Witt and Cred vs Elrood and AetV (Allies23) 19402E

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 artillery placed in Kiangsi
                1 artillery placed in Kwangsi
                2 infantry placed in Kiangsi
                2 infantry placed in Kwangsi
                1 infantry placed in Kiangsu
                1 infantry placed in Shantung
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    triplea_41649_Chi15.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to Queensland
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Egypt to Caucasus
                1 submarine moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma

    Place Units - Chinese
                1 artillery placed in Kiangsi
                1 artillery placed in Kwangsi
                2 infantry placed in Kiangsi
                2 infantry placed in Kwangsi
                1 infantry placed in Kiangsu
                1 infantry placed in Shantung
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                2 infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Caucasus to Kazakhstan
                4 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                3 mech_infantrys moved from Caucasus to Bryansk
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kazakhstan
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Kazakhstan
                        British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 1,00 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 bomber and 2 infantry in Kazakhstan, round 4 : 2/3 hits, 1,00 expected hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    British attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 armour and 3 mech_infantrys
                        AA fire in Bryansk : 0/3 hits, 0,50 expected hits
                        British roll dice for 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3,17 expected hits
                        Germans roll dice for 1 aaGun, 1 armour and 3 mech_infantrys in Bryansk, round 2 : 3/4 hits, 1,50 expected hits
                        1 aaGun owned by the Germans, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Bryansk
                    retreated to Bryansk
                    Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for British: 3 mech_infantrys
                    Casualties for Germans: 1 aaGun and 1 mech_infantry

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
                1 bomber moved from Kazakhstan to Caucasus
                3 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 infantry moved from Eastern Persia to Turkmenistan
                3 infantry moved from Persia to Northwest Persia
                2 infantry moved from West India to Eastern Persia
                1 armour and 3 mech_infantrys moved from West India to Persia
                2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                2 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from 93 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 infantry placed in West India
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in West India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : 0,83
        AA fire in Bryansk : : -0,50
        British : -0,83

    triplea_41649_UK_15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Cyprus
                1 fighter moved from Southern Italy to Cyprus
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery moved from 99 Sea Zone to Cyprus
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in Cyprus
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Cyprus, round 2 :  2/2 hits
                        1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
                        Italians roll dice for 1 artillery and 1 fighter in Cyprus, round 3 :  2/2 hits
                        British roll dice for 1 infantry in Cyprus, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Cyprus
                    Italians win, taking Cyprus from British with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Italians: 2 fighters and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                        Italians roll dice for 2 fighters in 93 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 93 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 artillery
        Romania : 2 mech_infantrys
        Northern Italy : 1 factory_major and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Eastern Poland : 1 flag
        Ukraine : 2 mech_infantrys
        Western Ukraine : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 65 / 88
        Russians : 13 / 0
        Japanese : 13 / 15
        Americans : 61 / 81
        Chinese : 23 / 29
        British : 34 / 40
        UK_Pacific : 18 / 23
        Italians : 15 / 22
        ANZAC : 15 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Ita15.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Caucasus to 99 Sea Zone

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 99 Sea Zone to Caucasus
                3 fighters moved from India to Caucasus
                1 fighter moved from New South Wales to 42 Sea Zone
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to India

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_41649_ANZ15.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Caucasus to 99 Sea Zone

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 99 Sea Zone to Caucasus
                3 fighters moved from India to Caucasus
                1 fighter moved from New South Wales to 42 Sea Zone
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to India

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41649_Fre15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Kazakhstan
                1 bomber moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Ukraine to Kazakhstan
                1 tactical_bomber moved from Ukraine to Kazakhstan
                1 fighter moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  0/4 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 :  1/4 hits
                        British roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Southern Italy
                2 armour moved from Russia to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                3 mech_infantrys moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Bryansk to Volgograd
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Kazakhstan to Volgograd
                1 fighter moved from Rostov to Ukraine
                1 aaGun moved from Western Germany to France
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd

    Place Units - Germans
                3 infantry placed in Ukraine
                3 artilleries placed in Volgograd
                2 bombers placed in Western Germany
                1 aaGun and 2 armour placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Germany : 1 factory_major
        Southern Italy : 9 bombers and 1 fighter
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 2 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 3 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 2 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 16 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 28 armour, 24 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 41 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Finland : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 11 / 0
        Japanese : 13 / 15
        Americans : 61 / 81
        Chinese : 23 / 29
        British : 33 / 40
        UK_Pacific : 18 / 23
        Italians : 15 / 22
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Ger16.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
                        Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                    retreated to Rostov
                    Germans win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Caucasus

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : 1,33
        Russians : -1,17

    triplea_41649_Rus16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Wake Island to 31 Sea Zone
                1 artillery, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in Hawaiian Islands

    Non Combat Move - Japanese

    Place Units - Japanese
                1 infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 14 PUs; end with 14 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield and 1 artillery
        Wake Island : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        43 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
        26 Sea Zone : 1 transport
        20 Sea Zone : 1 submarine
        21 Sea Zone : 4 carriers, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 11 / 0
        Japanese : 14 / 19
        Americans : 60 / 81
        Chinese : 23 / 29
        British : 33 / 40
        UK_Pacific : 18 / 23
        Italians : 15 / 22
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Jap16.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                6 fighters moved from 42 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/6 hits, 2,50 expected hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 2/5 hits, 2,33 expected hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                4 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                6 fighters moved from 43 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 63 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Americans : -1,17
        Japanese : -0,17

    triplea_41649_Ame16.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan
                1 infantry placed in Manchuria
                1 infantry placed in Hunan
                1 infantry placed in Shensi
                2 infantry placed in Yunnan
                1 artillery placed in Shensi
                1 artillery placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    triplea_41649_Chi16.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                6 fighters moved from 42 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/6 hits, 2,50 expected hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 2/5 hits, 2,33 expected hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                4 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                6 fighters moved from 43 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 63 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan
                1 infantry placed in Manchuria
                1 infantry placed in Hunan
                1 infantry placed in Shensi
                2 infantry placed in Yunnan
                1 artillery placed in Shensi
                1 artillery placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 bomber moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Kazakhstan
                1 fighter moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Rostov
                    British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2,67 expected hits
                        Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Germans: 2 infantry
                Battle in Kazakhstan
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2,00 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Kazakhstan to Caucasus
                2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
                1 fighter moved from Rostov to Caucasus
                1 armour and 3 mech_infantrys moved from Persia to Caucasus
                3 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Eastern Persia to Turkmenistan
                3 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Eastern Persia to Persia
                7 infantry moved from West India to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Kazakhstan to Caucasus

    Place Units - British
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry placed in West India
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 mech_infantrys
                    Some Units in West India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : -0,33
        British : 0,33
        Americans : -1,17
        Japanese : -0,17

    triplea_41649_UK_16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 fighter moved from 97 Sea Zone to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 fighters and 2 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Volgograd
                1 fighter moved from Rostov to Volgograd
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 artillery
        Romania : 2 mech_infantrys
        Northern Italy : 1 factory_major and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Rostov : 1 flag, 2 mech_infantrys
        Eastern Poland : 1 flag
        Ukraine : 2 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 2 fighters
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 65 / 88
        Russians : 11 / 0
        Japanese : 13 / 19
        Americans : 61 / 82
        Chinese : 23 / 29
        British : 34 / 37
        UK_Pacific : 18 / 22
        Italians : 17 / 26
        ANZAC : 15 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Ita16.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                10 fighters moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 10 fighters and 1 infantry
                    Italians defend with 2 mech_infantrys
                        ANZAC roll dice for 10 fighters and 1 infantry in Rostov, round 2 : 6/11 hits, 5,17 expected hits
                        Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Italians lost in Rostov
                    ANZAC win, taking Rostov from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - ANZAC
                10 fighters moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 fighters moved from New South Wales to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : -0,67
        ANZAC : 0,83

    triplea_41649_ANZ16.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                10 fighters moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 10 fighters and 1 infantry
                    Italians defend with 2 mech_infantrys
                        ANZAC roll dice for 10 fighters and 1 infantry in Rostov, round 2 : 6/11 hits, 5,17 expected hits
                        Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Italians lost in Rostov
                    ANZAC win, taking Rostov from Italians with 10 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - ANZAC
                10 fighters moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 fighters moved from New South Wales to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : -0,67
        ANZAC : 0,83

    triplea_41649_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 3 bombers, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                      Germans take 93 Sea Zone from Americans
                      Germans take 98 Sea Zone from British
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Volgograd to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 4 bombers
                    British defend with 1 destroyer
                        Germans roll dice for 4 bombers in 109 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win with 4 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 :  2/4 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 :  0/4 hits
                        ANZAC roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 infantry in Rostov, round 3 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Ukraine
                1 fighter moved from Rostov to Ukraine
                1 fighter moved from Rostov to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Ukraine to Volgograd
                2 armour moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun moved from Russia to Bryansk
                4 bombers moved from 109 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from Western Germany to France
                1 artillery moved from France to Western Germany
                1 mech_infantry moved from Ukraine to Volgograd

    Place Units - Germans
                2 artilleries and 1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                3 bombers placed in Western Germany
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag, 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Germany : 1 factory_major
        Southern Italy : 9 bombers and 1 fighter
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
        Rostov : 1 flag, 1 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 3 fighters, 4 infantry, 17 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 30 armour, 26 artilleries, 1 factory_minor, 6 infantry and 43 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        98 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 68 / 88
        Russians : 11 / 0
        Japanese : 13 / 19
        Americans : 61 / 82
        Chinese : 23 / 29
        British : 33 / 37
        UK_Pacific : 18 / 22
        Italians : 15 / 26
        ANZAC : 15 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Ger17.tsvg

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1,17 expected hits
                        Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Caucasus

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Germans : 0,33
        Russians : -1,33

    triplea_41649_Rus17.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 06:32:03


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 1

    Politics - Germans

    triplea_41649_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                1 carrier moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 43 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 8 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 :  6/11 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                8 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 21 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 13 PUs; end with 19 PUs

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 1 harbour and 1 infantry
        43 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 2 transports
        20 Sea Zone : 1 submarine
        6 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 66 / 88
        Russians : 13 / 0
        Japanese : 13 / 19
        Americans : 61 / 82
        Chinese : 23 / 29
        British : 33 / 37
        UK_Pacific : 18 / 22
        Italians : 15 / 26
        ANZAC : 15 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41649_Jap17.tsvg

  • 2024 '22 '19 '17 '15

    8 figs :dice 8W6: 1 DDDiceRolling 1d6:
    (5)

    1 SubDiceRolling 1d6:
    (2)

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