GL 40.2 Dawgoneit (Allies +20) vs. StuckTojo (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - French
                French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 fighter moved from France to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French
                Battle in 111 Sea Zone
                    French attack with 2 fighters
                    Germans defend with 1 battleship and 1 submarine
                    1 submarine owned by the Germans Submerged
                        French roll dice for 2 fighters in 111 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the French lost in 111 Sea Zone
                        French roll dice for 1 fighter in 111 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Germans and 1 fighter owned by the French lost in 111 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 battleship
                    Casualties for French: 2 fighters

    Non Combat Move - French

    Place Units - French
                1 artillery and 5 infantry placed in France

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                French collect 15 PUs (1 lost to blockades); end with 15 PUs

    triplea_42439.0_Fre1.tsvg


  • the french fighters take out the bismark. :evil:

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Holland Belgium to France
                1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to France
                2 armour moved from Southern France to France
                3 armour moved from Northern Italy to France
                1 armour moved from Yugoslavia to Greece
                6 infantry moved from Bulgaria to Greece
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
                3 fighters and 2 tactical_bombers moved from Western Germany to France
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Greece
                    Germans attack with 1 armour and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 1 armour and 6 infantry in Greece, round 2 :  3/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                        Germans roll dice for 1 armour and 5 infantry in Greece, round 3 :  4/6 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 armour and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in France
                    Germans attack with 5 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                    French defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 9 infantry
                        Germans roll dice for 5 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in France, round 2 :  7/19 hits
                        French roll dice for 1 armour, 3 artilleries and 9 infantry in France, round 2 :  4/13 hits
                        1 mech_infantry owned by the Germans, 7 infantry owned by the French and 3 infantry owned by the Germans lost in France
                        Germans roll dice for 5 armour, 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in France, round 3 :  6/15 hits
                        French roll dice for 1 armour, 3 artilleries and 2 infantry in France, round 3 :  2/6 hits
                        2 mech_infantrys owned by the Germans, 2 infantry owned by the French, 3 artilleries owned by the French and 1 armour owned by the French lost in France
                    Germans captures 15PUs while taking French capital
                    Germans win, taking France from French with 5 armour, 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for French: 1 armour, 3 artilleries and 9 infantry
                    Casualties for Germans: 3 infantry and 3 mech_infantrys
                Battle in Normandy Bordeaux
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 tactical_bomber moved from Western Germany to Trans-Jordan
                1 fighter moved from Tobruk to Trans-Jordan
                1 artillery moved from Slovakia Hungary to Romania
                3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                3 infantry moved from Slovakia Hungary to Poland
                3 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Western Germany to Germany
                2 bombers moved from 110 Sea Zone to Southern Italy
                2 fighters and 1 tactical_bomber moved from France to Western Germany
                2 fighters and 2 tactical_bombers moved from France to Southern Italy
                1 armour moved from Poland to Slovakia Hungary
                1 submarine moved from 106 Sea Zone to 103 Sea Zone

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                10 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42439.0_Ger2.tsvg

  • '19 '17 '16

    @dawgoneit:

    the french fighters take out the bismark. :evil:

    That’s one way of looking at it. Another way is the Bismarck took out the French air force.   :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 111 Sea Zone to 105 Sea Zone
                1 armour and 1 mech_infantry moved from Bryansk to Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 2 artilleries and 2 infantry moved from Smolensk to Belarus
                1 artillery and 4 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_42439.0_Rus2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 armour moved from Korea to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in Soviet Far East
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 :  6/17 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 mech_infantry moved from Jehol to Hunan
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 aaGun moved from Jehol to Chahar
                2 infantry moved from Kiangsi to Kwangsi
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                3 fighters moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                6 fighters and 5 tactical_bombers moved from Yunnan to Hunan
                2 bombers moved from Yunnan to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    triplea_42439.0_Jap2.tsvg

  • '19 '17 '16

    I should have mentioned before, back on Germany’s turn I assumed no scramble for you off the coast of Normandy. I had you outnumber and outgunned badly.

    Let me know if that’s not cool and we can still roll it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 30 Sea Zone
                1 bomber moved from Wake Island to Johnston Island
                1 cruiser and 1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 bomber moved from Western United States to Eastern United States
                3 fighters moved from Wake Island to Hawaiian Islands
                1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Western United States to 101 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 carriers and 1 destroyer placed in 101 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_42439.0_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 12 infantry moved from Shensi to Suiyuyan

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_42439.0_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 artilleries and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 :  2/3 hits
                        British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                2 armour placed in Union of South Africa
                1 infantry placed in United Kingdom
                1 artillery, 1 infantry and 1 mech_infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 27 PUs (4 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_42439.0_UK_2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    British defend with 1 harbour; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 :  4/10 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Kenya to Italian Somaliland
                2 cruisers and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 fighter moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42439.0_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs

    triplea_42439.0_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Syria to Iraq
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_42439.0_Fre2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.

    Non Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 103 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 aaGun moved from Germany to Slovakia Hungary
                10 artilleries moved from Germany to Slovakia Hungary
                6 infantry moved from Poland to Slovakia Hungary
                4 infantry moved from Romania to Slovakia Hungary
                4 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Romania
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 infantry moved from Normandy Bordeaux to France
                1 armour moved from France to Germany
                4 armour moved from France to Greater Southern Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour and 9 mech_infantrys placed in Germany
                1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
                1 destroyer and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_42439.0_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                6 infantry moved from Yenisey to Yakut S.S.R.
                2 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Belarus to Smolensk

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 5 infantry placed in Russia
                2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs

    triplea_42439.0_Rus3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Amur
                2 infantry moved from Chahar to Central Mongolia
                2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 bombers moved from Anhwe to Central Mongolia
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians

    Combat - Japanese
                Battle in Central Mongolia
                    Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 4 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Central Mongolia, round 2 :  7/8 hits
                        Russians roll dice for 4 infantry in Central Mongolia, round 2 :  0/4 hits
                        4 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Central Mongolia to Manchuria
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Buyant-Uhaa
                1 aaGun and 1 artillery moved from Chahar to Jehol
                2 bombers moved from Central Mongolia to Anhwe
                1 infantry moved from Anhwe to Kweichow
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                4 fighters and 4 tactical_bombers moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kiangsi to Kwangsi
                2 bombers moved from Anhwe to Yunnan
                1 fighter moved from Anhwe to Jehol
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Siberia to Amur
                1 infantry moved from Kiangsi to Anhwe
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs

    triplea_42439.0_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 31 Sea Zone
                1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 31 Sea Zone to 25 Sea Zone
                1 bomber moved from Johnston Island to Wake Island

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                Americans undo move 3.
                1 fighter placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_42439.0_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    triplea_42439.0_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 artilleries moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to 80 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
                      British take Kenya from Italians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                1 armour moved from Union of South Africa to Belgian Congo
                2 fighters moved from India to 81 Sea Zone
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 3 artilleries and 4 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 :  1/3 hits
                        British roll dice for 1 armour, 3 artilleries and 4 infantry in Trans-Jordan, round 2 :  3/8 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Italian Somaliland
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,1,5
                British collect 28 PUs (3 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,1,1,3,5,5,3,3,5,6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,1,1,4,6
                UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    triplea_42439.0_UK_3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Gibraltar
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 armour, 3 artilleries and 4 infantry
                        Italians roll dice for 1 battleship in Trans-Jordan, round 2 :  1/1 hits
                        Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/10 hits
                        British roll dice for 1 armour, 3 artilleries and 4 infantry in Trans-Jordan, round 2 :  4/8 hits
                        4 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 :  3/6 hits
                        British roll dice for 1 armour, 3 artilleries and 2 infantry in Trans-Jordan, round 3 :  3/6 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 2 armour and 1 artillery in Trans-Jordan, round 4 :  2/3 hits
                        British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 4 :  2/3 hits
                        1 armour owned by the Italians, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 armour in Trans-Jordan, round 5 :  1/1 hits
                        British roll dice for 1 armour in Trans-Jordan, round 5 :  0/1 hits
                        1 armour owned by the British lost in Trans-Jordan
                    Italians win, taking Gibraltar from British, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 3 artilleries and 4 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Eastern Poland, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Eastern Poland to Greece
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                Italians undo move 2.
                1 artillery placed in Northern Italy
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_42439.0_Ita3.tsvg

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