AldoRaine Allies +17 -vs- dawgoneit Axis 2nd edition


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Poland to Novgorod
                  Germans take Baltic States from Russians
                  Germans take Novgorod from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 battleship moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            3 infantry moved from Finland to Norway
            3 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Karelia
            1 artillery moved from Western Germany to France
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Slovakia Hungary to Northern Italy
            3 aaGuns, 6 armour, 8 artilleries, 2 bombers, 1 fighter, 11 infantry and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
            1 armour, 5 artilleries, 13 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
            3 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Yugoslavia to Bessarabia
            3 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            4 armour and 3 mech_infantrys placed in Germany
            3 infantry placed in France
            3 infantry placed in Western Germany
            Germans undo move 1.
            1 armour placed in Western Germany
            3 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 mech_infantry moved from Caucasus to Iraq
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            4 artilleries moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Tambov to Bryansk
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 infantry placed in Volgograd
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            3 infantry moved from Kwangsi to French Indo China
            3 submarines moved from 33 Sea Zone to 63 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            2 bombers moved from Kwangsi to French Indo China
            4 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
            1 armour moved from Malaya to French Indo China
            4 fighters and 6 tactical_bombers moved from Yunnan to Szechwan
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in French Indo China
                Japanese attack with 1 armour, 2 bombers and 3 infantry
                ANZAC defend with 1 fighter
                    Japanese roll dice for 1 armour, 2 bombers and 3 infantry in French Indo China, round 2 : 3/6 hits, 2.33 expected hits
                    French roll dice for 1 fighter in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in French Indo China
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking French Indo China from French with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 fighter
            Battle in 63 Sea Zone
                Japanese attack with 3 submarines
                British defend with 1 battleship; ANZAC defend with 1 cruiser
                    Japanese roll dice for 3 submarines in 63 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                    Japanese roll dice for 2 submarines in 63 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 63 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                1 submarine owned by the Japanese retreated to 54 Sea Zone
                British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in Szechwan
                Japanese attack with 4 fighters and 6 tactical_bombers
                Chinese defend with 1 artillery, 1 fighter and 5 infantry
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Szechwan, round 2 : 5/10 hits, 5.67 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Szechwan, round 2 : 1/7 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 4 fighters and 5 tactical_bombers in Szechwan, round 3 : 4/9 hits, 5.17 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 tactical_bombers
                Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries and 4 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
            2 bombers moved from French Indo China to Kwangsi
            1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    French : -0.67
    Americans : 0.33
    Chinese : -1.67
    Japanese : -2.50
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Eastern United States to Morocco
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            5 fighters moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 cruiser moved from 11 Sea Zone to 10 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 bombers moved from Morocco to Gibraltar
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -1.17
    Japanese : -0.17
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Eastern United States to Morocco
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            5 fighters moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 cruiser moved from 11 Sea Zone to 10 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 bombers moved from Morocco to Gibraltar
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Burma to Shan State
            3 fighters moved from India to Shan State
            1 mech_infantry moved from Persia to Syria
                  British take Syria from Italians
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 cruiser moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Shan State to India
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            2 fighters moved from Egypt to Persia
            2 fighters moved from Gibraltar to Egypt
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Persia
            1 factory_minor placed in Iraq
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 mech_infantrys
            EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.67
    Americans : -1.17
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Rostov
            1 armour moved from Belarus to Archangel
                  Italians take Archangel from Russians
            1 armour moved from Archangel to Vologda
                  Italians take Vologda from Russians
            1 bomber moved from Southern Italy to Rostov
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Romania
    
        Place Units - Italians
            1 fighter placed in Northern Italy
            2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : -0.33
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            1 infantry moved from Burma to Yunnan
            2 fighters moved from India to Yunnan
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Yunnan to India
            1 aaGun, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.67
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 42 Sea Zone
            1 infantry moved from Burma to Yunnan
            2 fighters moved from India to Yunnan
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Yunnan to India
            1 aaGun, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Norway
            4 infantry moved from Karelia to Finland
            3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
            3 mech_infantrys moved from Poland to Western Ukraine
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 12 armour, 13 artilleries, 2 bombers, 1 fighter, 24 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 fighter moved from Northern Italy to Western Ukraine
            1 aaGun moved from Normandy Bordeaux to France
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            4 infantry placed in Western Germany
            1 armour and 4 mech_infantrys placed in Germany
            1 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            4 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            4 aaGuns, 2 armour, 14 artilleries, 46 infantry and 2 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Shensi to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from French Indo China to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking Guam from Americans with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Burma
                Japanese attack with 1 armour and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
            3 fighters moved from Caroline Islands to Kwangsi
            2 artilleries and 7 infantry moved from 36 Sea Zone to Kwangsi
            3 mech_infantrys moved from Shantung to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun moved from Hopei to Kweichow
            3 destroyers moved from 6 Sea Zone to 36 Sea Zone
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            4 fighters moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 destroyer and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    UK_Pacific : -0.33
    Japanese : -1.83
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Gibraltar to Spain
            2 bombers moved from Gibraltar to Spain
            1 mech_infantry moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            1 bomber moved from Western United States to Spain
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/14 hits, 4.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Spain, round 3 : 4/12 hits, 4.50 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 46 Sea Zone to 55 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from Queensland to Northern Territory
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to 91 Sea Zone
            3 bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.17
    Neutral_True : 1.33
    Japanese : -0.67
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Gibraltar to Spain
            2 bombers moved from Gibraltar to Spain
            1 mech_infantry moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            1 bomber moved from Western United States to Spain
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/14 hits, 4.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Spain, round 3 : 4/12 hits, 4.50 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 46 Sea Zone to 55 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from Queensland to Northern Territory
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Spain to 91 Sea Zone
            3 bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            3 fighters moved from India to Burma
            1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Turkey
            1 mech_infantry moved from Northwest Persia to Rostov
                  Russians take Rostov from Italians
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
            1 mech_infantry moved from Syria to Turkey
            1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Trans-Jordan to Turkey
            3 fighters moved from Egypt to Turkey
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Gibraltar to Southern France
                  British take Southern France from Germans
    
        Combat - British
            British creates battle in territory 98 Sea Zone
            Battle in Burma
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking 98 Sea Zone from Italians, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Turkey
                British attack with 2 armour, 2 artilleries, 6 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 2 artilleries, 6 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/19 hits, 7.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 6 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/17 hits, 6.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 6 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            3 fighters moved from Turkey to Persia
            3 fighters and 1 tactical_bomber moved from Turkey to Persia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            3 fighters moved from Burma to India
    
        Place Units - British
            1 fighter placed in Egypt
            1 submarine placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -4.50
    Americans : -1.17
    Neutral_True : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Romania to Bulgaria
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            2 fighters moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 5 fighters and 2 infantry
                British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France
                Italians win, taking Southern France from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
            2 artilleries and 2 infantry moved from 97 Sea Zone to Albania
            2 fighters moved from Southern France to Sardinia
            1 bomber moved from Romania to Bulgaria
    
        Place Units - Italians
            1 airfield placed in Sardinia
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
            Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.50
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Saudi Arabia
            1 infantry moved from Iraq to Saudi Arabia
            1 infantry moved from Trans-Jordan to Saudi Arabia
    
        Combat - ANZAC
            Battle in Saudi Arabia
                ANZAC attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Saudi Arabia
                 retreated to Saudi Arabia
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Saudi Arabia to Iraq
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Neutral_True : 1.33
    

    Savegame

  • 2025 '19

    TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - French
    
        Combat - French
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Saudi Arabia
            1 infantry moved from Iraq to Saudi Arabia
            1 infantry moved from Trans-Jordan to Saudi Arabia
    
        Combat - ANZAC
            Battle in Saudi Arabia
                ANZAC attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Saudi Arabia
                 retreated to Saudi Arabia
                Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Saudi Arabia to Iraq
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Neutral_True : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from France to Southern France
            1 armour and 4 mech_infantrys moved from Germany to Northern Italy
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            2 mech_infantrys moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Ukraine to Rostov
            2 fighters moved from Western Ukraine to Northern Italy
            1 fighter moved from Northern Italy to Sardinia
            1 tactical_bomber moved from Western Ukraine to Northern Italy
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            2 bombers moved from Western Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
            3 armour moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Finland
            4 infantry moved from Finland to Norway
            1 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Western Ukraine
    
        Place Units - Germans
            3 armour placed in France
            1 fighter placed in Western Germany
            3 infantry placed in Novgorod
            1 artillery and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Evenkiyskiy
            1 fighter moved from Russia to Tambov
            1 infantry moved from Samara to Tambov
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
            Battle in Evenkiyskiy
                Russians attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
                Russians win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for Russians: 1 tactical_bomber
                Casualties for Germans: 1 armour
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            2 infantry moved from Samara to Russia
            4 infantry moved from Russia to Vologda
            11 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Evenkiyskiy to Vologda
            2 aaGuns moved from Novosibirsk to Vologda
            2 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.00
    

    Savegame

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