Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24
Combat Move - British
4 Artillerys and 4 Infantrys moved from London to Dover
8 Adv.Fighters moved from Manchester to Dover
2 Infantrys moved from Manchester to Dover
1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 63 Sea Zone
Purchase Units - British
British buy 1 Adv.Fighter, 4 Artillerys, 1 Fighter, 13 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 1 PUs;
Combat - British
Battle in Dover
British attack with 8 Adv.Fighters, 4 Artillerys and 6 Infantrys
Germans defend with 7 Elites and 4 HeavyTanks
British roll dice for 8 Adv.Fighters, 4 Artillerys and 6 Infantrys in Dover, round 2 : 7/18 hits, 7.00 expected hits
Germans roll dice for 7 Elites and 4 HeavyTanks in Dover, round 2 : 3/11 hits, 5.00 expected hits
7 Elites owned by the Germans and 3 Infantrys owned by the British lost in Dover
British roll dice for 8 Adv.Fighters, 4 Artillerys and 3 Infantrys in Dover, round 3 : 6/15 hits, 6.33 expected hits
Germans roll dice for 4 HeavyTanks in Dover, round 3 : 2/4 hits, 2.67 expected hits
4 HeavyTanks owned by the Germans and 2 Infantrys owned by the British lost in Dover
British win, taking Dover from Germans with 8 Adv.Fighters, 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 39
Casualties for British: 5 Infantrys
Casualties for Germans: 7 Elites and 4 HeavyTanks
Non Combat Move - British
8 Adv.Fighters moved from Dover to Manchester
Place Units - British
1 T.Boat and 2 Transports placed in 80 Sea Zone
British undo move 1.
1 T.Boat placed in 11 Sea Zone
2 Transports placed in 80 Sea Zone
1 Adv.Fighter, 1 Fighter and 1 Infantry placed in Manchester
4 Infantrys placed in Wales
4 Artillerys and 4 Infantrys placed in London
3 Infantrys placed in Italian East Africa
1 Infantry placed in Cape Town
Turn Complete - British
British collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24
Combat Move - Anzac
2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone
2 Marines moved from Western Australia to 67 Sea Zone
2 Elites and 3 Infantrys moved from West Borneo to 110 Sea Zone
1 Battleship, 5 Cruisers, 2 Elites and 3 Infantrys moved from 110 Sea Zone to 105 Sea Zone
12 Elites and 15 Marines moved from Malaya to Bangkok
2 Marines and 2 S.Submarines moved from 67 Sea Zone to 105 Sea Zone
2 Elites, 3 Infantrys and 2 Marines moved from 105 Sea Zone to Bangkok
3 L.Fighters moved from 110 Sea Zone to Bangkok
3 Infantrys moved from Townsville to Northern Territory
1 Elite and 4 Infantrys moved from West Papua to Merauke
2 Infantrys moved from Port Moresby to West Papua
1 Transport moved from 110 Sea Zone to 67 Sea Zone
2 Marines moved from Broome to 67 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Marine moved from Broome to 67 Sea Zone
3 Marines and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
3 Marines moved from 110 Sea Zone to Malaya
3 Transports moved from 110 Sea Zone to 67 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
3 Transports moved from 110 Sea Zone to 113 Sea Zone
1 Transport moved from 110 Sea Zone to 113 Sea Zone
1 Transport moved from 110 Sea Zone to 113 Sea Zone
2 Transports moved from 110 Sea Zone to 113 Sea Zone
2 Transports moved from 67 Sea Zone to 70 Sea Zone
Purchase Units - Anzac
Anzac buy 5 Elites and 10 Infantrys; Remaining resources: 2 PUs;
Combat - Anzac
Battle in Bangkok
Anzac attack with 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines
Thai defend with 1 AAGun, 6 Adv.Fighters, 1 Elite, 1 Factory, 3 Fighters, 22 Infantrys and 2 Marines
AA fire in Bangkok : 0/3 hits, 0.50 expected hits
Anzac roll dice for 1 Battleship and 5 Cruisers in Bangkok, round 2 : 1/6 hits, 3.17 expected hits
1 Infantry owned by the Thai lost in Bangkok
Anzac roll dice for 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines in Bangkok, round 2 : 14/37 hits, 15.17 expected hits
Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 21 Infantrys and 2 Marines in Bangkok, round 2 : 11/33 hits, 13.50 expected hits
3 Infantrys owned by the Anzac, 14 Infantrys owned by the Thai and 8 Elites owned by the Anzac lost in Bangkok
Anzac roll dice for 6 Elites, 3 L.Fighters and 17 Marines in Bangkok, round 3 : 13/26 hits, 12.00 expected hits
Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 7 Infantrys and 2 Marines in Bangkok, round 3 : 11/19 hits, 8.83 expected hits
7 Infantrys owned by the Thai, 1 Elite owned by the Thai, 6 Elites owned by the Anzac, 3 Fighters owned by the Thai, 5 Marines owned by the Anzac and 2 Marines owned by the Thai lost in Bangkok
Anzac roll dice for 3 L.Fighters and 12 Marines in Bangkok, round 4 : 6/15 hits, 7.50 expected hits
Thai roll dice for 6 Adv.Fighters in Bangkok, round 4 : 3/6 hits, 4.00 expected hits
6 Adv.Fighters owned by the Thai and 3 Marines owned by the Anzac lost in Bangkok
Anzac captures 40PUs while taking Thai capital
Anzac win, taking Bangkok from Thai with 3 L.Fighters and 9 Marines remaining. Battle score for attacker is 59
Casualties for Thai: 6 Adv.Fighters, 1 Elite, 3 Fighters, 22 Infantrys and 2 Marines
Casualties for Anzac: 14 Elites, 3 Infantrys and 8 Marines
Non Combat Move - Anzac
3 L.Fighters moved from Bangkok to 110 Sea Zone
Place Units - Anzac
3 Elites placed in Broome
2 Elites placed in Western Australia
3 Infantrys placed in Townsville
2 Infantrys placed in West Papua
3 Infantrys placed in Port Moresby
2 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 42 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Bangkok : : -0.50
Anzac : -3.83
Thai : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24
Combat Move - Dutch
1 Infantry and 1 Tank moved from Hainan to 92 Sea Zone
1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
1 Infantry and 1 Tank moved from 105 Sea Zone to S.Thailand
1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to South Africa
3 Adv.Fighters moved from 32 Sea Zone to South Africa
1 Tank moved from Santiago to Argentina
2 Infantrys moved from Santiago to S.Chile
2 Destroyers moved from 37 Sea Zone to 40 Sea Zone
1 Transport moved from 40 Sea Zone to 39 Sea Zone
1 Tank moved from Argentina to 39 Sea Zone
1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
1 Tank moved from 40 Sea Zone to South Africa
1 Transport moved from 40 Sea Zone to 39 Sea Zone
2 Carriers moved from 32 Sea Zone to 37 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Destroyer, 1 Factory and 2 Submarines; Remaining resources: 0 PUs;
Combat - Dutch
Battle in S.Thailand
Dutch attack with 1 Infantry and 1 Tank
Thai defend with 1 Infantry
Dutch roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Thai lost in S.Thailand
Dutch win, taking S.Thailand from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Rio De Janeiro
1 Destroyer and 2 Submarines placed in 125 Sea Zone
1 Adv.Fighter placed in Suriname
Turn Complete - Dutch
Dutch collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Dutch : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24
Combat Move - Finns
1 Elite and 5 Infantrys moved from 21 Sea Zone to Dover
1 Elite moved from Helsinki to 24 Sea Zone
2 Elites moved from Lapland to 24 Sea Zone
1 Elite moved from Upper Norrland to 24 Sea Zone
4 Elites and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone
4 Elites moved from 21 Sea Zone to Dover
1 JetFighter moved from 21 Sea Zone to Dover
1 Adv.Fighter moved from 21 Sea Zone to Dover
3 Tanks moved from Middle Norrland to Oslo
1 Tank moved from Nordland to Oslo
5 Elites and 9 Infantrys moved from Upper Norrland to Nordland
4 Infantrys moved from Lapland to Upper Norrland
2 Infantrys moved from East Prussia to Danzig
1 Infantry moved from Helsinki to Tampere
1 Mech.Inf moved from Azerbaijan to W.Iran
10 Tanks moved from Astrakhan to W.Iran
1 Mech.Inf and 4 Tanks moved from E.Iran to W.Iran
Purchase Units - Finns
Finns buy 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Finns
Battle in W.Iran
Finns attack with 2 Mech.Infs and 14 Tanks
British defend with 1 AAGun, 2 Bunkers, 1 Factory and 7 Infantrys; French defend with 2 Infantrys, 2 Mech.Infs and 3 Tanks
Finns roll dice for 2 Mech.Infs and 14 Tanks in W.Iran, round 2 : 7/16 hits, 7.67 expected hits
Units damaged: 2 Bunkers owned by the British
British roll dice for 2 Bunkers, 9 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 2 : 8/16 hits, 6.17 expected hits
2 Mech.Infs owned by the Finns, 2 Infantrys owned by the French, 3 Infantrys owned by the British and 6 Tanks owned by the Finns lost in W.Iran
Finns roll dice for 8 Tanks in W.Iran, round 3 : 4/8 hits, 4.00 expected hits
British roll dice for 2 Bunkers, 4 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 3 : 2/11 hits, 4.50 expected hits
4 Infantrys owned by the British and 2 Tanks owned by the Finns lost in W.Iran
Finns roll dice for 6 Tanks in W.Iran, round 4 : 4/6 hits, 3.00 expected hits
British roll dice for 2 Bunkers, 2 Mech.Infs and 3 Tanks in W.Iran, round 4 : 4/7 hits, 3.17 expected hits
2 Tanks owned by the French, 2 Mech.Infs owned by the French and 4 Tanks owned by the Finns lost in W.Iran
Finns roll dice for 2 Tanks in W.Iran, round 5 : 0/2 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 5 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Finns lost in W.Iran
Finns roll dice for 1 Tank in W.Iran, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 6 : 0/3 hits, 1.50 expected hits
Finns roll dice for 1 Tank in W.Iran, round 7 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 7 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Finns lost in W.Iran
British win with 2 Bunkers and 1 Tank remaining. Battle score for attacker is -42
Casualties for Finns: 2 Mech.Infs and 14 Tanks
Casualties for British: 7 Infantrys
Casualties for French: 2 Infantrys, 2 Mech.Infs and 2 Tanks
Battle in Dover
Finns attack with 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter
British defend with 4 Artillerys and 1 Infantry
Finns roll dice for 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter in Dover, round 2 : 3/12 hits, 3.67 expected hits
British roll dice for 4 Artillerys and 1 Infantry in Dover, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Finns, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Dover
Finns roll dice for 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter in Dover, round 3 : 4/11 hits, 3.50 expected hits
British roll dice for 2 Artillerys in Dover, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the British lost in Dover
Finns win, taking Dover from British with 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 16
Casualties for Finns: 1 Infantry
Casualties for British: 4 Artillerys and 1 Infantry
Non Combat Move - Finns
1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone
Place Units - Finns
4 Mech.Infs placed in Arkhangelsk
1 Mech.Inf and 3 Tanks placed in Leningrad
Turn Complete - Finns
Finns collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -3.67
Finns : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24
Combat Move - Romanians
2 Elites, 17 Infantrys and 2 Tanks moved from Rostov to Stalingrad
3 Tanks moved from Georgia to Stalingrad
1 JetFighter moved from Donetsk to Stalingrad
3 Mech.Infs moved from Vinnytsia to Stalingrad
4 Infantrys moved from Donetsk to Rostov
1 ArmoredCar moved from Vinnytsia to Rostov
1 ArmoredCar moved from E.Romania to Istanbul
4 Infantrys moved from E.Romania to Bulgaria
3 Infantrys moved from Odessa to E.Romania
5 Infantrys, 3 Mech.Infs and 4 Tanks moved from Izmir to Adana
3 Adv.Fighters moved from Bursa to Adana
4 Infantrys moved from Bursa to Ankara
Purchase Units - Romanians
Romanians buy 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Stalingrad
Romanians attack with 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks
Russians defend with 1 Bunker, 1 Factory, 21 Infantrys and 1 Tank
Romanians roll dice for 2 Elites, 17 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 2 : 6/28 hits, 8.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker, 21 Infantrys and 1 Tank in Stalingrad, round 2 : 8/23 hits, 8.00 expected hits
5 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad
Romanians roll dice for 2 Elites, 9 Infantrys, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 3 : 10/20 hits, 6.83 expected hits
Russians roll dice for 1 Bunker, 16 Infantrys and 1 Tank in Stalingrad, round 3 : 8/18 hits, 6.33 expected hits
10 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Stalingrad
Romanians roll dice for 2 Elites, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 4 : 6/12 hits, 5.50 expected hits
Russians roll dice for 1 Bunker, 6 Infantrys and 1 Tank in Stalingrad, round 4 : 1/8 hits, 3.00 expected hits
6 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Stalingrad
Romanians roll dice for 2 Elites, 1 JetFighter, 3 Mech.Infs and 5 Tanks in Stalingrad, round 5 : 5/11 hits, 5.17 expected hits
Russians roll dice for 1 Bunker and 1 Tank in Stalingrad, round 5 : 1/2 hits, 1.00 expected hits
1 Elite owned by the Romanians, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Stalingrad
Romanians win, taking Stalingrad from Russians with 1 Elite, 1 JetFighter, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16
Casualties for Romanians: 1 Elite and 17 Infantrys
Casualties for Russians: 1 Bunker, 21 Infantrys and 1 Tank
Battle in Adana
Romanians attack with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks in Adana, round 2 : 7/15 hits, 5.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
Romanians loses 0 PUs for violating Adanas neutrality.
Romanians win, taking Adana from Neutral with 3 Adv.Fighters, 5 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Romanians
1 JetFighter moved from Stalingrad to Georgia
3 Adv.Fighters moved from Adana to Georgia
Place Units - Romanians
3 Mech.Infs placed in Georgia
3 Mech.Infs placed in E.Romania
1 Mech.Inf placed in Vinnytsia
Turn Complete - Romanians
Romanians collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Romanians : 2.50
Neutral : -1.00
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24
Combat Move - Thai
4 Infantrys and 2 Marines moved from Rajputana to Hyderabad
4 Infantrys moved from Hyderabad to Madras
2 Marines and 6 Tanks moved from E.Iran to W.Iran
Combat - Thai
Battle in W.Iran
Thai attack with 2 Marines and 6 Tanks
British defend with 1 AAGun, 2 Bunkers and 1 Factory; French defend with 1 Tank
Thai roll dice for 2 Marines and 6 Tanks in W.Iran, round 2 : 3/8 hits, 4.00 expected hits
British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 2 : 1/3 hits, 1.50 expected hits
2 Bunkers owned by the British, 1 Tank owned by the French and 1 Marine owned by the Thai lost in W.Iran
Thai win, taking W.Iran from British with 1 Marine and 6 Tanks remaining. Battle score for attacker is 13
Casualties for Thai: 1 Marine
Casualties for British: 2 Bunkers
Casualties for French: 1 Tank
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
British : -0.50
Thai : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 24
Combat Move - Americans
1 Infantry moved from Peking to Hulunbuir
Americans take Hulunbuir from Hisaichi
2 Marines moved from Peking to Liaoning
1 Infantry moved from Chahar to Suiyuan
1 Tank moved from Suiyuan to Anhwei
1 Tank moved from Hupeh to Shanghai
1 Infantry moved from Hokkaido to 84 Sea Zone
4 Infantrys moved from Alaska to 71 Sea Zone
1 B.Transport and 4 Infantrys moved from 71 Sea Zone to 72 Sea Zone
4 Infantrys moved from 72 Sea Zone to Kamchatka
Americans take Kamchatka from Yamamoto
1 Elite and 1 Infantry moved from Saipan to 94 Sea Zone
1 Infantry moved from 84 Sea Zone to Kirin
Americans take Kirin from Hisaichi
1 Elite, 1 Infantry and 1 Transport moved from 94 Sea Zone to 84 Sea Zone
1 Elite and 1 Infantry moved from 84 Sea Zone to Kiangsi
1 Marine moved from Tokyo to 84 Sea Zone
1 Infantry moved from Hokkaido to 84 Sea Zone
1 Infantry and 1 Marine moved from 84 Sea Zone to Kiangsi
2 Elites and 2 Marines moved from Tokyo to 84 Sea Zone
2 Elites and 2 Marines moved from 84 Sea Zone to Liaoning
2 Elites and 1 Marine moved from Tokyo to 84 Sea Zone
1 Infantry moved from Hokkaido to 84 Sea Zone
2 Elites, 1 Infantry and 1 Marine moved from 84 Sea Zone to Korea
1 Infantry moved from Tohoku to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
Americans take Vladivostok from Hisaichi
1 Infantry moved from Tohoku to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Changchun
4 Infantrys moved from Tohoku to 84 Sea Zone
2 Cruisers moved from 84 Sea Zone to 85 Sea Zone
2 Infantrys moved from Shikoku to 85 Sea Zone
2 Cruisers and 2 Infantrys moved from 85 Sea Zone to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Korea
3 Infantrys moved from 84 Sea Zone to Liaoning
2 Infantrys moved from Hokkaido to 84 Sea Zone
3 Infantrys moved from Kyushu to 84 Sea Zone
5 Infantrys moved from 84 Sea Zone to Liaoning
1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
2 Adv.Fighters and 5 L.Fighters moved from Manchester to Dover
2 Elites, 4 Infantrys and 5 Marines moved from Manchester to Dover
4 Infantrys moved from 10 Sea Zone to Scotland
2 Elites and 2 Marines moved from Scotland to Manchester
2 L.Fighters moved from 7 Sea Zone to Manchester
1 Battleship moved from 9 Sea Zone to 10 Sea Zone
1 Destroyer moved from 8 Sea Zone to 10 Sea Zone
1 Destroyer moved from 7 Sea Zone to 9 Sea Zone
4 Infantrys moved from Washington to 13 Sea Zone
1 B.Transport, 1 Destroyer, 4 Infantrys and 2 Submarines moved from 13 Sea Zone to 8 Sea Zone
2 Infantrys moved from Salvador to Bahia
1 B.Transport moved from 36 Sea Zone to 34 Sea Zone
3 Destroyers and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bunkers, 6 Elites, 17 Infantrys, 3 L.Fighters, 4 Marines, 2 Submarines and 1 Transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Korea
Americans attack with 2 Elites, 4 Infantrys and 1 Marine
Hisaichi defend with 1 Infantry and 3 Tanks
Americans roll dice for 2 Elites, 4 Infantrys and 1 Marine in Korea, round 2 : 1/7 hits, 1.83 expected hits
Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 3/4 hits, 1.83 expected hits
3 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Korea
Americans roll dice for 2 Elites, 1 Infantry and 1 Marine in Korea, round 3 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 3 Tanks in Korea, round 3 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Americans lost in Korea
Americans roll dice for 2 Elites and 1 Marine in Korea, round 4 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Tanks in Korea, round 4 : 1/2 hits, 1.00 expected hits
1 Elite owned by the Americans lost in Korea
Americans roll dice for 1 Elite and 1 Marine in Korea, round 5 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Tanks in Korea, round 5 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Korea
Americans roll dice for 1 Marine in Korea, round 6 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in Korea, round 6 : 1/1 hits, 0.50 expected hits
1 Marine owned by the Americans and 1 Tank owned by the Hisaichi lost in Korea
Hisaichi win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 2 Elites, 4 Infantrys and 1 Marine
Casualties for Hisaichi: 1 Infantry and 3 Tanks
Battle in Changchun
Americans attack with 1 Infantry
Hisaichi defend with 1 AAGun, 5 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory, 12 Infantrys and 15 Tanks
Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 5/13 hits, 7.50 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
4 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 1 Infantry in Changchun, round 2 : 1/1 hits, 0.17 expected hits
Hisaichi roll dice for 5 Adv.Fighters, 1 Artillery, 1 Bunker, 8 Infantrys and 15 Tanks in Changchun, round 2 : 12/30 hits, 14.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun
Hisaichi win with 5 Adv.Fighters, 1 Artillery, 1 Bunker, 7 Infantrys and 15 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 5 Infantrys
Casualties for Americans: 1 Infantry
Battle in Dover
Americans attack with 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines
Finns defend with 5 Elites and 4 Infantrys
Americans roll dice for 2 Adv.Fighters, 2 Elites, 4 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 2 : 8/18 hits, 7.33 expected hits
Finns roll dice for 5 Elites and 4 Infantrys in Dover, round 2 : 1/9 hits, 3.00 expected hits
4 Elites owned by the Finns, 4 Infantrys owned by the Finns and 1 Infantry owned by the Americans lost in Dover
Americans roll dice for 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines in Dover, round 3 : 7/17 hits, 7.17 expected hits
Finns roll dice for 1 Elite in Dover, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Finns lost in Dover
Americans win, taking Dover from Finns with 2 Adv.Fighters, 2 Elites, 3 Infantrys, 5 L.Fighters and 5 Marines remaining. Battle score for attacker is 21
Casualties for Americans: 1 Infantry
Casualties for Finns: 5 Elites and 4 Infantrys
Battle in Kiangsi
Americans attack with 1 Elite, 2 Infantrys and 1 Marine
Hisaichi defend with 1 ArmoredCar and 1 Tank
Americans roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Kiangsi
Americans win, taking Kiangsi from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Battle in Liaoning
Americans attack with 2 Elites, 8 Infantrys and 4 Marines
Hisaichi defend with 1 Factory, 3 Mech.Infs and 6 Tanks
Americans roll dice for 2 Elites, 8 Infantrys and 4 Marines in Liaoning, round 2 : 2/14 hits, 4.00 expected hits
Hisaichi roll dice for 3 Mech.Infs and 6 Tanks in Liaoning, round 2 : 3/9 hits, 4.00 expected hits
3 Infantrys owned by the Americans and 2 Mech.Infs owned by the Hisaichi lost in Liaoning
Americans roll dice for 2 Elites, 5 Infantrys and 4 Marines in Liaoning, round 3 : 3/11 hits, 3.50 expected hits
Hisaichi roll dice for 1 Mech.Inf and 6 Tanks in Liaoning, round 3 : 4/7 hits, 3.33 expected hits
2 Tanks owned by the Hisaichi, 4 Infantrys owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning
Americans roll dice for 2 Elites, 1 Infantry and 4 Marines in Liaoning, round 4 : 2/7 hits, 2.83 expected hits
Hisaichi roll dice for 4 Tanks in Liaoning, round 4 : 1/4 hits, 2.00 expected hits
2 Tanks owned by the Hisaichi and 1 Infantry owned by the Americans lost in Liaoning
Americans roll dice for 2 Elites and 4 Marines in Liaoning, round 5 : 4/6 hits, 2.67 expected hits
Hisaichi roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 1 Elite owned by the Americans lost in Liaoning
Americans win, taking Liaoning from Hisaichi with 1 Elite and 4 Marines remaining. Battle score for attacker is 29
Casualties for Americans: 1 Elite and 8 Infantrys
Casualties for Hisaichi: 3 Mech.Infs and 6 Tanks
Non Combat Move - Americans
1 Adv.Fighter moved from Canarians to Manchester
2 Adv.Fighters and 5 L.Fighters moved from Dover to Manchester
Place Units - Americans
1 Battleship and 1 Submarine placed in 10 Sea Zone
1 Bunker placed in Iceland
3 L.Fighters placed in 7 Sea Zone
1 B.Transport placed in 13 Sea Zone
4 Infantrys placed in Washington
1 Adv.Fighter and 1 Bunker placed in Canarians
1 Transport placed in 101 Sea Zone
1 Submarine placed in 13 Sea Zone
4 Elites and 4 Marines placed in Tokyo
2 Elites and 1 Infantry placed in Hokkaido
3 Infantrys placed in Kyushu
4 Infantrys placed in Chubu
3 Infantrys placed in Tohoku
2 Infantrys placed in Alaska
Turn Complete - Americans
Americans collect 182 PUs; end with 183 PUs
Combat Hit Differential Summary :
Hisaichi : -3.17
Americans : -4.00
Finns : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Germans
6 HeavyTanks moved from Netherlands to 21 Sea Zone
6 HeavyTanks and 13 Transports moved from 21 Sea Zone to 20 Sea Zone
2 Tanks moved from Belgium to 20 Sea Zone
3 Infantrys moved from Normandy to Brittany
1 Artillery moved from Belgium to 20 Sea Zone
15 Infantrys moved from Picardy to 20 Sea Zone
4 Elites moved from Netherlands to 21 Sea Zone
1 Artillery, 6 HeavyTanks, 15 Infantrys, 2 Tanks and 13 Transports moved from 20 Sea Zone to 21 Sea Zone
8 Infantrys moved from Paris to Normandy
4 Infantrys moved from Leon to Navarre
1 Infantry moved from Rhine to Belgium
1 Tank moved from Hamburg to Netherlands
1 Elite and 4 Infantrys moved from Saxony to Hamburg
6 Destroyers moved from 23 Sea Zone to 21 Sea Zone
1 ArmoredCar moved from E.Iran to Rajputana
1 ArmoredCar moved from Erzurum to Syria
12 HeavyTanks and 4 Tanks moved from Kuybyshev to Alma Ata
10 Mech.Infs moved from Astrakhan to Alma Ata
5 Artillerys and 16 Infantrys moved from Penza to Kuybyshev
10 Mech.Infs moved from Moscow to Chimkent
3 Mech.Infs moved from Kursk to Kuybyshev
1 Artillery, 4 Elites, 6 HeavyTanks, 15 Infantrys and 2 Tanks moved from 21 Sea Zone to Dover
12 Adv.Fighters, 10 Bombers, 1 JetFighter and 2 Stukas moved from Brittany to Dover
4 Bombers moved from Netherlands to Dover
1 Infantry moved from Danzig to Pomerania
Purchase Units - Germans
Germans buy 18 Elites and 13 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Syria
Germans attack with 1 ArmoredCar
French defend with 1 AAGun, 9 Bunkers, 1 Factory, 4 Infantrys and 2 Tanks
Germans roll dice for 1 ArmoredCar in Syria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 9 Bunkers, 4 Infantrys and 2 Tanks in Syria, round 2 : 9/15 hits, 6.83 expected hits
1 ArmoredCar owned by the Germans lost in Syria
French win with 9 Bunkers, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -4
Casualties for Germans: 1 ArmoredCar
Battle in Dover
Germans attack with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks
Americans defend with 2 Elites, 3 Infantrys and 5 Marines
Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits
1 Infantry owned by the Americans lost in Dover
Germans roll dice for 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 15 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks in Dover, round 2 : 29/57 hits, 26.67 expected hits
British roll dice for 2 Elites, 2 Infantrys and 5 Marines in Dover, round 2 : 2/9 hits, 3.00 expected hits
5 Marines owned by the Americans, 2 Elites owned by the Americans, 2 Infantrys owned by the Americans and 2 Infantrys owned by the Germans lost in Dover
Germans win, taking Dover from British with 12 Adv.Fighters, 1 Artillery, 14 Bombers, 4 Elites, 6 HeavyTanks, 13 Infantrys, 1 JetFighter, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 28
Casualties for Americans: 2 Elites, 3 Infantrys and 5 Marines
Casualties for Germans: 2 Infantrys
Non Combat Move - Germans
12 Adv.Fighters, 14 Bombers, 1 JetFighter and 2 Stukas moved from Dover to Brittany
Place Units - Germans
3 Elites placed in Normandy
6 Elites placed in Hamburg
8 Elites placed in Paris
1 Elite placed in Rhine
10 Mech.Infs placed in Moscow
3 Mech.Infs placed in Kursk
Turn Complete - Germans
Germans collect 132 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -1.00
French : 2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Purchase Units - Russians
Russians buy nothing; Remaining resources: 5 PUs;
Turn Complete - Russians
Russians collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Italians
1 Mech.Inf moved from Darfur to Angola
Italians take Equatoria from British
Italians take Belgian Congo from British
Italians take Angola from British
1 Mech.Inf moved from Darfur to Kordofan
Italians take Kordofan from British
1 Mech.Inf moved from Kordofan to Kenya
Italians take Kenya from British
1 Mech.Inf moved from Darfur to Mozambique
Italians take Mozambique from British
1 Mech.Inf moved from Darfur to Rhodesia
Italians take Rhodesia from British
1 Elite, 3 HeavyTanks, 6 Infantrys and 4 Mech.Infs moved from French Sudan to French Equatorial Africa
2 HeavyTanks and 4 Tanks moved from Gold Coast to French Equatorial Africa
4 Infantrys moved from Darfur to French Equatorial Africa
3 Mech.Infs moved from Hun to French Equatorial Africa
1 JetFighter moved from Hun to French Equatorial Africa
3 Mech.Infs moved from Rio de Oro to French Equatorial Africa
3 Bombers moved from French Sudan to French Equatorial Africa
1 HeavyTank and 3 Tanks moved from E.Morocco to Mauritania
10 Mech.Infs moved from Cairo to Palestine
7 HeavyTanks moved from Cairo to Palestine
3 Tanks moved from Cairo to Palestine
10 HeavyTanks, 11 Mech.Infs and 3 Tanks moved from Cairo to Nubia
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 Elite, 3 HeavyTanks, 8 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Nubia
Italians attack with 10 HeavyTanks, 11 Mech.Infs and 3 Tanks
British defend with 2 Bunkers
Italians roll dice for 10 HeavyTanks, 11 Mech.Infs and 3 Tanks in Nubia, round 2 : 11/24 hits, 11.83 expected hits
British roll dice for 2 Bunkers in Nubia, round 2 : 1/2 hits, 1.00 expected hits
2 Bunkers owned by the British and 1 Mech.Inf owned by the Italians lost in Nubia
Italians win, taking Nubia from British with 10 HeavyTanks, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Casualties for British: 2 Bunkers
Battle in French Equatorial Africa
Italians attack with 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks
French defend with 10 Bunkers
Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 10 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 2 : 13/34 hits, 15.00 expected hits
Units damaged: 7 Bunkers owned by the French
French roll dice for 10 Bunkers in French Equatorial Africa, round 2 : 3/10 hits, 5.00 expected hits
3 Bunkers owned by the French and 3 Infantrys owned by the Italians lost in French Equatorial Africa
Italians roll dice for 3 Bombers, 1 Elite, 5 HeavyTanks, 7 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks in French Equatorial Africa, round 3 : 14/31 hits, 14.17 expected hits
French roll dice for 7 Bunkers in French Equatorial Africa, round 3 : 2/7 hits, 3.50 expected hits
7 Bunkers owned by the French and 2 Infantrys owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 Bombers, 1 Elite, 5 HeavyTanks, 5 Infantrys, 1 JetFighter, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 50
Casualties for Italians: 5 Infantrys
Casualties for French: 10 Bunkers
Battle in Palestine
Italians attack with 7 HeavyTanks, 10 Mech.Infs and 3 Tanks
British defend with 3 Bunkers
Italians roll dice for 7 HeavyTanks, 10 Mech.Infs and 3 Tanks in Palestine, round 2 : 10/20 hits, 9.50 expected hits
British roll dice for 3 Bunkers in Palestine, round 2 : 2/3 hits, 1.50 expected hits
3 Bunkers owned by the British and 2 Mech.Infs owned by the Italians lost in Palestine
Italians win, taking Palestine from British with 7 HeavyTanks, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Italians: 2 Mech.Infs
Casualties for British: 3 Bunkers
Non Combat Move - Italians
3 Infantrys moved from Madrid to Leon
3 Bombers moved from French Equatorial Africa to Cairo
1 JetFighter moved from French Equatorial Africa to New Valley
2 ArmoredCars moved from Tunis to Tripoli
2 Infantrys moved from Tunis to S.Tunisia
2 Infantrys moved from S.Tunisia to Tripoli
1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 JetFighter and 3 Transports moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from Hun to El Agheila
Place Units - Italians
2 ArmoredCars, 2 HeavyTanks and 2 Tanks placed in Cairo
1 HeavyTank and 2 Tanks placed in Hun
4 Mech.Infs placed in Tunis
4 Mech.Infs placed in E.Morocco
1 Elite placed in Rio de Oro
Turn Complete - Italians
Italians collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : 0.50
French : -3.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Purchase Units - French
French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Place Units - French
1 Bunker, 1 Infantry and 1 Tank placed in Syria
Turn Complete - French
French collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Chinese
1 Infantry moved from W.Qinghai to Sikang
Chinese take Sikang from Thai
1 Mech.Inf moved from Hsining to Gobi Altai
Chinese take Gobi Altai from Hisaichi
1 Mech.Inf moved from Gobi Altai to Ningsia
Chinese take Ningsia from Hisaichi
1 Mech.Inf moved from Hsining to Assam
British take Assam from Thai
1 Mech.Inf moved from Hsining to Sikang
1 Mech.Inf moved from Sikang to Lanchow
Chinese take Lanchow from Hisaichi
1 Infantry moved from Hsining to W.Qinghai
30 Infantrys moved from Hsining to E.Qinghai
Purchase Units - Chinese
Chinese buy 1 Bunker, 2 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in E.Qinghai
Chinese attack with 30 Infantrys
Hisaichi defend with 1 AAGun, 1 ArmoredCar and 1 Marine
Chinese roll dice for 30 Infantrys in E.Qinghai, round 2 : 6/30 hits, 5.00 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Qinghai
Chinese win, taking E.Qinghai from Hisaichi with 30 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 ArmoredCar and 1 Marine
Non Combat Move - Chinese
Place Units - Chinese
1 Bunker, 1 Infantry and 5 Tanks placed in Hsining
1 Infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Chinese : 1.00
Feel free to edit move any Yam units. It wouldn’t affect China and I saw no combat moves for you.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Hisaichi
1 unit repaired.
5 Tanks moved from Chita to Liaoning
1 Mech.Inf moved from N.Buryat Mongolia to Liaoning
6 Infantrys moved from N.Buryat Mongolia to Chita
2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
5 Infantrys moved from Evenkia to Olyokminsk
4 Tanks moved from Sibirsky to Olyokminsk
1 Infantry moved from E.Sinkiang to Gobi Altai
Hisaichi take Gobi Altai from Chinese
15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang
2 ArmoredCars moved from E.Sinkiang to W.Qinghai
3 Mech.Infs moved from E.Sinkiang to Ningsia
3 Infantrys moved from Alma Ata to C.Sinkiang
1 Mech.Inf moved from Sverdlovsk to Khobdo
1 ArmoredCar moved from Hunan to Shansi
Hisaichi take Hupeh from Chinese
Hisaichi take Shansi from Chinese
1 ArmoredCar and 1 Tank moved from Hunan to Anhwei
4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi
1 Mech.Inf moved from Hong Kong to Hunan
1 Mech.Inf moved from Hunan to Shanghai
2 Infantrys moved from Changchun to Kirin
3 Adv.Fighters moved from Changchun to Kirin
2 Adv.Fighters moved from Changchun to Liaoning
2 Mech.Infs moved from Tashkent to Baluchistan
1 Infantry moved from Uzbekistan to Alma Ata
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 3 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits
Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Kirin
Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar and 1 Tank
Americans defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Americans: 1 Tank
Battle in Kiangsi
Hisaichi attack with 4 ArmoredCars and 2 Infantrys
Americans defend with 1 Elite, 2 Infantrys and 1 Marine
Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Americans lost in Kiangsi
Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine
Battle in Ningsia
Hisaichi attack with 3 Mech.Infs
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Shanghai
Hisaichi attack with 1 Mech.Inf
Americans defend with 1 Tank
Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Hisaichi lost in Shanghai
Chinese win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Mech.Inf
Battle in W.Qinghai
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in W.Qinghai
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Liaoning
Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks
Americans defend with 1 Elite, 1 Factory and 4 Marines
Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits
3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning
Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits
Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Liaoning
Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19
Casualties for Americans: 1 Elite and 4 Marines
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Liaoning to Changchun
3 Adv.Fighters moved from Kirin to Changchun
Place Units - Hisaichi
8 Infantrys placed in Changchun
6 Infantrys placed in Hong Kong
2 ArmoredCars and 2 Tanks placed in Urumqi
6 Mech.Infs placed in Sibirsky
Turn Complete - Hisaichi
Hisaichi collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Americans : -1.67
Chinese : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Hisaichi
1 unit repaired.
5 Tanks moved from Chita to Liaoning
1 Mech.Inf moved from N.Buryat Mongolia to Liaoning
6 Infantrys moved from N.Buryat Mongolia to Chita
2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
5 Infantrys moved from Evenkia to Olyokminsk
4 Tanks moved from Sibirsky to Olyokminsk
1 Infantry moved from E.Sinkiang to Gobi Altai
Hisaichi take Gobi Altai from Chinese
15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks moved from Urumqi to E.Sinkiang
2 ArmoredCars moved from E.Sinkiang to W.Qinghai
3 Mech.Infs moved from E.Sinkiang to Ningsia
3 Infantrys moved from Alma Ata to C.Sinkiang
1 Mech.Inf moved from Sverdlovsk to Khobdo
1 ArmoredCar moved from Hunan to Shansi
Hisaichi take Hupeh from Chinese
Hisaichi take Shansi from Chinese
1 ArmoredCar and 1 Tank moved from Hunan to Anhwei
4 ArmoredCars and 2 Infantrys moved from Hong Kong to Kiangsi
1 Mech.Inf moved from Hong Kong to Hunan
1 Mech.Inf moved from Hunan to Shanghai
2 Infantrys moved from Changchun to Kirin
3 Adv.Fighters moved from Changchun to Kirin
2 Adv.Fighters moved from Changchun to Liaoning
2 Mech.Infs moved from Tashkent to Baluchistan
1 Infantry moved from Uzbekistan to Alma Ata
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 14 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 3 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 2 : 0/5 hits, 1.83 expected hits
Americans roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 3 Adv.Fighters and 1 Infantry in Kirin, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Kirin
Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar and 1 Tank
Americans defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Americans: 1 Tank
Battle in Kiangsi
Hisaichi attack with 4 ArmoredCars and 2 Infantrys
Americans defend with 1 Elite, 2 Infantrys and 1 Marine
Hisaichi roll dice for 4 ArmoredCars and 2 Infantrys in Kiangsi, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 3 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Americans lost in Kiangsi
Hisaichi roll dice for 4 ArmoredCars and 1 Infantry in Kiangsi, round 4 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Elite and 1 Marine in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Americans and 1 Elite owned by the Americans lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Elite, 2 Infantrys and 1 Marine
Battle in Ningsia
Hisaichi attack with 3 Mech.Infs
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 3 Mech.Infs in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Shanghai
Hisaichi attack with 1 Mech.Inf
Americans defend with 1 Tank
Hisaichi roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Hisaichi lost in Shanghai
Chinese win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Mech.Inf
Battle in W.Qinghai
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in W.Qinghai
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in W.Qinghai, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Liaoning
Hisaichi attack with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks
Americans defend with 1 Elite, 1 Factory and 4 Marines
Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 1 Elite and 4 Marines in Liaoning, round 2 : 0/5 hits, 1.67 expected hits
3 Marines owned by the Americans and 1 Elite owned by the Americans lost in Liaoning
Hisaichi roll dice for 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks in Liaoning, round 3 : 6/8 hits, 3.83 expected hits
Americans roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Liaoning
Hisaichi win, taking Liaoning from Americans with 2 Adv.Fighters, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 19
Casualties for Americans: 1 Elite and 4 Marines
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Liaoning to Changchun
3 Adv.Fighters moved from Kirin to Changchun
Place Units - Hisaichi
8 Infantrys placed in Changchun
6 Infantrys placed in Hong Kong
2 ArmoredCars and 2 Tanks placed in Urumqi
6 Mech.Infs placed in Sibirsky
Turn Complete - Hisaichi
Hisaichi collect 81 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Ayan: 1 AAGun and 2 Infantrys
EDIT: Adding units owned by Yamamoto to Heilungchiang: 1 AAGun and 2 Infantrys
EDIT: Removing units owned by Yamamoto from Zhigansk: 1 Infantry
EDIT: Adding units owned by Yamamoto to Yakutsk: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.67
Americans : -1.67
Chinese : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - British
1 Cruiser, 1 Destroyer and 1 Transport moved from 63 Sea Zone to 40 Sea Zone
4 Artillerys and 4 Infantrys moved from London to Dover
8 Infantrys moved from Wales to Dover
1 Infantry and 1 Tank moved from Manchester to Dover
9 Adv.Fighters and 1 Fighter moved from Manchester to Dover
1 Infantry moved from Italian East Africa to Equatoria
British take Equatoria from Italians
2 Transports moved from 80 Sea Zone to 71 Sea Zone
1 Infantry moved from Cape Town to South Africa
Purchase Units - British
British buy 8 Artillerys, 3 Bunkers, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Dover
British attack with 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank
Germans defend with 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks
British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 13 Infantrys and 1 Tank in Dover, round 2 : 13/28 hits, 9.50 expected hits
Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks, 13 Infantrys and 2 Tanks in Dover, round 2 : 9/26 hits, 11.00 expected hits
13 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover
British roll dice for 9 Adv.Fighters, 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Dover, round 3 : 8/19 hits, 8.00 expected hits
Germans roll dice for 1 Artillery, 4 Elites, 6 HeavyTanks and 2 Tanks in Dover, round 3 : 8/13 hits, 6.67 expected hits
1 HeavyTank owned by the Germans, 4 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Artillerys owned by the British, 4 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Dover
1 Tank retreated to London
Germans win with 5 HeavyTanks remaining. Battle score for attacker is 17
Casualties for British: 4 Artillerys and 13 Infantrys
Casualties for Germans: 1 Artillery, 4 Elites, 1 HeavyTank, 13 Infantrys and 2 Tanks
Non Combat Move - British
9 Adv.Fighters and 1 Fighter moved from Dover to Manchester
Place Units - British
4 Artillerys, 1 Bunker and 4 Elites placed in London
2 Artillerys, 1 Bunker and 2 Elites placed in Manchester
2 Artillerys, 1 Bunker and 2 Elites placed in Wales
2 Infantrys placed in Montreal
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 3.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Elites moved from Western Australia to 67 Sea Zone
2 Elites moved from Broome to 67 Sea Zone
4 Elites and 2 Transports moved from 67 Sea Zone to 106 Sea Zone
4 Elites moved from 106 Sea Zone to S.French Indochina
French take S.French Indochina from Thai
7 Marines moved from Bangkok to 105 Sea Zone
1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
1 Marine and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone
2 Marines moved from 84 Sea Zone to Kirin
3 Marines moved from Malaya to 110 Sea Zone
3 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Cruiser and 1 Marine moved from 105 Sea Zone to 92 Sea Zone
4 Marines moved from 92 Sea Zone to Kiangsi
4 Cruisers and 4 Marines moved from 105 Sea Zone to 92 Sea Zone
1 Marine moved from 92 Sea Zone to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Marine moved from 92 Sea Zone to Kwangtung
Chinese take Kwangtung from Yamamoto
1 Marine moved from 92 Sea Zone to N.French Indochina
French take N.French Indochina from Yamamoto
1 Marine moved from 92 Sea Zone to Fukien
Chinese take Fukien from Yamamoto
2 Marines moved from Bangkok to S.Thailand
1 Battleship moved from 105 Sea Zone to 92 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
3 Infantrys moved from Northern Territory to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Elite and 3 Infantrys moved from 110 Sea Zone to Malaya
3 L.Fighters moved from 110 Sea Zone to Anhwei
4 Infantrys moved from West Papua to 113 Sea Zone
4 Infantrys moved from Merauke to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
1 Elite moved from Merauke to 113 Sea Zone
1 Transport moved from 113 Sea Zone to 114 Sea Zone
2 Infantrys moved from Port Moresby to 114 Sea Zone
1 Elite, 11 Infantrys and 6 Transports moved from 113 Sea Zone to 110 Sea Zone
1 Elite and 11 Infantrys moved from 110 Sea Zone to Malaya
2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Timor
EDIT: 2 Transports moved from 106 Sea Zone to 105 Sea Zone
1 Transport moved from 70 Sea Zone to 122 Sea Zone
2 Infantrys moved from Canberra to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
2 Infantrys moved from 70 Sea Zone to Western Australia
1 Transport moved from 70 Sea Zone to 67 Sea Zone
1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone
1 Infantry moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 2 Fighters, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Anhwei
Anzac attack with 3 L.Fighters
Hisaichi defend with 1 Tank
Anzac roll dice for 3 L.Fighters in Anhwei, round 2 : 2/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
1 L.Fighter owned by the Anzac and 1 Tank owned by the Hisaichi lost in Anhwei
Anzac win with 2 L.Fighters remaining. Battle score for attacker is -7
Casualties for Anzac: 1 L.Fighter
Casualties for Hisaichi: 1 Tank
Battle in Kirin
Anzac attack with 2 Marines
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Marines in Kirin, round 2 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kirin
Anzac win, taking Kirin from Hisaichi with 1 Marine remaining. Battle score for attacker is -2
Casualties for Anzac: 1 Marine
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Anzac attack with 4 Marines
Hisaichi defend with 4 ArmoredCars and 1 Infantry
Anzac roll dice for 1 Battleship and 5 Cruisers in Kiangsi, round 2 : 4/6 hits, 3.17 expected hits
4 ArmoredCars owned by the Hisaichi lost in Kiangsi
Anzac roll dice for 4 Marines in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 3 Marines remaining. Battle score for attacker is 14
Casualties for Hisaichi: 4 ArmoredCars and 1 Infantry
Casualties for Anzac: 1 Marine
Non Combat Move - Anzac
2 L.Fighters moved from Anhwei to Shantung
1 AAGun moved from Broome to 67 Sea Zone
1 AAGun moved from 67 Sea Zone to Java
1 AAGun moved from Bangkok to S.Thailand
Place Units - Anzac
6 Tanks placed in Bangkok
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
2 Infantrys placed in Western Australia
2 Infantrys placed in West Papua
3 Infantrys placed in Port Moresby
6 Infantrys placed in Canberra
2 Fighters placed in Wellington
Turn Complete - Anzac
Anzac collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83
Anzac : 3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Dutch
1 Infantry moved from S.Chile to 39 Sea Zone
1 Infantry and 1 Transport moved from 39 Sea Zone to 38 Sea Zone
1 Infantry moved from 38 Sea Zone to Belgian Congo
Dutch take Belgian Congo from Italians
1 Transport moved from 40 Sea Zone to 39 Sea Zone
1 Infantry moved from S.Chile to 39 Sea Zone
1 Tank moved from Argentina to 39 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
1 Infantry and 1 Tank moved from 40 Sea Zone to South Africa
1 Marine moved from South Africa to Mozambique
1 Marine moved from South Africa to Rhodesia
1 Elite moved from South Africa to Angola
2 Adv.Fighters moved from South Africa to Angola
1 Adv.Fighter moved from South Africa to Rhodesia
1 Fighter moved from South Africa to Mozambique
1 Adv.Fighter moved from South Africa to Rhodesia
1 Tank moved from South Africa to Rhodesia
1 Tank moved from South Africa to Mozambique
1 Tank moved from South Africa to Angola
1 Adv.Fighter moved from Suriname to 40 Sea Zone
2 Carriers moved from 37 Sea Zone to 40 Sea Zone
1 Infantry moved from S.Thailand to Burma
British take Burma from Thai
1 Tank moved from S.Thailand to Yunnan
Dutch take N.Thailand from Thai
Chinese take Yunnan from Hisaichi
1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Destroyer and 2 Submarines moved from 125 Sea Zone to 40 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Adv.Fighters, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 3 PUs;
Combat - Dutch
Battle in Rhodesia
Dutch attack with 2 Adv.Fighters, 1 Marine and 1 Tank
Italians defend with 1 Mech.Inf
Dutch roll dice for 2 Adv.Fighters, 1 Marine and 1 Tank in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Rhodesia
Dutch win, taking Rhodesia from Italians with 2 Adv.Fighters, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Battle in Mozambique
Dutch attack with 1 Fighter, 1 Marine and 1 Tank
Italians defend with 1 Mech.Inf
Dutch roll dice for 1 Fighter, 1 Marine and 1 Tank in Mozambique, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 Mech.Inf in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Mozambique
Dutch win, taking Mozambique from Italians with 1 Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Battle in Angola
Dutch attack with 2 Adv.Fighters, 1 Elite and 1 Tank
Italians defend with 1 Mech.Inf
Dutch roll dice for 2 Adv.Fighters, 1 Elite and 1 Tank in Angola, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 Mech.Inf in Angola, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Angola
Dutch win, taking Angola from Italians with 2 Adv.Fighters, 1 Elite and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Non Combat Move - Dutch
2 Adv.Fighters moved from Angola to South Africa
2 Adv.Fighters moved from Rhodesia to South Africa
1 Fighter moved from Mozambique to South Africa
Place Units - Dutch
1 Infantry and 1 Tank placed in Santiago
1 Transport placed in 125 Sea Zone
2 Infantrys placed in Rio De Janeiro
2 Infantrys placed in Banjarmasin
2 Adv.Fighters placed in Suriname
Turn Complete - Dutch
Dutch collect 51 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians : -1.00
Dutch : 0.83
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Finns
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 25
Combat Move - Finns
4 Mech.Infs moved from Arkhangelsk to Surgut
1 Mech.Inf and 3 Tanks moved from Leningrad to Yaroslavl
1 Mech.Inf moved from Yaroslavl to Gorky
1 Transport moved from 21 Sea Zone to 12 Sea Zone
1 Tank moved from Oslo to 12 Sea Zone
1 Infantry moved from Nordland to 12 Sea Zone
1 JetFighter moved from 21 Sea Zone to 11 Sea Zone
1 Adv.Fighter moved from 21 Sea Zone to 11 Sea Zone
1 Submarine moved from 21 Sea Zone to 11 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 12 Sea Zone to 21 Sea Zone
8 S.Submarines moved from 21 Sea Zone to 12 Sea Zone
8 Infantrys moved from Nordland to 12 Sea Zone
8 Infantrys and 8 S.Submarines moved from 12 Sea Zone to 21 Sea Zone
9 Infantrys and 1 Tank moved from 21 Sea Zone to Dover
5 Elites moved from Nordland to Oslo
2 Infantrys moved from Danzig to Pomerania
1 Infantry moved from Tampere to Oulu
4 Infantrys moved from Upper Norrland to Nordland
Purchase Units - Finns
Finns buy 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Finns
Battle in 11 Sea Zone
Finns attack with 1 Adv.Fighter, 1 JetFighter and 1 Submarine
British defend with 1 T.Boat
Finns roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Adv.Fighter and 1 JetFighter in 11 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 T.Boat in 11 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 11 Sea Zone
Finns win with 1 Adv.Fighter, 1 JetFighter and 1 Submarine remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Non Combat Move - Finns
1 Adv.Fighter and 1 JetFighter moved from 11 Sea Zone to 21 Sea Zone
Place Units - Finns
4 Mech.Infs placed in Arkhangelsk
6 Infantrys placed in Helsinki
2 Mech.Infs placed in Leningrad
Turn Complete - Finns
Finns collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.17
Finns : 0.50