TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 91 Sea Zone
1 fighter and 3 tactical_bombers moved from France to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 artillery and 1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Nenetsia
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Western Ukraine, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Germans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Malta, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Malta, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Malta
Germans roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Malta, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Malta, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Malta, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 1 fighter and 3 tactical_bombers
British defend with 1 submarine; Americans defend with 1 cruiser
1 submarine owned by the British Submerged
Germans roll dice for 1 fighter and 3 tactical_bombers in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 92 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Americans: 2 destroyers, 2 fighters and 3 transports
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
2 aaGuns and 1 mech_infantry moved from France to Southern France
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Ukraine to Southern Italy
2 bombers moved from Western Ukraine to Southern Italy
1 mech_infantry moved from Eastern Poland to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
1 bomber placed in Southern France
Germans undo move 3.
Germans undo move 1.
2 artilleries and 1 bomber placed in Novgorod
1 artillery placed in Southern France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -6.67
British : -0.33
Americans : -0.83
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 20 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 20 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 armour, 20 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 18/52 hits, 17.17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 20 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
1 infantry moved from Amur to Buryatia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
2 bombers moved from French Indo China to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 44 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Aleutian Islands from Americans with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 6/10 hits, 6.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 44 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 44 Sea Zone
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kweichow
2 artilleries and 2 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to Kweichow
1 battleship, 2 carriers, 1 cruiser and 2 marines moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Burma to Yunnan
2 marines moved from 35 Sea Zone to Philippines
2 bombers moved from 44 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 armour placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Japanese collect 57 PUs (3 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
3 bombers moved from Northern Territory to Queensland
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - Americans
Place Units - Americans
2 bombers placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
3 bombers moved from Northern Territory to Queensland
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - Americans
Place Units - Americans
2 bombers placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
15 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Szechwan, round 2 : 3/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
3 bombers moved from Northern Territory to Queensland
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - Americans
Place Units - Americans
2 bombers placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
15 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Szechwan, round 2 : 3/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Persia to India
Combat - British
Battle in 104 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
3 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/7 hits, 3.00 expected hits
2 destroyers owned by the Germans and 4 fighters owned by the British lost in 104 Sea Zone
British roll dice for 1 bomber in 104 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
1 bomber owned by the British lost in 104 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for British: 1 bomber and 4 fighters
Casualties for Germans: 2 destroyers
Battle in Alexandria
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 96 Sea Zone
British attack with 1 submarine
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Germans win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 2.33
British : -1.00
Italians : -0.33
Americans : -0.33
Chinese : 1.67
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
@dawgoneit
Scramble option at Gibratlor. Italy is trying to take the land. 2 destroyers and a fighter in the water to protect the transport. 5 inf and 1 art going for land.
If you want to take a turn while I’m at work, other than combat all Italy has to do is land its fighter in S. France.
@weddingsinger no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 5 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 fighter and 1 infantry
Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 0/5 hits, 1.17 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.17 expected hits
2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 4 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 5 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 6 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 7 : 0/2 hits, 1.17 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 8 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -3.00
British : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 37 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
8 armour, 4 artilleries, 19 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
3 bombers moved from Southern Italy to Bryansk
1 artillery and 1 infantry moved from Nenetsia to Archangel
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
I’m just gonna assume no Gibraltor scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
8 armour, 4 artilleries, 19 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
3 bombers moved from Southern Italy to Bryansk
1 artillery and 1 infantry moved from Nenetsia to Archangel
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 8 armour, 4 artilleries, 4 bombers, 19 infantry and 21 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 20 artilleries, 25 infantry and 1 mech_infantry
AA fire in Bryansk : 1/4 hits, 0.67 expected hits
1 bomber owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 19 infantry and 21 mech_infantrys in Bryansk, round 2 : 10/55 hits, 14.67 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 20 artilleries, 25 infantry and 1 mech_infantry in Bryansk, round 2 : 13/48 hits, 16.33 expected hits
6 infantry owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 6 infantry and 21 mech_infantrys in Bryansk, round 3 : 11/42 hits, 12.50 expected hits
Russians roll dice for 2 armour, 20 artilleries, 19 infantry and 1 mech_infantry in Bryansk, round 3 : 11/42 hits, 14.33 expected hits
11 infantry owned by the Russians, 6 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 4 artilleries, 3 bombers and 16 mech_infantrys in Bryansk, round 4 : 15/31 hits, 10.67 expected hits
Russians roll dice for 2 armour, 20 artilleries, 8 infantry and 1 mech_infantry in Bryansk, round 4 : 10/31 hits, 10.67 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 6 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 4 artilleries, 3 bombers and 6 mech_infantrys in Bryansk, round 5 : 10/21 hits, 9.00 expected hits
Russians roll dice for 2 armour and 14 artilleries in Bryansk, round 5 : 5/16 hits, 5.67 expected hits
10 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 4 artilleries, 3 bombers and 1 mech_infantry in Bryansk, round 6 : 10/16 hits, 7.67 expected hits
Russians roll dice for 2 armour and 4 artilleries in Bryansk, round 6 : 2/6 hits, 2.33 expected hits
2 armour owned by the Russians, 4 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 artillery, 1 bomber, 19 infantry and 21 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 20 artilleries, 25 infantry and 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
2 artilleries moved from Novgorod to Belarus
3 bombers moved from Bryansk to Novgorod
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Greece to Romania
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 116 Sea Zone to 118 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Bryansk : : 0.33
Americans : 0.67
Russians : -9.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Szechwan
2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kweichow to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Shantung to Anhwe
2 armour moved from Shantung to Hopei
1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 marines moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 marines and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 marines and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport
French defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 10 mech_infantrys and 2 tactical_bombers
Chinese defend with 14 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 10 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 8/23 hits, 7.00 expected hits
Chinese roll dice for 14 infantry in Szechwan, round 2 : 6/14 hits, 4.67 expected hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 4/17 hits, 6.00 expected hits
Chinese roll dice for 6 infantry in Szechwan, round 3 : 3/6 hits, 2.00 expected hits
3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Szechwan, round 4 : 4/14 hits, 5.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 5 infantry and 6 mech_infantrys
Casualties for Chinese: 14 infantry
Non Combat Move - Japanese
1 fighter could not land in 25 Sea Zone and was removed
1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
2 bombers moved from Szechwan to French Indo China
4 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to French Indo China
Place Units - Japanese
1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 1.50
Chinese : 3.33
UK_Pacific : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Queensland to 42 Sea Zone
8 bombers moved from Queensland to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 bombers moved from Western United States to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 8 bombers and 2 fighters
Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers
Americans roll dice for 8 bombers and 2 fighters in 42 Sea Zone, round 2 : 3/10 hits, 6.33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
2 fighters owned by the Americans and 6 bombers owned by the Americans lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -92
Casualties for Americans: 6 bombers and 2 fighters
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
2 bombers moved from 42 Sea Zone to Queensland
2 fighters moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : -0.50
Japanese : 0.50