1st round done.
Germany on the move…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Manchuria
7 carriers, 6 destroyers, 10 fighters and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
Americans take 36 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from Eastern Persia to Persia
Americans take Persia from Italians
1 artillery and 1 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
3 armour moved from Union of South Africa to South West Africa
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Algeria
1 armour moved from Egypt to French Equatorial Africa
Americans take French Equatorial Africa from Italians
1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Manchuria
Battle in Kiangsu
Battle in 16 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 fighters and 3 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the Americans, 1 fighter owned by the Germans and 1 destroyer owned by the Italians lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for Italians: 1 destroyer
Casualties for Americans: 3 submarines
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 80 Sea Zone
Americans attack with 6 fighters
Italians defend with 1 destroyer
Americans roll dice for 6 fighters in 80 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 80 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in South West Africa
Americans attack with 3 armour and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 3 armour and 1 mech_infantry in South West Africa, round 2 : 1/4 hits
Italians roll dice for 2 infantry in South West Africa, round 2 : 0/2 hits
1 infantry owned by the Italians lost in South West Africa
Americans roll dice for 3 armour and 1 mech_infantry in South West Africa, round 3 : 2/4 hits
Italians roll dice for 1 infantry in South West Africa, round 3 : 0/1 hits
1 infantry owned by the Italians lost in South West Africa
Americans win, taking South West Africa from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Rhodesia
Americans attack with 2 armour and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits
Italians roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
Americans roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 3 : 1/3 hits
Italians roll dice for 2 infantry in Rhodesia, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Rhodesia
Americans roll dice for 2 armour in Rhodesia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits
Americans roll dice for 2 armour in Rhodesia, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 5 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Rhodesia
Americans win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 armour moved from Egypt to French Equatorial Africa
5 fighters moved from 80 Sea Zone to 72 Sea Zone
4 fighters moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
2 fighters moved from 97 Sea Zone to Malta
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
3 submarines placed in 98 Sea Zone
3 infantry placed in Union of South Africa
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 76 PUs; end with 77 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Combat Move - British
8 infantry moved from Eastern Persia to Persia
2 transports moved from 61 Sea Zone to 62 Sea Zone
Non Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
Italians take Egypt from Americans
3 armour, 3 fighters and 2 infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
7 armour moved from Trans-Jordan to Persia
Combat - Italians
Battle in Persia
Italians attack with 10 armour, 3 fighters and 2 infantry
British defend with 8 infantry; Americans defend with 2 armour, 3 artilleries, 1 factory_minor and 4 infantry
Italians win, taking Persia from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 9 armour and 2 infantry
Casualties for British: 8 infantry
Casualties for Americans: 2 armour, 3 artilleries and 4 infantry
Non Combat Move - Italians
3 fighters moved from Persia to Iraq
7 infantry moved from Trans-Jordan to Egypt
6 artilleries moved from Trans-Jordan to Egypt
1 cruiser moved from 74 Sea Zone to 40 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
8 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 1 infantry placed in Iraq
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,5,3,4
Italians collect 23 PUs (4 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 2 mech_infantrys
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Western Ukraine to Ukraine
3 fighters moved from Trans-Jordan to Egypt
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Ukraine
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
1 fighter moved from Western Germany to Egypt
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Baltic States to Belarus
10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 5 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Russia to Novgorod
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from Northern Italy to France
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Western Ukraine
2 armour placed in Germany
1 fighter and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
17 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour and 23 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour and 23 mech_infantrys in Caucasus, round 2 : 7/25 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
6 aaGuns, 26 artilleries and 48 infantry moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 5 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 3 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from 42 Sea Zone to Java
3 infantry moved from Anhwe to Kiangsu
3 mech_infantrys moved from Kwangtung to Kiangsu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Chahar to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 35 Sea Zone to Manchuria
2 bombers moved from Hunan to Kiangsu
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from India to Shan State
1 armour and 1 mech_infantry moved from Suiyuyan to Jehol
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kansu to Chahar
7 fighters moved from India to Shan State
Combat - Japanese
Battle in Java
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Manchuria
Japanese attack with 4 fighters and 2 mech_infantrys
Americans defend with 2 infantry; Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in Kiangsu
Japanese attack with 2 bombers, 3 infantry and 3 mech_infantrys
Americans defend with 2 infantry
Japanese win, taking Kiangsu from Chinese with 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 7 fighters and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese win, taking Shan State from Americans with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 carriers, 1 cruiser, 4 destroyers and 6 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Jehol
2 bombers moved from Kiangsu to Kweichow
1 armour moved from Kansu to Timguska
7 fighters moved from Shan State to Kwangtung
2 artilleries and 2 infantry moved from India to Burma
Place Units - Japanese
1 carrier and 5 fighters placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,2,1,1,6,1,3,1,3,4,6,4,4,3,3,4,1,5,5,4,1,6,4,4,5,6,1,1,2,1,1,4,2,1,3,2
Japanese collect 68 PUs (10 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
if you hit 6, max defense, w/1 kamakaze on each dd
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Malta to Anglo Egyptian Sudan
3 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Rhodesia to Anglo Egyptian Sudan
5 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 5 transports moved from 72 Sea Zone to 71 Sea Zone
3 armour and 1 mech_infantry moved from South West Africa to Union of South Africa
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Western United States to 6 Sea Zone
7 carriers, 6 destroyers, 14 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 3 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
Ah, I see you already declared kamis.
wow! I got totallly diced! :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Malta to Anglo Egyptian Sudan
3 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Rhodesia to Anglo Egyptian Sudan
5 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 5 transports moved from 72 Sea Zone to 71 Sea Zone
3 armour and 1 mech_infantry moved from South West Africa to Union of South Africa
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Western United States to 6 Sea Zone
7 carriers, 6 destroyers, 14 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 3 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 97 Sea Zone
1 submarine owned by the Americans retreated to 99 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 mech_infantrys
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 86 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 9 carriers, 6 destroyers, 24 fighters and 1 submarine
Japanese defend with 7 carriers, 1 cruiser, 5 destroyers, 13 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 9 carriers, 6 destroyers and 24 fighters in 6 Sea Zone, round 2 : 16/30 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 7 carriers, 1 cruiser, 5 destroyers, 13 fighters and 1 transport in 6 Sea Zone, round 2 : 8/26 hits
Units damaged: 5 carriers owned by the Americans
2 destroyers owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese, 2 destroyers owned by the Americans and 7 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 carriers, 4 destroyers and 24 fighters in 6 Sea Zone, round 3 : 13/28 hits
Japanese roll dice for 1 cruiser, 3 destroyers, 13 fighters and 1 transport in 6 Sea Zone, round 3 : 9/17 hits
Units damaged: 2 carriers owned by the Americans
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 9 fighters owned by the Japanese, 4 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 9 carriers and 21 fighters in 6 Sea Zone, round 4 : 6/21 hits
Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 : 3/4 hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 9 carriers and 18 fighters remaining. Battle score for attacker is 193
Casualties for Americans: 6 destroyers, 6 fighters and 1 submarine
Casualties for Japanese: 7 carriers, 1 cruiser, 5 destroyers, 13 fighters, 1 submarine and 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
13 fighters moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 16 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
1 infantry moved from 101 Sea Zone to Eastern United States
Place Units - Americans
1 armour and 2 infantry placed in Union of South Africa
Americans undo move 1.
1 artillery and 2 infantry placed in Union of South Africa
1 armour and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
Americans undo move 5.
1 carrier and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Egypt
3 fighters moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
1 armour moved from Persia to Trans-Jordan
Place Units - Italians
3 armour placed in Egypt
1 armour and 2 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
2 fighters moved from New South Wales to Queensland
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers and 2 transports
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
2 fighters moved from New South Wales to Queensland
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers and 2 transports
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
2 bombers moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
37 armour, 13 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to Egypt
Combat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Western Ukraine
4 artilleries and 5 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Western Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
2 bombers moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
37 armour, 13 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to Egypt
Combat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Western Ukraine
4 artilleries and 5 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Western Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 3 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 29 artilleries, 3 fighters, 59 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
2 armour and 23 mech_infantrys moved from Caucasus to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour, 29 artilleries, 3 fighters, 59 infantry, 24 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
AA fire in Bryansk : 0/4 hits
Russians roll dice for 3 armour, 29 artilleries, 3 fighters, 59 infantry, 24 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 35/119 hits
Germans roll dice for 3 aaGuns, 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys in Bryansk, round 2 : 51/107 hits
4 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans, 28 infantry owned by the Germans and 51 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 armour, 29 artilleries, 3 fighters, 8 infantry, 24 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 23/68 hits
Germans roll dice for 40 armour, 14 artilleries and 21 mech_infantrys in Bryansk, round 3 : 30/75 hits
21 mech_infantrys owned by the Germans, 9 mech_infantrys owned by the Russians, 13 artilleries owned by the Russians, 8 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 16 artilleries, 3 fighters, 15 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 13/38 hits
Germans roll dice for 40 armour and 12 artilleries in Bryansk, round 4 : 25/52 hits
13 mech_infantrys owned by the Russians, 12 artilleries owned by the Russians, 1 armour owned by the Germans and 12 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 4 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 4/13 hits
Germans roll dice for 39 armour in Bryansk, round 5 : 16/39 hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Germans win with 35 armour remaining. Battle score for attacker is -163
Casualties for Germans: 3 aaGuns, 5 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
Casualties for Russians: 3 armour, 29 artilleries, 3 fighters, 59 infantry, 24 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
wow!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to Shan State
1 armour and 3 infantry moved from Java to 42 Sea Zone
1 armour, 2 destroyers, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kweichow to Shan State
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 armour moved from Timguska to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield and 1 artillery
Japanese win, taking Malaya from Americans, taking Shan State from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 fighter moved from Jehol to Japan
1 armour and 1 mech_infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Kiangsu to Jehol
7 fighters moved from Kwangtung to Japan
1 bomber moved from Kweichow to Japan
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
1 carrier and 1 destroyer placed in 39 Sea Zone
1 fighter placed in 39 Sea Zone
1 fighter placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3,1,4,4,1
Japanese collect 71 PUs (13 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs