G40L Dawgoneit (Axis) vs. Snigg (Allies +24) Game 2

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters and 4 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        Sumatra : 1 fighter
        41 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 submarine
        33 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        54 Sea Zone : 2 submarines and 1 transport
        Trans-Jordan : 2 infantry

    triplea_41518_ANZ8.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 3 fighters and 4 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        Sumatra : 1 fighter
        41 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 submarine
        33 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        54 Sea Zone : 2 submarines and 1 transport
        Trans-Jordan : 4 infantry
        United Kingdom : 2 infantry

    triplea_41518_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Western Ukraine to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                1 mech_infantry moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                1 fighter moved from Finland to Archangel
                4 bombers moved from Western Ukraine to Archangel
                10 infantry moved from Western Germany to Denmark
                1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
                1 tactical_bomber moved from Western Germany to France
                1 armour moved from Germany to France
                1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 4 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 4 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/10 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 :  5/8 hits
                        Russians roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win with 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
                4 bombers moved from Archangel to Ukraine
                22 armour and 15 mech_infantrys moved from Western Ukraine to Rostov
                2 aaGuns and 6 artilleries moved from Western Ukraine to Ukraine
                1 fighter moved from Novgorod to Finland

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                6 infantry placed in Western Germany
                2 infantry placed in France
                1 armour, 4 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_41518_Ger9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Nenetsia to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                10 armour, 10 artilleries, 13 infantry and 16 mech_infantrys moved from Russia to Tambov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 4 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 5 :  0/3 hits
                        Italians roll dice for 1 artillery in Bryansk, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 :  1/2 hits
                        Italians roll dice for 1 artillery in Bryansk, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 10 armour, 10 artilleries, 15 infantry and 16 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 10 armour, 10 artilleries, 15 infantry and 16 mech_infantrys in Tambov, round 2 :  15/51 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 10 armour, 10 artilleries, 14 infantry and 16 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Tambov
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 armour moved from Nenetsia to Russia
                2 aaGuns, 2 artilleries and 16 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Russians :

    Amur : 2 infantry
        Yakut S.S.R. : 2 aaGuns, 2 artilleries and 16 infantry
        Belarus : 1 mech_infantry
        Bryansk : 1 artillery
        Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
        Tambov : 4 aaGuns, 10 armour, 10 artilleries, 14 infantry and 16 mech_infantrys
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Smolensk : 2 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_41518_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 destroyers and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 battleships, 2 cruisers, 2 submarines and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer moved from 16 Sea Zone to 22 Sea Zone
                1 cruiser moved from 6 Sea Zone to 23 Sea Zone
                3 carriers and 2 submarines moved from 6 Sea Zone to 21 Sea Zone
                16 infantry moved from Korea to Amur
                1 mech_infantry moved from Jehol to Manchuria
                1 artillery moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Hunan
                1 bomber moved from Kiangsi to Japan

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 16 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 16 infantry in Amur, round 2 :  2/16 hits
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 16 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese

    Place Units - Japanese
                6 destroyers placed in 6 Sea Zone
                Japanese undo move 1.
                1 mech_infantry placed in Kiangsu
                2 destroyers placed in 19 Sea Zone
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
                Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs

    triplea_41518_Jap9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Caroline Islands to Philippines

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Philippines, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                        Americans roll dice for 1 fighter in 23 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 23 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is -16
                    Casualties for Americans: 1 fighter and 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 transports moved from 101 Sea Zone to 89 Sea Zone
                5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Philippines to Dutch New Guinea

    Place Units - Americans
                2 fighters placed in Western United States
                5 artilleries and 5 infantry placed in Central United States
                1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Paulau Island : 1 flag
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 5 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 bomber
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
        31 Sea Zone : 1 destroyer
        35 Sea Zone : 1 transport
        34 Sea Zone : 1 submarine
        26 Sea Zone : 3 transports
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag, 1 submarine
        Central United States : 5 artilleries, 1 factory_major and 5 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade, 1 harbour and 1 infantry
        Gibraltar : 8 artilleries and 8 infantry
        Morocco : 1 flag, 1 airfield, 2 artilleries and 3 fighters
        Algeria : 1 flag, 1 artillery
        101 Sea Zone : 5 transports
        91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 5 transports

    triplea_41518_Ame9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Shensi to Kansu
                1 fighter moved from Shensi to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 2 infantry
        Kansu : 3 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry

    triplea_41518_Chi9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Caroline Islands to Philippines

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Philippines, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                        Americans roll dice for 1 fighter in 23 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 23 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is -16
                    Casualties for Americans: 1 fighter and 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 transports moved from 101 Sea Zone to 89 Sea Zone
                5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Philippines to Dutch New Guinea

    Place Units - Americans
                2 fighters placed in Western United States
                5 artilleries and 5 infantry placed in Central United States
                1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Shensi to Kansu
                1 fighter moved from Shensi to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 6 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 artilleries moved from French Indo China to Kwangsi
                2 mech_infantrys moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 armour and 2 mech_infantrys moved from Yunnan to Kweichow
                2 mech_infantrys moved from Burma to Kweichow
                1 armour and 3 mech_infantrys moved from French Indo China to Hunan
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 fighter and 1 tactical_bomber moved from Burma to Hunan
                1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                1 bomber moved from Burma to Kiangsu

    Combat - British
                Strategic bombing raid in Kiangsu
                        AA fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Battle in Kweichow
                    British attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  2/7 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  5/8 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                1 bomber moved from Kiangsu to Hopei
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                2 aaGuns moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 fighter moved from Burma to Persia
                2 mech_infantrys moved from West India to Burma
                1 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                3 artilleries and 4 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tunisia to Libya
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Malta to Gibraltar
                3 fighters moved from Malta to Egypt
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 infantry moved from Malaya to Shan State

    Place Units - British
                1 factory_minor placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 20 PUs
                Some Units in India change ownership: 1 fighter

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Paulau Island : 1 flag
        Kwangsi : 2 artilleries and 1 mech_infantry
        Siam : 1 flag
        Yunnan : 3 aaGuns, 1 armour, 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
        Kweichow : 1 armour and 4 mech_infantrys
        Hunan : 1 armour, 1 artillery and 3 mech_infantrys
        Kansu : 3 infantry
        Hopei : 1 bomber and 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Shan State : 1 infantry
        Burma : 2 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Malaya : 1 harbour
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 5 infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        Dutch New Guinea : 1 bomber
        Sumatra : 1 flag
        43 Sea Zone : 1 submarine
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
        31 Sea Zone : 1 destroyer
        35 Sea Zone : 1 transport
        34 Sea Zone : 1 submarine
        26 Sea Zone : 3 transports
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag, 1 submarine
        Central United States : 5 artilleries, 1 factory_major and 5 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade, 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 mech_infantry
        Alexandria : 3 artilleries and 4 infantry
        Gibraltar : 1 airfield, 8 artilleries, 2 fighters, 1 harbour and 10 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 2 infantry
        Algeria : 1 flag, 2 artilleries and 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 infantry
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        101 Sea Zone : 5 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys
        91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 6 transports
        Suriname : 1 flag

    triplea_41518_UK_9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC

    triplea_41518_ANZ9.tsvg

  • '22 '21 '20 '17 '15

    That was one heck of a f-up in Bryansk by Russia right there…uh huh.  :-o

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                3 fighters moved from Caroline Islands to 23 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 23 Sea Zone
                    ANZAC attack with 5 fighters and 2 submarines
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 2 submarines in 23 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 23 Sea Zone
                    ANZAC win with 5 fighters and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - ANZAC
                3 fighters moved from 23 Sea Zone to Caroline Islands
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters and 4 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 submarine and 1 transport
        33 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        37 Sea Zone : 1 destroyer
        23 Sea Zone : 2 submarines
        Trans-Jordan : 2 infantry

    triplea_41518_ANZ9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                3 fighters moved from Caroline Islands to 23 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 23 Sea Zone
                    ANZAC attack with 5 fighters and 2 submarines
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 2 submarines in 23 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 23 Sea Zone
                    ANZAC win with 5 fighters and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - ANZAC
                3 fighters moved from 23 Sea Zone to Caroline Islands
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 3 fighters and 4 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 submarine and 1 transport
        33 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        37 Sea Zone : 1 destroyer
        23 Sea Zone : 2 submarines
        Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry
        Iraq : 2 infantry

    triplea_41518_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Archangel from Russians
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Smolensk
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry and 1 mech_infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Smolensk
                1 fighter moved from Novgorod to Belarus
                2 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
                1 bomber moved from Ukraine to Caucasus
                7 armour and 7 mech_infantrys moved from Rostov to Russia
                      Germans take Bryansk from Russians
                2 bombers moved from Ukraine to Russia
                1 bomber moved from Ukraine to Volgograd
                6 infantry moved from Western Germany to Denmark
                4 infantry moved from Germany to Western Germany
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                15 armour and 4 mech_infantrys moved from Rostov to Western Ukraine
                4 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from France to Western Germany
                1 fighter moved from Finland to Belarus
                1 fighter moved from Belarus to Smolensk

    Combat - Germans
                Battle in Nenetsia
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  4/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Nenetsia from Russians, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  2/2 hits
                        2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 fighter and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Germans attack with 7 armour, 2 bombers and 7 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
                        Germans roll dice for 7 armour, 2 bombers and 7 mech_infantrys in Russia, round 2 :  4/16 hits
                        Russians roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 2 :  5/11 hits
                        4 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 2 bombers and 2 mech_infantrys in Russia, round 3 :  6/11 hits
                        Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 3 :  6/7 hits
                        1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 3 armour and 2 bombers in Russia, round 4 :  2/5 hits
                        Russians roll dice for 1 fighter in Russia, round 4 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 5 armour and 7 mech_infantrys
                    Casualties for Russians: 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 tactical_bomber moved from Smolensk to Novgorod
                1 fighter moved from Belarus to Novgorod
                2 bombers moved from Russia to Novgorod
                1 destroyer moved from 127 Sea Zone to 112 Sea Zone
                1 bomber moved from Volgograd to Novgorod
                1 bomber moved from Caucasus to Novgorod
                1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                10 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 58 PUs (6 lost to blockades); end with 89 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs

    triplea_41518_Ger10.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 artilleries and 3 infantry moved from Tambov to Bryansk
                1 artillery and 3 infantry moved from Tambov to Volgograd
                10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys moved from Tambov to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Russians attack with 10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys
                    Germans defend with 1 airfield, 2 armour and 1 factory_minor
                        Russians roll dice for 10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys in Russia, round 2 :  14/41 hits
                        Germans roll dice for 2 armour in Russia, round 2 :  0/2 hits
                        2 armour owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                4 aaGuns moved from Tambov to Russia
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yenisey
                2 aaGuns, 2 artilleries and 16 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Ulaanbaatar to Dzavhan
                2 infantry moved from Buyant-Uhaa to Central Mongolia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs

    Territory Summary for Russians :

    Yenisey : 2 aaGuns, 2 artilleries and 17 infantry
        Timguska : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag, 2 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 2 artilleries and 3 infantry
        Russia : 4 aaGuns, 1 airfield, 10 armour, 7 artilleries, 1 factory_minor, 8 infantry and 16 mech_infantrys
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_41518_Rus10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 36 PUs;
                Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 submarines moved from 21 Sea Zone to 44 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Amur to Ulaanbaatar
                2 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                9 infantry moved from Amur to Ulaanbaatar
                1 armour moved from Jehol to Hopei
                1 infantry moved from Chahar to Hopei
                1 artillery moved from Suiyuyan to Hopei
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 mech_infantry moved from Manchuria to Shantung

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 bomber; Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 bomber and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the British lost in Hopei
                        Japanese roll dice for 1 armour and 1 artillery in Hopei, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 8
                    Casualties for British: 1 bomber
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 submarine and 1 transport

    triplea_41518_Jap10.tsvg


  • submerge your sub in sz44?

  • '22 '21 '20 '17 '15

    Yes please


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 36 PUs;
                Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 submarines moved from 21 Sea Zone to 44 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Amur to Ulaanbaatar
                2 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                9 infantry moved from Amur to Ulaanbaatar
                1 armour moved from Jehol to Hopei
                1 infantry moved from Chahar to Hopei
                1 artillery moved from Suiyuyan to Hopei
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 mech_infantry moved from Manchuria to Shantung

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 bomber; Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 bomber and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the British lost in Hopei
                        Japanese roll dice for 1 armour and 1 artillery in Hopei, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 8
                    Casualties for British: 1 bomber
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 :  1/2 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 submarines
                    Japanese win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 destroyers and 1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Japanese collect 39 PUs; end with 39 PUs

    triplea_41518_Jap10.tsvg


  • Hello darkness my old friend.
    I’ve come to talk to you again.
    I do believe this war is closing in.
    i don’t think i’m gonna win.
    and soon its going to be.
    the sound of silence.

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries moved from 95 Sea Zone to Sardinia
                3 artilleries moved from 95 Sea Zone to Sicily
                2 infantry moved from 95 Sea Zone to Sardinia
                3 infantry moved from 95 Sea Zone to Sicily
                3 fighters moved from Morocco to 95 Sea Zone
                1 submarine moved from 34 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 bomber moved from Dutch New Guinea to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone

    Combat - Americans

    triplea_41518_Ame10.tsvg

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