@cwglee51 edited anzac inf from malaya to shan
G40L17 BM3 ShinJi Allies vs Karl Game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Malta to Anglo Egyptian Sudan
3 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Rhodesia to Anglo Egyptian Sudan
5 fighters moved from 72 Sea Zone to Anglo Egyptian Sudan
1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 5 transports moved from 72 Sea Zone to 71 Sea Zone
3 armour and 1 mech_infantry moved from South West Africa to Union of South Africa
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Western United States to 6 Sea Zone
7 carriers, 6 destroyers, 14 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 3 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 97 Sea Zone
1 submarine owned by the Americans retreated to 99 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 mech_infantrys
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 86 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 9 carriers, 6 destroyers, 24 fighters and 1 submarine
Japanese defend with 7 carriers, 1 cruiser, 5 destroyers, 13 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 9 carriers, 6 destroyers and 24 fighters in 6 Sea Zone, round 2 : 16/30 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 7 carriers, 1 cruiser, 5 destroyers, 13 fighters and 1 transport in 6 Sea Zone, round 2 : 8/26 hits
Units damaged: 5 carriers owned by the Americans
2 destroyers owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese, 2 destroyers owned by the Americans and 7 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 carriers, 4 destroyers and 24 fighters in 6 Sea Zone, round 3 : 13/28 hits
Japanese roll dice for 1 cruiser, 3 destroyers, 13 fighters and 1 transport in 6 Sea Zone, round 3 : 9/17 hits
Units damaged: 2 carriers owned by the Americans
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 9 fighters owned by the Japanese, 4 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 9 carriers and 21 fighters in 6 Sea Zone, round 4 : 6/21 hits
Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 : 3/4 hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 9 carriers and 18 fighters remaining. Battle score for attacker is 193
Casualties for Americans: 6 destroyers, 6 fighters and 1 submarine
Casualties for Japanese: 7 carriers, 1 cruiser, 5 destroyers, 13 fighters, 1 submarine and 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
13 fighters moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 16 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
1 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 armour and 2 infantry placed in Union of South Africa
Americans undo move 1.
1 artillery and 2 infantry placed in Union of South Africa
1 armour and 1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
Americans undo move 5.
1 carrier and 1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalCombat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from Iraq to Northwest PersiaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Egypt
3 fighters moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
1 armour moved from Persia to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
1 armour and 2 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
2 fighters moved from New South Wales to Queensland
1 fighter moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers and 2 transports
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
2 fighters moved from New South Wales to Queensland
1 fighter moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers and 2 transports
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
2 bombers moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
37 armour, 13 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to EgyptCombat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Western Ukraine
4 artilleries and 5 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Western Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
2 bombers moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
37 armour, 13 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to EgyptCombat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Western Ukraine
4 artilleries and 5 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Western Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 29 artilleries, 3 fighters, 59 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
2 armour and 23 mech_infantrys moved from Caucasus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 29 artilleries, 3 fighters, 59 infantry, 24 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
AA fire in Bryansk : 0/4 hits
Russians roll dice for 3 armour, 29 artilleries, 3 fighters, 59 infantry, 24 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 35/119 hits
Germans roll dice for 3 aaGuns, 40 armour, 14 artilleries, 28 infantry and 25 mech_infantrys in Bryansk, round 2 : 51/107 hits
4 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans, 28 infantry owned by the Germans and 51 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 armour, 29 artilleries, 3 fighters, 8 infantry, 24 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 23/68 hits
Germans roll dice for 40 armour, 14 artilleries and 21 mech_infantrys in Bryansk, round 3 : 30/75 hits
21 mech_infantrys owned by the Germans, 9 mech_infantrys owned by the Russians, 13 artilleries owned by the Russians, 8 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 16 artilleries, 3 fighters, 15 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 13/38 hits
Germans roll dice for 40 armour and 12 artilleries in Bryansk, round 4 : 25/52 hits
13 mech_infantrys owned by the Russians, 12 artilleries owned by the Russians, 1 armour owned by the Germans and 12 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 4 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 4/13 hits
Germans roll dice for 39 armour in Bryansk, round 5 : 16/39 hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Germans win with 35 armour remaining. Battle score for attacker is -163
Casualties for Germans: 3 aaGuns, 5 armour, 14 artilleries, 28 infantry and 25 mech_infantrys
Casualties for Russians: 3 armour, 29 artilleries, 3 fighters, 59 infantry, 24 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
wow!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to Shan State
1 armour and 3 infantry moved from Java to 42 Sea Zone
1 armour, 2 destroyers, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kweichow to Shan State
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
1 armour moved from Timguska to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield and 1 artillery
Japanese win, taking Malaya from Americans, taking Shan State from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 fighter moved from Jehol to Japan
1 armour and 1 mech_infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Kiangsu to Jehol
7 fighters moved from Kwangtung to Japan
1 bomber moved from Kweichow to JapanPlace Units - Japanese
1 fighter and 9 infantry placed in Japan
1 carrier and 1 destroyer placed in 39 Sea Zone
1 fighter placed in 39 Sea Zone
1 fighter placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3,1,4,4,1
Japanese collect 71 PUs (13 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 6 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
3 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 71 Sea Zone to 81 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
4 armour, 2 artilleries, 7 fighters and 2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - Americans
Battle in Egypt
Americans attack with 7 armour, 3 artilleries, 7 fighters, 7 infantry and 1 mech_infantry
Germans defend with 5 fighters; Italians defend with 5 armour, 6 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 8 infantry
Americans roll dice for 1 battleship and 3 cruisers in Egypt, round 2 : 3/4 hits
Americans roll dice for 7 armour, 3 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 14/25 hits
Italians roll dice for 5 armour, 6 artilleries, 10 fighters and 8 infantry in Egypt, round 2 : 12/29 hits
1 mech_infantry owned by the Americans, 3 artilleries owned by the Americans, 1 armour owned by the Americans, 7 infantry owned by the Americans, 3 armour owned by the Italians, 6 artilleries owned by the Italians and 8 infantry owned by the Italians lost in Egypt
Americans roll dice for 6 armour and 7 fighters in Egypt, round 3 : 4/13 hits
Italians roll dice for 2 armour and 10 fighters in Egypt, round 3 : 4/12 hits
2 fighters owned by the Germans, 4 armour owned by the Americans and 2 armour owned by the Italians lost in Egypt
Americans roll dice for 2 armour and 7 fighters in Egypt, round 4 : 5/9 hits
Italians roll dice for 8 fighters in Egypt, round 4 : 5/8 hits
2 fighters owned by the Germans, 1 armour owned by the Americans, 3 fighters owned by the Italians and 4 fighters owned by the Americans lost in Egypt
Americans roll dice for 1 armour and 3 fighters in Egypt, round 5 : 2/4 hits
Italians roll dice for 3 fighters in Egypt, round 5 : 2/3 hits
2 fighters owned by the Italians and 2 fighters owned by the Americans lost in Egypt
Americans roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits
Italians roll dice for 1 fighter in Egypt, round 6 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 35
Casualties for Germans: 5 fighters
Casualties for Italians: 5 armour, 6 artilleries, 5 fighters and 8 infantry
Casualties for Americans: 6 armour, 3 artilleries, 7 fighters, 7 infantry and 1 mech_infantryNon Combat Move - Americans
9 carriers and 4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
14 fighters moved from Midway to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Union of South Africa
4 artilleries and 6 infantry placed in Eastern United States
1 submarine and 5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 6 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
3 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 71 Sea Zone to 81 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
4 armour, 2 artilleries, 7 fighters and 2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - Americans
Battle in Egypt
Americans attack with 7 armour, 3 artilleries, 7 fighters, 7 infantry and 1 mech_infantry
Germans defend with 5 fighters; Italians defend with 5 armour, 6 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 8 infantry
Americans roll dice for 1 battleship and 3 cruisers in Egypt, round 2 : 3/4 hits
Americans roll dice for 7 armour, 3 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 14/25 hits
Italians roll dice for 5 armour, 6 artilleries, 10 fighters and 8 infantry in Egypt, round 2 : 12/29 hits
1 mech_infantry owned by the Americans, 3 artilleries owned by the Americans, 1 armour owned by the Americans, 7 infantry owned by the Americans, 3 armour owned by the Italians, 6 artilleries owned by the Italians and 8 infantry owned by the Italians lost in Egypt
Americans roll dice for 6 armour and 7 fighters in Egypt, round 3 : 4/13 hits
Italians roll dice for 2 armour and 10 fighters in Egypt, round 3 : 4/12 hits
2 fighters owned by the Germans, 4 armour owned by the Americans and 2 armour owned by the Italians lost in Egypt
Americans roll dice for 2 armour and 7 fighters in Egypt, round 4 : 5/9 hits
Italians roll dice for 8 fighters in Egypt, round 4 : 5/8 hits
2 fighters owned by the Germans, 1 armour owned by the Americans, 3 fighters owned by the Italians and 4 fighters owned by the Americans lost in Egypt
Americans roll dice for 1 armour and 3 fighters in Egypt, round 5 : 2/4 hits
Italians roll dice for 3 fighters in Egypt, round 5 : 2/3 hits
2 fighters owned by the Italians and 2 fighters owned by the Americans lost in Egypt
Americans roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits
Italians roll dice for 1 fighter in Egypt, round 6 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 35
Casualties for Germans: 5 fighters
Casualties for Italians: 5 armour, 6 artilleries, 5 fighters and 8 infantry
Casualties for Americans: 6 armour, 3 artilleries, 7 fighters, 7 infantry and 1 mech_infantryNon Combat Move - Americans
9 carriers and 4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
14 fighters moved from Midway to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Union of South Africa
4 artilleries and 6 infantry placed in Eastern United States
1 submarine and 5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalCombat Move - British
2 infantry, 2 mech_infantrys and 2 transports moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
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Well, you won! I just had my forces in the wrong spot there.
Nicely played.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Gold Coast to French West AfricaCombat - Italians
Battle in Egypt
Italians attack with 2 armour
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for Americans: 1 armourNon Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
4 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Persia to IraqPlace Units - Italians
3 armour placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
@Shin:
Well, you won! I just had my forces in the wrong spot there.
Nicely played.
Ah, sorry missed that.
Yes, very tough game!
Sea Lion is a real tough gambit.
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Let’s do a rematch! I’d like to be Axis this time if that’s alright - I’ve got my strats for them pretty well down.
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@Shin:
Let’s do a rematch! I’d like to be Axis this time if that’s alright - I’ve got my strats for them pretty well down.
cool: [email protected]





