Scramble to Taranto?
L19G40BM Juan Spain's Revenge! vs Karl7 Axis
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 mech_infantrys moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 19 infantry moved from Yakut S.S.R. to Buryatia 76 infantry moved from Russia to Bryansk 11 artilleries moved from Russia to Bryansk Combat - Russians Battle in Buryatia Russians attack with 19 infantry Japanese defend with 1 infantry Russians roll dice for 19 infantry in Buryatia, round 2 : 2/19 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/8 hits, 2,50 expected hits Germans roll dice for 4 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 1/7 hits, 2,33 expected hits Germans roll dice for 3 infantry in Novgorod, round 4 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 5 infantry Casualties for Russians: 3 mech_infantrys Battle in Bryansk Russians attack with 11 artilleries and 76 infantry Germans defend with 1 infantry Russians roll dice for 11 artilleries and 76 infantry in Bryansk, round 2 : 20/87 hits, 18,17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 11 artilleries and 76 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Archangel 2 aaGuns moved from Yakut S.S.R. to Buryatia 2 infantry moved from Timguska to Novosibirsk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -2,00 Russians : -3,67 Japanese : -0,33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 mech_infantrys moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 19 infantry moved from Yakut S.S.R. to Buryatia 76 infantry moved from Russia to Bryansk 11 artilleries moved from Russia to Bryansk Combat - Russians Battle in Buryatia Russians attack with 19 infantry Japanese defend with 1 infantry Russians roll dice for 19 infantry in Buryatia, round 2 : 2/19 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/8 hits, 2,50 expected hits Germans roll dice for 4 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 1/7 hits, 2,33 expected hits Germans roll dice for 3 infantry in Novgorod, round 4 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 5 infantry Casualties for Russians: 3 mech_infantrys Battle in Bryansk Russians attack with 11 artilleries and 76 infantry Germans defend with 1 infantry Russians roll dice for 11 artilleries and 76 infantry in Bryansk, round 2 : 20/87 hits, 18,17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 11 artilleries and 76 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Archangel 2 aaGuns moved from Yakut S.S.R. to Buryatia 2 infantry moved from Timguska to Novosibirsk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 14 mech_infantrys EDIT: Adding units owned by Russians to Archangel: 14 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2,00 Russians : -3,67 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from Kwangtung to Burma 1 infantry moved from Hunan to Kweichow 1 fighter moved from Kwangtung to Kweichow 1 bomber moved from Shantung to Kweichow 7 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Buyant-Uhaa to Jehol 1 bomber moved from Manchuria to Jehol 1 fighter moved from Kwangtung to Anhwe 1 fighter moved from Kwangtung to Jehol 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 5 armour moved from Hunan to Anhwe Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Jehol, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 5 armour, 1 fighter, 7 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 5 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/14 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Jehol to Manchuria 4 infantry moved from Korea to Manchuria 1 armour moved from Siberia to Manchuria 1 infantry moved from Sakha to Siberia 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 marine moved from Korea to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 fighter moved from Kweichow to Hunan 1 bomber moved from Kweichow to Hunan 6 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Burma to Hunan 1 bomber moved from Jehol to Manchuria 10 artilleries moved from Hunan to Anhwe 2 artilleries moved from Hunan to Anhwe 2 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Yunnan Place Units - Japanese 1 carrier and 6 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria 3 infantry placed in Shantung 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Adding units owned by Japanese to Szechwan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.50 Chinese : -0.33 UK_Pacific : 1.00 Japanese : 0.00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,1,1 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 8 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 18 fighters moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Celebes Americans attack with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 12/21 hits, 10,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Celebes from Japanese with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 18 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 9 submarines moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 4 fighters moved from Gibraltar to Norway 6 fighters moved from 112 Sea Zone to Norway 1 fighter moved from Eastern United States to 110 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 3 carriers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 destroyer and 8 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,1 Americans collect 70 PUs (1 lost to blockades); end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUsCombat Hit Differential Summary :
Americans : 1,67 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 2 infantry moved from Hopei to Suiyuyan 21 infantry moved from Chahar to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,1,1 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 8 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 18 fighters moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Celebes Americans attack with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 12/21 hits, 10,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Celebes from Japanese with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 18 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 9 submarines moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 4 fighters moved from Gibraltar to Norway 6 fighters moved from 112 Sea Zone to Norway 1 fighter moved from Eastern United States to 110 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 3 carriers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 destroyer and 8 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,1 Americans collect 70 PUs (1 lost to blockades); end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 2 infantry moved from Hopei to Suiyuyan 21 infantry moved from Chahar to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 6 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Novosibirsk to Samara 2 fighters moved from Russia to Samara Combat - British British creates battle in territory 35 Sea Zone Battle in Samara British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Samara retreated to Samara Germans win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from British Columbia to Alaska 1 armour moved from Alberta Saskatchewan Manitoba to Alaska 3 armour moved from Persia to Iraq 1 fighter moved from India to Iraq 2 fighters moved from Samara to Iraq 3 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Norway to Finland 5 fighters moved from Norway to Normandy Bordeaux 1 carrier, 2 cruisers and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 aaGuns, 1 bomber and 20 infantry moved from India to Burma 16 mech_infantrys moved from Novosibirsk to Suiyuyan Place Units - British 3 armour placed in Egypt 3 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in 39 Sea Zone change ownership: 1 transport Turning on Edit Mode EDIT: Removing units owned by Americans from Persia: 1 fighter EDIT: Adding units owned by Americans to Iraq: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun and 10 infantry EDIT: Adding units owned by British to India: 1 aaGun and 10 infantry EDIT: Removing units owned by British from Burma: 1 bomber EDIT: Adding units owned by British to India: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67 British : -1,50 Americans : 1,67 Chinese : 0,33 Japanese : -0,67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 armour moved from Caucasus to Persia Italians take Persia from British Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 armour and 10 mech_infantrys moved from Caucasus to Persia 2 aaGuns, 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2 Italians collect 16 PUs (5 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.17 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 marine moved from Java to 42 Sea Zone 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 2 fighters moved from Philippines to Borneo Combat - ANZAC Battle in Malaya Battle in Borneo ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from Borneo to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : 0,67 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 marine moved from Java to 42 Sea Zone 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 2 fighters moved from Philippines to Borneo Combat - ANZAC Battle in Malaya Battle in Borneo ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from Borneo to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : 0,67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 marine moved from Java to 42 Sea Zone 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 2 fighters moved from Philippines to Borneo Combat - ANZAC Battle in Malaya Battle in Borneo ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from Borneo to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : 0,67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 marine moved from Java to 42 Sea Zone 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 2 fighters moved from Philippines to Borneo Combat - ANZAC Battle in Malaya Battle in Borneo ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from Borneo to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : 0,67





