19L ArtofWar1947 (L) vs AetV (X) BM3


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 63 PUs; 
            Germans buy 1 airfield, 2 carriers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Western Germany to 113 Sea Zone
            4 artilleries moved from Western Germany to 113 Sea Zone
            6 infantry moved from Western Germany to 113 Sea Zone
            1 marine moved from Western Germany to 113 Sea Zone
            2 armour, 4 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 6 transports moved from 113 Sea Zone to 110 Sea Zone
            2 armour, 4 artilleries, 6 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            18 bombers moved from Western Germany to United Kingdom
            7 tactical_bombers moved from Western Germany to United Kingdom
            10 fighters moved from Western Germany to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Shan State to Eastern Persia
            1 bomber moved from Shan State to Eastern Persia
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 2 armour, 4 artilleries, 18 bombers, 11 fighters, 6 infantry, 1 marine and 7 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 6 fighters and 1 tactical_bomber
                    AA fire in United Kingdom : 1/15 hits, 2,50 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 2 armour, 4 artilleries, 18 bombers, 10 fighters, 6 infantry, 1 marine and 7 tactical_bombers in United Kingdom, round 2 : 30/48 hits, 26,00 expected hits
                    British roll dice for 5 aaGuns, 1 artillery, 8 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 19/36 hits, 14,83 expected hits
                    1 mech_infantry owned by the British, 5 aaGuns owned by the British, 2 artilleries owned by the Germans, 5 bombers owned by the Germans, 5 fighters owned by the Germans, 4 infantry owned by the Germans, 3 tactical_bombers owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 23 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 armour, 2 artilleries, 13 bombers, 5 fighters, 2 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 20/29 hits, 16,50 expected hits
                    British roll dice for 8 fighters and 1 tactical_bomber in United Kingdom, round 3 : 4/9 hits, 5,83 expected hits
                    1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans, 2 infantry owned by the Germans, 6 fighters owned by the Americans and 2 fighters owned by the British lost in United Kingdom
                Germans captures 42PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 armour, 2 artilleries, 11 bombers, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 2 artilleries, 7 bombers, 6 fighters, 6 infantry and 3 tactical_bombers
                Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 23 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 6 fighters and 1 tactical_bomber
            Battle in Eastern Persia
                Germans attack with 2 bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Germans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 bombers moved from Eastern Persia to India
            1 armour moved from Bryansk to Tambov
            3 mech_infantrys moved from Ukraine to Tambov
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Tambov to Rostov
            2 infantry moved from Belarus to Bryansk
            2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Holland Belgium
            5 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
            11 bombers moved from United Kingdom to Western Germany
            2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Yugoslavia to Greece
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 110 Sea Zone
            1 airfield placed in Holland Belgium
            2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,4,6,2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 65 PUs (7 lost to blockades); end with 107 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 132 PUs
    

    Combat Hit Differential Summary :

    Germans : 9,00
    British : 2,00
    AA fire in United Kingdom : : -1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            2 fighters moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 3 bombers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Persia
                  Japanese take Eastern Persia from British
                  Japanese take Persia from British
            5 bombers moved from West India to Northwest Persia
            1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
            2 tactical_bombers moved from 79 Sea Zone to 76 Sea Zone
            9 fighters moved from 79 Sea Zone to 76 Sea Zone
            3 armour moved from West India to 79 Sea Zone
            3 infantry moved from West India to 79 Sea Zone
            1 marine moved from West India to 79 Sea Zone
            3 armour, 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 5 submarines and 3 transports moved from 79 Sea Zone to 76 Sea Zone
            3 armour, 3 infantry and 1 marine moved from 76 Sea Zone to British Somaliland
            3 bombers moved from India to Northwest Persia
            1 fighter moved from Tsinghai to Rostov
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 76 Sea Zone
                Japanese attack with 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 5 submarines in 76 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                    British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 76 Sea Zone
                Japanese win with 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in British Somaliland
            Battle in Rostov
                Japanese attack with 1 fighter
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                 retreated to Rostov
            Battle in Northwest Persia
                Japanese attack with 8 bombers
                French defend with 1 infantry
                    Japanese roll dice for 8 bombers in Northwest Persia, round 2 : 5/8 hits, 5,33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Northwest Persia
                Japanese winRussians win, taking British Somaliland from British with 2 infantry remaining with 8 bombers remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            8 bombers moved from Northwest Persia to West India
            1 fighter moved from Rostov to Tambov
            1 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan
            1 infantry moved from Szechwan to Shensi
            3 fighters moved from Shan State to West India
            1 bomber moved from Shan State to West India
            1 mech_infantry moved from West India to Persia
            1 artillery moved from West India to Eastern Persia
            1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - Japanese
            3 bombers placed in India
            1 aaGun and 3 infantry placed in Japan
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,3,4,2,6,3,2,1,1,1,5,2,5,6,4,3,2,2,2,3,1,4,1,4,6,2,6,2,3,1,2,1,3,5,6,5,2,5,3,4,5,3,5,2,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,5,1,5,1
            Japanese collect 44 PUs (15 lost to blockades); end with 44 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    Russians : -0,67
    Japanese : -0,50
    

    Savegame


  • TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone
            2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Iceland to 110 Sea Zone
            1 bomber moved from Volgograd to Persia
            2 bombers moved from Egypt to Persia
    

    Savegame


  • Scramble to SZ 110?

    Ool for battle in SZ 110?


  • Full scramble, please.

    Roll first round first and post a file/map of the results, please.
    Any Sub hit assign to CV#s this round.
    Thank you.


  • 1 Sub hit assigned to a CV
    Assignments for 7 additional hits?


  • @ArtofWar1947 sink CV’s tipp BB, sink DD+CR, kill Ftr.


  • 3 US fighters + Tac + 4 bombers = 4 more hits. Casualties?


  • 2 TacB and Ftr’s @ArtofWar1947


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone
            2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Iceland to 110 Sea Zone
            1 bomber moved from Volgograd to Persia
            2 bombers moved from Egypt to Persia
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 97 Sea Zone
            Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
            Battle in Persia
                Americans attack with 3 bombers
                Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 3 bombers in Persia, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Persia
                Americans win, taking 19 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 4 bombers, 2 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
                    1 destroyer owned by the Germans, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits
                    Germans roll dice for 1 battleship, 4 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits
                    2 fighters owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 6 transports in 110 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
                    3 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84
                Casualties for Americans: 2 bombers, 2 destroyers, 5 fighters and 2 submarines
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 carrier moved from 91 Sea Zone to 107 Sea Zone
            1 fighter moved from Eastern United States to 107 Sea Zone
            1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
            2 bombers moved from Persia to Egypt
            2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports moved from 81 Sea Zone to 98 Sea Zone
            3 bombers moved from Philippines to Guam
            1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 8 fighters moved from 20 Sea Zone to 6 Sea Zone
            2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
            2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 4 infantry
                Germans defend with 2 armour
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
            2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            2 destroyers moved from 91 Sea Zone to 106 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Americans : -0.83
    Chinese : -0.17
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone
            2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 bomber moved from Iceland to 110 Sea Zone
            1 bomber moved from Volgograd to Persia
            2 bombers moved from Egypt to Persia
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 97 Sea Zone
            Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
            Battle in Persia
                Americans attack with 3 bombers
                Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 3 bombers in Persia, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Persia
                Americans win, taking 19 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 4 bombers, 2 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
                    1 destroyer owned by the Germans, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits
                    Germans roll dice for 1 battleship, 4 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits
                    2 fighters owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 6 transports in 110 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
                    3 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84
                Casualties for Americans: 2 bombers, 2 destroyers, 5 fighters and 2 submarines
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
            1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
            1 carrier moved from 91 Sea Zone to 107 Sea Zone
            1 fighter moved from Eastern United States to 107 Sea Zone
            1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
            2 bombers moved from Persia to Egypt
            2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports moved from 81 Sea Zone to 98 Sea Zone
            3 bombers moved from Philippines to Guam
            1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 8 fighters moved from 20 Sea Zone to 6 Sea Zone
            2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
            2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 4 infantry
                Germans defend with 2 armour
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
            2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            2 destroyers moved from 91 Sea Zone to 106 Sea Zone
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 68 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Americans : -0.83
    Chinese : -0.17
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Syria
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Syria
                Italians attack with 1 fighter
                French defend with 1 infantry
                    Italians roll dice for 1 fighter in Syria, round 2 : 0/1 hits, 0,50 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,50 expected hits
                    French roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 fighter owned by the Italians lost in Syria
                French win with no units remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Greece
    
        Place Units - Italians
            1 aaGun and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,4,6,5,4
            Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    French : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from New Guinea to Guam
            1 fighter moved from Queensland to 19 Sea Zone
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 carrier and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Found ANZAC-17 among my save files. You’ll need to do French-17 politics. The game will then skip immediately to the G-18 Purchase.


  • @ArtofWar1947 , all good. I see what you mean now.
    It will automatically skip when a Nation is no longer.
    So you should be fine after Anzak and post it and i will take it from there.

    Will do my turn tomorrow, have to think that a little bit through, though.


  • Hang on, I do my G move now.


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 124 PUs; 
            Germans buy 2 artilleries, 2 bombers, 2 destroyers, 12 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 2 artilleries and 1 marine moved from United Kingdom to Scotland
            1 bomber moved from Western Germany to 119 Sea Zone
            3 bombers moved from Western Germany to Scotland
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            2 bombers moved from India to Rostov
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 119 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Scotland
                Germans attack with 2 armour, 2 artilleries, 3 bombers and 1 marine
                British defend with 1 airfield; Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour, 2 artilleries, 3 bombers and 1 marine in Scotland, round 2 : 2/8 hits, 3,83 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from British with 2 armour, 2 artilleries and 3 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 marine
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Tambov to Caucasus
            2 bombers moved from Rostov to Tambov
            2 mech_infantrys moved from Russia to Tambov
            3 bombers moved from Scotland to Western Germany
            1 bomber moved from 119 Sea Zone to Western Germany
            1 aaGun, 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            2 destroyers, 2 submarines and 4 transports placed in 113 Sea Zone
            2 artilleries and 2 bombers placed in Western Germany
            3 infantry placed in Russia
            3 infantry placed in Ukraine
            3 infantry placed in United Kingdom
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,1,2,5,3
            Germans collect 69 PUs (6 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : 0,33
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            2 fighters moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Caucasus to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 37 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour moved from British Somaliland to 76 Sea Zone
            3 infantry moved from British Somaliland to 76 Sea Zone
            1 marine moved from British Somaliland to 76 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 armour moved from 80 Sea Zone to Iraq
            1 infantry moved from Kazakhstan to Caucasus
            1 fighter moved from Tambov to Caucasus
            1 bomber moved from West India to Caucasus
            8 bombers moved from West India to Caucasus
            3 bombers moved from India to Caucasus
            2 armour, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
            2 armour and 2 infantry moved from 71 Sea Zone to Union of South Africa
            1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone
            1 marine moved from 71 Sea Zone to Union of South Africa
    
        Combat - Japanese
            Battle in Union of South Africa
            Battle in Iraq
            Battle in Caucasus
                Japanese attack with 12 bombers, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 12 bombers, 1 fighter and 1 infantry in Caucasus, round 2 : 7/14 hits, 8,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Japanese win, taking Union of South Africa from British, taking Iraq from British, taking Caucasus from Russians with 12 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Turkmenistan to Persia
            1 artillery moved from Eastern Persia to Persia
            12 bombers moved from Caucasus to West India
            1 fighter moved from Caucasus to Tambov
            3 battleships, 6 carriers, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 76 Sea Zone to 71 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            1 fighter placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Persia
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 28
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,2,4,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1,1,1,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,3,6,2,3,1,1,6,5,6,2,4,5,2,5,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,1,5,2,5,6,4,1,5,1,5,1,6,5,1,2,5,2,3,5,4,2,3,6,5,2,6
            Japanese collect 34 PUs (28 lost to blockades); end with 34 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,33
    Japanese : -1,67
    

    Savegame

Suggested Topics

  • 11
  • 57
  • 335
  • 55
  • 118
  • 59
  • 105
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.0k

Users

39.3k

Topics

1.7m

Posts