Slick moves!
Mallery29 Allies+19 VS dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from France to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
16 armour, 5 artilleries and 1 mech_infantry moved from Bryansk to Russia
3 bombers, 2 fighters and 4 tactical_bombers moved from Western Ukraine to Russia
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 16 armour, 5 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major and 16 infantry; British defend with 2 fighters
AA fire in Russia : 0/9 hits
Germans roll dice for 16 armour, 5 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Russia, round 2 : 20/31 hits
Russians roll dice for 3 aaGuns, 1 armour, 6 artilleries, 2 fighters and 16 infantry in Russia, round 2 : 12/25 hits
1 mech_infantry owned by the Germans, 3 aaGuns owned by the Russians, 1 artillery owned by the Russians, 6 armour owned by the Germans, 5 artilleries owned by the Germans and 16 infantry owned by the Russians lost in Russia
Germans roll dice for 10 armour, 3 bombers, 2 fighters and 4 tactical_bombers in Russia, round 3 : 15/19 hits
Russians roll dice for 1 armour, 5 artilleries and 2 fighters in Russia, round 3 : 4/8 hits
2 fighters owned by the British, 1 armour owned by the Russians, 5 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 3 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 10 armour, 5 artilleries and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 1 armour, 6 artilleries and 16 infantry
Casualties for British: 2 fighters
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/10 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Poland to Romania
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Finland
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
3 bombers, 2 fighters and 4 tactical_bombers moved from Russia to Western Ukraine
3 bombers moved from Western Ukraine to RomaniaPlace Units - Germans
1 fighter placed in Western Germany
1 armour placed in Novgorod
1 mech_infantry placed in Novgorod
3 infantry placed in France
Germans undo move 4.
1 armour and 9 infantry placed in Germany
Germans undo move 4.
3 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 infantry placed in France
2 armour and 1 fighter placed in Western Germany
1 mech_infantry placed in Novgorod
Germans undo move 2.
2 armour and 6 infantry placed in Germany
1 fighter placed in Germany
Germans undo move 4.
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Novosibirsk to YeniseyCombat - Russians
Battle in Rostov
Russians attack with 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Northwest Persia to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 cruisers, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Shensi
3 fighters and 3 tactical_bombers moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
2 bombers moved from Kwangsi to Kansu
1 bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to KansuCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 8 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in Kansu, round 2 : 8/13 hits
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 : 5/10 hits
8 infantry owned by the Chinese, 3 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Kansu, round 3 : 5/8 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Chinese: 1 fighter and 9 infantry
Casualties for Japanese: 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 bombers, 2 fighters and 3 tactical_bombers moved from Kansu to Suiyuyan
2 bombers moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Burma to India
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Shensi to Hopei
1 fighter moved from Suiyuyan to Jehol
1 tactical_bomber moved from Suiyuyan to Jehol
1 tactical_bomber moved from Suiyuyan to Jehol
1 fighter moved from Suiyuyan to Jehol
1 tactical_bomber moved from Suiyuyan to JeholPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 infantry placed in India
2 cruisers, 3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in SumatraNon Combat Move - Americans
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Amur to Aleutian Islands
3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in SumatraNon Combat Move - Americans
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Amur to Aleutian Islands
3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 1 bomber, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Tunisia
1 armour, 1 artillery and 5 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/12 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Tunisia
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Tunisia, round 3 : 5/9 hits
Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 3 : 0/3 hits
1 armour owned by the Italians and 2 artilleries owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns, 2 artilleries and 11 infantry moved from Eastern Persia to Persia
1 bomber, 3 fighters and 1 tactical_bomber moved from Tunisia to Algeria
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 110 Sea Zone to 109 Sea ZonePlace Units - British
1 bomber and 1 tactical_bomber placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Ukraine to Volgograd
Italians take Volgograd from Russians
1 armour moved from Northern Italy to Romania
1 fighter moved from Western Germany to UkraineCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 24 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Finland to Norway
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Urals
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
2 fighters and 4 tactical_bombers moved from Western Ukraine to Western Germany
3 bombers moved from Romania to Western Germany
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 artillery and 2 infantry moved from Romania to Yugoslavia
2 armour moved from Germany to France
1 armour, 3 artilleries and 5 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
4 infantry moved from Germany to Western GermanyCombat - Germans
Non Combat Move - Germans
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 submarine moved from 105 Sea Zone to 109 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from India to West India
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 bombers moved from Hopei to French Indo China
2 fighters and 3 tactical_bombers moved from Jehol to French Indo China
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 2 armour, 6 artilleries, 4 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in West India, round 2 : 4/14 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 infantry placed in India
4 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
2 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 artillery moved from Eastern United States to Quebec
2 aaGuns moved from New Brunswick Nova Scotia to Eastern United States
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 6 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Aleutian Islands to 10 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
2 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 artillery moved from Eastern United States to Quebec
2 aaGuns moved from New Brunswick Nova Scotia to Eastern United States
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 6 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Aleutian Islands to 10 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 14 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 bomber, 3 fighters and 1 tactical_bomber moved from Algeria to Egypt
1 infantry moved from Iraq to Persia
2 armour and 6 mech_infantrys moved from Egypt to Iraq
3 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Non Combat Move - British
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
9 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Samara to Kansu
Italians take Kansu from Chinese
1 fighter moved from Ukraine to Caucasus
1 armour moved from Volgograd to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
2 infantry moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine
1 artillery and 6 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 3 infantry moved from Southern France to Northern Italy
7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Volgograd
1 infantry placed in Ukraine
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber and 2 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Celebes
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 bomber and 2 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Celebes
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Kazakhstan to Shensi
Germans take Shensi from Chinese
2 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
1 artillery and 3 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Smolensk to BelarusCombat - Germans
Battle in Suiyuyan
Germans attack with 2 armour
Chinese defend with 3 infantry
Germans roll dice for 2 armour in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
2 armour owned by the Germans lost in Suiyuyan
Chinese win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armourNon Combat Move - Germans
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
2 armour and 3 infantry moved from France to Northern Italy
1 aaGun moved from France to Southern France
3 bombers and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
4 tactical_bombers moved from Western Germany to Southern France
2 fighters moved from Western Germany to Southern France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
10 infantry moved from Germany to Western Germany
5 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
10 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Novgorod
3 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 armour and 1 mech_infantry moved from Buryatia to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 2 artilleries and 18 infantry moved from Amur to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from India to West India
3 mech_infantrys moved from Burma to West India
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Manchuria
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 battleship, 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 19 Sea Zone
3 bombers moved from French Indo China to Suiyuyan
1 mech_infantry moved from Tsinghai to Suiyuyan
3 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 20 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 3 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Suiyuyan to ChaharPlace Units - Japanese
1 factory_minor placed in Manchuria
3 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry placed in India
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 5 destroyers, 5 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries, 5 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Quebec to Eastern United States
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
3 destroyers and 1 submarine placed in 101 Sea Zone
1 armour and 5 infantry placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 93 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs





