hi everyone. i just discovered this site and this is my first post. anywho, my brothers and i (4 of us total) love playing A&A. the original board game kind. i usually played as one of the axis ,mostly japan.
well we had a whole bunch of cool house rules we liked to use.
1)kamakazees were legal for all nations.
2)all battleships took 2 hits to sink and could not be repaired
3)battleships could fire shots at nations even without amphibious assault
4)aircraft carriers could carry 2 fighter or 1 bomber
5)keeping income at starting values (this gave allies an advantage)
we didnt use all of them all of the time, but we used combinations of a few of them most games. made things interesting
besides those butcheries of the rules, we also liked to be able to freely place our units on any space we owned at the start of the game. sea units could be placed on any adjacent water space. this led to some interesting opening battles in the first couple of rounds.
we also had something that resembled the research rolling thing you can do every turn. the only differnce was that our list of possible rewards was alot longer. we charged 5 dollars a dice just like the real game and for every 6 you roll, you roll 2 dice to determine what upgrade you get.
we used 2 differnt color dice to determine what numbers to use and a list from all the combination of numbers from 11 to 66, a total of 36 differnt possibilities. we had some really cool upgrades, like supersolders who had an attack of 2 or superspeed soldiers with a movement of 2. we had spaces for extra movement for all units, plus extra attacks for most units. we even had a dice combination that gave you an ‘atom bomb’. of you got that one , any area within a 5 space radius from an aagun can be bombed (excluding capitals). everything on the bombed area is destroyed including aaguns and factories. once used, the player loses the atom bomb ability and would have to roll to win it again.
lol i know these rules sound crazy, but what do you all think? lol