Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
L17 2nd Ed. G40 Omega1759 (L+20) vs AetV (X) Game III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Belarus
1 fighter moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
2 infantry moved from Ukraine to Rostov
2 bombers moved from Southern Italy to RostovCombat - Germans
Battle in 81 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 4/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Adding units owned by Germans to Nenetsia: 1 infantry
EDIT: Removing units owned by Germans from Nenetsia: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Rostov to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Vologda
3 mech_infantrys moved from Novgorod to Vologda
2 fighters moved from 114 Sea Zone to Novgorod
1 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to AlexandriaPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
3 infantry moved from Bryansk to Rostov
5 infantry moved from Russia to Vologda
7 armour moved from Bryansk to Vologda
1 fighter moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 14 infantry moved from Amur to Manchuria
2 infantry moved from Buyant-Uhaa to ManchuriaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Germans scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 115 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Manchuria
Russians attack with 1 artillery and 16 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 16 infantry in Manchuria, round 2 : 1/17 hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys in Manchuria, round 2 : 1/7 hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 1 artillery and 15 infantry in Manchuria, round 3 : 2/16 hits
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 6/7 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 artillery and 9 infantry in Manchuria, round 4 : 1/10 hits
Japanese roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Manchuria, round 4 : 2/5 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 artillery and 7 infantry in Manchuria, round 5 : 0/8 hits
Japanese roll dice for 2 artilleries and 2 fighters in Manchuria, round 5 : 3/4 hits
3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 artillery and 4 infantry in Manchuria, round 6 : 0/5 hits
Japanese roll dice for 2 artilleries and 2 fighters in Manchuria, round 6 : 2/4 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 artillery and 2 infantry in Manchuria, round 7 : 1/3 hits
Japanese roll dice for 2 artilleries and 2 fighters in Manchuria, round 7 : 3/4 hits
1 artillery owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Manchuria
Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is -32
Casualties for Russians: 1 artillery and 16 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 7 armour, 1 artillery and 6 infantry
Germans defend with 1 artillery, 2 infantry and 4 mech_infantrys
Russians roll dice for 7 armour, 1 artillery and 6 infantry in Vologda, round 2 : 5/14 hits
Germans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Vologda, round 2 : 0/7 hits
2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 7 armour, 1 artillery and 6 infantry in Vologda, round 3 : 8/14 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 7 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 2 infantry and 4 mech_infantrys
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Rostov to Russia
4 mech_infantrys moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
1 fighter moved from Belarus to Russia
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Bryansk to Rostov
5 artilleries and 32 infantry moved from Bryansk to TambovPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 aaGun, 1 artillery and 1 infantry
Bryansk : 1 infantry
Rostov : 1 aaGun and 4 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 6 infantry
Tambov : 1 aaGun, 6 artilleries, 32 infantry and 4 mech_infantrys
Western Ukraine : 1 artillery and 1 infantry
Vologda : 7 armour, 1 artillery and 6 infantry
Volgograd : 1 factory_minor
Smolensk : 1 aaGun, 1 artillery and 2 infantry
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 67
Russians : 29 / 29
Japanese : 22 / 40
Americans : 62 / 82
Chinese : 20 / 26
British : 33 / 33
UK_Pacific : 18 / 23
Italians : 12 / 14
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Dicey turn!
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If i had physical dice in my Hands last J turn, i would have smacked 'em against the wall. :x
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@aequitas:
If i had physical dice in my Hands last J turn, i would have smacked 'em against the wall. :x
Understandable. That Russian stack is a big source of dicing in my games. It’s a pretty strong force after adding artillery to it. In this game, there is only one artillery so as we’ve just seen the punch isn’t quite enough.
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It is one of my unfavourable battles in games the Manch-Amur conflict.
Sometimes it gets dicey sometimes you just wonder. I saw both Outcomes, so i am trying to be careful with it most of the times. -
@aequitas:
It is one of my unfavourable battles in games the Manch-Amur conflict.
Sometimes it gets dicey sometimes you just wonder. I saw both Outcomes, so i am trying to be careful with it most of the times.Yes, something the stack is blown up against a few infantries. With the anti-air guns in there and the low hitting infantries, there’s quite a bit of variance in the results.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
5 carriers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in British Columbia
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking British Columbia from British, taking 42 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
Japanese undo move 1.
1 artillery and 1 infantry placed in Japan
1 armour and 2 infantry placed in Manchuria
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 3 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Midway to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Italians scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans win, taking 17 Sea Zone from Japanese, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 transports
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Tunisia
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: AlexandriaNon Combat Move - Americans
2 fighters moved from Tunisia to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
2 aaGuns moved from Eastern United States to Central United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Persia to 39 Sea Zone
2 fighters moved from Persia to IndiaPlace Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Central United States
1 armour, 3 fighters and 2 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Americans :
India : 1 artillery and 2 fighters
Borneo : 1 infantry
Queensland : 1 armour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Aleutian Islands : 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag
41 Sea Zone : 1 cruiser
46 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 2 carriers, 1 fighter, 2 submarines and 1 transport
26 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 submarine
1 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alberta Saskatchewan Manitoba : 1 mech_infantry
Morocco : 1 flag, 3 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
89 Sea Zone : 2 transports
97 Sea Zone : 2 submarines
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
101 Sea Zone : 1 submarine
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 52 / 67
Russians : 29 / 29
Japanese : 27 / 27
Americans : 59 / 79
Chinese : 20 / 26
British : 32 / 33
UK_Pacific : 18 / 23
Italians : 11 / 14
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 2 infantry moved from Jehol to Manchuria
1 fighter moved from Kwangsi to JeholCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries in Manchuria, round 3 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Manchuria, round 3 : 2/4 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Manchuria
Japanese win with 1 armour and 2 fighters remaining. Battle score for attacker is -12
Casualties for Chinese: 4 artilleries and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Kiangsu
3 artilleries and 7 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 3 artilleries and 7 infantry
Jehol : 3 artilleries, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 29 / 29
Japanese : 27 / 27
Americans : 59 / 79
Chinese : 20 / 26
British : 32 / 33
UK_Pacific : 18 / 23
Italians : 11 / 14
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 3 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Midway to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Italians scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans win, taking 17 Sea Zone from Japanese, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 transports
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
Americans roll dice for 1 submarine in 98 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Tunisia
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: AlexandriaNon Combat Move - Americans
2 fighters moved from Tunisia to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
2 aaGuns moved from Eastern United States to Central United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Persia to 39 Sea Zone
2 fighters moved from Persia to IndiaPlace Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Central United States
1 armour, 3 fighters and 2 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 2 infantry moved from Jehol to Manchuria
1 fighter moved from Kwangsi to JeholCombat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries in Manchuria, round 3 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Manchuria, round 3 : 2/4 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Manchuria
Japanese win with 1 armour and 2 fighters remaining. Battle score for attacker is -12
Casualties for Chinese: 4 artilleries and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Kiangsu
3 artilleries and 7 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
2 fighters moved from Kazakhstan to Russia
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Persia to Egypt
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 armour moved from Szechwan to Anhwe
1 aaGun and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 armour moved from Shan State to Hunan
1 bomber moved from India to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun and 2 infantry moved from Burma to India
1 fighter moved from Shan State to Queensland
1 artillery and 2 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 battleship moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shantung : 1 infantry
Kwangsi : 1 artillery and 3 infantry
Kiangsu : 1 infantry
Kiangsi : 3 artilleries and 7 infantry
Jehol : 3 artilleries, 1 fighter and 8 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 3 infantry
Hunan : 1 armour
Anhwe : 1 armour
Shan State : 1 aaGun, 1 airfield and 3 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 factory_minor and 1 harbour
Queensland : 1 armour, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Aleutian Islands : 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag
41 Sea Zone : 1 cruiser
46 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 transport
26 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 submarine
1 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Alberta Saskatchewan Manitoba : 1 mech_infantry
Trans-Jordan : 1 artillery and 4 infantry
Gibraltar : 1 aaGun, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 flag, 3 infantry and 2 mech_infantrys
French Equatorial Africa : 1 armour
French Central Africa : 1 artillery and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 2 fighters
89 Sea Zone : 2 transports
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 mech_infantry
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Eastern Persia : 1 flag
101 Sea Zone : 1 submarine
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 52 / 67
Russians : 29 / 29
Japanese : 27 / 27
Americans : 59 / 79
Chinese : 20 / 26
British : 32 / 33
UK_Pacific : 18 / 24
Italians : 11 / 14
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,6
Italians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to Queensland
1 submarine moved from 34 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 3 fighters
54 Sea Zone : 3 submarines
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 52 / 67
Russians : 29 / 29
Japanese : 27 / 27
Americans : 59 / 79
Chinese : 20 / 26
British : 32 / 33
UK_Pacific : 18 / 24
Italians : 11 / 11
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to Queensland
1 submarine moved from 34 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 fighter moved from Bryansk to RussiaNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Shan State : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 3 fighters
54 Sea Zone : 3 submarines
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 1 infantry
United Kingdom : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 52 / 67
Russians : 29 / 29
Japanese : 27 / 27
Americans : 59 / 79
Chinese : 20 / 26
British : 32 / 33
UK_Pacific : 18 / 24
Italians : 11 / 11
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
17 armour, 7 artilleries, 16 infantry and 21 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Western Ukraine
1 bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Western Ukraine
1 destroyer moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Belarus : 0/2 hits
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber and 1 fighter in Belarus, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 17 armour, 7 artilleries, 16 infantry and 21 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 17 armour, 7 artilleries, 16 infantry and 21 mech_infantrys in Rostov, round 2 : 16/61 hits
Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 17 armour, 7 artilleries, 15 infantry and 21 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber and 1 fighter moved from Belarus to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Western Ukraine to Ukraine
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 mech_infantrys moved from Germany to 114 Sea Zone
2 mech_infantrys and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from 115 Sea Zone to Novgorod
1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Southern France to France
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
3 infantry and 1 mech_infantry placed in Germany
2 infantry placed in France
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Bryansk
1 infantry moved from Vologda to Urals
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 armour moved from Vologda to UralsCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 2 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Urals, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun and 1 artillery moved from Smolensk to Russia
1 artillery and 5 infantry moved from Vologda to Samara
5 armour moved from Vologda to Russia
2 artilleries and 6 infantry moved from Russia to Samara
6 artilleries and 1 mech_infantry moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 fighter moved from Bryansk to Russia
3 mech_infantrys moved from Tambov to Russia
15 infantry moved from Tambov to Samara
14 infantry moved from Tambov to Samara
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,2,5,6,3,6,4,1
Russians collect 26 PUs (3 lost to blockades); end with 26 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 infantry
Urals : 2 armour
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_major, 2 fighters, 7 infantry and 4 mech_infantrys
Tambov : 1 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor
Samara : 1 aaGun, 9 artilleries and 40 infantry
93 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 66
Russians : 29 / 26
Japanese : 24 / 27
Americans : 59 / 79
Chinese : 20 / 26
British : 32 / 33
UK_Pacific : 18 / 24
Italians : 11 / 11
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
2 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Japanese collect 27 PUs; end with 27 PUs -
Test summary from TripleA, engine version: 1.9, time: 11:51:34 PM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 39 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 carriers moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 armour moved from Central United States to British Columbia
2 fighters moved from Western United States to British Columbia
1 armour and 1 infantry moved from Western United States to British Columbia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone -
Scramble in 97?





