i am away for the weekend, so maybe sunday night
Farmboy (Axis) vs Innohub (Allies) G40 2nd no bid
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that is quite fine. And apologies for missing it before.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Gibraltar to United Kingdom
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to SmolenskCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 7,3,3,5 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Syria
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Syria from French, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Novgorod
4 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Western Germany to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Yugoslavia to Bessarabia
7 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 aaGuns, 4 artilleries and 17 infantry moved from Rostov to Ukraine
4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 tactical_bombers moved from Rostov to Northwest Persia
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Romania
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Germans
1 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
2 bombers placed in Western Germany
1 transport placed in 112 Sea Zone
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
Gibraltar : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 6 bombers, 1 factory_major, 1 harbour and 1 tactical_bomber
Romania : 1 infantry
Germany : 1 factory_major and 2 mech_infantrys
Northern Italy : 1 aaGun
Belarus : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 infantry
Nenetsia : 1 flag, 2 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 armour and 1 mech_infantry
Bessarabia : 1 flag, 1 armour
Ukraine : 1 flag, 3 aaGuns, 10 artilleries, 1 factory_minor and 18 infantry
Vologda : 1 flag, 1 armour and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
Caucasus : 1 armour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 transport
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
Iraq : 1 flag, 1 armour and 3 mech_infantrys
Northwest Persia : 11 armour, 5 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 destroyer and 1 transport
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 61 / 83
Russians : 15 / 21
Japanese : 62 / 70
Americans : 52 / 82
Chinese : 6 / 8
British : 29 / 32
UK_Pacific : 5 / 3
Italians : 21 / 33
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
assumed no intercept in uk because the odds are 4-1. If you did get a hit though it would effect the bombing so I thought it was important to flag.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Tambov to Rostov
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
8 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Tambov to Volgograd
3 infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 11 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 11 infantry in Vologda, round 2 : 1/11 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians roll dice for 10 infantry in Vologda, round 3 : 2/10 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Vologda
1 fighter moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Novosibirsk
4 mech_infantrys moved from Tambov to Volgograd
2 armour moved from Tambov to Volgograd
2 aaGuns moved from Tambov to Volgograd
6 infantry moved from Tambov to Volgograd
5 artilleries moved from Tambov to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Tambov to Russia
10 infantry moved from Tambov to Volgograd
5 artilleries moved from Tambov to Volgograd
1 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
9 infantry moved from Tambov to Volgograd
8 infantry moved from Tambov to Russia
1 aaGun moved from Russia to VologdaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Russians :
Shensi : 1 aaGun and 1 infantry
Kansu : 2 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Rostov : 1 artillery
Russia : 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 20 infantry and 1 tactical_bomber
Tambov : 3 infantry
Novosibirsk : 1 infantry and 1 mech_infantry
Vologda : 2 aaGuns and 11 infantry
Volgograd : 2 aaGuns, 2 armour, 6 artilleries, 1 factory_minor, 26 infantry and 4 mech_infantrys
Samara : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 83
Russians : 20 / 26
Japanese : 62 / 70
Americans : 52 / 82
Chinese : 6 / 8
British : 29 / 32
UK_Pacific : 5 / 3
Italians : 19 / 33
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 fighter moved from Anhwe to Szechwan
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from 46 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from French Indo China to Burma
2 artilleries and 2 infantry moved from Shan State to Burma
1 aaGun and 1 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 aaGun, 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to BurmaPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in Shantung
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 1 infantry
Shan State : 1 flag, 2 artilleries and 3 infantry
Burma : 1 flag, 1 aaGun, 3 armour, 6 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 bomber, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 transport
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 83
Russians : 20 / 26
Japanese : 63 / 70
Americans : 52 / 82
Chinese : 5 / 8
British : 29 / 32
UK_Pacific : 5 / 3
Italians : 19 / 33
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to French Indo China
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from French Indo China to Shensi
2 fighters moved from Eastern Persia to Persia
1 destroyer moved from 14 Sea Zone to 16 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 fighters moved from French West Africa to EgyptPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to French West Africa: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Shensi : 1 bomber
Queensland : 1 artillery, 3 fighters and 2 infantry
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Quebec : 1 aaGun, 1 infantry and 1 mech_infantry
Egypt : 1 armour, 2 fighters and 1 mech_infantry
French Equatorial Africa : 1 artillery and 1 infantry
French Central Africa : 2 infantry
French West Africa : 2 fighters
106 Sea Zone : 1 flag, 1 carrier, 1 submarine and 1 transport
101 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Brazil : 1 flag, 3 infantry
Persia : 2 fightersProduction/PUs Summary :
Germans : 58 / 83
Russians : 20 / 26
Japanese : 63 / 70
Americans : 52 / 70
Chinese : 5 / 8
British : 29 / 32
UK_Pacific : 5 / 3
Italians : 19 / 33
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 17 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 6 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 58 / 83
Russians : 20 / 26
Japanese : 59 / 70
Americans : 52 / 70
Chinese : 9 / 17
British : 29 / 32
UK_Pacific : 5 / 3
Italians : 19 / 33
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to French Indo China
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from French Indo China to Shensi
2 fighters moved from Eastern Persia to Persia
1 destroyer moved from 14 Sea Zone to 16 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 fighters moved from French West Africa to EgyptPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to French West Africa: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 17 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 fighter moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Russia to NenetsiaCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour and 3 mech_infantrys
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 0/5 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
1 artillery retreated to Persia
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Nenetsia
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 2 fighters and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits
Germans roll dice for 2 armour in Nenetsia, round 2 : 1/2 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Nenetsia
British roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 3 : 1/2 hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Nenetsia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 fighter
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 0/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
2 artilleries owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Persia
1 fighter moved from Iraq to Persia
2 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 2 artilleries and 12 infantry moved from India to West India
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from French West Africa to Egypt
1 fighter and 1 tactical_bomber moved from Nenetsia to Volgograd
2 transports moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from Shensi to PersiaPlace Units - British
2 artilleries and 1 fighter placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4,3,1,3
British collect 27 PUs (3 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 bomber, 1 fighter and 6 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Queensland : 1 artillery, 3 fighters and 2 infantry
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
16 Sea Zone : 1 destroyer
54 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
West India : 3 aaGuns, 2 artilleries and 12 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Trans-Jordan : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 artillery and 1 infantry
French Central Africa : 2 infantry
French West Africa : 3 fighters
Volgograd : 1 fighter and 1 tactical_bomber
80 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 carrier, 1 submarine and 1 transport
Eastern Persia : 1 flag, 3 mech_infantrys
101 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
77 Sea Zone : 2 transports
Brazil : 1 flag, 3 infantry
Persia : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 7 fighters, 4 infantry and 5 mech_infantrysProduction/PUs Summary :
Germans : 58 / 83
Russians : 20 / 26
Japanese : 59 / 70
Americans : 52 / 70
Chinese : 9 / 17
British : 30 / 27
UK_Pacific : 5 / 5
Italians : 18 / 33
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t realize the UK can no longer produce troops, and replace that lone soldier plus another solder to become armor. Please let me know if you have any concern.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Rostov
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Rostov to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Southern Italy
1 mech_infantry moved from Caucasus to Iraq
2 armour moved from Northwest Persia to Iraq
1 aaGun moved from Yugoslavia to Romania
1 armour moved from Libya to Tobruk
1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 transports placed in 97 Sea Zone
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 0.00
Russians : -0.33Territory Summary for Italians :
Alexandria : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 5 infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 aaGun
Tobruk : 1 armour
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Bryansk : 1 flag
Rostov : 1 flag, 2 infantry
Ukraine : 1 mech_infantry
Western Ukraine : 1 flag
Caucasus : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Iraq : 2 armour and 1 mech_infantry
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 58 / 83
Russians : 18 / 26
Japanese : 59 / 70
Americans : 52 / 70
Chinese : 9 / 17
British : 30 / 27
UK_Pacific : 5 / 5
Italians : 20 / 37
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t realize the UK can no longer produce troops, and replace that lone soldier plus another solder to become armor. Please let me know if you have any concern.
Cheers
no problem.
One thing to know too is that if you end up building extra, the game allows you to hold over the extra unit until the next turn. But I’m fine with the change.
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Ah, good to know :-D :-D
Will make the move soon. Sorry for taking long.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Alexandria
ANZAC win, taking Java from Japanese, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Alexandria
ANZAC win, taking Java from Japanese, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Tambov to Persia
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Central Africa: 1 infantry
EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
39 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier and 1 cruiser
62 Sea Zone : 1 destroyer
Alexandria : 2 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Persia : 1 fighterProduction/PUs Summary :
Germans : 58 / 83
Russians : 18 / 26
Japanese : 55 / 70
Americans : 52 / 70
Chinese : 9 / 17
British : 30 / 27
UK_Pacific : 5 / 5
Italians : 20 / 37
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Was just reading in the rules that you actually aren’t supposed to buy more units than you can build in a turn. So I was wrong. But triple a does allow for it and I can’t imagine it usually being an issue.
I didn’t realize the UK can no longer produce troops, and replace that lone soldier plus another solder to become armor. Please let me know if you have any concern.
Cheers
no problem.
One thing to know too is that if you end up building extra, the game allows you to hold over the extra unit until the next turn. But I’m fine with the change.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
11 armour, 5 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
4 bombers moved from Western Germany to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Persia
Germans attack with 13 armour, 4 bombers, 8 mech_infantrys and 2 tactical_bombers
British defend with 3 armour, 3 artilleries, 1 factory_minor, 5 fighters, 4 infantry and 5 mech_infantrys; French defend with 1 fighter; Americans defend with 2 fighters
Germans roll dice for 13 armour, 4 bombers, 8 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 10/27 hits, 11.83 expected hits
British roll dice for 3 armour, 3 artilleries, 8 fighters, 4 infantry and 5 mech_infantrys in Persia, round 2 : 10/23 hits, 10.83 expected hits
5 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British, 8 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Persia
Germans roll dice for 11 armour, 4 bombers and 2 tactical_bombers in Persia, round 3 : 11/17 hits, 9.50 expected hits
British roll dice for 3 armour, 2 artilleries and 8 fighters in Persia, round 3 : 7/13 hits, 7.50 expected hits
7 armour owned by the Germans, 2 fighters owned by the Americans, 2 artilleries owned by the British, 4 fighters owned by the British and 3 armour owned by the British lost in Persia
Germans roll dice for 4 armour, 4 bombers and 2 tactical_bombers in Persia, round 4 : 5/10 hits, 6.00 expected hits
British roll dice for 2 fighters in Persia, round 4 : 2/2 hits, 1.33 expected hits
2 armour owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 11 armour and 8 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 5 fighters, 4 infantry and 5 mech_infantrys
Casualties for French: 1 fighter
Casualties for Americans: 2 fighters
Battle in Trans-Jordan
Germans attack with 1 artillery and 5 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 0/6 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Persia to Northwest Persia
4 bombers moved from Persia to Iraq
2 tactical_bombers moved from Northwest Persia to Iraq
3 aaGuns, 10 artilleries and 18 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to BessarabiaPlace Units - Germans
2 bombers placed in Western Germany
2 infantry placed in Southern France
3 armour placed in Ukraine
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Germans collect 60 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : -1.67
British : 2.00Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Northern Italy : 1 aaGun
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 6 armour, 11 artilleries, 2 bombers, 2 fighters, 20 infantry, 2 mech_infantrys and 3 tactical_bombers
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag
112 Sea Zone : 1 destroyer and 1 transport
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 4 bombers and 2 tactical_bombers
Persia : 1 flag, 2 armour and 1 factory_minor
98 Sea Zone : 1 destroyer and 2 transports
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 61 / 81
Russians : 18 / 26
Japanese : 55 / 70
Americans : 52 / 70
Chinese : 9 / 17
British : 27 / 27
UK_Pacific : 5 / 5
Italians : 20 / 37
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
note that I assumed no intercept. odds favoured me and it wouldn’t have effected the bombing. But of course we can redo if you prefer.
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Russia is getting tight… :x
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Yeah. The more I play, the more I am convinced that the bid is necessary. I do think that effective allied strategy is less clear than axis, but I’m also convinced that either a bid or BM mode are needed to balance the game (although the latter probably favours the allies)
I’m moving later today and will be travelling for the next couple of days. Posts will be more sporadic than normal (unless the plane has wifi).
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Got you. Please take your time.
I am still fairly new to G40 and probably not knowing well enough on how far Allies can go without Bid. (And you seem to do really well with Allies!) How many bids are you thinking of for Allies to be a fair game?





