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germany lost in Sea Zone 98 South Atlantic
                Britain win with 1 battlecruiser, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Britain: 1 destroyer
                Casualties for Germany: 3 submarines
            Battle in Marshall Islands
                Britain attack with 2 colonials and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 2 colonials and 1 field_gun in Marshall Islands, round 2 : 0/3 hits, 1.17 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 colonial owned by the Britain lost in Marshall Islands
                    Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 3 : 0/2 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 4 : 0/2 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 5 : 1/2 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands
                Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is -3
                Casualties for Britain: 2 colonials
                Casualties for Germany: 1 infantry
            Battle in Arabia
                Britain attack with 4 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 4 infantry in Arabia, round 2 : 1/4 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Arabia
                Britain win, taking Arabia from Turkey with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
            Battle in Hejaz
                Britain attack with 5 field_guns, 2 heavy_guns and 7 infantry
                Turkey defend with 5 field_guns and 9 infantry
                    Britain roll dice for 3 battlecruisers and 1 battleship in Hejaz, round 2 : 2/4 hits, 2.67 expected hits
                    Britain roll dice for 5 field_guns, 2 heavy_guns and 7 infantry in Hejaz, round 2 : 4/14 hits, 4.67 expected hits
                    Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 2 : 5/14 hits, 4.67 expected hits
                    6 infantry owned by the Turkey and 5 infantry owned by the Britain lost in Hejaz
                    Britain roll dice for 5 field_guns, 2 heavy_guns and 2 infantry in Hejaz, round 3 : 1/9 hits, 3.00 expected hits
                    Turkey roll dice for 5 field_guns and 3 infantry in Hejaz, round 3 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Hejaz
                    Britain roll dice for 5 field_guns, 2 heavy_guns and 1 infantry in Hejaz, round 4 : 4/8 hits, 2.67 expected hits
                    Turkey roll dice for 5 field_guns and 2 infantry in Hejaz, round 4 : 4/7 hits, 2.33 expected hits
                    2 infantry owned by the Turkey, 1 infantry owned by the Britain, 3 field_guns owned by the Britain and 2 field_guns owned by the Turkey lost in Hejaz
                    Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 5 : 0/4 hits, 1.33 expected hits
                    Turkey roll dice for 3 field_guns in Hejaz, round 5 : 0/3 hits, 1.00 expected hits
                    Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 6 : 3/4 hits, 1.33 expected hits
                    Turkey roll dice for 3 field_guns in Hejaz, round 6 : 0/3 hits, 1.00 expected hits
                    3 field_guns owned by the Turkey lost in Hejaz
                Britain win, taking Hejaz from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 14
                Casualties for Britain: 3 field_guns and 7 infantry
                Casualties for Turkey: 5 field_guns and 9 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            5 fighters placed in London
            1 transport placed in Sea Zone 115 Tasman Sea
            2 cavalrys placed in Cape Town
            2 field_guns placed in German East Africa
            1 field_gun and 1 infantry placed in Cairo-Suez
            1 field_gun and 1 infantry placed in German New Guinea
            1 field_gun placed in Bombay
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 6 techTokens
    
        Turn Complete - Britain
            Britain collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Turkey : -2.00
    Britain : -4.33
    Germany : 1.00
    

    Savegame


  • TripleA Turn Summary: Russia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 6,6,4,4,3 and gets 2 hits
            Russia removing all Technology Tokens after successful research.
            Russia discover victoryBonds
    
        Combat Move - Russia
            1 conscript moved from Kiev to Dnieper
            1 field_gun and 2 infantry moved from Minsk to Belarus
            3 infantry moved from Moscow to Don
            1 conscript moved from Perm to Kazan
            1 conscript moved from Western Siberian Lowlands to Perm
            1 conscript moved from Krasnoyarsk to Novosibirsk
                  Russia take Novosibirsk from Communists
            1 conscript moved from Caucasus to Kazakhstan
            2 conscripts and 2 field_guns moved from Khabarovsk to Sakhe
            3 infantry moved from Vladivostok to Primorsky
    
        Purchase Units - Russia
            Russia buy 1 cavalry, 15 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Sakhe
                Russia attack with 2 conscripts and 2 field_guns
                Communists defend with 1 conscript
                    Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 1/4 hits, 1.00 expected hits
                    Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Sakhe
                Russia win, taking Sakhe from Communists with 2 conscripts and 2 field_guns remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Belarus
            3 infantry and 3 trenchs placed in Kiev
            3 trenchs placed in Latvia
            3 trenchs placed in Caucasus
            1 cavalry and 2 infantry placed in Vladivostok
            3 infantry placed in Moscow
            6 infantry placed in St. Petersburg
            Russia undo move 7.
            3 infantry placed in Minsk
            4 infantry placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating victoryBonds
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Russia
            Russia collect 78 PUs; end with 78 PUs
            Russia collect 9 PUs from War Bonds; end with 87 PUs
    

    Combat Hit Differential Summary :

    Communists : -0.17
    Russia : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - Communists
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            9 cavalrys, 1 conscript and 2 field_guns moved from Omsk to Kazan
            1 conscript and 1 field_gun moved from Tiksi to Norilsk
            1 conscript and 1 field_gun moved from Tiksi to Evenkia
            1 cavalry moved from Irkutsk to Krasnoyarsk
                  Communists take Krasnoyarsk from Russia
            3 field_guns moved from Bratsk to Novosibirsk
            1 cavalry moved from Irkutsk to Novosibirsk
            1 conscript moved from Chita to Amur
                  Communists take Amur from Russia
            2 conscripts and 2 infantry moved from Yakutsk to Sakhe
            2 field_guns moved from Buryatia to Chita
            1 fighter moved from Irkutsk to Aldan
            2 infantry moved from Aldan to Sakhe
    
        Purchase Units - Communists
            Communists buy 1 field_gun, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Evenkia
                Communists attack with 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 2 : 0/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 3 : 0/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 4 : 0/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 5 : 1/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Evenkia
                Communists win, taking Evenkia from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Novosibirsk
                Communists attack with 1 cavalry and 3 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry and 3 field_guns in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Novosibirsk
                Communists win, taking Novosibirsk from Russia with 1 cavalry and 3 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Norilsk
                Communists attack with 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 2 : 0/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 3 : 1/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Norilsk, round 3 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Norilsk
                Communists win, taking Norilsk from Russia with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 conscript
            Battle in Kazan
                Communists attack with 9 cavalrys, 1 conscript and 2 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 9 cavalrys, 1 conscript and 2 field_guns in Kazan, round 2 : 3/12 hits, 2.50 expected hits
                    Russia roll dice for 1 conscript in Kazan, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Kazan
                Communists win, taking Kazan from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Sakhe
                Communists attack with 2 conscripts and 4 infantry
                Russia defend with 2 conscripts and 2 field_guns
                    Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 2 : 0/4 hits, 0.67 expected hits
                    Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 0/4 hits, 1.00 expected hits
                    Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 3 : 0/4 hits, 0.67 expected hits
                    Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 3 : 1/4 hits, 1.00 expected hits
                    1 conscript owned by the Communists lost in Sakhe
                    Communists roll dice for 1 conscript and 4 infantry in Sakhe, round 4 : 1/4 hits, 0.67 expected hits
                    Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 4 : 2/4 hits, 1.00 expected hits
                    1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Sakhe
                    Communists roll dice for 3 infantry in Sakhe, round 5 : 0/3 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript and 2 field_guns in Sakhe, round 5 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the Communists lost in Sakhe
                2 infantry owned by the Communists retreated to Aldan
                Russia win with 1 conscript and 2 field_guns remaining. Battle score for attacker is -8
                Casualties for Communists: 2 conscripts and 2 infantry
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Aldan
            1 field_gun, 1 infantry and 1 trench placed in Omsk
            5 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : : 0.00
    Communists : -1.33
    Russia : -0.17
    

    Savegame


  • TripleA Turn Summary: USA round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 6
    
        Research Technology - USA
                USA roll 2,2,5,3,3,3 and gets 0 hits
    
        Combat Move - USA
            4 field_guns moved from Morocco to Sea Zone 54 Alboran Sea
            4 field_guns and 4 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
            4 field_guns moved from Sea Zone 33 Mid Atlantic to Andalusia
            1 field_gun and 1 infantry moved from Azores to Sea Zone 34 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
            4 destroyers and 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic
            3 destroyers moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
            1 cruiser and 1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun moved from Washington D.C. to Sea Zone 30 Mid Atlantic
            4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
            1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 field_gun, 5 infantry and 3 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 2 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 field_gun, 2 infantry and 2 transports moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
            2 field_guns and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
            3 cavalrys and 2 infantry moved from California to Baja-Sonora
    
        Purchase Units - USA
            USA buy 1 Factory, 4 field_guns, 3 infantry and 4 transports; Remaining resources: 0 PUs; 6 techTokens; 
    
        Combat - USA
            Battle in Baja-Sonora
                USA attack with 3 cavalrys and 2 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                    USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 3 : 0/5 hits, 0.83 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits
                    USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 4 : 0/5 hits, 0.83 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the USA lost in Baja-Sonora
                    USA roll dice for 3 cavalrys and 1 infantry in Baja-Sonora, round 5 : 2/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                USA loses 0 PUs for violating Baja-Sonoras neutrality.
                USA win, taking Baja-Sonora from Neutral with 3 cavalrys and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 2 infantry
                Casualties for USA: 1 infantry
            Battle in Tohoku
                USA attack with 2 field_guns and 5 infantry
                Neutral defend with 6 infantry
                    USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 6 infantry in Tohoku, round 2 : 0/6 hits, 2.00 expected hits
                    2 infantry owned by the Neutral lost in Tohoku
                    USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 3 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 4 infantry in Tohoku, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tohoku
                    USA roll dice for 2 field_guns and 3 infantry in Tohoku, round 4 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 infantry in Tohoku, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Tohoku
                USA loses 0 PUs for violating Tohokus neutrality.
                USA win, taking Tohoku from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral: 6 infantry
                Casualties for USA: 2 infantry
            Battle in Andalusia
                USA attack with 5 field_guns and 1 infantry
                Neutral defend with 4 infantry
                    USA roll dice for 5 field_guns and 1 infantry in Andalusia, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 4 infantry in Andalusia, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Andalusia
                    USA roll dice for 5 field_guns in Andalusia, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Andalusia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Andalusia
                    USA roll dice for 4 field_guns in Andalusia, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Andalusia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Andalusia
                USA loses 0 PUs for violating Andalusias neutrality.
                USA win, taking Andalusia from Neutral with 4 field_guns remaining. Battle score for attacker is 5
                Casualties for USA: 1 field_gun and 1 infantry
                Casualties for Neutral: 4 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 Factory placed in Morocco
            1 transport placed in Sea Zone 130 Philippine Sea
            1 field_gun placed in Manila
            1 transport placed in Sea Zone 145 Pacific Ocean
            1 field_gun placed in Honolulu
            2 transports placed in Sea Zone 30 Mid Atlantic
            2 field_guns and 3 infantry placed in Washington D.C.
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 7 techTokens
    
        Turn Complete - USA
            USA collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.00
    USA : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 7
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 2,2,3,3 and gets 0 hits
    
        Combat Move - Germany
            3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight
            4 infantry moved from Holstein to Sea Zone 14 Helgoland Bight
            4 infantry and 3 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            1 field_gun moved from Belgium to Sea Zone 15 English Channel
            1 field_gun moved from Belgium to Sea Zone 15 English Channel
            4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
            2 field_guns and 4 infantry moved from Sea Zone 15 English Channel to Normandy
            1 field_gun, 1 heavy_gun and 6 infantry moved from Belgium to Picardy
            8 stormtruppens moved from Rhine to Champagne
            5 field_guns and 7 infantry moved from Alsace to Franche-Comte
            6 field_guns and 6 infantry moved from Wurttemburg to Alsace
            6 cavalrys moved from Bavaria to Alsace
            3 field_guns and 1 infantry moved from Mecklenburg to Hanover
            1 infantry moved from Norway to Oslo
                  Germany take Oslo from Russia
            3 field_guns moved from Norway to Sweden
            2 stormtruppens moved from West Prussia to East Prussia
            4 infantry moved from Pomerania to West Prussia
            8 stormtruppens moved from Brandenburg to West Prussia
            8 stormtruppens moved from Berlin to Brandenburg
    
        Purchase Units - Germany
            Germany buy 10 field_guns, 4 heavy_guns, 11 infantry, 1 stormtruppen and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens; 
    
        Combat - Germany
            Battle in Normandy
                Germany attack with 2 field_guns and 4 infantry
                France defend with 2 infantry
                    Germany roll dice for 4 battlecruisers and 2 battleships in Normandy, round 2 : 4/6 hits, 4.00 expected hits
                    France roll dice for 2 infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the France lost in Normandy
                Germany win, taking Normandy from France with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6
                Casualties for France: 2 infantry
            Battle in Franche-Comte
                Germany attack with 5 field_guns and 7 infantry
                France defend with 1 infantry
                    Germany roll dice for 5 field_guns and 7 infantry in Franche-Comte, round 2 : 5/12 hits, 3.67 expected hits
                    France roll dice for 1 infantry in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
                Germany win, taking Franche-Comte from France with 5 field_guns and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Germany: 1 infantry
                Casualties for France: 1 infantry
    
        Non Combat Move - Germany
            2 fighters moved from Belgium to Champagne
    
        Place Units - Germany
            3 trenchs placed in Champagne
            3 trenchs placed in Lithuania
            4 field_guns and 5 infantry placed in Wurttemburg
            6 field_guns and 3 infantry placed in Bavaria
            3 heavy_guns and 3 infantry placed in Belgium
            1 heavy_gun placed in Dar es Salaam
            1 stormtruppen placed in Berlin
    
        Activate Technology - Germany
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
    
        Turn Complete - Germany
            Germany collect 128 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    France : 0.00
    Germany : 1.33
    

    Savegame


  • TripleA Turn Summary: France round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 7
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            1 field_gun and 2 infantry moved from Marseilles to Rhone
            2 colonials, 1 field_gun and 2 infantry moved from Piedmont to Rhone
            1 infantry moved from Mecca to Arabia
            1 colonial moved from Mecca to Arabia
            1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
            1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Sinai
            3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            4 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            1 field_gun, 5 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 5 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            2 field_guns and 3 infantry moved from Primorsky to Khabarovsk
    
        Purchase Units - France
            France buy 8 heavy_guns, 3 infantry and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - France
    
        Non Combat Move - France
    
        Place Units - France
            8 heavy_guns and 3 trenchs placed in Paris
            3 infantry and 3 trenchs placed in Brittany
            3 trenchs placed in Rhone
    
        Turn Complete - France
            France collect 70 PUs; end with 70 PUs
            France collect 6 PUs from War Bonds; end with 76 PUs
    

    Combat Hit Differential Summary :

    France rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Serbia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 7
    
        Purchase Units - Serbia
            Serbia buy 1 infantry and 1 trench; Remaining resources: 1 PUs; 
    
        Place Units - Serbia
            1 infantry and 1 trench placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 19
  • 56
  • 8
  • 32
  • 21
  • 165
  • 152
  • 389
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.0k

Users

39.3k

Topics

1.7m

Posts