G40L Dawgoneit (Axis) vs. Snigg (Allies +24) Game 2
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Scrambles to 91?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau IslandCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Paulau Island
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Italians defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits
Italians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 fighter moved from Paulau Island to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 43 Sea Zone to Northern TerritoryPlace Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
1 battleship and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 artillery and 1 infantry
Northern Territory : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 submarines and 1 transport
30 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer and 1 transport
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 submarine
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade and 1 harbour
89 Sea Zone : 4 transports
101 Sea Zone : 1 battleship and 2 destroyers
91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
3 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in Chahar
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsTerritory Summary for Chinese :
Shensi : 5 infantry
Kweichow : 1 infantry
Kansu : 1 fighter and 1 infantry
Chahar : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau IslandCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Paulau Island
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Italians defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits
Italians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 fighter moved from Paulau Island to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 43 Sea Zone to Northern TerritoryPlace Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
1 battleship and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
3 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in Chahar
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 44 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Persia to West India
1 fighter and 2 tactical_bombers moved from Persia to India
1 fighter moved from 42 Sea Zone to Northern Territory
1 bomber moved from 44 Sea Zone to Northern Territory
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Iceland to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 airfield, 1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Persia
British undo move 2.
2 mech_infantrys placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 artillery and 1 infantry
Shensi : 5 infantry
Kweichow : 1 infantry
Kansu : 1 fighter and 1 infantry
Chahar : 2 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 1 harbour, 21 infantry, 3 mech_infantrys and 3 tactical_bombers
Kwangtung : 1 harbour
Northern Territory : 2 bombers and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag, 2 artilleries and 1 infantry
41 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 submarines and 1 transport
30 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer and 1 transport
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 submarine
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade and 1 harbour
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 3 artilleries and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 4 transports
Eire : 1 flag
109 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 battleship and 2 destroyers
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 destroyer
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 transports
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to Morocco
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Italians to Gibraltar: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 3 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 3 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Egypt : 4 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Morocco to France
1 tactical_bomber moved from Morocco to Gibraltar
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
4 bombers moved from Eastern Poland to Western Ukraine
4 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to France
1 infantry moved from Germany to Poland
2 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
4 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 mech_infantry placed in France
2 armour and 6 mech_infantrys placed in Germany
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 armour and 5 mech_infantrys placed in Western Germany
Germans undo move 3.
2 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Russia to Smolensk
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Bryansk to Vologda
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
8 artilleries moved from Russia to BryanskPlace Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUsTerritory Summary for Russians :
Amur : 2 aaGuns, 2 artilleries and 18 infantry
Belarus : 2 infantry
Bryansk : 4 aaGuns, 11 armour, 10 artilleries, 2 fighters, 7 infantry, 14 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 4 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Smolensk : 1 artillery and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Kweichow
2 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from Yunnan to Burma
1 destroyer and 1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
1 transport owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to Malaya
1 fighter moved from French Indo China to Shan State
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Burma to French Indo ChinaPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Northern Territory to 23 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 transport
30 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 submarine
10 Sea Zone : 2 carriers and 3 destroyers
Central United States : 1 factory_major
Southeast Mexico : 4 artilleries and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
89 Sea Zone : 4 transports
101 Sea Zone : 2 transports
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers and 6 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Anhwe
1 fighter moved from Kansu to AnhweCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsTerritory Summary for Chinese :
Hopei : 3 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 fighter and 3 infantry
Anhwe : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Northern Territory to 23 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
2 carriers and 3 destroyers placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Anhwe
1 fighter moved from Kansu to AnhweCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 5 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
2 fighters and 3 tactical_bombers moved from India to Shan State
1 armour, 9 artilleries, 20 infantry and 3 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
1 mech_infantry moved from West India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys in Burma, round 2 : 8/35 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 0/2 hits
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/9 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantryNon Combat Move - British
2 fighters and 3 tactical_bombers moved from Shan State to India
2 aaGuns moved from India to Burma
2 mech_infantrys moved from Persia to West India
1 transport moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Paulau Island : 1 flag, 1 artillery and 1 infantry
Hopei : 3 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 fighter and 3 infantry
Anhwe : 2 infantry
Shan State : 2 artilleries and 1 infantry
Burma : 2 aaGuns, 1 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Kwangtung : 1 harbour
Northern Territory : 1 bomber and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 transport
30 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
38 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 submarine
10 Sea Zone : 2 carriers and 3 destroyers
Central United States : 1 factory_major
Southeast Mexico : 4 artilleries and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 2 infantry
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
89 Sea Zone : 4 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 6 fighters
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
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Kamikaze in 22?
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yes, 2 please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1,4
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 34 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winANZAC win with 2 fighters remaining with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Territory: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Queensland: 1 fighter
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 22 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 5 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1,4
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 22 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 34 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC winANZAC win with 2 fighters remaining with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Territory: 1 bomber and 1 fighter
EDIT: Adding units owned by British to Queensland: 1 fighter
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 22 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 5 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Egypt : 4 infantry
United Kingdom : 2 infantry





