turn complete
G18L - variance (allies) vs Giallo (axis) - BM3
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Russia has no units left on the board so from now on you can go right to Japan after Germany’s turn
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Russia has no units left on the board so from now on you can go right to Japan after Germany’s turn
I hope I won’t forget :|
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 5 marines, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Anhwe to Chahar
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour, 8 artilleries, 8 infantry and 10 mech_infantrys moved from Hopei to ShensiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 8 artilleries, 8 infantry and 10 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 2 armour, 8 artilleries, 8 infantry and 10 mech_infantrys in Shensi, round 2 : 7/28 hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 8 artilleries, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to French Indo China
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 5 marines placed in Japan
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
3 artilleries and 17 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 3 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 17 infantry in Suiyuyan, round 2 : 4/20 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 infantry and 8 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from GermansCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 16 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
6 fighters moved from 98 Sea Zone to Gibraltar
3 carriers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 fighters moved from Iraq to 94 Sea Zone
3 tactical_bombers moved from Iraq to 94 Sea Zone
1 bomber moved from Egypt to Gibraltar
2 bombers and 13 fighters moved from United Kingdom to Gibraltar
1 armour moved from Morocco to Algeria
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
2 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 2 infantry placed in Iraq
8 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
3 artilleries and 17 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 3 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 17 infantry in Suiyuyan, round 2 : 4/20 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Eastern Poland
British take Eastern Poland from Germans
1 armour moved from Ukraine to Bessarabia
British take Bessarabia from Italians
1 armour moved from Bessarabia to Romania
British take Romania from Germans
1 infantry moved from Caucasus to VolgogradCombat - British
Battle in Volgograd
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Bryansk
British attack with 2 armour and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
British roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Bryansk
British roll dice for 2 armour in Bryansk, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bryansk
British win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - British
2 armour moved from Ukraine to Western Ukraine
1 aaGun moved from Kansu to Suiyuyan
2 artilleries and 19 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 infantry and 1 marine moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 infantry placed in United Kingdom
3 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 46 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 infantry and 8 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from GermansCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 16 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
6 fighters moved from 98 Sea Zone to Gibraltar
3 carriers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 fighters moved from Iraq to 94 Sea Zone
3 tactical_bombers moved from Iraq to 94 Sea Zone
1 bomber moved from Egypt to Gibraltar
2 bombers and 13 fighters moved from United Kingdom to Gibraltar
1 armour moved from Morocco to Algeria
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
2 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 artillery and 2 infantry placed in Iraq
8 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
3 artilleries and 17 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 3 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 17 infantry in Suiyuyan, round 2 : 4/20 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Eastern Poland
British take Eastern Poland from Germans
1 armour moved from Ukraine to Bessarabia
British take Bessarabia from Italians
1 armour moved from Bessarabia to Romania
British take Romania from Germans
1 infantry moved from Caucasus to VolgogradCombat - British
Battle in Volgograd
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Bryansk
British attack with 2 armour and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
British roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Bryansk
British roll dice for 2 armour in Bryansk, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bryansk
British win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - British
2 armour moved from Ukraine to Western Ukraine
1 aaGun moved from Kansu to Suiyuyan
2 artilleries and 19 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 infantry and 1 marine moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 infantry placed in United Kingdom
3 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 46 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 marine
EDIT: Removing units owned by Americans from Algeria: 1 armour
EDIT: Adding units owned by Americans to Tunisia: 1 armour
EDIT: Adding units owned by British to Tunisia: 1 marine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 aaGuns, 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from British
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 104 Sea Zone to 118 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 submarines moved from 104 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 118 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 aaGuns placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,2,3,1,4,6
Italians collect 7 PUs (3 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 fighters moved from Borneo to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 43 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Ukraine to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 fighters moved from Borneo to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 43 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Ukraine to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Samara to Kansu
2 bombers moved from Russia to Kansu
1 mech_infantry moved from Amur to Jehol
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Ukraine
Germans take Ukraine from British
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 bomber moved from Russia to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Romania
1 submarine moved from 104 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from Americans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine and 1 submarine moved from 104 Sea Zone to 118 Sea Zone
2 bombers moved from Southern Italy to Albania
10 armour and 3 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
7 armour moved from Yunnan to Shensi
10 armour, 17 artilleries and 22 mech_infantrys moved from Rostov to CaucasusCombat - Germans
Battle in Romania
Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Romania, round 2 : 2/5 hits
British roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Kansu
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 fighter
Germans roll dice for 2 bombers and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Bryansk
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers and 3 mech_infantrys in Bryansk, round 2 : 1/5 hits
British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Albania
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Albania, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Albania
Germans win, taking Albania from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits
British roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Bulgaria
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Bulgaria, round 2 : 0/4 hits
Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Bulgaria, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 infantry moved from Germany to Poland
1 bomber moved from Romania to Southern Italy
2 bombers moved from Albania to Southern Italy
1 fighter moved from France to Southern Italy
2 bombers moved from Bryansk to Southern Italy
1 infantry moved from Normandy Bordeaux to France
2 bombers moved from Kansu to ShensiPlace Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
3 mech_infantrys placed in India
4 armour and 4 mech_infantrys placed in Germany
1 submarine placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 81 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
2 armour, 8 artilleries, 8 infantry and 10 mech_infantrys moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from AmericansCombat - Japanese
Battle in Java
Battle in Suiyuyan
Japanese attack with 3 armour, 9 artilleries, 10 infantry and 12 mech_infantrys
British defend with 1 aaGun; Chinese defend with 3 artilleries and 19 infantry
Japanese roll dice for 3 armour, 9 artilleries, 10 infantry and 12 mech_infantrys in Suiyuyan, round 2 : 6/34 hits
Chinese roll dice for 1 aaGun, 3 artilleries and 19 infantry in Suiyuyan, round 2 : 9/22 hits
9 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 aaGun owned by the British lost in Suiyuyan
Japanese roll dice for 3 armour, 9 artilleries, 1 infantry and 12 mech_infantrys in Suiyuyan, round 3 : 8/25 hits
Chinese roll dice for 3 artilleries and 14 infantry in Suiyuyan, round 3 : 6/17 hits
1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 armour, 9 artilleries and 7 mech_infantrys in Suiyuyan, round 4 : 6/19 hits
Chinese roll dice for 3 artilleries and 6 infantry in Suiyuyan, round 4 : 1/9 hits
1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour, 8 artilleries and 7 mech_infantrys in Suiyuyan, round 5 : 5/18 hits
Chinese roll dice for 3 artilleries in Suiyuyan, round 5 : 1/3 hits
1 artillery owned by the Japanese and 3 artilleries owned by the Chinese lost in Suiyuyan
Japanese win, taking Java from ANZAC, taking Suiyuyan from Chinese with 3 armour, 7 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun
Casualties for Chinese: 3 artilleries and 19 infantry
Casualties for Japanese: 2 artilleries, 10 infantry and 5 mech_infantrysNon Combat Move - Japanese
1 carrier and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 transports placed in 20 Sea Zone
1 artillery placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 carriers, 1 destroyer and 3 fighters moved from 94 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 97 Sea Zone
Americans attack with 3 carriers, 1 destroyer, 6 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 3 carriers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 tactical_bombers moved from 94 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 armour moved from Tunisia to Morocco
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
8 tactical_bombers moved from Eastern United States to French West Africa
3 bombers moved from Gibraltar to French West Africa
20 fighters moved from Gibraltar to Tobruk
5 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
5 carriers, 4 destroyers, 8 fighters and 10 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
3 infantry placed in Iraq
7 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Americans collect 62 PUs (4 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 carriers, 1 destroyer and 3 fighters moved from 94 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 97 Sea Zone
Americans attack with 3 carriers, 1 destroyer, 6 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 3 carriers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 tactical_bombers moved from 94 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 armour moved from Tunisia to Morocco
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
8 tactical_bombers moved from Eastern United States to French West Africa
3 bombers moved from Gibraltar to French West Africa
20 fighters moved from Gibraltar to Tobruk
5 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
5 carriers, 4 destroyers, 8 fighters and 10 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
3 infantry placed in Iraq
7 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Americans collect 62 PUs (4 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Western Ukraine to UkraineCombat - British
Battle in Ukraine
British attack with 2 armour
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
British roll dice for 2 armour in Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 marine moved from Tunisia to 94 Sea Zone
1 battleship and 1 marine moved from 94 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
7 artilleries, 19 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,6,1,5,4,4
British collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to BulgariaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6,2,1,1,2,2,6,1,6,3,1,2,2
Italians collect 0 PUs (11 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 55 Sea Zone
3 fighters moved from Northern Territory to 55 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
5 fighters moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
3 destroyers and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns moved from Northern Territory to Queensland
1 armour and 1 fighter moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 factory_minor, 3 fighters and 2 transports; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Jehol to Suiyuyan
17 armour and 2 mech_infantrys moved from Shensi to Kazakhstan
1 armour moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from British
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from British
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Albania to Greece
2 artilleries and 1 infantry moved from Bulgaria to Greece
2 bombers moved from Shensi to Volgograd
1 bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Romania to Ukraine
5 bombers moved from Southern Italy to Greece
1 submarine moved from 118 Sea Zone to 117 Sea Zone
9 fighters moved from 118 Sea Zone to 117 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 2 artilleries, 5 bombers and 2 infantry
British defend with 1 marine
Germans roll dice for 2 artilleries, 5 bombers and 2 infantry in Greece, round 2 : 4/9 hits
Americans roll dice for 1 marine in Greece, round 2 : 0/1 hits
1 marine owned by the British lost in Greece
Germans win, taking Greece from Americans with 2 artilleries, 5 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in 117 Sea Zone
Germans attack with 9 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 9 fighters in 117 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 117 Sea Zone
Germans win with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 3 armour and 3 mech_infantrys
British defend with 2 armour and 1 factory_minor
Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 : 4/6 hits
British roll dice for 2 armour in Ukraine, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Novgorod to Bryansk
3 armour moved from Russia to Rostov
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
5 bombers moved from Greece to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
6 fighters moved from 117 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser, 3 destroyers and 1 marine moved from 118 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from 117 Sea Zone to 118 Sea ZonePlace Units - Germans
2 transports placed in 110 Sea Zone
3 fighters placed in Western Germany
1 factory_minor placed in Caucasus
3 artilleries placed in Volgograd
3 armour placed in Russia
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,1,3,1,1,2,6,4,2,2,4,5,4,6
Germans collect 81 PUs (4 lost to blockades); end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
go japan
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 destroyers and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Sumatra
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yunnan to Hunan
3 armour and 7 mech_infantrys moved from Suiyuyan to Kweichow
7 artilleries moved from Suiyuyan to Hopei
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hunan to Kwangsi
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZACCombat - Japanese
Battle in Celebes
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Celebes from ANZAC, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
4 destroyers and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs -
Im out for a week on holiday, be back around the 16th
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ok no rush. I have been busy lately too





