@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
Dawgoneit (Allies) vs surfer (Axis) BM3, no bid
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Kwangtung to Kwangsi 3 bombers moved from Kwangtung to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Kwangtung to Kwangsi 1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 armour moved from Anhwe to Hunan 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from 20 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Hunan 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Hunan Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys British defend with 1 artillery and 2 infantry Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/8 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Burma Japanese attack with 3 bombers Americans defend with 3 bombers Japanese roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits UK_Pacific roll dice for 3 bombers in Burma, round 2 : 0/3 hits, 0.50 expected hits 2 bombers owned by the Americans lost in Burma Japanese roll dice for 3 bombers in Burma, round 3 : 3/3 hits, 2.00 expected hits UK_Pacific roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Burma Japanese win with 3 bombers remaining. Battle score for attacker is 36 Casualties for Americans: 3 bombers Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter moved from Hunan to 20 Sea Zone 3 bombers moved from Burma to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 transports moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Shantung 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kwangtung Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Shantung 1 artillery and 5 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 1.33 UK_Pacific : -0.67 Japanese : -1.00 -
Ok, then…remind me not to go camping with you. Sounds pretty bad. :)
On a lighter note, I finally eliminated that pesky Russian sub. -
BTW, depending upon your possible upcoming attacks on Iraq. I probably will not want the bombers to take hits. I can give you an OOL once battles commence.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from India to Persia 3 fighters moved from Sumatra to West India 4 bombers moved from Queensland to Kwangsi 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Western United States to Queensland 1 artillery and 3 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kwangsi Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in Persia Americans attack with 7 bombers Germans defend with 1 aaGun, 6 armour and 1 factory_minor AA fire in Persia : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Persia Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits 1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win with 1 bomber remaining. Battle score for attacker is -31 Casualties for Americans: 6 bombers Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Americans 1 bomber moved from Persia to Egypt 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 1 mech_infantry moved from Morocco to Tunisia 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 3 bombers moved from Kwangsi to French Indo China Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 2 armour and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.00 AA fire in Persia : : 0.50 Americans : 3.33 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 1 infantry moved from Hopei to Suiyuyan 2 artilleries and 1 infantry moved from Hopei to Chahar 2 artilleries and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi 3 artilleries and 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Kweichow Chinese undo move 1. 1 artillery placed in Chahar 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -1.67 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from India to Persia 3 fighters moved from Sumatra to West India 4 bombers moved from Queensland to Kwangsi 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Western United States to Queensland 1 artillery and 3 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kwangsi Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in Persia Americans attack with 7 bombers Germans defend with 1 aaGun, 6 armour and 1 factory_minor AA fire in Persia : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Persia Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits 1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win with 1 bomber remaining. Battle score for attacker is -31 Casualties for Americans: 6 bombers Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Americans 1 bomber moved from Persia to Egypt 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 1 mech_infantry moved from Morocco to Tunisia 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 3 bombers moved from Kwangsi to French Indo China Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 2 armour and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 1 infantry moved from Hopei to Suiyuyan 2 artilleries and 1 infantry moved from Hopei to Chahar 2 artilleries and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi 3 artilleries and 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Kweichow Chinese undo move 1. 1 artillery placed in Chahar 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from West India to Egypt 1 infantry moved from West India to Eastern Persia 2 infantry moved from India to West India 1 infantry moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries and 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Belgian Congo to Egypt 2 artilleries moved from Trans-Jordan to Egypt 1 mech_infantry moved from Malaya to French Indo China Combat - British Non Combat Move - British 1 aaGun moved from French Indo China to Yunnan Place Units - British 1 armour, 1 fighter and 1 tactical_bomber placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in French Indo China change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 1.00 AA fire in Persia : : 0.50 Americans : 3.33 Chinese : -1.67 Japanese : 1.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Syria Italians take Syria from British Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 2 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 3 mech_infantrys placed in Volgograd 2 submarines placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,1,3,5 Italians collect 25 PUs (2 lost to blockades); end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Java to Yunnan 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Celebes Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Celebes from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 1 bomber, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 3 mech_infantrys moved from Tsinghai to Sikang 1 armour and 5 mech_infantrys moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Novosibirsk to Sikang 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Suiyuyan Germans attack with 1 armour and 5 mech_infantrys Chinese defend with 2 artilleries Germans roll dice for 1 armour and 5 mech_infantrys in Suiyuyan, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 artilleries owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 2 artilleries Battle in 110 Sea Zone Germans attack with 1 carrier and 2 fighters British defend with 1 destroyer Germans roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Sikang Germans attack with 2 armour and 4 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Sikang, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Vologda to Kansu 1 mech_infantry moved from Vologda to Tsinghai 1 aaGun moved from Northwest Persia to Persia 3 mech_infantrys moved from Caucasus to Persia 1 armour moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bessarabia to Rostov 3 mech_infantrys moved from Russia to Volgograd 1 armour and 5 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Novgorod to Belarus 3 transports moved from 115 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 aaGun and 2 armour placed in Persia 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 3.50 British : -0.67 Chinese : 0.00 -
Sorry got interrupted, have to head out for a while will finish
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Shantung to Chahar 1 tactical_bomber moved from Shantung to Chahar 2 bombers moved from Kwangtung to Chahar 1 tactical_bomber moved from Kwangtung to Kwangsi 2 infantry moved from Shantung to Anhwe 1 bomber moved from Kwangtung to Anhwe 1 infantry moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kweichow 3 armour and 1 artillery moved from Hunan to Kweichow 2 fighters moved from 20 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 armour, 1 artillery and 2 tactical_bombers Chinese defend with 5 artilleries and 1 infantry Japanese roll dice for 3 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.17 expected hits Chinese roll dice for 5 artilleries and 1 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow 2 armour owned by the Japanese retreated to Hunan Chinese win with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 1 artillery Casualties for Chinese: 2 artilleries and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 armour and 1 infantry Battle in Chahar Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 artilleries and 1 infantry Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Chahar Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 3 artilleries and 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 2 bombers moved from Chahar to Kwangtung 1 bomber moved from Anhwe to Kwangtung 1 fighter moved from Kwangsi to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 4 fighters moved from Philippines to 20 Sea Zone 2 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 tactical_bomber moved from Kweichow to Hunan 1 tactical_bomber moved from Kweichow to Hunan 1 tactical_bomber moved from Chahar to Shantung 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Novosibirsk to Suiyuyan Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 4 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 1.83 Chinese : 1.33 Japanese : 0.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Egypt to Syria 1 fighter moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from French Indo China to 35 Sea Zone 2 bombers moved from French Indo China to India 3 fighters moved from West India to Ethiopia 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Queensland to India 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from Syria to 98 Sea Zone 1 bomber moved from Syria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 1 aaGun and 1 infantry moved from Morocco to Algeria 1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 2.17 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Egypt to Syria 1 fighter moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from French Indo China to 35 Sea Zone 2 bombers moved from French Indo China to India 3 fighters moved from West India to Ethiopia 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Queensland to India 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from Syria to 98 Sea Zone 1 bomber moved from Syria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 1 aaGun and 1 infantry moved from Morocco to Algeria 1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 5 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - British Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from India to West India Place Units - British 2 armour and 1 fighter placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Italians : 0.67 British : 1.17 Americans : 2.17 Japanese : 0.33 -
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - ItaliansCombat Hit Differential Summary :
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Scramble in Egypt?
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@surfer max sceamble
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 4 fighters and 4 submarines British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea ZoneCombat Hit Differential Summary :
Italians : -1.33 Americans : 0.17 -
Um, this battle is going so badly that I have to ask. Do you want the carrier to take the hit? Or lose a cruiser? I may or may not press the attack depending upon your choice.
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