Initial test. First time tries.
Whackamatt Allies -vs- dawgoneit Axis 1914 #A-5
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Combat Move - Italy 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea 2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 3 field_guns moved from Piedmont to Milan 1 heavy_gun and 6 infantry moved from Latium to Tuscany Purchase Units - Italy Italy buy 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Milan 3 trenchs placed in Tuscany 3 infantry placed in Piedmont 1 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Combat Move - Arabia 1 Bedouin moved from Hejaz to Yemen Arabia take Yemen from Turkey 1 Bedouin moved from Yemen to Oman Arabia take Oman from Turkey 1 Bedouin moved from Mecca to Arabia Arabia take Arabia from Turkey 1 Bedouin moved from Hejaz to Mecca Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 1 PUs; Combat - Arabia Non Combat Move - Arabia Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,4,2 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover lateFighter Combat Move - Turkey 1 cavalry and 1 field_gun moved from Trucial Coast to Oman 2 infantry moved from Basra to Sea Zone 72 Persian Gulf 2 infantry moved from Sea Zone 72 Persian Gulf to Oman 1 infantry moved from Jordan to Hejaz Turkey take Hejaz from Arabia 1 infantry moved from Palestine to Sinai 2 infantry moved from Mesopotamia to Arabia 1 field_gun moved from Jordan to Arabia 1 field_gun and 2 infantry moved from Dardanelles to Bulgaria 5 infantry moved from Constantinople to Dardanelles 3 infantry moved from Constantinople to Smyrna 2 infantry moved from Smyrna to Syria 1 infantry moved from Damascus to Palestine 1 infantry moved from Palestine to Sinai 1 field_gun and 1 infantry moved from Damascus to Jordan 1 field_gun and 2 infantry moved from Mesopotamia to Arabia 1 cavalry moved from Basra to Arabia Purchase Units - Turkey Turkey buy 3 field_guns, 5 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Oman Turkey attack with 1 cavalry, 1 field_gun and 2 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 1 field_gun and 2 infantry in Oman, round 2 : 0/4 hits, 1.00 expected hits Arabia roll dice for 1 Bedouin in Oman, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 cavalry, 1 field_gun and 2 infantry in Oman, round 3 : 0/4 hits, 1.00 expected hits Arabia roll dice for 1 Bedouin in Oman, round 3 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 cavalry, 1 field_gun and 2 infantry in Oman, round 4 : 1/4 hits, 1.00 expected hits Arabia roll dice for 1 Bedouin in Oman, round 4 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Oman Turkey win, taking Oman from Arabia with 1 cavalry, 1 field_gun and 2 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Battle in Arabia Turkey attack with 1 cavalry, 2 field_guns and 4 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry, 2 field_guns and 4 infantry in Arabia, round 2 : 2/7 hits, 1.83 expected hits Arabia roll dice for 1 Bedouin in Arabia, round 2 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Arabia Turkey win, taking Arabia from Arabia with 1 cavalry, 2 field_guns and 4 infantry remaining. Battle score for attacker is 2 Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey 2 fighters moved from Jordan to Sinai 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 2 infantry moved from Basra to Kuwait 1 infantry moved from Basra to Mesopotamia Place Units - Turkey 3 trenchs placed in Sinai 3 trenchs placed in Kuwait 3 trenchs placed in Basra 1 field_gun and 2 infantry placed in Damascus 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 1 infantry placed in Constantinople Turkey undo move 5. 1 infantry placed in Constantinople 1 field_gun and 1 infantry placed in Baghdad Activate Technology - Turkey Turkey activating lateFighter Trigger TurkeyT3: buylate_fighter added to productionTurkey Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Turkey : -1.83 Arabia : -1.33
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 4,1,2,5 and gets 0 hits Combat Move - Britain 2 cavalrys moved from Northern Rhodesia to German East Africa 1 field_gun and 1 infantry moved from British East Africa to German East Africa 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 cavalry moved from Madras to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 cavalry, 1 cruiser, 2 infantry and 3 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 colonial and 2 infantry moved from Baluchistan to Sistan 1 cavalry and 2 infantry moved from Sea Zone 72 Persian Gulf to Sistan 1 field_gun moved from England to Sea Zone 15 English Channel 1 field_gun moved from London to Sea Zone 15 English Channel 1 infantry moved from England to Sea Zone 15 English Channel 3 infantry moved from London to Sea Zone 15 English Channel 2 field_guns and 4 infantry moved from Sea Zone 15 English Channel to Amsterdam 2 fighters moved from Belgium to Amsterdam 1 colonial moved from Gabon to Congo 1 infantry moved from Niger to Chad 2 cavalrys moved from Queensland to South Australia Purchase Units - Britain Britain buy 2 cruisers, 3 field_guns, 3 heavy_guns, 8 infantry and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens; Combat - Britain Battle in Sea Zone 72 Persian Gulf Britain attack with 1 cruiser, 1 destroyer and 3 transports Turkey defend with 1 transport 1 transport owned by the Turkey lost in Sea Zone 72 Persian Gulf Britain win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for Turkey: 1 transport Battle in Sistan Britain attack with 1 cavalry, 1 colonial and 4 infantry Neutral defend with 2 infantry Britain roll dice for 1 cavalry, 1 colonial and 4 infantry in Sistan, round 2 : 2/6 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Sistan Britain loses 0 PUs for violating Sistans neutrality. Britain win, taking Sistan from Neutral with 1 cavalry, 1 colonial and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Amsterdam Britain attack with 2 field_guns, 2 fighters and 4 infantry Neutral defend with 4 infantry and 2 trenchs Britain roll dice for 3 battlecruisers and 2 battleships in Amsterdam, round 2 : 4/5 hits, 3.33 expected hits Britain roll dice for 2 field_guns, 2 fighters and 4 infantry in Amsterdam, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral, 1 infantry owned by the Britain and 2 trenchs owned by the Neutral lost in Amsterdam Britain roll dice for 2 field_guns, 2 fighters and 3 infantry in Amsterdam, round 3 : 4/7 hits, 2.33 expected hits Neutral roll dice for 1 infantry in Amsterdam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Amsterdam Britain loses 0 PUs for violating Amsterdams neutrality. Britain win, taking Amsterdam from Neutral with 2 field_guns, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Britain: 2 infantry Casualties for Neutral: 4 infantry and 2 trenchs Non Combat Move - Britain 2 fighters moved from Amsterdam to Belgium Place Units - Britain 3 heavy_guns and 3 trenchs placed in Belgium 2 cruisers placed in Sea Zone 15 English Channel 2 field_guns, 2 infantry and 1 trench placed in London Britain undo move 2. 1 cruiser placed in Sea Zone 15 English Channel 1 cruiser placed in Sea Zone 15 English Channel 1 field_gun, 1 infantry and 2 trenchs placed in England 2 infantry placed in Bombay 2 infantry placed in Cairo-Suez 1 infantry placed in Cape Town Turn Complete - Britain Britain collect 99 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Britain : 3.50
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,3,5 and gets 0 hits Combat Move - Russia 1 field_gun and 3 infantry moved from Norway to Sweden 1 conscript moved from Odessa to Bessarabia 2 cavalrys moved from Caucasus to Georgia 1 cavalry moved from Irkutsk to Buryatia Russia take Buryatia from Communists 1 cavalry moved from Buryatia to Chita Russia take Chita from Communists 3 conscripts moved from Novosibirsk to Krasnoyarsk 2 conscripts and 1 field_gun moved from Kazan to Novosibirsk 2 heavy_guns moved from Omsk to Novosibirsk 3 infantry moved from Kiev to Odessa 1 conscript and 1 heavy_gun moved from Don to Caucasus 2 infantry moved from Don to Caucasus 2 heavy_guns and 1 infantry moved from Minsk to Belarus 1 conscript moved from Smolensk to Belarus 1 conscript and 1 infantry moved from Don to Caucasus 3 infantry moved from Moscow to Don 1 conscript moved from Vologda to Western Siberian Lowlands Purchase Units - Russia Russia buy 3 conscripts, 2 field_guns, 12 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Sweden Russia attack with 1 field_gun and 3 infantry Neutral defend with 2 infantry Russia roll dice for 1 field_gun and 3 infantry in Sweden, round 2 : 3/4 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Sweden Russia loses 0 PUs for violating Swedens neutrality. Russia win, taking Sweden from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Russia Place Units - Russia 2 trenchs placed in Lithuania 2 trenchs placed in Belarus 1 trench placed in Odessa 1 trench placed in Belarus 2 trenchs placed in Western Siberian Lowlands 2 trenchs placed in Krasnoyarsk 2 trenchs placed in Novosibirsk 2 conscripts placed in Vladivostok 1 conscript and 2 infantry placed in Irkutsk 3 infantry placed in Minsk 3 infantry placed in Kiev 2 infantry placed in Omsk 2 field_guns and 2 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Russia : 2.00
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 1/1 hits, 0.00 expected hits Communists removing all Technology Tokens after successful research. Communists discover lateFighter Combat Move - Communists 1 field_gun moved from Aldan to Chita 1 cavalry moved from Khabarovsk to Chita 1 cavalry moved from Amur to Chita 12 infantry moved from Aldan to Bratsk 1 cavalry moved from Bratsk to Buryatia Communists take Buryatia from Russia 1 cavalry moved from Buryatia to Chita 1 cavalry moved from Chukotka to Khabarovsk 1 cavalry moved from Magadan to Khabarovsk 1 cavalry and 1 field_gun moved from Evenkia to Tiksi 1 field_gun moved from Yakutsk to Aldan 5 infantry moved from Yakutsk to Aldan 1 field_gun and 2 infantry moved from Yakutsk to Tiksi 1 conscript and 1 field_gun moved from Sakhe to Tiksi 2 conscripts moved from Sakhe to Khabarovsk Purchase Units - Communists Communists buy 2 field_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Chita Communists attack with 3 cavalrys and 1 field_gun Russia defend with 1 cavalry Communists roll dice for 3 cavalrys and 1 field_gun in Chita, round 2 : 1/4 hits, 1.00 expected hits Russia roll dice for 1 cavalry in Chita, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Russia lost in Chita Communists win, taking Chita from Russia with 3 cavalrys and 1 field_gun remaining. Battle score for attacker is 4 Casualties for Russia: 1 cavalry Non Combat Move - Communists Place Units - Communists 2 field_guns and 7 infantry placed in Yakutsk Activate Technology - Communists Communists activating lateFighter Trigger CommunistsT3: buylate_fighter added to productionCommunists Turn Complete - Communists Communists collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : : 1.00 Communists : 0.00 Russia : -0.17
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA roll 1,1,2 and gets 0 hits Combat Move - USA 3 cavalrys and 2 infantry moved from Baja-Sonora to Puerto Vallarta Purchase Units - USA USA buy 1 Factory, 1 cruiser, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat - USA Battle in Puerto Vallarta USA attack with 3 cavalrys and 2 infantry Neutral defend with 2 infantry USA roll dice for 3 cavalrys and 2 infantry in Puerto Vallarta, round 2 : 1/5 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Puerto Vallarta USA roll dice for 3 cavalrys and 2 infantry in Puerto Vallarta, round 3 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Puerto Vallarta, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 3 cavalrys and 2 infantry in Puerto Vallarta, round 4 : 2/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Puerto Vallarta, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Puerto Vallarta USA loses 0 PUs for violating Puerto Vallartas neutrality. USA win, taking Puerto Vallarta from Neutral with 3 cavalrys and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA 1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 147 Gulf of California to Sea Zone 145 Pacific Ocean Place Units - USA 1 Factory placed in Honolulu 2 infantry placed in Manila 1 cruiser, 1 destroyer and 2 submarines placed in Sea Zone 147 Gulf of California 1 infantry placed in Charleston Turn Complete - USA USA collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : -1.33 USA : 0.50
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 1,2,6,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover science Combat Move - Germany 1 field_gun and 2 infantry moved from Wurttemburg to Alsace 3 fighters moved from Rhine to Alsace 2 field_guns moved from German New Guinea to Sea Zone 122 Bismarck Sea 2 battlecruisers, 1 cruiser, 1 destroyer, 2 field_guns, 2 submarines and 2 transports moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea 2 infantry moved from Papua to Sea Zone 120 Arafura Sea 2 battlecruisers, 1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 2 submarines and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 2 field_guns and 2 infantry moved from Sea Zone 115 Tasman Sea to Sydney-Canberra 8 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 33 Mid Atlantic Purchase Units - Germany Germany buy 5 field_guns, 5 heavy_guns, 7 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sydney-Canberra Germany attack with 2 field_guns and 2 infantry Britain defend with 1 Factory, 1 cavalry and 2 colonials Germany roll dice for 2 battlecruisers in Sydney-Canberra, round 2 : 1/2 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 2 infantry in Sydney-Canberra, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 1 cavalry and 2 colonials in Sydney-Canberra, round 2 : 0/3 hits, 0.83 expected hits 2 colonials owned by the Britain and 1 cavalry owned by the Britain lost in Sydney-Canberra Germany win, taking Sydney-Canberra from Britain with 2 field_guns and 2 infantry remaining. Battle score for attacker is 10 Casualties for Britain: 1 cavalry and 2 colonials Battle in Alsace Germany attack with 1 field_gun, 3 fighters and 2 infantry France defend with 3 infantry Germany roll dice for 1 field_gun, 3 fighters and 2 infantry in Alsace, round 2 : 4/6 hits, 2.00 expected hits France roll dice for 3 infantry in Alsace, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the France lost in Alsace Germany win, taking Alsace from France with 1 field_gun, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for France: 3 infantry Non Combat Move - Germany 3 field_guns and 3 infantry moved from Wurttemburg to Rhine 3 fighters moved from Alsace to Rhine 5 infantry moved from Westphalia to Rhine 2 field_guns and 2 infantry moved from Bavaria to Wurttemburg Place Units - Germany 3 trenchs placed in Papua 2 heavy_guns and 3 trenchs placed in German New Guinea 3 trenchs placed in Rhine 3 heavy_guns and 3 trenchs placed in Dar es Salaam 4 field_guns and 5 infantry placed in Wurttemburg 1 field_gun and 2 infantry placed in Bavaria Activate Technology - Germany Germany activating science Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Britain : -0.83 France : 0.00 Germany : 2.33
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 1,2,6,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover science Combat Move - Germany 1 field_gun and 2 infantry moved from Wurttemburg to Alsace 3 fighters moved from Rhine to Alsace 2 field_guns moved from German New Guinea to Sea Zone 122 Bismarck Sea 2 battlecruisers, 1 cruiser, 1 destroyer, 2 field_guns, 2 submarines and 2 transports moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea 2 infantry moved from Papua to Sea Zone 120 Arafura Sea 2 battlecruisers, 1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 2 submarines and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 2 field_guns and 2 infantry moved from Sea Zone 115 Tasman Sea to Sydney-Canberra 8 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 33 Mid Atlantic Purchase Units - Germany Germany buy 5 field_guns, 5 heavy_guns, 7 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sydney-Canberra Germany attack with 2 field_guns and 2 infantry Britain defend with 1 Factory, 1 cavalry and 2 colonials Germany roll dice for 2 battlecruisers in Sydney-Canberra, round 2 : 1/2 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 2 infantry in Sydney-Canberra, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 1 cavalry and 2 colonials in Sydney-Canberra, round 2 : 0/3 hits, 0.83 expected hits 2 colonials owned by the Britain and 1 cavalry owned by the Britain lost in Sydney-Canberra Germany win, taking Sydney-Canberra from Britain with 2 field_guns and 2 infantry remaining. Battle score for attacker is 10 Casualties for Britain: 1 cavalry and 2 colonials Battle in Alsace Germany attack with 1 field_gun, 3 fighters and 2 infantry France defend with 3 infantry Germany roll dice for 1 field_gun, 3 fighters and 2 infantry in Alsace, round 2 : 4/6 hits, 2.00 expected hits France roll dice for 3 infantry in Alsace, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the France lost in Alsace Germany win, taking Alsace from France with 1 field_gun, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for France: 3 infantry Non Combat Move - Germany 3 field_guns and 3 infantry moved from Wurttemburg to Rhine 3 fighters moved from Alsace to Rhine 5 infantry moved from Westphalia to Rhine 2 field_guns and 2 infantry moved from Bavaria to Wurttemburg Place Units - Germany 3 trenchs placed in Papua 2 heavy_guns and 3 trenchs placed in German New Guinea 3 trenchs placed in Rhine 3 heavy_guns and 3 trenchs placed in Dar es Salaam 4 field_guns and 5 infantry placed in Wurttemburg 1 field_gun and 2 infantry placed in Bavaria Activate Technology - Germany Germany activating science Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Britain : -0.83 France : 0.00 Germany : 2.33
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - France France spend 10 on tech rolls France roll 4,2 and gets 0 hits Combat Move - France 2 field_guns and 20 infantry moved from Champagne to Alsace 1 heavy_gun and 7 infantry moved from Paris to Champagne 3 infantry moved from Burgundy to Champagne 3 infantry moved from Brittany to Burgundy 2 infantry moved from Normandy to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Belgium 1 heavy_gun moved from Belgium to Champagne 3 infantry moved from Marseilles to Rhone 2 colonials and 3 infantry moved from Franche-Comte to Switzerland 1 colonial and 3 infantry moved from Piedmont to Switzerland 1 colonial and 1 infantry moved from Algeria to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 1 battleship and 2 cruisers moved from Sea Zone 53 Mid Atlantic to Sea Zone 56 Gulf of Lyon 3 colonials, 1 infantry and 2 transports moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 3 colonials and 1 infantry moved from Sea Zone 56 Gulf of Lyon to Marseilles 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 2 colonials moved from Sea Zone 60 Central Mediterranean to Greece 1 infantry moved from Chad to Cyrenaica 1 colonial moved from Niger to Chad 1 infantry moved from Congo to Western Sudan 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 1 infantry moved from Yanaon to Madras 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea 1 colonial moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 colonial and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky Purchase Units - France France buy 4 colonials, 4 field_guns, 2 heavy_guns and 11 infantry; Remaining resources: 3 PUs; 2 techTokens; Combat - France Battle in Switzerland France attack with 3 colonials and 6 infantry Neutral defend with 2 infantry and 4 trenchs France roll dice for 3 colonials and 6 infantry in Switzerland, round 2 : 4/9 hits, 2.00 expected hits Units damaged: 4 trenchs owned by the Neutral Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the France lost in Switzerland France roll dice for 3 colonials and 5 infantry in Switzerland, round 3 : 0/8 hits, 1.83 expected hits Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 3 : 0/2 hits, 0.67 expected hits France roll dice for 3 colonials and 5 infantry in Switzerland, round 4 : 2/8 hits, 1.83 expected hits Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 4 : 0/2 hits, 0.67 expected hits 2 trenchs owned by the Neutral lost in Switzerland France roll dice for 3 colonials and 5 infantry in Switzerland, round 5 : 1/8 hits, 1.83 expected hits Neutral roll dice for 2 infantry and 2 trenchs in Switzerland, round 5 : 0/2 hits, 0.67 expected hits 1 trench owned by the Neutral lost in Switzerland France roll dice for 3 colonials and 5 infantry in Switzerland, round 6 : 5/8 hits, 1.83 expected hits Neutral roll dice for 2 infantry and 1 trench in Switzerland, round 6 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral, 1 trench owned by the Neutral and 1 infantry owned by the France lost in Switzerland France loses 0 PUs for violating Switzerlands neutrality. France win, taking Switzerland from Neutral with 3 colonials and 4 infantry remaining. Battle score for attacker is 12 Casualties for France: 2 infantry Casualties for Neutral: 2 infantry and 4 trenchs Battle in Alsace France attack with 2 field_guns and 20 infantry Germany defend with 1 field_gun and 1 infantry France roll dice for 2 field_guns and 20 infantry in Alsace, round 2 : 7/22 hits, 4.33 expected hits Germany roll dice for 1 field_gun and 1 infantry in Alsace, round 2 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Alsace France win, taking Alsace from Germany with 2 field_guns and 20 infantry remaining. Battle score for attacker is 7 Casualties for Germany: 1 field_gun and 1 infantry Non Combat Move - France 3 field_guns and 1 infantry moved from Belgium to Champagne 1 fighter moved from Belgium to Champagne Place Units - France 4 field_guns and 4 infantry placed in Paris 3 infantry placed in Normandy 3 infantry placed in Brittany 2 heavy_guns and 1 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk Turning on Edit Mode EDIT: Removing units owned by France from Marseilles: 2 heavy_guns EDIT: Adding units owned by France to Sea Zone 56 Gulf of Lyon: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - France France collect 85 PUs; end with 88 PUs
Combat Hit Differential Summary :
Neutral : -1.33 France : 5.33 Germany : -0.67
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TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Combat Move - Serbia Turning on Edit Mode EDIT: Turning off Edit Mode 1 field_gun and 1 infantry moved from Albania to Greece EDIT: 1 colonial moved from Macedonia to Greece 1 field_gun and 4 infantry moved from Macedonia to Greece Purchase Units - Serbia Serbia buy 1 heavy_gun and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 1 heavy_gun and 3 trenchs placed in Greece Turn Complete - Serbia Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 5,2 and gets 0 hits Combat Move - Austria 8 infantry moved from Carpathia to Galicia 1 infantry moved from Galicia to Eastern Poland 3 infantry moved from Galicia to Eastern Poland 3 infantry moved from Vienna to Carpathia 1 field_gun and 3 infantry moved from Montenegro to Albania Austria take Albania from Serbia 6 infantry moved from Serbia to Macedonia Austria take Macedonia from Serbia 5 infantry moved from Serbia to Macedonia 2 heavy_guns moved from Serbia to Albania 2 infantry moved from Serbia to Macedonia 1 field_gun moved from Serbia to Albania 2 cavalrys moved from Belgrade to Albania 2 cavalrys moved from Belgrade to Macedonia 1 infantry moved from Trieste to Venice Purchase Units - Austria Austria buy 2 field_guns, 4 gass and 16 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 2 field_guns and 5 infantry placed in Venice 9 infantry placed in Tyrol 4 gass placed in Belgrade Austria undo move 2. 4 infantry placed in Trieste 7 infantry placed in Tyrol Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Combat Move - Italy 2 battlecruisers and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean 2 infantry moved from Tuscany to Milan 3 infantry moved from Piedmont to Milan 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 3 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Milan 3 trenchs placed in Tuscany 3 infantry placed in Piedmont Turn Complete - Italy Italy collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 2 PUs; Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 field_gun, 1 heavy_gun and 6 infantry moved from Bulgaria to Macedonia 2 infantry moved from Dardanelles to Bulgaria 1 infantry moved from Constantinople to Smyrna 1 field_gun and 1 infantry moved from Jordan to Arabia 1 field_gun and 3 infantry moved from Mesopotamia to Arabia 1 infantry moved from Palestine to Hejaz 1 infantry moved from Hejaz to Arabia 1 field_gun and 2 infantry moved from Damascus to Palestine 2 infantry moved from Syria to Lebanon 2 fighters moved from Sinai to Arabia 1 infantry moved from Al-Dammam to Arabia 1 field_gun and 2 infantry moved from Oman to Arabia 1 cavalry moved from Oman to Yemen Turkey take Yemen from Arabia 1 cavalry moved from Yemen to Arabia 1 field_gun and 1 infantry moved from Baghdad to Mesopotamia 2 infantry moved from Smyrna to Armenia 1 field_gun moved from Constantinople to Smyrna Purchase Units - Turkey Turkey buy 1 field_gun, 6 gass, 7 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 2 trenchs placed in Sinai 3 gass placed in Baghdad 3 gass placed in Damascus 1 field_gun and 7 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Turkey rolls : : 0.00
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 5,6,4,2,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover lateFighter Combat Move - Britain Britain loses 0 PUs for violating Bahrains neutrality. 1 infantry moved from Amsterdam to Westphalia Britain take Westphalia from Germany 2 field_guns moved from London to Sea Zone 15 English Channel 1 field_gun moved from England to Sea Zone 15 English Channel 3 infantry moved from London to Sea Zone 15 English Channel 3 battlecruisers, 2 battleships, 9 cruisers, 1 destroyer, 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 3 field_guns and 3 infantry moved from Sea Zone 14 Helgoland Bight to Denmark 1 field_gun moved from Canary Islands to Sea Zone 53 Mid Atlantic 1 battlecruiser, 1 cruiser, 1 field_gun and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 56 Gulf of Lyon 1 field_gun moved from Sea Zone 56 Gulf of Lyon to Marseilles 3 heavy_guns moved from Belgium to Amsterdam 1 battleship moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 colonial, 1 cruiser, 1 field_gun and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 86 Indian Ocean 1 battlecruiser, 2 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 118 Java Sea to Sea Zone 86 Indian Ocean 1 cavalry moved from Malaya to Singapore 1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 126 Java Sea 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 infantry moved from Sea Zone 72 Persian Gulf to Bahrain Britain take Bahrain from Neutral 1 colonial moved from Congo to Northern Rhodesia 1 infantry moved from Cape Town to Cape Colony 1 infantry moved from Chad to Western Sudan Purchase Units - Britain Britain buy 3 heavy_guns, 16 infantry and 11 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Denmark Britain attack with 3 field_guns and 3 infantry Germany defend with 4 infantry Britain roll dice for 3 battlecruisers and 2 battleships in Denmark, round 2 : 4/5 hits, 3.33 expected hits Germany roll dice for 4 infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Germany and 2 infantry owned by the Britain lost in Denmark Britain win, taking Denmark from Germany with 3 field_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Britain: 2 infantry Casualties for Germany: 4 infantry Non Combat Move - Britain Place Units - Britain 3 trenchs placed in Amsterdam 3 heavy_guns and 3 trenchs placed in Belgium 2 trenchs placed in Cairo-Suez 3 trenchs placed in German East Africa 2 infantry placed in Cape Town 2 infantry placed in Singapore 2 infantry placed in Goa 2 infantry placed in Bombay 2 infantry placed in Cairo-Suez 5 infantry placed in London 1 infantry placed in England Activate Technology - Britain Britain activating lateFighter Trigger BritainT3: buylate_fighter added to productionBritain Turn Complete - Britain Britain collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Britain : 0.67 Germany : 0.67
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Russia Russia roll 5,3,5 and gets 0 hits Combat Move - Russia 1 field_gun and 3 infantry moved from Norway to Oslo 1 field_gun and 3 infantry moved from Sweden to Oslo 1 field_gun and 4 infantry moved from Odessa to Belarus 13 conscripts, 5 field_guns, 2 heavy_guns and 4 infantry moved from Belarus to Eastern Poland 1 conscript moved from Bessarabia to Odessa 3 infantry moved from Kiev to Odessa 3 infantry moved from Don to Belarus 3 infantry moved from Minsk to Belarus 2 conscripts, 1 heavy_gun and 3 infantry moved from Caucasus to Georgia 2 infantry moved from Omsk to Novosibirsk 1 field_gun moved from Novosibirsk to Krasnoyarsk 2 conscripts moved from Vladivostok to Primorsky 1 conscript moved from Koryak to Chukotka Russia take Chukotka from Communists 1 conscript moved from Koryak to Magadan Russia take Magadan from Communists 1 conscript and 1 field_gun moved from Koryak to Magadan Purchase Units - Russia Russia buy 1 Factory, 1 conscript, 2 heavy_guns, 9 infantry and 10 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Eastern Poland Russia attack with 13 conscripts, 5 field_guns, 2 heavy_guns and 4 infantry Austria defend with 4 infantry; Germany defend with 3 field_guns and 10 infantry Russia roll dice for 13 conscripts, 5 field_guns, 2 heavy_guns and 4 infantry in Eastern Poland, round 2 : 4/18 hits, 4.17 expected hits Germany roll dice for 3 field_guns and 14 infantry in Eastern Poland, round 2 : 7/17 hits, 5.67 expected hits 4 infantry owned by the Germany and 7 conscripts owned by the Russia lost in Eastern Poland Russia roll dice for 6 conscripts, 5 field_guns, 2 heavy_guns and 4 infantry in Eastern Poland, round 3 : 3/17 hits, 4.17 expected hits Germany roll dice for 3 field_guns and 10 infantry in Eastern Poland, round 3 : 6/13 hits, 4.33 expected hits 3 infantry owned by the Germany and 6 conscripts owned by the Russia lost in Eastern Poland Russia roll dice for 5 field_guns, 2 heavy_guns and 4 infantry in Eastern Poland, round 4 : 3/11 hits, 3.67 expected hits Germany roll dice for 3 field_guns and 7 infantry in Eastern Poland, round 4 : 3/10 hits, 3.33 expected hits 3 infantry owned by the Germany and 3 infantry owned by the Russia lost in Eastern Poland Russia roll dice for 5 field_guns, 2 heavy_guns and 1 infantry in Eastern Poland, round 5 : 3/8 hits, 2.67 expected hits Germany roll dice for 3 field_guns and 4 infantry in Eastern Poland, round 5 : 5/7 hits, 2.33 expected hits 4 field_guns owned by the Russia, 1 infantry owned by the Russia and 3 infantry owned by the Austria lost in Eastern Poland Russia roll dice for 1 field_gun and 2 heavy_guns in Eastern Poland, round 6 : 1/3 hits, 1.00 expected hits Germany roll dice for 3 field_guns and 1 infantry in Eastern Poland, round 6 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Austria lost in Eastern Poland Russia roll dice for 1 field_gun and 2 heavy_guns in Eastern Poland, round 7 : 1/3 hits, 1.00 expected hits Germany roll dice for 3 field_guns in Eastern Poland, round 7 : 1/3 hits, 1.00 expected hits 1 field_gun owned by the Germany and 1 field_gun owned by the Russia lost in Eastern Poland Russia roll dice for 2 heavy_guns in Eastern Poland, round 8 : 1/2 hits, 0.67 expected hits Germany roll dice for 2 field_guns in Eastern Poland, round 8 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Germany lost in Eastern Poland Russia roll dice for 2 heavy_guns in Eastern Poland, round 9 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Eastern Poland, round 9 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Eastern Poland Russia win, taking Eastern Poland from Germany with 2 heavy_guns remaining. Battle score for attacker is -4 Casualties for Russia: 13 conscripts, 5 field_guns and 4 infantry Casualties for Germany: 3 field_guns and 10 infantry Casualties for Austria: 4 infantry Battle in Oslo Russia attack with 2 field_guns and 6 infantry Neutral defend with 3 infantry Russia roll dice for 2 field_guns and 6 infantry in Oslo, round 2 : 2/8 hits, 2.00 expected hits Neutral roll dice for 3 infantry in Oslo, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russia and 2 infantry owned by the Neutral lost in Oslo Russia roll dice for 2 field_guns and 4 infantry in Oslo, round 3 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Oslo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Oslo Russia loses 0 PUs for violating Oslos neutrality. Russia win, taking Oslo from Neutral with 2 field_guns and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russia: 2 infantry Casualties for Neutral: 3 infantry Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Belarus 3 trenchs placed in Odessa 2 trenchs placed in Novosibirsk 1 trench placed in Krasnoyarsk 1 trench placed in Western Siberian Lowlands 1 Factory placed in Belarus 3 infantry placed in Kiev 3 infantry placed in Minsk Russia undo move 6. 1 Factory placed in Caucasus 2 heavy_guns placed in Omsk 3 infantry placed in Irkutsk 1 conscript placed in St. Petersburg Turn Complete - Russia Russia collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Germany : 3.00 Russia : -0.67
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 field_gun and 3 infantry moved from Yakutsk to Sakhe 3 cavalrys and 1 field_gun moved from Chita to Bratsk 1 infantry moved from Bratsk to Buryatia 2 infantry moved from Bratsk to Evenkia 1 field_gun and 5 infantry moved from Aldan to Bratsk 3 infantry moved from Bratsk to Evenkia 1 cavalry moved from Bratsk to Evenkia 1 cavalry, 1 conscript, 3 field_guns and 2 infantry moved from Tiksi to Norilsk 1 conscript moved from Evenkia to Norilsk 1 field_gun and 4 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 2 field_guns and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Communists Place Units - Communists 2 field_guns and 7 infantry placed in Yakutsk Turn Complete - Communists Communists collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4 Research Technology - USA USA roll 2,2,5 and gets 0 hits Combat Move - USA USA loses 0 PUs for violating Mexico Citys neutrality. 2 cavalrys and 2 infantry moved from Puerto Vallarta to Chihuahua 1 cavalry moved from Puerto Vallarta to Mexico City USA take Mexico City from Neutral Purchase Units - USA USA buy 1 Factory, 1 destroyer, 2 field_guns, 3 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 3 techTokens; Combat - USA Battle in Chihuahua USA attack with 2 cavalrys and 2 infantry Neutral defend with 2 infantry USA roll dice for 2 cavalrys and 2 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 2 infantry owned by the USA lost in Chihuahua USA roll dice for 2 cavalrys in Chihuahua, round 3 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry remaining. Battle score for attacker is -4 Casualties for USA: 1 cavalry and 2 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 1 cruiser, 1 destroyer and 2 submarines moved from Sea Zone 147 Gulf of California to Sea Zone 144 Pacific Ocean 1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 145 Pacific Ocean to Sea Zone 144 Pacific Ocean Place Units - USA 1 destroyer and 1 submarine placed in Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry placed in Manila 1 submarine and 1 transport placed in Sea Zone 147 Gulf of California 1 field_gun and 1 infantry placed in San Francisco 1 Factory placed in California 1 infantry placed in Charleston Turn Complete - USA USA collect 74 PUs; end with 76 PUs
Combat Hit Differential Summary :
Neutral : 2.00 USA : 1.00
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 1,4,5 and gets 0 hits Combat Move - Germany 2 infantry moved from Rhine to Westphalia 3 fighters moved from Rhine to Westphalia 1 field_gun and 2 infantry moved from Bavaria to Wurttemburg 3 infantry moved from Wurttemburg to Rhine 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 2 battlecruisers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 2 field_guns and 2 infantry moved from Sydney-Canberra to New South Wales Germany take New South Wales from Britain Purchase Units - Germany Germany buy 2 cavalrys, 1 destroyer, 16 infantry, 1 submarine and 9 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in Westphalia Germany attack with 3 fighters and 2 infantry Britain defend with 1 infantry Germany roll dice for 3 fighters and 2 infantry in Westphalia, round 2 : 0/5 hits, 1.67 expected hits Britain roll dice for 1 infantry in Westphalia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Westphalia Germany roll dice for 3 fighters and 1 infantry in Westphalia, round 3 : 1/4 hits, 1.33 expected hits Britain roll dice for 1 infantry in Westphalia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Westphalia Germany win, taking Westphalia from Britain with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Britain: 1 infantry Non Combat Move - Germany 3 fighters moved from Westphalia to Rhine Place Units - Germany 1 destroyer and 1 submarine placed in Sea Zone 122 Bismarck Sea 2 cavalrys placed in Sydney-Canberra 3 trenchs placed in Rhine 9 infantry and 3 trenchs placed in Wurttemburg 3 trenchs placed in Holstein 5 infantry placed in Warsaw Germany undo move 4. 1 trench placed in Warsaw 9 infantry and 2 trenchs placed in Wurttemburg Germany undo move 7. 6 infantry placed in Wurttemburg 4 infantry placed in Mecklenburg 2 trenchs placed in Wurttemburg 1 infantry placed in Wurttemburg Activate Technology - Germany Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Germany Germany collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Britain : 0.33 Germany : -2.00