TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 8 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
2 fighters and 1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Shan State to Burma
3 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Tambov
1 bomber moved from Kweichow to Tambov
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Tambov, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 0/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Malaya to Shan State
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 aaGun and 1 artillery moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 artillery moved from Siberia to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Kansu to Kweichow
2 bombers moved from Tambov to Volgograd
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Americans : -1,00
Chinese : 0,00
UK_Pacific : 0,67
Russians : -0,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
10 infantry moved from Morocco to 92 Sea Zone
1 armour, 2 artilleries, 11 infantry and 7 transports moved from 92 Sea Zone to 91 Sea Zone
5 infantry moved from Tunisia to Libya
3 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Alexandria to Trans-Jordan
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Tunisia to 104 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 104 Sea Zone to Gibraltar
1 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 destroyer and 4 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
7 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
10 infantry moved from Morocco to 92 Sea Zone
1 armour, 2 artilleries, 11 infantry and 7 transports moved from 92 Sea Zone to 91 Sea Zone
5 infantry moved from Tunisia to Libya
3 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Alexandria to Trans-Jordan
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Tunisia to 104 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in British Columbia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 104 Sea Zone to Gibraltar
1 armour, 2 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 destroyer and 4 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Syria
6 mech_infantrys moved from Iraq to Syria
4 armour and 4 mech_infantrys moved from Egypt to Syria
3 artilleries moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 artillery moved from India to Burma
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 infantry moved from West India to India
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
2 fighters and 1 tactical_bomber placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
The folder is full on the server, so I can’t post. We have to wait.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 5 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser, 5 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/9 hits
i got 1 hit with my sub.
took a hit on the battleship,
i have 4 more hits.
ool for sz42 please
Since I have no Destroyer anyway, just go for max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 5 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser, 5 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/9 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the ANZAC, 5 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/3 hits
3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 5 : 1/3 hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 6 : 0/3 hits
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 7 : 2/3 hits
1 transport owned by the Japanese lost in 42 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser and 2 transports
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 5 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser, 5 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/9 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the ANZAC, 5 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 1/3 hits
3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 5 : 1/3 hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 6 : 0/3 hits
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 7 : 2/3 hits
1 transport owned by the Japanese lost in 42 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser, 5 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser and 2 transports
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
5 armour and 3 mech_infantrys moved from Rostov to Russia
Germans take Tambov from Russians
1 bomber and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Tsinghai to Samara
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Volgograd to Samara
1 armour moved from Tsinghai to Samara
1 infantry moved from Volgograd to Kazakhstan
2 armour moved from Sikang to Kazakhstan
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
3 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Persia
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 5 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Persia
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Persia
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Battle in Archangel
Germans attack with 4 artilleries and 9 infantry
Russians defend with 2 artilleries and 7 infantry
Germans roll dice for 4 artilleries and 9 infantry in Archangel, round 2 : 6/13 hits, 3,50 expected hits
Russians roll dice for 2 artilleries and 7 infantry in Archangel, round 2 : 2/9 hits, 3,00 expected hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 4 artilleries and 7 infantry in Archangel, round 3 : 3/11 hits, 3,17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Samara, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 5 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Germans roll dice for 5 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 5/10 hits, 4,33 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Russia, round 2 : 2/8 hits, 2,67 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 5 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 5/8 hits, 4,00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 6 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns, 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
9 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber and 1 tactical_bomber moved from Russia to Volgograd
3 armour moved from Northwest Persia to Volgograd
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
14 armour moved from Northwest Persia to Volgograd
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Germans
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 destroyer and 2 submarines placed in 110 Sea Zone
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : -2,00
British : 0,33
Americans : 0,33
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
5 armour, 12 artilleries and 14 infantry moved from Smolensk to Russia
7 fighters and 1 tactical_bomber moved from Smolensk to Russia
Combat - Russians
Battle in Russia
Russians attack with 5 armour, 12 artilleries, 7 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 5 armour and 1 factory_minor
Russians roll dice for 5 armour, 12 artilleries, 7 fighters, 14 infantry and 1 tactical_bomber in Russia, round 2 : 19/39 hits
Germans roll dice for 5 armour in Russia, round 2 : 3/5 hits
3 infantry owned by the Russians and 5 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 5 armour, 12 artilleries, 7 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 5 armour
Casualties for Russians: 3 infantry
Non Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Russia to Urals
4 aaGuns moved from Smolensk to Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 armour moved from Yenisey to Kansu
Japanese take Timguska from Russians
1 armour and 2 mech_infantrys moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
3 infantry moved from Shan State to Burma
Combat - Japanese
Battle in Kansu
Japanese attack with 3 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 1,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 8 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kweichow to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery moved from Anhwe to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 artillery moved from Amur to Buryatia
2 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Burma to Malaya
3 fighters and 1 tactical_bomber moved from Shan State to Malaya
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 infantry placed in Malaya
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,5,3,5,2
Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 1,67
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries, 2 bombers and 11 infantry moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
3 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Malta
Americans attack with 4 infantry
Italians defend with 1 infantry
Americans roll dice for 4 infantry in Malta, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Americans roll dice for 4 infantry in Malta, round 3 : 0/4 hits
Italians roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 3 infantry in Malta, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Americans roll dice for 3 infantry in Malta, round 5 : 1/3 hits
Italians roll dice for 1 infantry in Malta, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 2 bombers and 16 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 2/2 hits
Americans roll dice for 1 armour, 5 artilleries, 2 bombers and 16 infantry in Spain, round 2 : 5/24 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers and 16 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Iraq
Americans attack with 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries, 2 bombers and 11 infantry moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
3 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Malta
Americans attack with 4 infantry
Italians defend with 1 infantry
Americans roll dice for 4 infantry in Malta, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Americans roll dice for 4 infantry in Malta, round 3 : 0/4 hits
Italians roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 3 infantry in Malta, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Americans roll dice for 3 infantry in Malta, round 5 : 1/3 hits
Italians roll dice for 1 infantry in Malta, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 2 bombers and 16 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 2/2 hits
Americans roll dice for 1 armour, 5 artilleries, 2 bombers and 16 infantry in Spain, round 2 : 5/24 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers and 16 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Iraq
Americans attack with 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
4 armour, 1 infantry and 10 mech_infantrys moved from Syria to Turkey
2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey
3 mech_infantrys moved from Egypt to Syria
2 fighters and 1 tactical_bomber moved from Egypt to Turkey
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour moved from Eastern Persia to India
1 artillery moved from Eastern Persia to West India
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 2 armour
British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 4 armour, 4 fighters, 1 infantry, 10 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 4 fighters, 1 infantry, 10 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 7/21 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
7 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Turkey, round 3 : 7/20 hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 4 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Turkey to Iraq
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to Malta
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Malta
Italians attack with 2 fighters and 2 infantry
Americans defend with 3 infantry
Italians roll dice for 2 fighters and 2 infantry in Malta, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 3 infantry in Malta, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Americans lost in Malta
Italians roll dice for 2 fighters and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
10 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 19x factory_major; Remaining resources: 101 PUs;
Germans buy 10 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
17 armour moved from Volgograd to Turkey
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Turkey
1 bomber moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Volgograd to Turkey
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Turkey
Germans attack with 17 armour, 1 artillery and 1 tactical_bomber
British defend with 4 armour and 10 mech_infantrys
Germans roll dice for 17 armour, 1 artillery and 1 tactical_bomber in Turkey, round 2 : 9/19 hits, 9,50 expected hits
British roll dice for 4 armour and 10 mech_infantrys in Turkey, round 2 : 5/14 hits, 5,33 expected hits
9 mech_infantrys owned by the British, 1 artillery owned by the Germans and 4 armour owned by the Germans lost in Turkey
Germans roll dice for 13 armour and 1 tactical_bomber in Turkey, round 3 : 5/14 hits, 7,17 expected hits
British roll dice for 4 armour and 1 mech_infantry in Turkey, round 3 : 2/5 hits, 2,33 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 4 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 11 armour and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 6 armour and 1 artillery
Casualties for British: 4 armour and 10 mech_infantrys
Battle in Northwest Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 armour moved from Samara to Rostov
1 artillery and 2 infantry moved from Bryansk to Rostov
9 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
4 artilleries and 2 infantry moved from Archangel to Belarus
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Turkey to Volgograd
1 bomber moved from Northwest Persia to Ukraine
3 aaGuns, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 armour and 3 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 armour and 3 mech_infantrys moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
10 armour placed in Western Germany
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Rostov
1 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -3,33
British : -1,67
Americans : -0,33