@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
AldoRaine Allies +17 -vs- dawgoneit Axis 2nd edition
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 artilleries and 2 infantry moved from Romania to Bulgaria 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 5 fighters and 2 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 2.83 expected hits British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France Italians win, taking Southern France from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from 97 Sea Zone to Albania 2 fighters moved from Southern France to Sardinia 1 bomber moved from Romania to Bulgaria Place Units - Italians 1 airfield placed in Sardinia 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Italians collect 20 PUs (1 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 0.50 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from India to Saudi Arabia 1 infantry moved from Iraq to Saudi Arabia 1 infantry moved from Trans-Jordan to Saudi Arabia Combat - ANZAC Battle in Saudi Arabia ANZAC attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Saudi Arabia retreated to Saudi Arabia Neutral_True win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Saudi Arabia to Iraq 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -1.33 Neutral_True : 1.33 -
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - French Combat - French -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from India to Saudi Arabia 1 infantry moved from Iraq to Saudi Arabia 1 infantry moved from Trans-Jordan to Saudi Arabia Combat - ANZAC Battle in Saudi Arabia ANZAC attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Saudi Arabia retreated to Saudi Arabia Neutral_True win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Saudi Arabia to Iraq 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Neutral_True : 1.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 artilleries and 4 infantry moved from France to Southern France 1 armour and 4 mech_infantrys moved from Germany to Northern Italy 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 2 mech_infantrys moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Ukraine to Rostov 2 fighters moved from Western Ukraine to Northern Italy 1 fighter moved from Northern Italy to Sardinia 1 tactical_bomber moved from Western Ukraine to Northern Italy 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Western Ukraine to Tambov Germans take Tambov from Russians 2 bombers moved from Western Ukraine to Rostov 3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus 3 armour moved from Novgorod to Belarus 1 infantry moved from Vyborg to Finland 4 infantry moved from Finland to Norway 1 infantry moved from Germany to Poland Combat - Germans Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Rostov to Western Ukraine Place Units - Germans 3 armour placed in France 1 fighter placed in Western Germany 3 infantry placed in Novgorod 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Evenkiyskiy 1 fighter moved from Russia to Tambov 1 infantry moved from Samara to Tambov 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans Combat - Russians Battle in Evenkiyskiy Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy Russians win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Tambov to Russia 2 infantry moved from Samara to Russia 4 infantry moved from Russia to Vologda 11 infantry moved from Novosibirsk to Vologda 1 fighter moved from Evenkiyskiy to Vologda 2 aaGuns moved from Novosibirsk to Vologda 2 infantry moved from Russia to Vologda 4 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -0.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 2 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 7 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone 2 carriers moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 7 infantry moved from 38 Sea Zone to Burma 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers moved from Yunnan to Burma 7 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 artillery and 1 infantry moved from Shan State to Burma 6 mech_infantrys moved from Kweichow to Burma 1 artillery moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 3 mech_infantrys moved from Kiangsu to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 1 fighter moved from Japan to 37 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 10 infantry, 6 mech_infantrys and 6 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 artilleries, 2 bombers, 11 fighters, 10 infantry, 6 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to 37 Sea Zone 3 fighters moved from Burma to 38 Sea Zone 2 bombers, 7 fighters and 6 tactical_bombers moved from Burma to Yunnan Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0.67 UK_Pacific : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery, 1 infantry and 2 mech_infantrys moved from Spain to Southern France 1 bomber moved from Eastern United States to Southern France 3 bombers moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Southern France 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 submarine moved from 55 Sea Zone to 42 Sea Zone 4 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 25 Sea Zone 1 fighter moved from 91 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys Germans defend with 3 artilleries and 4 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 6/11 hits, 5.17 expected hits Italians roll dice for 3 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4.83 expected hits Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 infantry and 2 mech_infantrys Casualties for Germans: 3 artilleries and 4 infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 55 Sea Zone to 44 Sea Zone 2 fighters moved from Southern France to Gibraltar 3 bombers moved from Southern France to Gibraltar 1 bomber moved from Southern France to Spain 1 aaGun moved from Gibraltar to Spain 3 aaGuns moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 3 aaGuns, 2 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 3 aaGuns, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 6 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 artillery placed in Central United States 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 1.17 Japanese : -1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery, 1 infantry and 2 mech_infantrys moved from Spain to Southern France 1 bomber moved from Eastern United States to Southern France 3 bombers moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Southern France 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 submarine moved from 55 Sea Zone to 42 Sea Zone 4 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 25 Sea Zone 1 fighter moved from 91 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys Germans defend with 3 artilleries and 4 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 6/11 hits, 5.17 expected hits Italians roll dice for 3 artilleries and 5 infantry in Southern France, round 2 : 2/8 hits, 2.67 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4.83 expected hits Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 4 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 infantry and 2 mech_infantrys Casualties for Germans: 3 artilleries and 4 infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 55 Sea Zone to 44 Sea Zone 2 fighters moved from Southern France to Gibraltar 3 bombers moved from Southern France to Gibraltar 1 bomber moved from Southern France to Spain 1 aaGun moved from Gibraltar to Spain 3 aaGuns moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 3 aaGuns, 2 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 3 aaGuns, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 6 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 artillery placed in Central United States 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Turkey to Rostov 1 fighter and 1 tactical_bomber moved from Persia to Saudi Arabia 1 fighter moved from Egypt to Saudi Arabia 1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia 2 artilleries moved from Turkey to Iraq 1 infantry moved from Iraq to Turkey 1 infantry moved from Iraq to Saudi Arabia 1 mech_infantry moved from Persia to West India 1 mech_infantry moved from Persia to West India 5 fighters moved from Persia to India 1 submarine moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Gibraltar to Egypt 1 infantry moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal Combat - British Battle in Portugal British attack with 1 artillery, 1 fighter and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Rostov British attack with 1 armour and 3 mech_infantrys Germans defend with 2 mech_infantrys British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Rostov British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Saudi Arabia British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 3/7 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Saudi Arabia to Persia 1 armour moved from Persia to West India 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Portugal to Gibraltar Place Units - British 1 armour, 1 bomber and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 submarine placed in 98 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -1.00 Italians : -0.33 British : 1.00 Americans : 1.17 Neutral_True : -0.33 Chinese : 0.33 Japanese : -1.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Sardinia to Southern France 1 bomber moved from Bulgaria to Normandy Bordeaux Combat - Italians Battle in Southern France Italians attack with 2 artilleries, 2 fighters and 3 infantry Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Southern France, round 2 : 5/7 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour and 1 artillery Battle in Normandy Bordeaux Italians attack with 1 bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Normandy Bordeaux Americans win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 2 fighters moved from Southern Italy to Sardinia 2 artilleries and 2 infantry moved from Albania to 97 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 2 artilleries and 2 infantry moved from Bulgaria to Greece Place Units - Italians 1 artillery, 1 fighter and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Italians collect 14 PUs (5 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians : 1.83 Americans : 1.83 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Iraq to India 4 fighters moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Iraq to India 4 fighters moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northern Italy to Spain 2 armour moved from France to Spain 2 mech_infantrys moved from Northern Italy to France 2 mech_infantrys moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Sardinia to 93 Sea Zone 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 bombers moved from Western Ukraine to Rostov 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 1 tactical_bomber moved from Western Ukraine to Tambov 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Western Ukraine to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Finland to Norway 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 1 armour moved from Norway to Karelia Combat - Germans Battle in Spain Germans attack with 2 armour and 2 mech_infantrys British defend with 1 infantry; Americans defend with 1 aaGun and 1 bomber Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 aaGun, 1 bomber and 1 infantry in Spain, round 2 : 0/2 hits, 0.50 expected hits 1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Spain Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Spain Germans win, taking Spain from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Americans: 1 aaGun and 1 bomber Casualties for British: 1 infantry Battle in Archangel Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 bombers and 3 mech_infantrys British defend with 1 armour and 3 mech_infantrys Germans roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 armour and 3 mech_infantrys Battle in Tambov Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Germans attack with 1 fighter British defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the British Submerged Germans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from 93 Sea Zone to Sardinia 1 armour moved from Northern Italy to Southern France 1 armour moved from France to Southern France 1 fighter moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to France 3 infantry moved from Western Germany to France 1 infantry moved from Poland to Eastern Poland 1 artillery and 6 infantry moved from Germany to Poland 1 aaGun moved from France to Southern France 1 fighter moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 1 tactical_bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Tambov to Western Ukraine 2 bombers moved from Rostov to Western Ukraine Place Units - Germans 1 armour and 2 mech_infantrys placed in France 10 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Germans to Norway: 2 infantry EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry placed in Novgorod Germans undo move 2. 2 artilleries and 2 infantry placed in Germany 7 infantry placed in Western Germany 1 infantry placed in Novgorod Germans undo move 5. 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : -0.17 Russians : -1.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 4 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Vologda to Tambov 1 mech_infantry moved from Iraq to Egypt Combat - Russians Battle in Tambov Russians attack with 2 fighters and 4 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 6 infantry moved from Vologda to Novosibirsk 4 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 2 aaGuns and 7 infantry moved from Vologda to Russia 3 mech_infantrys moved from Russia to Samara Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 carriers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers moved from 38 Sea Zone to 36 Sea Zone 1 battleship and 6 transports moved from 38 Sea Zone to 36 Sea Zone 3 fighters moved from 38 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 6 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 destroyers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Yunnan to 36 Sea Zone 6 tactical_bombers moved from Yunnan to 36 Sea Zone 6 fighters moved from Yunnan to Burma 2 bombers moved from Yunnan to Kwangsi 1 aaGun moved from Kweichow to Yunnan Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : -2.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 3 bombers moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 4 infantry moved from Gibraltar to Spain 1 bomber moved from Eastern United States to Spain 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Java Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 4 bombers, 2 fighters and 4 infantry Germans defend with 2 armour and 2 mech_infantrys Americans roll dice for 4 bombers, 2 fighters and 4 infantry in Spain, round 2 : 6/10 hits, 4.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 2 : 3/4 hits, 1.67 expected hits 2 armour owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in 43 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Spain to Gibraltar 4 bombers moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to Algeria Place Units - Americans 1 artillery and 7 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans : 2.67 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 3 bombers moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 4 infantry moved from Gibraltar to Spain 1 bomber moved from Eastern United States to Spain 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Java Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 4 bombers, 2 fighters and 4 infantry Germans defend with 2 armour and 2 mech_infantrys Americans roll dice for 4 bombers, 2 fighters and 4 infantry in Spain, round 2 : 6/10 hits, 4.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 2 : 3/4 hits, 1.67 expected hits 2 armour owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in 43 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Spain to Gibraltar 4 bombers moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to Algeria Place Units - Americans 1 artillery and 7 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Portugal to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 battleship moved from 44 Sea Zone to 42 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to Gibraltar 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Eastern Persia to India 1 infantry moved from Saudi Arabia to Iraq 1 armour and 1 mech_infantry moved from Saudi Arabia to Iraq 1 tactical_bomber moved from Egypt to Eastern Persia 1 armour and 2 mech_infantrys moved from West India to India 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Saudi Arabia to Iraq 1 mech_infantry moved from Persia to West India 1 armour moved from Persia to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 bomber and 2 mech_infantrys placed in Persia 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : 1.00 British : 0.83 Americans : 2.67 Japanese : 0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Spain 1 fighter moved from Northern Italy to Spain 1 fighter moved from Sardinia to Spain 1 fighter moved from Sardinia to Normandy Bordeaux 2 artilleries and 3 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Greece to Turkey 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Spain Italians attack with 1 artillery and 2 fighters Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Spain, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Spain Italians win, taking Spain from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Turkey Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Italians win, taking Turkey from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to France 1 fighter moved from Spain to Sardinia 1 fighter moved from Spain to Northern Italy 1 fighter moved from 97 Sea Zone to Sardinia 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Italians collect 20 PUs (5 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -1.50 Americans : -0.33





