AXIS & ALLIES REVISED EDITION: RULE AMENDMENT
I follow all the OOB rules with the addendum that follows:
â€¢ Battleships (BB) use two dice when attacking (like Bombers).The reason for this rule is Destroyers are for the most part like BBâ€s in every way but cost. If youâ€re going to shell out the extra IPCâ€s I think you should get your moneys worth.
â€¢ BBâ€s can take two hits and after combat is complete BBâ€s heal back to two hits.
When the BB gets one hit you place it on its side to acknowledge the first hit. After all rounds of combat have been completed and the battleship is still alive it repairs it self and can be placed on upright again ready to take two hits again.
â€¢ Infantry (INF) can spawn in any territory, with these conditions. INF placement can not to exceed the IPC value of that territory. INF can only be placed in territories that the placing nation controlled at the beginning of the game.
The reason here is Militia groups can form any where. I also think that the IPC index has a pretty good layout for the populated areas. For example Russia can produce more INF than say the Soviet Far East.
â€¢ Invading a neutral country costs 3 IPCâ€s and will continue to cost 3 IPCâ€s at the beginning of every turn you control this territory. The IPCâ€s will be taken at the initial placement of troops. You will not have to pay again until the following turn begins, during the purchase units phase (NO IOUâ€s)
This is to simulate, the resistance movement you would be creating by you unwanted occupation.
â€¢ NEW UNIT: Duce and halfâ€s. COST 4 IPC / MOVE 2 / ATTACK none / DEFENSE 1 / CARRING CAPACITY. 1 artillery or 1 INF (not both)
Duce and halfâ€s move with the same rules as transports with the exception they move on land not on sea. During the war they were used to move troops and equipment to keep up with Armor units. We felt it only fair to limit capacity to half of a transports given the size ratio between the two.
â€¢ National discounted units. Each nation has 1 predetermined unit that gets discounted only for that nation:
Russia: buy 8 INF get 2 free
Germany: buy 6 tanks get 2 free
UK: buy 3 bombers get 1 free
Japan: buy 3 fighters get 1 free
US: buy 4 artillery get 1 free
â€¢ Home land security bonus: At the end of a nations turn if they hold all their original territories add 5 IPCâ€s to their collected income pile.
I know this rule reeks of risk rules but we thought we would give it a try.