GL 40.2 Dawgoneit (Allies +20) vs. StuckTojo (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Philippines to 31 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 fighter moved from Western United States to Wake Island
                2 fighters moved from Hawaiian Islands to Wake Island
                1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 fighter moved from Eastern United States to Western United States
                3 mech_infantrys moved from Central United States to Western United States
                1 armour moved from Central United States to Eastern United States
                1 infantry moved from Central United States to Eastern United States
                1 bomber moved from Central United States to Wake Island
                1 cruiser and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 fighters placed in Western United States
                Americans undo move 1.
                1 bomber and 2 fighters placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_42439.0_Ame1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                3 infantry moved from Szechwan to Shensi
                2 infantry moved from Kweichow to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    triplea_42439.0_Chi1.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - British
                1 fighter moved from Scotland to Northern Italy
                1 armour and 1 artillery moved from France to Northern Italy
                1 bomber and 2 fighters moved from United Kingdom to Northern Italy
                1 tactical_bomber moved from 98 Sea Zone to Northern Italy
                1 fighter moved from Malta to Northern Italy
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 fighter moved from Burma to India
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in Ethiopia
                    British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 cruisers in Ethiopia, round 2 :  2/2 hits
                        British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  1/3 hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                        British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 3 :  3/5 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 :  2/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    British attack with 1 cruiser
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer
                Battle in Northern Italy
                    British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber
                    Germans defend with 4 armour; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 factory_major and 2 infantry
                        AA fire in Northern Italy :  0/6 hits
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber in Northern Italy, round 2 :  5/8 hits
                        Italians roll dice for 2 aaGuns, 5 armour, 2 artilleries, 1 bomber and 2 infantry in Northern Italy, round 2 :  4/10 hits
                        2 aaGuns owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 3 fighters owned by the British lost in Northern Italy
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 :  3/4 hits

    triplea_42439.0_Bri1.tsvg


  • i took the hits for the first round of hits.
    i hit 3 more times in northern italy

  • '19 '17 '16

    Just go ahead and do max defence.  And try to miss, if you don’t mind.  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Scotland to Northern Italy
                1 armour and 1 artillery moved from France to Northern Italy
                1 bomber and 2 fighters moved from United Kingdom to Northern Italy
                1 tactical_bomber moved from 98 Sea Zone to Northern Italy
                1 fighter moved from Malta to Northern Italy
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 fighter moved from Burma to India
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Alexandria to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in Ethiopia
                    British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 cruisers in Ethiopia, round 2 :  2/2 hits
                        British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  1/3 hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                        British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 3 :  3/5 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 :  2/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    British attack with 1 cruiser
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer
                Battle in Northern Italy
                    British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber
                    Germans defend with 4 armour; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 factory_major and 2 infantry
                        AA fire in Northern Italy :  0/6 hits
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber in Northern Italy, round 2 :  5/8 hits
                        Italians roll dice for 2 aaGuns, 5 armour, 2 artilleries, 1 bomber and 2 infantry in Northern Italy, round 2 :  4/10 hits
                        2 aaGuns owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 3 fighters owned by the British lost in Northern Italy
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 :  3/4 hits
                        Italians roll dice for 5 armour, 1 artillery and 1 bomber in Northern Italy, round 3 :  2/7 hits
                        1 bomber owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Northern Italy
                        British roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 :  1/2 hits
                        Italians roll dice for 4 armour in Northern Italy, round 4 :  4/4 hits
                        1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 bomber owned by the British lost in Northern Italy
                    Italians win with 3 armour remaining. Battle score for attacker is -25
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries, 1 bomber and 2 infantry
                Battle in Northern Italy
                    Germans defend with 3 armour; Italians defend with
                    Italians win with 3 armour remaining. Battle score for attacker is -25
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries, 1 bomber and 2 infantry

    Non Combat Move - British
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Burma to India
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                8 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
                British collect 28 PUs (1 lost to blockades); end with 28 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_42439.0_UK_1.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                Battle in 93 Sea Zone
                    Italians attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  0/5 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 :  4/5 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win, taking Trans-Jordan from British, taking 93 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Alexandria
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Albania to Northern Italy
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                4 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                2 fighters moved from 93 Sea Zone to Northern Italy
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_42439.0_Ita1.tsvg

  • '19 '17 '16

    I think this is already the strangest board I’ve seen in a long time!  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    triplea_42439.0_ANZ1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - French
                French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 fighter moved from France to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French
                Battle in 111 Sea Zone
                    French attack with 2 fighters
                    Germans defend with 1 battleship and 1 submarine
                    1 submarine owned by the Germans Submerged
                        French roll dice for 2 fighters in 111 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the French lost in 111 Sea Zone
                        French roll dice for 1 fighter in 111 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Germans and 1 fighter owned by the French lost in 111 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 battleship
                    Casualties for French: 2 fighters

    Non Combat Move - French

    Place Units - French
                1 artillery and 5 infantry placed in France

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                French collect 15 PUs (1 lost to blockades); end with 15 PUs

    triplea_42439.0_Fre1.tsvg


  • the french fighters take out the bismark. :evil:

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Holland Belgium to France
                1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to France
                2 armour moved from Southern France to France
                3 armour moved from Northern Italy to France
                1 armour moved from Yugoslavia to Greece
                6 infantry moved from Bulgaria to Greece
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to France
                3 fighters and 2 tactical_bombers moved from Western Germany to France
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Greece
                    Germans attack with 1 armour and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 1 armour and 6 infantry in Greece, round 2 :  3/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                        Germans roll dice for 1 armour and 5 infantry in Greece, round 3 :  4/6 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 1 armour and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in France
                    Germans attack with 5 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                    French defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 9 infantry
                        Germans roll dice for 5 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in France, round 2 :  7/19 hits
                        French roll dice for 1 armour, 3 artilleries and 9 infantry in France, round 2 :  4/13 hits
                        1 mech_infantry owned by the Germans, 7 infantry owned by the French and 3 infantry owned by the Germans lost in France
                        Germans roll dice for 5 armour, 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in France, round 3 :  6/15 hits
                        French roll dice for 1 armour, 3 artilleries and 2 infantry in France, round 3 :  2/6 hits
                        2 mech_infantrys owned by the Germans, 2 infantry owned by the French, 3 artilleries owned by the French and 1 armour owned by the French lost in France
                    Germans captures 15PUs while taking French capital
                    Germans win, taking France from French with 5 armour, 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for French: 1 armour, 3 artilleries and 9 infantry
                    Casualties for Germans: 3 infantry and 3 mech_infantrys
                Battle in Normandy Bordeaux
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 tactical_bomber moved from Western Germany to Trans-Jordan
                1 fighter moved from Tobruk to Trans-Jordan
                1 artillery moved from Slovakia Hungary to Romania
                3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                3 infantry moved from Slovakia Hungary to Poland
                3 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Western Germany to Germany
                2 bombers moved from 110 Sea Zone to Southern Italy
                2 fighters and 1 tactical_bomber moved from France to Western Germany
                2 fighters and 2 tactical_bombers moved from France to Southern Italy
                1 armour moved from Poland to Slovakia Hungary
                1 submarine moved from 106 Sea Zone to 103 Sea Zone

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                10 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42439.0_Ger2.tsvg

  • '19 '17 '16

    @dawgoneit:

    the french fighters take out the bismark. :evil:

    That’s one way of looking at it. Another way is the Bismarck took out the French air force.   :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 111 Sea Zone to 105 Sea Zone
                1 armour and 1 mech_infantry moved from Bryansk to Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 2 artilleries and 2 infantry moved from Smolensk to Belarus
                1 artillery and 4 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_42439.0_Rus2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 armour moved from Korea to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in Soviet Far East
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 :  6/17 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 mech_infantry moved from Jehol to Hunan
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 aaGun moved from Jehol to Chahar
                2 infantry moved from Kiangsi to Kwangsi
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                3 fighters moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                6 fighters and 5 tactical_bombers moved from Yunnan to Hunan
                2 bombers moved from Yunnan to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    triplea_42439.0_Jap2.tsvg

  • '19 '17 '16

    I should have mentioned before, back on Germany’s turn I assumed no scramble for you off the coast of Normandy. I had you outnumber and outgunned badly.

    Let me know if that’s not cool and we can still roll it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 30 Sea Zone
                1 bomber moved from Wake Island to Johnston Island
                1 cruiser and 1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 bomber moved from Western United States to Eastern United States
                3 fighters moved from Wake Island to Hawaiian Islands
                1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Western United States to 101 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 carriers and 1 destroyer placed in 101 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_42439.0_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 12 infantry moved from Shensi to Suiyuyan

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_42439.0_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 artilleries and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 :  2/3 hits
                        British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                2 armour placed in Union of South Africa
                1 infantry placed in United Kingdom
                1 artillery, 1 infantry and 1 mech_infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 27 PUs (4 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_42439.0_UK_2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    British defend with 1 harbour; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 :  4/10 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Kenya to Italian Somaliland
                2 cruisers and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 fighter moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42439.0_Ita2.tsvg

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