@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul Turn complete! TripleA to go ;-)
I cant play before tomorrow afternoon
But its soon :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 armour moved from Slovakia Hungary to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 2 infantry
1 bomber owned by the Italians retreated
Non Combat Move - Italians
1 bomber moved from Egypt to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Kenya to Ethiopia
2 infantry moved from Bulgaria to Greece
2 aaGuns and 2 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 armour moved from Slovakia Hungary to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 2 infantry
1 bomber owned by the Italians retreated
Non Combat Move - Italians
1 bomber moved from Egypt to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Kenya to Ethiopia
2 infantry moved from Bulgaria to Greece
2 aaGuns and 2 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 bomber
EDIT: Adding units owned by Italians to Greece: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Java to India
1 infantry moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 39 Sea Zone to India
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Java to India
1 infantry moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 39 Sea Zone to India
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Its a full sea lion!
The biggest early game Sea Lion I’ve seen in ages! Let’s see how it all shakes out.
Yes, the dice will decide….
Upside the game could be over in 1 move!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
5 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Norway to 113 Sea Zone
5 armour, 3 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
5 armour, 5 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
scram etc?

No scramble. Not gonna bet the game on a 13% chance to stop you dead in your tracks!
We will fight on the beaches
yada yada yada :-D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
5 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Norway to 113 Sea Zone
5 armour, 3 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
5 armour, 5 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 6 artilleries, 1 bomber, 4 fighters, 11 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for French: 2 infantry
Casualties for Germans: 4 armour, 6 artilleries, 2 fighters and 11 infantry
Casualties for British: 5 aaGuns, 1 artillery, 3 fighters, 14 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 9 infantry moved from Slovakia Hungary to Poland
4 mech_infantrys moved from Germany to Poland
3 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
1 armour moved from Western Germany to Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter, 5 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Oh wow, that went badly for you!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports
Where would you like that sub hit assigned?
cv
planes land in england
that is very lucky
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports in 110 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
2 fighters owned by the Germans forced to land in United Kingdom
Non Combat Move - Russians
1 artillery and 11 infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to Belarus
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Finland
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
6 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from 21 Sea Zone to Guam
2 bombers moved from Kwangsi to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Java
Battle in 39 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Java from ANZAC, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Battle in Anhwe
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Anhwe from Chinese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
2 fighters moved from Kiangsi to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 armour moved from Yunnan to Anhwe
2 bombers moved from 21 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Manchuria
2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 102 Sea Zone to 104 Sea Zone
2 fighters moved from Southeast Mexico to 104 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 destroyer and 1 submarine moved from 30 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 5 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs