@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Hisaichi round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Hisaichi 1 unit repaired. 5 Tanks moved from Chita to Liaoning 1 Mech.Inf moved from N.Buryat Mongolia to Liaoning 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 4 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from E.Sinkiang to Gobi Altai Hisaichi take Gobi Altai from Chinese 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Mech.Infs moved from E.Sinkiang to Ningsia 3 Infantrys moved from Alma Ata to C.Sinkiang 1 Mech.Inf moved from Sverdlovsk to Khobdo 1 ArmoredCar moved from Hunan to Shansi Hisaichi take Hupeh from Chinese Hisaichi take Shansi from Chinese 1 ArmoredCar and 1 Tank moved from Hunan to Anhwei 4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi 1 Mech.Inf moved from Hong Kong to Hunan 1 Mech.Inf moved from Hunan to Shanghai 2 Infantrys moved from Changchun to Kirin 3 Adv.Fighters moved from Changchun to Kirin 2 Adv.Fighters moved from Changchun to Liaoning 2 Mech.Infs moved from Tashkent to Baluchistan 1 Infantry moved from Uzbekistan to Alma Ata Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kirin Hisaichi attack with 3 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kirin Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Battle in Anhwei Hisaichi attack with 1 ArmoredCar and 1 Tank Americans defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 ArmoredCar Casualties for Americans: 1 Tank Battle in Kiangsi Hisaichi attack with 4 ArmoredCars and 2 Infantrys Americans defend with 1 Elite, 2 Infantrys and 1 Marine Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Americans lost in Kiangsi Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine Battle in Ningsia Hisaichi attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shanghai Hisaichi attack with 1 Mech.Inf Americans defend with 1 Tank Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shanghai Chinese win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Mech.Inf Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Liaoning Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks Americans defend with 1 Elite, 1 Factory and 4 Marines Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Liaoning Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Americans: 1 Elite and 4 Marines Non Combat Move - Hisaichi 2 Adv.Fighters moved from Liaoning to Changchun 3 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong 2 ArmoredCars and 2 Tanks placed in Urumqi 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 81 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Ayan: 1 AAGun and 2 Infantrys EDIT: Adding units owned by Yamamoto to Heilungchiang: 1 AAGun and 2 Infantrys EDIT: Removing units owned by Yamamoto from Zhigansk: 1 Infantry EDIT: Adding units owned by Yamamoto to Yakutsk: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : 0.67 Americans : -1.67 Chinese : -1.67 -
TripleA Turn Summary: British round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - British 1 Cruiser, 1 Destroyer and 1 Transport moved from 63 Sea Zone to 40 Sea Zone 4 Artillerys and 4 Infantrys moved from London to Dover 8 Infantrys moved from Wales to Dover 1 Infantry and 1 Tank moved from Manchester to Dover 9 Adv.Fighters and 1 Fighter moved from Manchester to Dover 1 Infantry moved from Italian East Africa to Equatoria British take Equatoria from Italians 2 Transports moved from 80 Sea Zone to 71 Sea Zone 1 Infantry moved from Cape Town to South Africa Purchase Units - British British buy 8 Artillerys, 3 Bunkers, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Dover British attack with 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank Germans defend with 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Dover, round 2 : 13/28 hits, 9.50 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks in Dover, round 2 : 9/26 hits, 11.00 expected hits 13 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Dover, round 3 : 8/19 hits, 8.00 expected hits Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks and 2 Tanks in Dover, round 3 : 8/13 hits, 6.67 expected hits 1 HeavyTank owned by the Germans, 4 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Artillerys owned by the British, 4 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Dover 1 Tank retreated to London Germans win with 5 HeavyTanks remaining. Battle score for attacker is 17 Casualties for British: 4 Artillerys and 13 Infantrys Casualties for Germans: 1 Artillery, 4 Elites, 1 HeavyTank, 13 Infantrys and 2 Tanks Non Combat Move - British 9 Adv.Fighters and 1 Fighter moved from Dover to Manchester Place Units - British 4 Artillerys, 1 Bunker and 4 Elites placed in London 2 Artillerys, 1 Bunker and 2 Elites placed in Manchester 2 Artillerys, 1 Bunker and 2 Elites placed in Wales 2 Infantrys placed in Montreal Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 3.50 -
TripleA Turn Summary: Anzac round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 2 Elites moved from Western Australia to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 4 Elites and 2 Transports moved from 67 Sea Zone to 106 Sea Zone 4 Elites moved from 106 Sea Zone to S.French Indochina French take S.French Indochina from Thai 7 Marines moved from Bangkok to 105 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 2 Marines moved from 84 Sea Zone to Kirin 3 Marines moved from Malaya to 110 Sea Zone 3 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Cruiser and 1 Marine moved from 105 Sea Zone to 92 Sea Zone 4 Marines moved from 92 Sea Zone to Kiangsi 4 Cruisers and 4 Marines moved from 105 Sea Zone to 92 Sea Zone 1 Marine moved from 92 Sea Zone to Kwangsi Chinese take Kwangsi from Yamamoto 1 Marine moved from 92 Sea Zone to Kwangtung Chinese take Kwangtung from Yamamoto 1 Marine moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Yamamoto 1 Marine moved from 92 Sea Zone to Fukien Chinese take Fukien from Yamamoto 2 Marines moved from Bangkok to S.Thailand 1 Battleship moved from 105 Sea Zone to 92 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 3 Infantrys moved from Northern Territory to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Elite and 3 Infantrys moved from 110 Sea Zone to Malaya 3 L.Fighters moved from 110 Sea Zone to Anhwei 4 Infantrys moved from West Papua to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 1 Elite moved from Merauke to 113 Sea Zone 1 Transport moved from 113 Sea Zone to 114 Sea Zone 2 Infantrys moved from Port Moresby to 114 Sea Zone 1 Elite, 11 Infantrys and 6 Transports moved from 113 Sea Zone to 110 Sea Zone 1 Elite and 11 Infantrys moved from 110 Sea Zone to Malaya 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Timor EDIT: 2 Transports moved from 106 Sea Zone to 105 Sea Zone 1 Transport moved from 70 Sea Zone to 122 Sea Zone 2 Infantrys moved from Canberra to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from 70 Sea Zone to Western Australia 1 Transport moved from 70 Sea Zone to 67 Sea Zone 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Fighters, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in Anhwei Anzac attack with 3 L.Fighters Hisaichi defend with 1 Tank Anzac roll dice for 3 L.Fighters in Anhwei, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 L.Fighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Anhwei Anzac win with 2 L.Fighters remaining. Battle score for attacker is -7 Casualties for Anzac: 1 L.Fighter Casualties for Hisaichi: 1 Tank Battle in Kirin Anzac attack with 2 Marines Hisaichi defend with 1 Infantry Anzac roll dice for 2 Marines in Kirin, round 2 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin Anzac win, taking Kirin from Hisaichi with 1 Marine remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Marine Casualties for Hisaichi: 1 Infantry Battle in Kiangsi Anzac attack with 4 Marines Hisaichi defend with 4 ArmoredCars and 1 Infantry Anzac roll dice for 1 Battleship and 5 Cruisers in Kiangsi, round 2 : 4/6 hits, 3.17 expected hits 4 ArmoredCars owned by the Hisaichi lost in Kiangsi Anzac roll dice for 4 Marines in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi Anzac win, taking Kiangsi from Hisaichi with 3 Marines remaining. Battle score for attacker is 14 Casualties for Hisaichi: 4 ArmoredCars and 1 Infantry Casualties for Anzac: 1 Marine Non Combat Move - Anzac 2 L.Fighters moved from Anhwei to Shantung 1 AAGun moved from Broome to 67 Sea Zone 1 AAGun moved from 67 Sea Zone to Java 1 AAGun moved from Bangkok to S.Thailand Place Units - Anzac 6 Tanks placed in Bangkok 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 2 Infantrys placed in Western Australia 2 Infantrys placed in West Papua 3 Infantrys placed in Port Moresby 6 Infantrys placed in Canberra 2 Fighters placed in Wellington Turn Complete - Anzac Anzac collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Hisaichi : 1.83 Anzac : 3.33 -
TripleA Turn Summary: Dutch round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Dutch 1 Infantry moved from S.Chile to 39 Sea Zone 1 Infantry and 1 Transport moved from 39 Sea Zone to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to Belgian Congo Dutch take Belgian Congo from Italians 1 Transport moved from 40 Sea Zone to 39 Sea Zone 1 Infantry moved from S.Chile to 39 Sea Zone 1 Tank moved from Argentina to 39 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Infantry and 1 Tank moved from 40 Sea Zone to South Africa 1 Marine moved from South Africa to Mozambique 1 Marine moved from South Africa to Rhodesia 1 Elite moved from South Africa to Angola 2 Adv.Fighters moved from South Africa to Angola 1 Adv.Fighter moved from South Africa to Rhodesia 1 Fighter moved from South Africa to Mozambique 1 Adv.Fighter moved from South Africa to Rhodesia 1 Tank moved from South Africa to Rhodesia 1 Tank moved from South Africa to Mozambique 1 Tank moved from South Africa to Angola 1 Adv.Fighter moved from Suriname to 40 Sea Zone 2 Carriers moved from 37 Sea Zone to 40 Sea Zone 1 Infantry moved from S.Thailand to Burma British take Burma from Thai 1 Tank moved from S.Thailand to Yunnan Dutch take N.Thailand from Thai Chinese take Yunnan from Hisaichi 1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Destroyer and 2 Submarines moved from 125 Sea Zone to 40 Sea Zone Purchase Units - Dutch Dutch buy 2 Adv.Fighters, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 3 PUs; Combat - Dutch Battle in Rhodesia Dutch attack with 2 Adv.Fighters, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Marine and 1 Tank in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Rhodesia Dutch win, taking Rhodesia from Italians with 2 Adv.Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Mozambique Dutch attack with 1 Fighter, 1 Marine and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 1 Fighter, 1 Marine and 1 Tank in Mozambique, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 Mech.Inf in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Mozambique Dutch win, taking Mozambique from Italians with 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Angola Dutch attack with 2 Adv.Fighters, 1 Elite and 1 Tank Italians defend with 1 Mech.Inf Dutch roll dice for 2 Adv.Fighters, 1 Elite and 1 Tank in Angola, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 Mech.Inf in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Angola Dutch win, taking Angola from Italians with 2 Adv.Fighters, 1 Elite and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Non Combat Move - Dutch 2 Adv.Fighters moved from Angola to South Africa 2 Adv.Fighters moved from Rhodesia to South Africa 1 Fighter moved from Mozambique to South Africa Place Units - Dutch 1 Infantry and 1 Tank placed in Santiago 1 Transport placed in 125 Sea Zone 2 Infantrys placed in Rio De Janeiro 2 Infantrys placed in Banjarmasin 2 Adv.Fighters placed in Suriname Turn Complete - Dutch Dutch collect 51 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians : -1.00 Dutch : 0.83 -
TripleA Manual Gamesave Post: Finns round 25
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - FinnsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Finns 4 Mech.Infs moved from Arkhangelsk to Surgut 1 Mech.Inf and 3 Tanks moved from Leningrad to Yaroslavl 1 Mech.Inf moved from Yaroslavl to Gorky 1 Transport moved from 21 Sea Zone to 12 Sea Zone 1 Tank moved from Oslo to 12 Sea Zone 1 Infantry moved from Nordland to 12 Sea Zone 1 JetFighter moved from 21 Sea Zone to 11 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to 11 Sea Zone 1 Submarine moved from 21 Sea Zone to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone 8 S.Submarines moved from 21 Sea Zone to 12 Sea Zone 8 Infantrys moved from Nordland to 12 Sea Zone 8 Infantrys and 8 S.Submarines moved from 12 Sea Zone to 21 Sea Zone 9 Infantrys and 1 Tank moved from 21 Sea Zone to Dover 5 Elites moved from Nordland to Oslo 2 Infantrys moved from Danzig to Pomerania 1 Infantry moved from Tampere to Oulu 4 Infantrys moved from Upper Norrland to Nordland Purchase Units - Finns Finns buy 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in 11 Sea Zone Finns attack with 1 Adv.Fighter, 1 JetFighter and 1 Submarine British defend with 1 T.Boat Finns roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Adv.Fighter and 1 JetFighter in 11 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 T.Boat in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 11 Sea Zone Finns win with 1 Adv.Fighter, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Finns 1 Adv.Fighter and 1 JetFighter moved from 11 Sea Zone to 21 Sea Zone Place Units - Finns 4 Mech.Infs placed in Arkhangelsk 6 Infantrys placed in Helsinki 2 Mech.Infs placed in Leningrad Turn Complete - Finns Finns collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -0.17 Finns : 0.50 -
TripleA Turn Summary: Romanians round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Romanians 1 Infantry moved from Adana to Iraq Romanians take Iraq from British 4 Infantrys, 3 Mech.Infs and 4 Tanks moved from Adana to W.Iran 3 Mech.Infs and 4 Tanks moved from W.Iran to E.Iran 3 Mech.Infs moved from E.Iran to Baluchistan 3 Adv.Fighters, 1 JetFighter and 3 Mech.Infs moved from Georgia to W.Iran 3 Adv.Fighters and 1 JetFighter moved from W.Iran to Baluchistan 1 JetFighter moved from Baluchistan to Rajputana 1 Elite, 3 Mech.Infs and 5 Tanks moved from Stalingrad to Saratov 3 Mech.Infs and 5 Tanks moved from Saratov to Astrakhan 3 Mech.Infs moved from Astrakhan to Azerbaijan 1 ArmoredCar and 4 Infantrys moved from Rostov to Saratov 1 ArmoredCar moved from Saratov to Astrakhan 4 Infantrys moved from Ankara to Adana 1 ArmoredCar moved from Istanbul to Ankara 4 Infantrys moved from Bulgaria to Istanbul 3 Infantrys and 3 Mech.Infs moved from E.Romania to Bulgaria 3 Mech.Infs moved from Bulgaria to Bursa 1 Mech.Inf moved from Vinnytsia to Istanbul Purchase Units - Romanians Romanians buy 4 ArmoredCars, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 ArmoredCar and 2 Tanks placed in Georgia 1 ArmoredCar and 4 Mech.Infs placed in Stalingrad 2 ArmoredCars placed in E.Romania Turn Complete - Romanians Romanians collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Non Combat Move - Thai 1 AAGun, 1 Marine and 6 Tanks moved from W.Iran to E.Iran 6 Tanks moved from E.Iran to Baluchistan 1 Infantry moved from Hyderabad to Bihar 1 Infantry moved from Hyderabad to Calcutta 2 Infantrys moved from Hyderabad to Delhi 2 Marines moved from Hyderabad to Delhi Turn Complete - ThaiCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25 Combat Move - Americans 4 Infantrys moved from Scotland to 10 Sea Zone 1 B.Transport and 4 Infantrys moved from 10 Sea Zone to 18 Sea Zone 1 B.Transport and 4 Infantrys moved from 18 Sea Zone to 20 Sea Zone 4 Infantrys moved from 20 Sea Zone to Dover 3 Adv.Fighters, 2 Elites, 7 L.Fighters and 2 Marines moved from Manchester to Dover 1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone 1 Destroyer moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer and 2 Submarines moved from 8 Sea Zone to 10 Sea Zone 2 B.Transports moved from 10 Sea Zone to 8 Sea Zone 3 L.Fighters moved from 7 Sea Zone to Manchester 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport, 4 Infantrys and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 Adv.Fighter moved from Canarians to Manchester 4 Infantrys moved from 10 Sea Zone to Iceland 3 Destroyers and 1 Submarine moved from 106 Sea Zone to 66 Sea Zone 1 Tank moved from Shanghai to Anhwei Chinese take Anhwei from Hisaichi 1 Tank moved from Anhwei to Shansi 1 Infantry moved from Suiyuan to Shensi Chinese take Shensi from Hisaichi 1 Infantry moved from Vladivostok to Khabarovsk Americans take Khabarovsk from Hisaichi 3 Infantrys moved from Kamchatka to Koryakia Americans take Koryakia from Yamamoto 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Ayan Americans take Ayan from Yamamoto 1 Infantry moved from Kamchatka to Koryakia 1 B.Transport moved from 72 Sea Zone to 71 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 1 B.Transport and 2 Infantrys moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 1 Infantry moved from Saipan to 101 Sea Zone 1 Elite moved from Guam to 101 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 101 Sea Zone to 84 Sea Zone 1 Elite and 1 Infantry moved from 84 Sea Zone to Liaoning 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Korea Americans take Korea from Hisaichi 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Changchun 2 Infantrys moved from Tohoku to 84 Sea Zone 4 Elites and 4 Marines moved from Tokyo to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 3 Infantrys moved from Kyushu to 84 Sea Zone 2 Elites and 1 Infantry moved from Hokkaido to 84 Sea Zone 6 Elites, 8 Infantrys and 4 Marines moved from 84 Sea Zone to Liaoning 1 B.Transport moved from 84 Sea Zone to 94 Sea Zone 2 Destroyers moved from 34 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Battleships, 6 Elites, 18 Infantrys, 3 L.Fighters and 6 Marines; Remaining resources: 1 PUs; Combat - Americans Battle in Changchun Americans attack with 1 Infantry Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 13 Infantrys and 15 Tanks Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 7/13 hits, 7.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi 6 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 1 Infantry in Changchun, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks in Changchun, round 2 : 13/29 hits, 14.00 expected hits 1 Infantry owned by the Americans lost in Changchun Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 10 Casualties for Hisaichi: 6 Infantrys Casualties for Americans: 1 Infantry Battle in Dover Americans attack with 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines Germans defend with 5 HeavyTanks; Finns defend with 9 Infantrys and 1 Tank Americans roll dice for 3 Adv.Fighters, 2 Elites, 4 Infantrys, 7 L.Fighters and 2 Marines in Dover, round 2 : 9/18 hits, 7.33 expected hits Germans roll dice for 5 HeavyTanks, 9 Infantrys and 1 Tank in Dover, round 2 : 6/15 hits, 6.83 expected hits 9 Infantrys owned by the Finns, 2 Elites owned by the Americans and 4 Infantrys owned by the Americans lost in Dover Americans roll dice for 3 Adv.Fighters, 7 L.Fighters and 2 Marines in Dover, round 3 : 4/12 hits, 6.00 expected hits Germans roll dice for 5 HeavyTanks and 1 Tank in Dover, round 3 : 4/6 hits, 3.83 expected hits 1 Marine owned by the Americans, 3 HeavyTanks owned by the Germans, 3 Adv.Fighters owned by the Americans and 1 Tank owned by the Finns lost in Dover Americans roll dice for 7 L.Fighters and 1 Marine in Dover, round 4 : 6/8 hits, 4.00 expected hits Germans roll dice for 2 HeavyTanks in Dover, round 4 : 1/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Germans and 1 L.Fighter owned by the Americans lost in Dover Americans win, taking Dover from Germans with 6 L.Fighters and 1 Marine remaining. Battle score for attacker is -2 Casualties for Americans: 3 Adv.Fighters, 2 Elites, 4 Infantrys, 1 L.Fighter and 1 Marine Casualties for Finns: 9 Infantrys and 1 Tank Casualties for Germans: 5 HeavyTanks Battle in Liaoning Americans attack with 7 Elites, 9 Infantrys and 4 Marines Hisaichi defend with 1 Factory, 1 Mech.Inf and 5 Tanks Americans roll dice for 7 Elites, 9 Infantrys and 4 Marines in Liaoning, round 2 : 4/20 hits, 5.83 expected hits Hisaichi roll dice for 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 5/6 hits, 2.83 expected hits 3 Tanks owned by the Hisaichi, 5 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning Americans roll dice for 7 Elites, 4 Infantrys and 4 Marines in Liaoning, round 3 : 2/15 hits, 5.00 expected hits Hisaichi roll dice for 2 Tanks in Liaoning, round 3 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning Americans win, taking Liaoning from Hisaichi with 7 Elites, 3 Infantrys and 4 Marines remaining. Battle score for attacker is 19 Casualties for Americans: 6 Infantrys Casualties for Hisaichi: 1 Mech.Inf and 5 Tanks Battle in Shansi Americans attack with 1 Tank Hisaichi defend with 1 ArmoredCar Americans roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Americans win, taking Shansi from Hisaichi with 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Americans 1 AAGun moved from Saipan to 94 Sea Zone 1 AAGun moved from 94 Sea Zone to Iwo Jima 1 AAGun moved from Hulunbuir to Liaoning 6 L.Fighters moved from Dover to Manchester 1 AAGun moved from Washington to Northeast USA Place Units - Americans 1 B.Carrier placed in 30 Sea Zone 3 L.Fighters placed in 7 Sea Zone 2 Battleships placed in 10 Sea Zone 1 B.Transport placed in 13 Sea Zone 4 Infantrys placed in Washington 4 Elites and 4 Marines placed in Tokyo 2 Elites and 2 Marines placed in Chubu 3 Infantrys placed in Kyushu 3 Infantrys placed in Hokkaido 3 Infantrys placed in Tohoku 2 Infantrys placed in Shikoku 3 Infantrys placed in Saipan Turn Complete - Americans Americans collect 186 PUs; end with 187 PUsCombat Hit Differential Summary :
Germans : -1.00 Hisaichi : 1.00 Americans : -3.33 -
TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Germans 6 Transports moved from 21 Sea Zone to 22 Sea Zone 7 Elites and 4 Infantrys moved from Hamburg to 22 Sea Zone 1 Tank moved from Netherlands to 22 Sea Zone 7 Elites, 4 Infantrys, 1 Tank and 6 Transports moved from 22 Sea Zone to 21 Sea Zone 7 Elites, 4 Infantrys and 1 Tank moved from 21 Sea Zone to Dover 1 Infantry moved from Belgium to Netherlands 3 Elites and 8 Infantrys moved from Normandy to Picardy 1 Elite moved from Rhine to Netherlands 1 Infantry moved from Pomerania to Hamburg 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to 20 Sea Zone 8 Elites moved from Paris to Picardy 4 Infantrys moved from Navarre to Aquitaine 4 Infantrys moved from Brittany to Normandy 2 Mech.Infs moved from Alma Ata to Assam 1 Mech.Inf moved from Alma Ata to Assam 7 Mech.Infs moved from Alma Ata to Ulan Bator 10 Mech.Infs moved from Chimkent to Khobdo 5 Artillerys, 16 Infantrys and 3 Mech.Infs moved from Kuybyshev to Ufa 3 Mech.Infs moved from Ufa to Krasnoyarsk 10 Mech.Infs moved from Moscow to Ufa 3 Mech.Infs moved from Kursk to Kuybyshev 12 HeavyTanks and 4 Tanks moved from Alma Ata to W.Tibet 1 ArmoredCar moved from Rajputana to Bihar 1 Transport moved from 51 Sea Zone to 46 Sea Zone Purchase Units - Germans Germans buy 1 Bomber, 10 Elites, 5 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in 20 Sea Zone Germans attack with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas Americans defend with 1 B.Transport Germans roll dice for 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas in 20 Sea Zone, round 2 : 17/29 hits, 17.00 expected hits Americans roll dice for 1 B.Transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 20 Sea Zone Germans win with 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Dover Germans attack with 7 Elites, 4 Infantrys and 1 Tank Americans defend with 1 Marine Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits 1 Marine owned by the Americans lost in Dover Germans win, taking Dover from British with 7 Elites, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Americans: 1 Marine Battle in Assam Germans attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Germans roll dice for 3 Mech.Infs in Assam, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Mech.Inf in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Assam Germans win, taking Assam from British with 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Germans 12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from 20 Sea Zone to Brittany Place Units - Germans 3 Elites placed in Normandy 10 Mech.Infs placed in Moscow 3 Mech.Infs placed in Kursk 6 Elites placed in Hamburg 1 Bomber, 1 Elite and 5 Infantrys placed in Paris Turn Complete - Germans Germans collect 134 PUs; end with 134 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Americans : -0.17 -
TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Turn Complete - Russians Russians collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Italians 3 Bombers moved from Cairo to 38 Sea Zone 1 Infantry moved from French Equatorial Africa to Belgian Congo 1 Infantry moved from French Equatorial Africa to Belgian Congo 1 Elite moved from French Equatorial Africa to Belgian Congo 10 Mech.Infs moved from French Equatorial Africa to Kordofan 10 Mech.Infs moved from Kordofan to Italian East Africa 10 HeavyTanks and 3 Tanks moved from Nubia to Italian East Africa 2 Infantrys moved from French Equatorial Africa to Equatoria 1 HeavyTank moved from French Equatorial Africa to Equatoria 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Belgian Congo 1 HeavyTank and 1 Tank moved from French Equatorial Africa to Equatoria 1 Infantry moved from French Equatorial Africa to Belgian Congo 2 Tanks moved from Mauritania to French Sudan 1 HeavyTank and 1 Tank moved from Mauritania to French Equatorial Africa 2 Tanks moved from French Sudan to French Equatorial Africa 3 Artillerys and 4 Infantrys moved from Mauritania to French Sudan 4 Mech.Infs moved from E.Morocco to French Sudan 4 Mech.Infs moved from Tunis to Hun 2 Infantrys moved from S.Tunisia to Tripoli 2 ArmoredCars and 2 Infantrys moved from Tripoli to El Agheila 2 ArmoredCars and 1 Infantry moved from El Agheila to Tobruk 1 HeavyTank and 2 Tanks moved from Hun to Kufra 1 HeavyTank and 2 Tanks moved from Kufra to New Valley 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 48 Sea Zone to 55 Sea Zone 1 Adv.Fighter moved from 55 Sea Zone to Syria 1 JetFighter moved from 55 Sea Zone to Syria 1 JetFighter moved from New Valley to Syria 7 HeavyTanks, 8 Mech.Infs and 3 Tanks moved from Palestine to Syria 10 Mech.Infs moved from Nubia to Syria 2 ArmoredCars, 2 HeavyTanks and 2 Tanks moved from Cairo to Nubia Purchase Units - Italians Italians buy 1 Destroyer, 8 Infantrys and 15 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in 38 Sea Zone Italians attack with 3 Bombers Dutch defend with 1 Transport Italians roll dice for 3 Bombers in 38 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Dutch roll dice for 1 Transport in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in 38 Sea Zone Italians win with 3 Bombers remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Battle in Syria Italians attack with 1 Adv.Fighter, 7 HeavyTanks, 2 JetFighters, 18 Mech.Infs and 3 Tanks French defend with 1 AAGun, 10 Bunkers, 1 Factory, 5 Infantrys and 3 Tanks AA fire in Syria : 1/3 hits, 0.50 expected hits 1 JetFighter owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 18 Mech.Infs and 3 Tanks in Syria, round 2 : 9/30 hits, 13.33 expected hits Units damaged: 9 Bunkers owned by the French French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 2 : 9/18 hits, 8.17 expected hits 9 Mech.Infs owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 9 Mech.Infs and 3 Tanks in Syria, round 3 : 9/21 hits, 10.33 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 10 Bunkers, 5 Infantrys and 3 Tanks in Syria, round 3 : 5/18 hits, 8.17 expected hits 3 Tanks owned by the French, 5 Infantrys owned by the French and 5 Mech.Infs owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 7 HeavyTanks, 1 JetFighter, 4 Mech.Infs and 3 Tanks in Syria, round 4 : 11/16 hits, 8.67 expected hits French roll dice for 10 Bunkers in Syria, round 4 : 7/10 hits, 5.00 expected hits 10 Bunkers owned by the French, 3 Tanks owned by the Italians and 4 Mech.Infs owned by the Italians lost in Syria Italians win, taking Syria from French with 1 Adv.Fighter, 7 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is -50 Casualties for Italians: 1 JetFighter, 18 Mech.Infs and 3 Tanks Casualties for French: 10 Bunkers, 5 Infantrys and 3 Tanks Battle in Italian East Africa Italians attack with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks British defend with 3 Bunkers, 1 Factory and 12 Infantrys Italians roll dice for 10 HeavyTanks, 10 Mech.Infs and 3 Tanks in Italian East Africa, round 2 : 8/23 hits, 11.50 expected hits Units damaged: 3 Bunkers owned by the British British roll dice for 3 Bunkers and 12 Infantrys in Italian East Africa, round 2 : 7/15 hits, 5.50 expected hits 5 Infantrys owned by the British and 7 Mech.Infs owned by the Italians lost in Italian East Africa Italians roll dice for 10 HeavyTanks, 3 Mech.Infs and 3 Tanks in Italian East Africa, round 3 : 8/16 hits, 9.17 expected hits British roll dice for 3 Bunkers and 7 Infantrys in Italian East Africa, round 3 : 5/10 hits, 3.83 expected hits 1 Bunker owned by the British, 2 Tanks owned by the Italians, 7 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Italian East Africa Italians roll dice for 10 HeavyTanks and 1 Tank in Italian East Africa, round 4 : 7/11 hits, 7.17 expected hits British roll dice for 2 Bunkers in Italian East Africa, round 4 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the British lost in Italian East Africa Italians win, taking Italian East Africa from British with 10 HeavyTanks and 1 Tank remaining. Battle score for attacker is -28 Casualties for Italians: 10 Mech.Infs and 2 Tanks Casualties for British: 3 Bunkers and 12 Infantrys Battle in Equatoria Italians attack with 3 HeavyTanks, 2 Infantrys and 2 Tanks British defend with 1 Infantry Italians roll dice for 3 HeavyTanks, 2 Infantrys and 2 Tanks in Equatoria, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Equatoria Italians win, taking Equatoria from British with 3 HeavyTanks, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Belgian Congo Italians attack with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks Dutch defend with 1 Infantry Italians roll dice for 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Belgian Congo, round 2 : 1/8 hits, 3.17 expected hits Dutch roll dice for 1 Infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Belgian Congo Italians win, taking Belgian Congo from Dutch with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Italians 1 Adv.Fighter and 1 JetFighter moved from Syria to 55 Sea Zone 3 Bombers moved from 38 Sea Zone to French Equatorial Africa Place Units - Italians 5 Infantrys placed in Madrid 3 Infantrys placed in Rio de Oro 6 Mech.Infs placed in Cairo 3 Mech.Infs placed in Hun 4 Mech.Infs placed in Tunis 2 Mech.Infs placed in E.Morocco 1 Destroyer placed in 46 Sea Zone Turn Complete - Italians Italians collect 115 PUs; end with 115 PUsCombat Hit Differential Summary :
Italians : -10.67 British : 1.33 French : -0.33 AA fire in Syria : : 0.50 Dutch : -0.50 -
@dawgoneit for japan just take my 2 men after kirin. TILL DEATH
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Purchase Units - French French buy 2 Tanks; Remaining resources: 0 PUs; Place Units - French 2 Tanks placed in Churchill Turn Complete - French French collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Yamamoto 2 Infantrys moved from Heilungchiang to Kirin Combat - Yamamoto Battle in Kirin Yamamoto attack with 2 Infantrys Anzac defend with 1 Marine Yamamoto roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kirin Yamamoto roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Marine in Kirin, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Marine in Kirin, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kirin Anzac win with 1 Marine remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto Turn Complete - YamamotoCombat Hit Differential Summary :
Yamamoto : -0.67 Anzac : 1.00 -
TripleA Turn Summary: Chinese round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Chinese 1 Infantry moved from Shantung to Anhwei 1 Mech.Inf moved from Lanchow to Szechwan Chinese take Szechwan from Hisaichi 1 Mech.Inf moved from Szechwan to Hupeh Chinese take Hupeh from Hisaichi 1 Mech.Inf moved from Hupeh to Hunan Chinese take Hunan from Hisaichi 1 Infantry moved from Sikang to E.Tibet Chinese take E.Tibet from Hisaichi 1 Infantry moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to W.Qinghai 1 Infantry moved from E.Qinghai to W.Qinghai 1 Infantry moved from E.Qinghai to W.Qinghai 25 Infantrys moved from E.Qinghai to Hsining Purchase Units - Chinese Chinese buy 1 Bunker, 1 Infantry and 5 Tanks; Remaining resources: 2 PUs; Combat - Chinese Battle in W.Qinghai Chinese attack with 3 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 Infantrys in W.Qinghai, round 3 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 Infantrys in W.Qinghai, round 4 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 Infantrys in W.Qinghai, round 5 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 5 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Chinese roll dice for 2 Infantrys in W.Qinghai, round 6 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Infantrys in W.Qinghai, round 7 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 7 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Chinese roll dice for 1 Infantry in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 10 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 10 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in W.Qinghai Chinese win, taking W.Qinghai from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese Place Units - Chinese 1 Bunker, 1 Infantry and 5 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
Hisaichi : 0.50 Chinese : -2.17 -
TripleA Turn Summary: Hisaichi round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Hisaichi 1 unit repaired. 2 Infantrys moved from Changchun to Kirin 5 Adv.Fighters moved from Changchun to Kirin 2 Infantrys moved from Chita to Hulunbuir 1 Mech.Inf moved from N.Buryat Mongolia to Chita 1 Mech.Inf moved from Chita to Heilungchiang 1 Mech.Inf moved from Heilungchiang to Khabarovsk 1 Mech.Inf moved from N.Buryat Mongolia to Hulunbuir 1 Tank moved from Olyokminsk to Ayan 2 Infantrys moved from Chita to Ayan 5 Infantrys and 3 Tanks moved from Olyokminsk to N.Buryat Mongolia 3 Tanks moved from N.Buryat Mongolia to Chita 6 Mech.Infs moved from Sibirsky to N.Buryat Mongolia 1 Mech.Inf moved from Ningsia to Peking Hisaichi take Suiyuan from Chinese Hisaichi take Chahar from Chinese Hisaichi take Peking from Chinese 1 Infantry moved from Gobi Altai to W.Qinghai 1 Mech.Inf moved from Khobdo to E.Qinghai 1 ArmoredCar moved from E.Sinkiang to E.Qinghai 1 ArmoredCar moved from E.Sinkiang to E.Qinghai 2 ArmoredCars moved from E.Sinkiang to W.Qinghai 3 Infantrys moved from C.Sinkiang to E.Sinkiang 2 ArmoredCars and 2 Tanks moved from Urumqi to E.Sinkiang 11 ArmoredCars, 11 Infantrys, 6 Mech.Infs and 6 Tanks moved from E.Sinkiang to Gobi Altai 2 Mech.Infs moved from Gobi Altai to Shensi 2 Mech.Infs moved from Gobi Altai to Lanchow 2 Mech.Infs moved from Baluchistan to E.Tibet 2 Mech.Infs moved from E.Sinkiang to Shensi 2 Mech.Infs moved from Ningsia to Lanchow 1 Mech.Inf moved from Gobi Altai to Suiyuan 1 Mech.Inf moved from Gobi Altai to Shensi 1 Infantry moved from Alma Ata to C.Sinkiang Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Infantrys and 14 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shensi Hisaichi attack with 5 Mech.Infs Americans defend with 1 Infantry Hisaichi roll dice for 5 Mech.Infs in Shensi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Shensi Hisaichi win, taking Shensi from Chinese with 5 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in E.Tibet Hisaichi attack with 2 Mech.Infs Chinese defend with 1 Infantry Hisaichi roll dice for 2 Mech.Infs in E.Tibet, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in E.Tibet, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Tibet Hisaichi win, taking E.Tibet from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Infantry Battle in Kirin Hisaichi attack with 5 Adv.Fighters and 2 Infantrys Anzac defend with 1 Marine Hisaichi roll dice for 5 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 2/7 hits, 2.83 expected hits Anzac roll dice for 1 Marine in Kirin, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi win, taking Kirin from Anzac with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 1 Marine Battle in Lanchow Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Infantry Hisaichi roll dice for 4 Mech.Infs in Lanchow, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in E.Qinghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 AAGun and 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in E.Qinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in E.Qinghai Hisaichi win, taking E.Qinghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 2 Infantrys and 1 Tank Americans defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Ayan Hisaichi win, taking Ayan from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Hulunbuir Hisaichi attack with 2 Infantrys and 1 Mech.Inf Americans defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Hulunbuir, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Hulunbuir Hisaichi win, taking Hulunbuir from Americans with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Mech.Inf Americans defend with 1 Infantry Hisaichi roll dice for 1 Mech.Inf in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Khabarovsk Hisaichi win, taking Khabarovsk from Americans with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in W.Qinghai Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in W.Qinghai, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Qinghai Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Qinghai Hisaichi win, taking W.Qinghai from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 5 Adv.Fighters moved from Kirin to Changchun Place Units - Hisaichi 8 Tanks placed in Changchun 6 Tanks placed in Hong Kong 2 ArmoredCars placed in Sibirsky 2 Infantrys placed in Urumqi Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Hisaichi : 3.00 Americans : -1.00 Anzac : 0.67 Chinese : 0.00 -
TripleA Turn Summary: British round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - British 4 Artillerys, 4 Elites and 1 Tank moved from London to Dover 9 Adv.Fighters and 1 Fighter moved from Manchester to Dover 1 Artillery moved from Scotland to Manchester 2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Alaska to 71 Sea Zone 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 72 Sea Zone to 76 Sea Zone 2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from 76 Sea Zone to Paramushir British take Paramushir from Yamamoto 3 Infantrys moved from South Africa to 40 Sea Zone 1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 40 Sea Zone to 62 Sea Zone 3 Infantrys moved from 62 Sea Zone to Kenya Purchase Units - British British buy 8 Artillerys, 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Kenya British attack with 3 Infantrys Italians defend with 1 Mech.Inf British roll dice for 1 Cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 Infantrys in Kenya, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Mech.Inf in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 Infantrys in Kenya, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 Mech.Inf in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians lost in Kenya British win, taking Kenya from Italians with 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 Mech.Inf Battle in Dover British attack with 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank Germans defend with 7 Elites, 4 Infantrys and 1 Tank British roll dice for 9 Adv.Fighters, 4 Artillerys, 4 Elites, 1 Fighter and 1 Tank in Dover, round 2 : 7/19 hits, 8.67 expected hits Germans roll dice for 7 Elites, 4 Infantrys and 1 Tank in Dover, round 2 : 5/12 hits, 4.17 expected hits 1 Fighter owned by the British, 2 Elites owned by the British, 3 Elites owned by the Germans, 4 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Dover British roll dice for 9 Adv.Fighters, 2 Artillerys, 2 Elites and 1 Tank in Dover, round 3 : 8/14 hits, 6.67 expected hits Germans roll dice for 4 Elites and 1 Tank in Dover, round 3 : 3/5 hits, 1.83 expected hits 2 Elites owned by the British, 4 Elites owned by the Germans, 1 Artillery owned by the British and 1 Tank owned by the Germans lost in Dover British win, taking Dover from Germans with 9 Adv.Fighters, 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 3 Artillerys, 4 Elites and 1 Fighter Casualties for Germans: 7 Elites, 4 Infantrys and 1 Tank Non Combat Move - British 9 Adv.Fighters moved from Dover to Manchester Place Units - British 2 Artillerys, 1 Bunker and 2 Infantrys placed in Manchester 2 Artillerys, 1 Bunker and 2 Infantrys placed in Wales 4 Artillerys and 4 Infantrys placed in London 1 Infantry placed in Montreal Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 2.00 British : -0.83 Italians : -0.67 -
TripleA Turn Summary: Anzac round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Anzac 2 Tanks moved from Bangkok to 105 Sea Zone 2 Marines moved from S.Thailand to 105 Sea Zone 4 Elites moved from S.French Indochina to 92 Sea Zone 1 Marine moved from N.French Indochina to 92 Sea Zone 1 Marine moved from Kwangsi to 92 Sea Zone 1 Marine moved from Fukien to 92 Sea Zone 2 Elites and 14 Infantrys moved from Malaya to 110 Sea Zone 2 Elites, 14 Infantrys and 8 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Marines, 2 Tanks and 2 Transports moved from 105 Sea Zone to 92 Sea Zone 6 Elites, 14 Infantrys, 5 Marines and 2 Tanks moved from 92 Sea Zone to Hong Kong 3 Marines moved from Kiangsi to Hong Kong 1 Marine moved from Kwangtung to Hong Kong 2 L.Fighters moved from Shantung to Hong Kong 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 70 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 2 Infantrys and 1 Transport moved from 113 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya 2 Infantrys and 1 Transport moved from 70 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya 6 Infantrys moved from Canberra to New South Wales 3 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from Broome to Western Australia 3 Infantrys moved from Port Moresby to West Papua 1 Infantry moved from West Papua to Hollandia 2 Fighters moved from Wellington to Sumatra 4 Tanks moved from Bangkok to N.Thailand 2 S.Submarines moved from 84 Sea Zone to 112 Sea Zone 2 Infantrys moved from Timor to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Flores Purchase Units - Anzac Anzac buy 7 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - Anzac Battle in Hong Kong Anzac attack with 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks Hisaichi defend with 1 AAGun, 1 Factory, 18 Infantrys and 11 Tanks AA fire in Hong Kong : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Battleship and 5 Cruisers in Hong Kong, round 2 : 3/6 hits, 3.17 expected hits 3 Infantrys owned by the Hisaichi lost in Hong Kong Anzac roll dice for 6 Elites, 14 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 2 : 10/33 hits, 10.83 expected hits Hisaichi roll dice for 15 Infantrys and 11 Tanks in Hong Kong, round 2 : 12/26 hits, 10.50 expected hits 12 Infantrys owned by the Anzac and 10 Infantrys owned by the Hisaichi lost in Hong Kong Anzac roll dice for 6 Elites, 2 Infantrys, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 3 : 13/21 hits, 8.83 expected hits Hisaichi roll dice for 5 Infantrys and 11 Tanks in Hong Kong, round 3 : 4/16 hits, 7.17 expected hits 2 Infantrys owned by the Anzac, 8 Tanks owned by the Hisaichi, 2 Elites owned by the Anzac and 5 Infantrys owned by the Hisaichi lost in Hong Kong Anzac roll dice for 4 Elites, 2 L.Fighters, 9 Marines and 2 Tanks in Hong Kong, round 4 : 3/17 hits, 7.83 expected hits Hisaichi roll dice for 3 Tanks in Hong Kong, round 4 : 1/3 hits, 1.50 expected hits 3 Tanks owned by the Hisaichi and 1 Elite owned by the Anzac lost in Hong Kong Anzac win, taking Hong Kong from Hisaichi with 3 Elites, 2 L.Fighters, 9 Marines and 2 Tanks remaining. Battle score for attacker is 54 Casualties for Hisaichi: 18 Infantrys and 11 Tanks Casualties for Anzac: 3 Elites and 14 Infantrys Non Combat Move - Anzac 2 L.Fighters moved from Hong Kong to Shantung 1 AAGun moved from Canberra to New South Wales 1 AAGun moved from Port Moresby to West Papua 1 AAGun moved from Townsville to Northern Territory 1 AAGun moved from Java to Sumatra Place Units - Anzac 6 Tanks placed in Bangkok 3 Infantrys placed in Broome 2 Infantrys placed in Western Australia 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Hisaichi : -2.17 AA fire in Hong Kong : : -0.33 Anzac : -1.67 -
TripleA Turn Summary: Dutch round 26
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 26 Combat Move - Dutch 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Cruiser, 2 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 2 Adv.Fighters moved from Suriname to 40 Sea Zone 1 Marine and 1 Tank moved from Rhodesia to Belgian Congo 1 Tank moved from Mozambique to Belgian Congo 1 Elite and 1 Tank moved from Angola to Belgian Congo 1 Infantry moved from South Africa to Rhodesia 4 Adv.Fighters, 1 Fighter and 1 Tank moved from South Africa to Belgian Congo 1 Infantry and 1 Tank moved from Santiago to 125 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 125 Sea Zone to 40 Sea Zone 1 Infantry and 1 Tank moved from 40 Sea Zone to Angola 1 Marine moved from Mozambique to Rhodesia 1 Transport moved from 40 Sea Zone to 39 Sea Zone 2 Infantrys moved from Rio De Janeiro to 39 Sea Zone 2 Infantrys and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 2 Infantrys moved from 40 Sea Zone to Angola 1 Adv.Fighter moved from 40 Sea Zone to Belgian Congo 1 Tank moved from Yunnan to Kweichow Chinese take Kweichow from Hisaichi 1 Infantry moved from Burma to Yunnan 1 Tank moved from Kweichow to Szechwan Purchase Units - Dutch Dutch buy 3 Adv.Fighters, 6 Infantrys, 1 Tank and 1 Transport; Remaining resources: 1 PUs; Combat - Dutch Battle in Belgian Congo Dutch attack with 5 Adv.Fighters, 1 Elite, 1 Fighter, 1 Marine and 4 Tanks Italians defend with 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks Dutch roll dice for 5 Adv.Fighters, 1 Elite, 1 Fighter, 1 Marine and 4 Tanks in Belgian Congo, round 2 : 7/12 hits, 5.67 expected hits Italians roll dice for 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Belgian Congo, round 2 : 1/8 hits, 3.67 expected hits 1 Elite owned by the Dutch, 1 HeavyTank owned by the Italians, 1 Elite owned by the Italians, 2 Tanks owned by the Italians and 3 Infantrys owned by the Italians lost in Belgian Congo Dutch roll dice for 5 Adv.Fighters, 1 Fighter, 1 Marine and 4 Tanks in Belgian Congo, round 3 : 4/11 hits, 5.33 expected hits Italians roll dice for 1 HeavyTank in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Italians lost in Belgian Congo Dutch win, taking Belgian Congo from Italians with 5 Adv.Fighters, 1 Fighter, 1 Marine and 4 Tanks remaining. Battle score for attacker is 30 Casualties for Dutch: 1 Elite Casualties for Italians: 1 Elite, 2 HeavyTanks, 3 Infantrys and 2 Tanks Non Combat Move - Dutch 5 Adv.Fighters and 1 Fighter moved from Belgian Congo to Angola Place Units - Dutch 2 Infantrys placed in Rio De Janeiro 1 Infantry and 1 Tank placed in Santiago 1 Transport placed in 125 Sea Zone 3 Adv.Fighters placed in Suriname 3 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : -3.33 Dutch : 0.00





