@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
Patryn +22 Allies -VS- dawgoneit Axis
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Sorry about this one - didn’t get an email notification but taking my turn now and in the World at War game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from New South Wales to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 armour, 2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Baltic States
1 fighter moved from Finland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 infantry moved from Ukraine to Bryansk
2 bombers moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
2 tactical_bombers moved from Bryansk to Russia
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to NorwayCombat - Germans
Air Battle in Russia -
intercept in russia?
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No intercept. In general if I am outnumbered I will not intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 armour, 2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Baltic States
1 fighter moved from Finland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 infantry moved from Ukraine to Bryansk
2 bombers moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
2 tactical_bombers moved from Bryansk to Russia
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to NorwayCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 tactical_bomber killed by AA
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia rolls: 6,3,7 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total. Damaged units is as follows: airfield = 1, factory_major = 16
Battle in Belarus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter and 1 mech_infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Baltic States to Bryansk
3 bombers moved from Russia to BryanskPlace Units - Germans
3 armour placed in Ukraine
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x airfield, 12x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Tambov
5 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
6 infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hopei
8 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 43 Sea Zone from Americans
4 fighters and 6 tactical_bombers moved from Siam to Yunnan
1 bomber moved from Siam to Kwangsi
1 bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in Java
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Celebes
UK_Pacific win, taking Java from Americans with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 2 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Morocco to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 3 destroyers and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 destroyers and 1 transport
Battle in Norway
Americans attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery and 5 infantry in Norway, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 artillery and 4 infantry in Norway, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 artillery and 3 infantry in Norway, round 4 : 3/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Norway, round 4 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 3 infantry
Casualties for Germans: 3 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from 92 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to Algeria
2 mech_infantrys moved from Tunisia to AlgeriaPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery, 2 infantry and 2 mech_infantrys moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Belgian Congo
British attack with 2 artilleries, 7 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 artilleries, 7 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 2/11 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Shan State to India
3 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 112 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 96 Sea Zone to 92 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : 0.33
Americans : -3.50
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
2 artilleries and 3 infantry moved from Southern France to France
2 artilleries moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to France
1 armour moved from Iraq to Persia
1 bomber moved from Egypt to Persia
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 1 submarine
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for British: 1 submarine
Battle in Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Persia
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Persia to EgyptPlace Units - Italians
1 armour, 1 artillery, 1 factory_minor and 1 infantry placed in Egypt
Italians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Egypt
1 factory_minor placed in Iraq
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Western Australia
2 fighters moved from Queensland to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Belgian CongoNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Belarus
1 bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Smolensk
1 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to France
1 armour moved from France to Western Germany
2 armour and 6 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Bryansk
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
1 fighter moved from Rostov to Bryansk
1 bomber moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Smolensk to Bryansk
3 armour moved from Ukraine to BryanskPlace Units - Germans
3 artilleries placed in France
2 armour and 4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Germany
Germans undo move 1.
3 artilleries placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
1 fighter moved from Russia to Finland
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 fighter moved from Finland to NorwayPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Hopei to Kansu
Japanese take Suiyuyan from Chinese
1 bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kiangsu to HunanCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Kansu, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 tactical_bomber moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Algeria to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
-
Scramble in the Sea of Japan?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Algeria to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Algeria to Morocco
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 107 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 aaGuns and 6 infantry moved from Eastern United States to Quebec
1 artillery and 2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Burma to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 carrier, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Norway to Finland
2 artilleries and 4 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Eastern Persia to Persia
3 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.67
Italians : 0.33
Americans : -1.33
Chinese : 0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 1 fighter and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Tobruk to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour
Americans defend with 1 infantry
Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belgian Congo
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry
British defend with 2 artilleries, 7 infantry and 2 mech_infantrys; French defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Belgian Congo, round 2 : 2/10 hits
British roll dice for 2 artilleries, 8 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 2/12 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Belgian Congo, round 3 : 4/8 hits
British roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 5/10 hits
2 artilleries owned by the Italians, 4 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Belgian Congo
1 armour owned by the Italians retreated to Anglo Egyptian Sudan
British win with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Casualties for British: 6 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 fighter and 6 infantry
British defend with 6 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 2/9 hits
Americans roll dice for 8 infantry in Normandy Bordeaux, round 2 : 4/8 hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits
Americans roll dice for 6 infantry in Normandy Bordeaux, round 3 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 4 : 1/4 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 5 : 0/3 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 6 : 1/2 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 6 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 7 : 1/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for British: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to France
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Egypt
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery, 1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
ANZAC collect 13 PUs (1 lost to blockades); end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 1.33





