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G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 tactical_bomber moved from Szechwan to Shensi
            1 tactical_bomber moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Kweichow
            1 armour moved from India to Yunnan
            2 infantry moved from India to West India
            1 bomber moved from Malaya to West India
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 battleship moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Kwangsi to 46 Sea Zone
            1 bomber moved from Malaya to Shensi
            1 infantry moved from Shantung to Anhwe
            2 artilleries moved from Shantung to Kiangsu
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 cruiser moved from 42 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to Hunan
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Dutch New Guinea
            Battle in Ceylon
            Battle in Guam
            Battle in West India
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from Dutch, taking Ceylon from UK_Pacific, taking Guam from Americans, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Shensi to Kwangsi
            1 bomber moved from Shensi to Yunnan
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Kwangsi
            1 bomber moved from West India to India
            1 fighter moved from Japan to Kwangsi
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 36 Sea Zone
            1 fighter and 1 infantry placed in Japan
            1 artillery and 2 mech_infantrys placed in India
            1 artillery and 1 infantry placed in Malaya
            Japanese undo move 3.
            1 armour, 1 artillery and 1 mech_infantry placed in India
            1 mech_infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to Philippines: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,3,2,6,5,6,6,2,4,4,1,4,6,5,3,3,6,6,3,1,6,3
            Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 0.33
    Japanese : -0.83
    

    Savegame

  • Liaison TripleA 11 10

    KILLLLLL!

  • 19 18 17 16 15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
    
        Combat - Americans
            Battle in Anhwe
                Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 6 Sea Zone
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,50
    Japanese : 0,67
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 13 infantry moved from Jehol to Anhwe
            1 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
    
        Combat - Americans
            Battle in Anhwe
                Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            4 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 6 Sea Zone
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 13 infantry moved from Jehol to Anhwe
            1 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from Scotland to United Kingdom
            1 bomber and 1 fighter moved from United Kingdom to Gibraltar
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,1,4,5,1,5
            British collect 21 PUs (5 lost to blockades); end with 21 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0,50
    Japanese : 0,67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Persia to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour moved from Eastern Persia to Turkmenistan
                  Italians take Turkmenistan from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 battleship, 2 cruisers and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            2 armour, 3 artilleries, 1 fighter and 8 infantry moved from Egypt to Anglo Egyptian Sudan
            4 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
            1 bomber and 1 fighter moved from Southern Italy to France
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Iraq
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 mech_infantry moved from South Australia to New South Wales
            1 aaGun moved from South Australia to New South Wales
            1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Bessarabia to Western Ukraine
            3 infantry moved from Karelia to Novgorod
            1 bomber moved from Bessarabia to Russia
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Novgorod
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Western Ukraine to Baltic States
            1 bomber moved from Russia to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            1 bomber moved from United Kingdom to Western Germany
            1 armour and 8 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            2 submarines placed in 93 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : -0.17
    Russians : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter moved from Bessarabia to Western Ukraine
            3 infantry moved from Karelia to Novgorod
            1 bomber moved from Bessarabia to Russia
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Novgorod
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Western Ukraine to Baltic States
            1 bomber moved from Russia to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            1 bomber moved from United Kingdom to Western Germany
            1 armour and 8 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            2 submarines placed in 93 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : -0.17
    Russians : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Belarus
            9 infantry moved from Bryansk to Belarus
            3 infantry moved from Volgograd to Samara
            10 infantry moved from Russia to Bryansk
            3 infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 5 infantry
            EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,83
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @JuanSpain

    are we playing with tech? or start of next turn?

  • Liaison TripleA 11 10

    I’m easy either way - it’s up to Juan!

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery moved from Kiangsu to Shantung
            1 bomber moved from Yunnan to Shantung
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 battleship and 1 carrier moved from 46 Sea Zone to 49 Sea Zone
            1 artillery moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone
            1 bomber moved from India to 20 Sea Zone
            2 fighters moved from Philippines to 20 Sea Zone
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 armour moved from Yunnan to Szechwan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 infantry moved from West India to India
            1 mech_infantry moved from Malaya to Yunnan
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 20 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 2/11 hits, 6.17 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shantung
                Japanese attack with 1 artillery and 1 bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Shantung, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shantung to Kwangsi
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 bomber moved from 20 Sea Zone to Kwangsi
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            1 fighter moved from 20 Sea Zone to Philippines
            1 tactical_bomber moved from 20 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            2 fighters and 1 infantry placed in Japan
            3 mech_infantrys placed in French Indo China
            1 infantry and 1 mech_infantry placed in India
            2 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,6,2,5,2,6,6,5,5,1,2,6,1,1,5,3,2,5,5,5,5,2,6,6,4,5,1,6,5
            Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    Japanese : -4.17
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 fighters, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
            1 bomber moved from Wake Island to 47 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            5 fighters moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from 6 Sea Zone to Shantung
            3 fighters moved from 6 Sea Zone to Kiangsu
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hunan
                Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Americans win, taking Hunan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsu
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 2 : 2/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Shantung
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Hawaiian Islands
            1 bomber moved from 47 Sea Zone to Queensland
            4 fighters moved from 20 Sea Zone to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            3 fighters moved from Shantung to 19 Sea Zone
            7 carriers moved from 6 Sea Zone to 19 Sea Zone
            2 cruisers moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
            5 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            4 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Japanese : 0,67
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
            12 infantry moved from Anhwe to Hunan
            3 infantry moved from Chahar to Anhwe
    
        Place Units - Chinese
            4 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 fighters, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
            1 bomber moved from Wake Island to 47 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            5 fighters moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from 6 Sea Zone to Shantung
            3 fighters moved from 6 Sea Zone to Kiangsu
    
        Combat - Americans
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hunan
                Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Americans win, taking Hunan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsu
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 2 : 2/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Shantung
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Hawaiian Islands
            1 bomber moved from 47 Sea Zone to Queensland
            4 fighters moved from 20 Sea Zone to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            3 fighters moved from Shantung to 19 Sea Zone
            7 carriers moved from 6 Sea Zone to 19 Sea Zone
            2 cruisers moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
            5 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            4 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
            12 infantry moved from Anhwe to Hunan
            3 infantry moved from Chahar to Anhwe
    
        Place Units - Chinese
            4 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber and 1 tactical_bomber moved from Gibraltar to Morocco
            8 fighters moved from Gibraltar to Morocco
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Germans
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Morocco
                British attack with 1 armour, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/14 hits, 6,33 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                British win, taking Morocco from Italians with 1 armour, 1 bomber, 8 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Morocco to Gibraltar
            1 tactical_bomber moved from Morocco to Gibraltar
            5 fighters moved from Morocco to 91 Sea Zone
            2 fighters moved from Morocco to 91 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 infantry moved from Italian Somaliland to Kenya
            2 infantry and 7 mech_infantrys moved from Belgian Congo to Rhodesia
            2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Union of South Africa
            1 fighter placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,6,4,3,1,2
            British collect 19 PUs (8 lost to blockades); end with 19 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -3,33
    Italians : 0,33
    Americans : 1,00
    Chinese : 0,33
    Japanese : 0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Turkmenistan to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
    
        Combat - Italians
            Battle in Kenya
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 1 infantry
            EDIT: Changing ownership of Ukraine from Russians to Italians
            EDIT: Removing units owned by Italians from Bessarabia: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Ukraine: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Egypt
            2 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Anglo Egyptian Sudan to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from Northwest Persia to 97 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
            1 bomber and 2 fighters moved from France to Southern Italy
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.67
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in 45 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 2 submarines
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from South Australia to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,83
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in 45 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 2 submarines
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 infantry moved from South Australia to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,83
    

    Savegame

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    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            4 armour and 6 mech_infantrys moved from Germany to Baltic States
            4 submarines moved from 109 Sea Zone to 112 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Baltic States to Eastern Poland
            2 infantry moved from Western Germany to Northern Italy
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Western Germany to Southern Italy
            2 tactical_bombers moved from 110 Sea Zone to Southern Italy
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            2 fighters moved from Baltic States to Western Germany
            1 tactical_bomber moved from Baltic States to Western Germany
            1 bomber moved from Baltic States to Sikang
    
        Place Units - Germans
            2 fighters placed in 112 Sea Zone
            2 infantry placed in France
            3 armour and 5 mech_infantrys placed in Western Germany
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : : 0.00
    

    Savegame

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