L19G40BM Juan Spain's Revenge! vs Karl7 Axis

  • '19 '18 '17 '16 '15

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 marine moved from 112 Sea Zone to Norway
            4 fighters moved from Gibraltar to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Eastern Persia to Northwest Persia
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            6 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 35 Sea Zone to Philippines
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 marine moved from 112 Sea Zone to Norway
            4 fighters moved from Gibraltar to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Eastern Persia to Northwest Persia
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            6 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Norway
            Battle in Philippines
                Americans attack with 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 3 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry in Philippines, round 2 : 5/15 hits, 6,50 expected hits
                    Japanese roll dice for 3 fighters and 1 infantry in Philippines, round 2 : 0/4 hits, 2,33 expected hits
                    1 infantry owned by the Japanese and 3 fighters owned by the Japanese lost in Philippines
                Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 fighters and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Northwest Persia
                Americans attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            9 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            11 fighters moved from Philippines to 35 Sea Zone
            4 aaGuns and 4 infantry moved from Morocco to 91 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 battleship, 10 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine and 11 submarines moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from Eastern United States to United Kingdom
            1 fighter moved from Northwest Persia to Persia
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
            Americans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -1,33
    Japanese : -3,00
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
            2 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            1 fighter moved from Hopei to Chahar
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : -0,67
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 marine moved from 112 Sea Zone to Norway
            4 fighters moved from Gibraltar to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Eastern Persia to Northwest Persia
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            6 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Norway
            Battle in Philippines
                Americans attack with 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 3 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry in Philippines, round 2 : 5/15 hits, 6,50 expected hits
                    Japanese roll dice for 3 fighters and 1 infantry in Philippines, round 2 : 0/4 hits, 2,33 expected hits
                    1 infantry owned by the Japanese and 3 fighters owned by the Japanese lost in Philippines
                Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 fighters and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Northwest Persia
                Americans attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            9 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            11 fighters moved from Philippines to 35 Sea Zone
            4 aaGuns and 4 infantry moved from Morocco to 91 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 battleship, 10 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine and 11 submarines moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from Eastern United States to United Kingdom
            1 fighter moved from Northwest Persia to Persia
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
            Americans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
            2 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            1 fighter moved from Hopei to Chahar
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Turkmenistan to Kazakhstan
            1 fighter moved from Eastern Persia to Kazakhstan
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 bomber moved from India to Burma
            1 tactical_bomber moved from Russia to 115 Sea Zone
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Russia to Caucasus
    
        Combat - British
            Battle in 115 Sea Zone
                British attack with 1 tactical_bomber
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 115 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Kazakhstan
                British attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to India
            1 fighter moved from Burma to India
            1 fighter moved from Kazakhstan to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour, 1 infantry and 13 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Caucasus to Northwest Persia
            1 artillery, 1 infantry and 7 mech_infantrys moved from Iraq to Northwest Persia
            7 mech_infantrys moved from Turkmenistan to Novosibirsk
            4 mech_infantrys moved from Turkmenistan to Novosibirsk
            6 mech_infantrys moved from Turkmenistan to Novosibirsk
            3 armour moved from West India to Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to Norway
            3 fighters moved from United Kingdom to Norway
            1 tactical_bomber moved from 115 Sea Zone to Novgorod
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -0,33
    Italians : -0,67
    Americans : -1,33
    Chinese : 1,00
    Japanese : -4,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 marine moved from 112 Sea Zone to Norway
            4 fighters moved from Gibraltar to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Eastern Persia to Northwest Persia
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            6 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 33 Sea Zone to 35 Sea Zone
            11 fighters moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Norway
            Battle in Philippines
                Americans attack with 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 3 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry in Philippines, round 2 : 5/15 hits, 6,50 expected hits
                    Japanese roll dice for 3 fighters and 1 infantry in Philippines, round 2 : 0/4 hits, 2,33 expected hits
                    1 infantry owned by the Japanese and 3 fighters owned by the Japanese lost in Philippines
                Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 artillery, 11 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 fighters and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Northwest Persia
                Americans attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            9 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            11 fighters moved from Philippines to 35 Sea Zone
            4 aaGuns and 4 infantry moved from Morocco to 91 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 battleship, 10 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine and 11 submarines moved from 33 Sea Zone to 35 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from Eastern United States to United Kingdom
            1 fighter moved from Northwest Persia to Persia
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
            Americans collect 59 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
            2 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            1 fighter moved from Hopei to Chahar
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Turkmenistan to Kazakhstan
            1 fighter moved from Eastern Persia to Kazakhstan
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 bomber moved from India to Burma
            1 tactical_bomber moved from Russia to 115 Sea Zone
            1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Russia to Caucasus
    
        Combat - British
            Battle in 115 Sea Zone
                British attack with 1 tactical_bomber
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 115 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Kazakhstan
                British attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to India
            1 fighter moved from Burma to India
            1 fighter moved from Kazakhstan to Russia
            1 armour moved from Novosibirsk to Russia
            1 armour, 1 infantry and 13 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Caucasus to Northwest Persia
            1 artillery, 1 infantry and 7 mech_infantrys moved from Iraq to Northwest Persia
            7 mech_infantrys moved from Turkmenistan to Novosibirsk
            4 mech_infantrys moved from Turkmenistan to Novosibirsk
            6 mech_infantrys moved from Turkmenistan to Novosibirsk
            3 armour moved from West India to Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to Norway
            3 fighters moved from United Kingdom to Norway
            1 tactical_bomber moved from 115 Sea Zone to Novgorod
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -0,33
    Italians : -0,67
    Americans : -1,33
    Chinese : 1,00
    Japanese : -4,33
    

    Savegame


  • @JuanSpain Forgot attacking 125 sub with a UK destroyer and 5 Jets. Please do it in forum if you accept that edit.

    Thx

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Rostov to Kazakhstan
            1 fighter moved from Rostov to Kazakhstan
            3 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 3/16 hits, 4.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Kazakhstan to Rostov
            5 infantry moved from France to Western Germany
            2 aaGuns moved from Rostov to Caucasus
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
            Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Russians : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from India to Northwest Persia
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Java, round 2 : 1/5 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 2,00
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from India to Northwest Persia
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Java, round 2 : 1/5 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 2,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                Rockets in Western Germany roll: 1
            Rocket attack in Gibraltar does 2 damage to airfield owned by British
                Rockets in France roll: 2
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            8 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            8 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            9 armour, 1 bomber, 3 fighters, 12 mech_infantrys and 3 tactical_bombers moved from Rostov to Northwest Persia
            1 infantry moved from Belarus to Novgorod
            3 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 infantry
                British defend with 1 tactical_bomber; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 5 infantry in Novgorod, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 tactical_bomber in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 infantry in Novgorod, round 4 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 tactical_bomber in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 1 mech_infantry
                Casualties for British: 1 tactical_bomber
            Battle in Northwest Persia
                Germans attack with 17 armour, 1 bomber, 3 fighters, 14 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour, 1 artillery, 1 fighter, 2 infantry and 20 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys; ANZAC defend with 2 fighters and 1 infantry
                    Germans roll dice for 17 armour, 1 bomber, 3 fighters, 14 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 22/38 hits, 15.00 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 3 fighters, 3 infantry and 22 mech_infantrys in Northwest Persia, round 2 : 17/31 hits, 11.67 expected hits
                    17 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 3 armour owned by the Germans, 14 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
                    Germans roll dice for 14 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Northwest Persia, round 3 : 12/21 hits, 11.17 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 3 fighters and 3 mech_infantrys in Northwest Persia, round 3 : 2/9 hits, 4.33 expected hits
                    3 mech_infantrys owned by the British, 2 fighters owned by the ANZAC, 2 armour owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 12 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Germans: 5 armour and 14 mech_infantrys
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for Americans: 1 armour and 2 mech_infantrys
                Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 20 mech_infantrys
    
        Non Combat Move - Germans
            2 armour and 5 mech_infantrys moved from Western Ukraine to Baltic States
            3 infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Tambov to Bryansk
            1 aaGun, 7 artilleries and 25 infantry moved from Tambov to Volgograd
            2 aaGuns, 8 artilleries and 23 infantry moved from Tambov to Rostov
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
            1 bomber moved from Northwest Persia to Rostov
            2 infantry moved from Holland Belgium to Western Germany
            4 infantry moved from Germany to Poland
            1 artillery moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            3 infantry moved from Normandy Bordeaux to France
            2 infantry moved from France to Western Germany
            5 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 113 Sea Zone
            1 destroyer placed in 112 Sea Zone
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Rostov
            2 infantry and 1 mech_infantry placed in Ukraine
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 7.33
    Americans : 3.00
    Germans rolls : : 0.00
    Russians : -1.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                Rockets in Western Germany roll: 1
            Rocket attack in Gibraltar does 2 damage to airfield owned by British
                Rockets in France roll: 2
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            8 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            8 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            9 armour, 1 bomber, 3 fighters, 12 mech_infantrys and 3 tactical_bombers moved from Rostov to Northwest Persia
            1 infantry moved from Belarus to Novgorod
            3 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 infantry
                British defend with 1 tactical_bomber; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 5 infantry in Novgorod, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 tactical_bomber in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 infantry in Novgorod, round 4 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 tactical_bomber in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 1 mech_infantry
                Casualties for British: 1 tactical_bomber
            Battle in Northwest Persia
                Germans attack with 17 armour, 1 bomber, 3 fighters, 14 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour, 1 artillery, 1 fighter, 2 infantry and 20 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys; ANZAC defend with 2 fighters and 1 infantry
                    Germans roll dice for 17 armour, 1 bomber, 3 fighters, 14 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 22/38 hits, 15.00 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 3 fighters, 3 infantry and 22 mech_infantrys in Northwest Persia, round 2 : 17/31 hits, 11.67 expected hits
                    17 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 3 armour owned by the Germans, 14 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
                    Germans roll dice for 14 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Northwest Persia, round 3 : 12/21 hits, 11.17 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 3 fighters and 3 mech_infantrys in Northwest Persia, round 3 : 2/9 hits, 4.33 expected hits
                    3 mech_infantrys owned by the British, 2 fighters owned by the ANZAC, 2 armour owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 12 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Germans: 5 armour and 14 mech_infantrys
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for Americans: 1 armour and 2 mech_infantrys
                Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 20 mech_infantrys
    
        Non Combat Move - Germans
            2 armour and 5 mech_infantrys moved from Western Ukraine to Baltic States
            3 infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Tambov to Bryansk
            1 aaGun, 7 artilleries and 25 infantry moved from Tambov to Volgograd
            2 aaGuns, 8 artilleries and 23 infantry moved from Tambov to Rostov
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
            1 bomber moved from Northwest Persia to Rostov
            2 infantry moved from Holland Belgium to Western Germany
            4 infantry moved from Germany to Poland
            1 artillery moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            3 infantry moved from Normandy Bordeaux to France
            2 infantry moved from France to Western Germany
            5 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 113 Sea Zone
            1 destroyer placed in 112 Sea Zone
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Rostov
            2 infantry and 1 mech_infantry placed in Ukraine
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun and 8 infantry
            EDIT: Adding units owned by Americans to Denmark: 1 artillery and 8 infantry
            EDIT: Removing units owned by Americans from Denmark: 1 artillery and 8 infantry
            EDIT: Adding units owned by Germans to Denmark: 1 aaGun and 8 infantry
            EDIT: Removing units owned by Germans from Germany: 1 artillery
            EDIT: Adding units owned by Germans to Western Germany: 1 artillery
            EDIT: Removing units owned by Germans from Poland: 4 infantry
            EDIT: Adding units owned by Germans to Denmark: 4 infantry
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 bomber, 3 fighters and 3 tactical_bombers
            EDIT: Adding units owned by Germans to Caucasus: 1 bomber, 3 fighters and 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 7.33
    Americans : 3.00
    Germans rolls : : 0.00
    Russians : -1.83
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 mech_infantrys moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            19 infantry moved from Yakut S.S.R. to Buryatia
            76 infantry moved from Russia to Bryansk
            11 artilleries moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 19 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 19 infantry in Buryatia, round 2 : 2/19 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 19 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novgorod
                Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits
                    Germans roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/8 hits, 2,50 expected hits
                    Germans roll dice for 4 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 1/7 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 4 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 5 infantry
                Casualties for Russians: 3 mech_infantrys
            Battle in Bryansk
                Russians attack with 11 artilleries and 76 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 11 artilleries and 76 infantry in Bryansk, round 2 : 20/87 hits, 18,17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 11 artilleries and 76 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
            2 aaGuns moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : -3,67
    Japanese : -0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 mech_infantrys moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            19 infantry moved from Yakut S.S.R. to Buryatia
            76 infantry moved from Russia to Bryansk
            11 artilleries moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 19 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 19 infantry in Buryatia, round 2 : 2/19 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 19 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novgorod
                Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 2,50 expected hits
                    Germans roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/8 hits, 2,50 expected hits
                    Germans roll dice for 4 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 1/7 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 4 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 5 infantry
                Casualties for Russians: 3 mech_infantrys
            Battle in Bryansk
                Russians attack with 11 artilleries and 76 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 11 artilleries and 76 infantry in Bryansk, round 2 : 20/87 hits, 18,17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 11 artilleries and 76 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
            2 aaGuns moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 14 mech_infantrys
            EDIT: Adding units owned by Russians to Archangel: 14 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : -3,67
    Japanese : -0,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,6,2 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Yunnan to Burma
            2 bombers moved from Kwangtung to Burma
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Kwangtung to Kweichow
            1 bomber moved from Shantung to Kweichow
            7 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Buyant-Uhaa to Jehol
            1 bomber moved from Manchuria to Jehol
            1 fighter moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Jehol
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            5 armour moved from Hunan to Anhwe
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Jehol
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Jehol, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 5 armour, 1 fighter, 7 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/14 hits, 4.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Jehol to Manchuria
            4 infantry moved from Korea to Manchuria
            1 armour moved from Siberia to Manchuria
            1 infantry moved from Sakha to Siberia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Korea to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 fighter moved from Kweichow to Hunan
            1 bomber moved from Kweichow to Hunan
            6 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Burma to Hunan
            1 bomber moved from Jehol to Manchuria
            10 artilleries moved from Hunan to Anhwe
            2 artilleries moved from Hunan to Anhwe
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 carrier and 6 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            3 infantry placed in Shantung
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
            Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 infantry
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : -0.33
    UK_Pacific : 1.00
    Japanese : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,1,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 8 submarines; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            18 fighters moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Celebes
                Americans attack with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 12/21 hits, 10,33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Celebes from Japanese with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            18 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            9 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            4 fighters moved from Gibraltar to Norway
            6 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            3 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 destroyer and 8 submarines placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,1
            Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,67
    Japanese : -0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Chahar to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Hopei to Suiyuyan
            21 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,1,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 8 submarines; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            18 fighters moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Celebes
                Americans attack with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 12/21 hits, 10,33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Celebes from Japanese with 1 artillery, 18 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            18 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            9 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            4 fighters moved from Gibraltar to Norway
            6 fighters moved from 112 Sea Zone to Norway
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            3 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 destroyer and 8 submarines placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,1
            Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Chahar to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Hopei to Suiyuyan
            21 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Kweichow to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 6 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Novosibirsk to Samara
            2 fighters moved from Russia to Samara
    
        Combat - British
            British creates battle in territory 35 Sea Zone
            Battle in Samara
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                 retreated to Samara
                Germans win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from British Columbia to Alaska
            1 armour moved from Alberta Saskatchewan Manitoba to Alaska
            3 armour moved from Persia to Iraq
            1 fighter moved from India to Iraq
            2 fighters moved from Samara to Iraq
            3 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Norway to Finland
            5 fighters moved from Norway to Normandy Bordeaux
            1 carrier, 2 cruisers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 aaGuns, 1 bomber and 20 infantry moved from India to Burma
            16 mech_infantrys moved from Novosibirsk to Suiyuyan
    
        Place Units - British
            3 armour placed in Egypt
            3 armour placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in 39 Sea Zone change ownership: 1 transport
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Persia: 1 fighter
            EDIT: Adding units owned by Americans to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 aaGun and 10 infantry
            EDIT: Adding units owned by British to India: 1 aaGun and 10 infantry
            EDIT: Removing units owned by British from Burma: 1 bomber
            EDIT: Adding units owned by British to India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -1,50
    Americans : 1,67
    Chinese : 0,33
    Japanese : -0,67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 armour moved from Caucasus to Persia
                  Italians take Persia from British
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            2 infantry moved from Northern Italy to Western Germany
            2 armour and 10 mech_infantrys moved from Caucasus to Persia
            2 aaGuns, 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
            Italians collect 16 PUs (5 lost to blockades); end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Java to 42 Sea Zone
            1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Borneo
            2 fighters moved from Philippines to Borneo
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Borneo
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            3 fighters moved from Borneo to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 0,67
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Java to 42 Sea Zone
            1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Borneo
            2 fighters moved from Philippines to Borneo
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Borneo
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            3 fighters moved from Borneo to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 0,67
    

    Savegame

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