@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul no problem, no need to work ;-)
Italy may proceed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery, 1 fighter and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 12 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3,00 expected hits
Japanese roll dice for 1 aaGun and 12 infantry in Manchuria, round 2 : 4/12 hits, 4,00 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 10 infantry in Manchuria, round 3 : 6/10 hits, 3,33 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
8 infantry owned by the Russians retreated to Korea
Japanese win with 8 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
3 armour, 2 artilleries and 5 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
2 armour, 4 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Russians collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -0,33
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 carrier, 2 fighters and 6 transports moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 fighters moved from Kwangtung to Japan
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
4 fighters moved from 21 Sea Zone to Kiangsu
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 21 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Shantung
Battle in 6 Sea Zone
Americans attack with 4 fighters and 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Shantung from Japanese, taking 6 Sea Zone from Japanese with 4 fighters and 3 submarines remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor and 4 infantry
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 5/8 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Kiangsu, round 2 : 0/5 hits, 1,67 expected hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
4 fighters moved from Kiangsu to 6 Sea Zone
2 carriers and 5 destroyers moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 46 Sea Zone to 21 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
3 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Tobruk
1 artillery moved from Alexandria to Egypt
5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Kweichow to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Hunan
2 fighters moved from India to Kwangsi
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Burma to Suiyuyan
2 fighters and 1 tactical_bomber moved from India to Hunan
1 fighter moved from India to Kwangsi
1 marine moved from Celebes to 44 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 44 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
Combat - British
Battle in Hainan
Battle in Suiyuyan
British attack with 1 bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win, taking Hainan from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Kwangsi, round 2 : 3/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery moved from French Indo China to Kwangsi
2 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
3 fighters moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
3 fighters moved from West India to India
3 fighters moved from India to Yunnan
4 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
2 fighters moved from United Kingdom to Scotland
1 battleship and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 bomber moved from Suiyuyan to Hopei
Place Units - British
1 carrier placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1,83
Americans : 2,67
Chinese : -1,00
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 fighter moved from Romania to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Greece to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Greater Southern Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,3,4,2
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Syria
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 destroyers in 91 Sea Zone, round 3 : 5/5 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 58
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 transport moved from 112 Sea Zone to 91 Sea Zone
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 tactical_bombers moved from Eastern Poland to France
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
4 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,6,2
Germans collect 47 PUs (7 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 1 fighter and 4 infantry moved from Bryansk to Ukraine
1 artillery, 2 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
3 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 4 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
3 artilleries and 2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 3,33
Italians : 0,17
Russians : -3,67
Japanese : -0,33
your win.
G.G.
another?
Sure, why not. You want allies or axis?
i’ll take allies if its cool. 8-)