Farmboy (Axis) vs simon (allies)

  • '23 '22 '21 '20 '19 '18 '17

    Yeah, I had hoped to retreat them after damaging the fleet. Thought I would get out of there with 2 or 3. Regretting that move now as I could use them back in Europe.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter moved from Persia to 80 Sea Zone
                2 tactical_bombers moved from Persia to Eastern Persia
                4 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 fighter moved from 19 Sea Zone to 34 Sea Zone
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                1 fighter moved from 19 Sea Zone to 22 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 2 carriers, 1 fighter and 1 transport
                    British defend with 1 battleship and 1 transport
                        Japanese roll dice for 2 carriers, 1 fighter and 1 transport in 80 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 80 Sea Zone
                        1 transport owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from Americans with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
                    Casualties for British: 1 battleship and 1 transport
                Battle in Eastern Persia
                    Japanese attack with 4 armour, 2 infantry and 2 tactical_bombers
                    British defend with 2 artilleries and 2 infantry; Americans defend with 3 fighters
                        Japanese roll dice for 4 armour, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 :  5/8 hits
                        British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 2 :  4/7 hits
                        2 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Eastern Persia
                        Japanese roll dice for 2 armour and 2 tactical_bombers in Eastern Persia, round 3 :  1/4 hits
                        British roll dice for 2 fighters in Eastern Persia, round 3 :  2/2 hits
                        1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Eastern Persia, round 4 :  1/2 hits
                        British roll dice for 1 fighter in Eastern Persia, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 4 armour, 2 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 armour and 2 infantry moved from Japan to 6 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 34 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Kiangsu

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_40463_Jap9.tsvg

  • '19 '17 '16

    Oh, meant to attack SZ18.

    DiceRolls: 3@3; Total Hits: 13@3: (5, 3, 6)

    defDiceRolls: 1@2; Total Hits: 01@2: (3)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                1 fighter moved from 17 Sea Zone to 19 Sea Zone
                3 bombers moved from United Kingdom to Algeria
                3 artilleries and 3 infantry moved from Scotland to 109 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from United Kingdom to 119 Sea Zone
                1 fighter moved from Scotland to 119 Sea Zone

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Algeria
                    Americans attack with 3 artilleries, 3 bombers and 3 infantry
                    Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                        Americans roll dice for 3 artilleries, 3 bombers and 3 infantry in Algeria, round 2 :  5/9 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 :  1/6 hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Algeria
                        Americans roll dice for 3 artilleries, 3 bombers and 2 infantry in Algeria, round 3 :  6/8 hits
                        Italians roll dice for 1 armour in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 fighter in 119 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 119 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 119 Sea Zone to Gibraltar
                1 bomber moved from 119 Sea Zone to United Kingdom
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                3 bombers moved from Algeria to Gibraltar
                1 fighter moved from 19 Sea Zone to Anhwe
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 17 Sea Zone to 33 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
                3 fighters moved from Western United States to Midway

    Place Units - Americans
                3 artilleries and 3 infantry placed in Central United States
                6 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 fighter and 2 infantry moved from Shensi to Kansu
                3 infantry moved from Anhwe to Chahar

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Sikang to Shensi
                1 fighter moved from Kansu to Shensi
                2 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs

    Combat Move - British
                2 fighters moved from Scotland to 110 Sea Zone
                3 fighters moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 armour moved from Libya to Algeria
                      British take Tunisia from Italians

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat - British
                Battle in Morocco
                Battle in 110 Sea Zone
                    British attack with 5 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 5 fighters in 110 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win, taking Morocco from Italians with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 110 Sea Zone to Gibraltar
                3 fighters moved from 110 Sea Zone to United Kingdom
                2 destroyers moved from 109 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 factory_minor placed in Egypt
                1 airfield placed in Gibraltar
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_40463_UK_9.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Italians
                1 bomber moved from Southern Italy to Egypt

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    Non Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery and 3 infantry moved from Malta to 96 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
                1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 fighters moved from Rostov to 95 Sea Zone
                1 artillery and 3 infantry moved from Bulgaria to Romania
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40463_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone
                1 fighter moved from Paulau Island to 33 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_40463_Fre9.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 2 infantry and 6 tactical_bombers; Remaining resources: 0 PUs;

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 6 armour, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber moved from Rostov to Bryansk
                3 artilleries and 5 infantry moved from Ukraine to Bryansk
                1 aaGun, 7 artilleries and 21 infantry moved from Belarus to Bryansk
                7 armour moved from Eastern Poland to Bryansk
                3 fighters moved from Western Germany to Bryansk
                3 infantry moved from Novgorod to Archangel
                1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                3 infantry moved from Germany to Western Germany
                3 infantry moved from Persia to Iraq

    Place Units - Germans
                1 artillery and 2 infantry placed in Persia
                3 tactical_bombers placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Germany
                Germans undo move 4.
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_40463_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from Volgograd to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                4 artilleries and 4 infantry moved from Volgograd to Rostov
                2 artilleries and 2 infantry moved from Volgograd to Rostov
                2 artilleries and 2 infantry moved from Volgograd to Rostov

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Rostov
                    Russians attack with 8 artilleries and 8 infantry
                    Italians defend with 2 aaGuns, 1 artillery and 5 infantry
                        Russians roll dice for 8 artilleries and 8 infantry in Rostov, round 2 :  4/16 hits
                        Italians roll dice for 2 aaGuns, 1 artillery and 5 infantry in Rostov, round 2 :  0/6 hits
                        2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Rostov
                    8 artilleries owned by the Russians and 8 infantry owned by the Russians retreated to Volgograd
                    Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 aaGuns and 2 infantry

    Non Combat Move - Russians
                2 artilleries and 4 infantry moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Urals to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_40463_Rus10.tsvg

  • '19 '17 '16

    Hmm, if you take down Moscow, this game will be over.

  • '23 '22 '21 '20 '19 '18 '17

    Had a computer crash and when I rejoined I seemed to have put in the wrong password, so it didn’t let me post. It might be easiest just to redo the turn but I took a save here if that can be opened. Nothing to dramatic happened.

    And yes, the next Germany turn will probably decide the game.

    Simon.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                3 fighters moved from Midway to 23 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                3 bombers and 1 fighter moved from Gibraltar to 94 Sea Zone
                3 fighters moved from Caroline Islands to 21 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Celebes
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking Celebes from Japanese, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 21 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 3 bombers and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 bombers and 1 fighter in 94 Sea Zone, round 2 :  3/4 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 23 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 22 Sea Zone to 6 Sea Zone
                3 fighters moved from 23 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 marine and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
                3 fighters moved from 21 Sea Zone to Jehol
                1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 25 Sea Zone
                1 bomber moved from 109 Sea Zone to United Kingdom
                3 bombers moved from 94 Sea Zone to Egypt
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 94 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                6 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                2 artilleries moved from Algeria to Morocco
                3 artilleries, 3 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 artillery and 1 infantry placed in Central United States
                1 artillery, 2 bombers and 1 infantry placed in Western United States
                1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 fighter and 1 infantry moved from Shensi to Hopei
                2 infantry moved from Chahar to Hopei
                1 fighter moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 4 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Jehol

    Place Units - Chinese
                4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs

    Combat Move - British

    Purchase Units - British
                British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Algeria to Morocco
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
                1 armour and 2 mech_infantrys moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 destroyers moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 infantry placed in Union of South Africa
                3 mech_infantrys placed in Egypt
                1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs

    Turn Complete - UK_Pacific

    triplea_40463_UK_10.tsvg

  • '19 '17 '16

    Anzac will land on Korea, 2 planes will support SZ6. Scramble to that? (No Kamikaze applies)

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Italians
                1 artillery and 3 infantry moved from Rostov to Caucasus
                1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
                4 infantry moved from 94 Sea Zone to Algeria
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from Southern Italy to 98 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Algeria
                Battle in Tunisia
                Battle in Caucasus
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Algeria from Americans, taking Tunisia from British, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Bulgaria
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
                1 fighter moved from 98 Sea Zone to Greece
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_40463_Ita10.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    no scramble

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - ANZAC
                2 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Korea
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in Korea
                Battle in 34 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 61 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40463_Fre10.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                3 tactical_bombers moved from Ukraine to Russia
                3 tactical_bombers moved from Novgorod to Russia
                1 bomber moved from Western Germany to Russia
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                13 armour, 13 artilleries, 6 fighters, 38 infantry and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 3 fighters and 8 infantry; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Russia
                    Germans attack with 14 armour, 13 artilleries, 1 bomber, 6 fighters, 38 infantry and 7 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Russia :  3/6 hits
                        3 fighters owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 38 infantry and 7 tactical_bombers in Russia, round 2 :  28/76 hits

    triplea_40463_Ger11.tsvg

  • '23 '22 '21 '20 '19 '18 '17

    I’m assuming here max defense but posted after the first round in case you want anything changed.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                3 tactical_bombers moved from Ukraine to Russia
                3 tactical_bombers moved from Novgorod to Russia
                1 bomber moved from Western Germany to Russia
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                13 armour, 13 artilleries, 6 fighters, 38 infantry and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 3 fighters and 8 infantry; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Russia
                    Germans attack with 14 armour, 13 artilleries, 1 bomber, 6 fighters, 38 infantry and 7 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Russia :  3/6 hits
                        3 fighters owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 38 infantry and 7 tactical_bombers in Russia, round 2 :  28/76 hits
                        Russians roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  26/67 hits
                        2 aaGuns owned by the Russians, 26 infantry owned by the Germans and 26 infantry owned by the Russians lost in Russia
                        Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 12 infantry and 7 tactical_bombers in Russia, round 3 :  16/50 hits
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  15/41 hits
                        12 infantry owned by the Germans, 3 artilleries owned by the Germans and 16 infantry owned by the Russians lost in Russia
                        Germans roll dice for 14 armour, 10 artilleries, 1 bomber, 3 fighters and 7 tactical_bombers in Russia, round 4 :  17/35 hits
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 :  14/25 hits
                        1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 4 armour owned by the Germans, 10 artilleries owned by the Germans and 15 infantry owned by the Russians lost in Russia
                        Germans roll dice for 10 armour, 1 bomber, 3 fighters and 7 tactical_bombers in Russia, round 5 :  13/21 hits
                        Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 :  4/8 hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
                    Germans captures 30PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 1 bomber, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 8 armour, 13 artilleries, 3 fighters and 38 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 aaGuns moved from Bryansk to Russia
                2 infantry moved from Archangel to Smolensk
                1 bomber moved from Russia to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus
                3 fighters and 1 tactical_bomber moved from Russia to Novgorod
                6 tactical_bombers moved from Russia to Belarus
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 3 infantry moved from France to Western Germany
                4 armour and 3 infantry moved from Iraq to Persia

    Place Units - Germans
                3 fighters placed in Western Germany
                3 destroyers placed in 113 Sea Zone
                1 artillery and 8 infantry placed in Germany
                Germans undo move 3.
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Ukraine
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 94 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 105 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs

    triplea_40463_Ger11.tsvg

  • '19 '17 '16

    Rematch, same or switch sides?

  • '19 '17 '16

    I’m still confused as to why I thought I could get away without a naval base on Iceland UK4.

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