TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 bomber moved from Southern Italy to Rostov
2 artilleries and 2 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Romania
Place Units - Italians
1 fighter placed in Northern Italy
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Yunnan to India
1 aaGun, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Yunnan to India
1 aaGun, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Non Combat Move - Germans
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Karelia to Finland
3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 12 armour, 13 artilleries, 2 bombers, 1 fighter, 24 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
1 fighter moved from Northern Italy to Western Ukraine
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Novgorod
4 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
1 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 2 armour, 14 artilleries, 46 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from French Indo China to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Guam from Americans with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to Kwangsi
2 artilleries and 7 infantry moved from 36 Sea Zone to Kwangsi
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Hopei to Kweichow
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
4 fighters moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
UK_Pacific : -0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Spain
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/14 hits, 4.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Spain, round 3 : 4/12 hits, 4.50 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -1.17
Neutral_True : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Spain
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/14 hits, 4.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Spain, round 3 : 4/12 hits, 4.50 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Turkey
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Syria to Turkey
1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters moved from Egypt to Turkey
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking 98 Sea Zone from Italians, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Turkey
British attack with 2 armour, 2 artilleries, 6 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 6 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/19 hits, 7.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 6 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/17 hits, 6.67 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 6 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
3 fighters moved from Turkey to Persia
3 fighters and 1 tactical_bomber moved from Turkey to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 fighters moved from Burma to India
Place Units - British
1 fighter placed in Egypt
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -4.50
Americans : -1.17
Neutral_True : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Bulgaria
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 5 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 2.83 expected hits
British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from Southern France to Sardinia
1 bomber moved from Romania to Bulgaria
Place Units - Italians
1 airfield placed in Sardinia
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from India to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Saudi Arabia
retreated to Saudi Arabia
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Saudi Arabia to Iraq
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Neutral_True : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - French
Combat - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from India to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Saudi Arabia
retreated to Saudi Arabia
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Saudi Arabia to Iraq
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Neutral_True : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 artilleries and 4 infantry moved from France to Southern France
1 armour and 4 mech_infantrys moved from Germany to Northern Italy
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Northern Italy
1 fighter moved from Northern Italy to Sardinia
1 tactical_bomber moved from Western Ukraine to Northern Italy
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 bombers moved from Western Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
4 infantry moved from Finland to Norway
1 infantry moved from Germany to Poland
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Western Ukraine
Place Units - Germans
3 armour placed in France
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Evenkiyskiy
1 fighter moved from Russia to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 tactical_bomber
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
2 infantry moved from Samara to Russia
4 infantry moved from Russia to Vologda
11 infantry moved from Novosibirsk to Vologda
1 fighter moved from Evenkiyskiy to Vologda
2 aaGuns moved from Novosibirsk to Vologda
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
Place Units - Russians
1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 7 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone
2 carriers moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 7 infantry moved from 38 Sea Zone to Burma
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers moved from Yunnan to Burma
7 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Shan State to Burma
6 mech_infantrys moved from Kweichow to Burma
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 fighter moved from Japan to 37 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 10 infantry, 6 mech_infantrys and 6 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 artilleries, 2 bombers, 11 fighters, 10 infantry, 6 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to 37 Sea Zone
3 fighters moved from Burma to 38 Sea Zone
2 bombers, 7 fighters and 6 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery, 1 infantry and 2 mech_infantrys moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern France
3 bombers moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Southern France
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 submarine moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 4 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 6/11 hits, 5.17 expected hits
Italians roll dice for 3 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits
1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4.83 expected hits
Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 infantry and 2 mech_infantrys
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from Southern France to Gibraltar
3 bombers moved from Southern France to Gibraltar
1 bomber moved from Southern France to Spain
1 aaGun moved from Gibraltar to Spain
3 aaGuns moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 2 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
3 aaGuns, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 6 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 artillery placed in Central United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery, 1 infantry and 2 mech_infantrys moved from Spain to Southern France
1 bomber moved from Eastern United States to Southern France
3 bombers moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Southern France
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 submarine moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 4 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 6/11 hits, 5.17 expected hits
Italians roll dice for 3 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits
1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4.83 expected hits
Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 infantry and 2 mech_infantrys
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from Southern France to Gibraltar
3 bombers moved from Southern France to Gibraltar
1 bomber moved from Southern France to Spain
1 aaGun moved from Gibraltar to Spain
3 aaGuns moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 2 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
3 aaGuns, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 6 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 artillery placed in Central United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 3 mech_infantrys moved from Turkey to Rostov
1 fighter and 1 tactical_bomber moved from Persia to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia
2 artilleries moved from Turkey to Iraq
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Saudi Arabia
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
5 fighters moved from Persia to India
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Egypt
1 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Portugal
Combat - British
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 2/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Rostov
British attack with 1 armour and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Saudi Arabia
British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 3/7 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Saudi Arabia to Persia
1 armour moved from Persia to West India
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Portugal to Gibraltar
Place Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
British : 1.00
Americans : 1.17
Neutral_True : -0.33
Chinese : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Sardinia to Southern France
1 bomber moved from Bulgaria to Normandy Bordeaux
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Southern France, round 2 : 5/7 hits, 2.50 expected hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Normandy Bordeaux
Americans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern Italy to Sardinia
2 artilleries and 2 infantry moved from Albania to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries and 2 infantry moved from Bulgaria to Greece
Place Units - Italians
1 artillery, 1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : 1.83