scramble orders.
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 6 tactical_bombers; Remaining resources: 0 PUs;
Combat - Germans
Non Combat Move - Germans
1 aaGun, 6 armour, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber moved from Rostov to Bryansk
3 artilleries and 5 infantry moved from Ukraine to Bryansk
1 aaGun, 7 artilleries and 21 infantry moved from Belarus to Bryansk
7 armour moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Bryansk
3 infantry moved from Novgorod to Archangel
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
3 infantry moved from Germany to Western Germany
3 infantry moved from Persia to Iraq
Place Units - Germans
1 artillery and 2 infantry placed in Persia
3 tactical_bombers placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Germany
Germans undo move 4.
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Volgograd to Rostov
2 artilleries and 2 infantry moved from Volgograd to Rostov
2 artilleries and 2 infantry moved from Volgograd to Rostov
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 8 artilleries and 8 infantry
Italians defend with 2 aaGuns, 1 artillery and 5 infantry
Russians roll dice for 8 artilleries and 8 infantry in Rostov, round 2 : 4/16 hits
Italians roll dice for 2 aaGuns, 1 artillery and 5 infantry in Rostov, round 2 : 0/6 hits
2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Rostov
8 artilleries owned by the Russians and 8 infantry owned by the Russians retreated to Volgograd
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Hmm, if you take down Moscow, this game will be over.
Had a computer crash and when I rejoined I seemed to have put in the wrong password, so it didn’t let me post. It might be easiest just to redo the turn but I took a save here if that can be opened. Nothing to dramatic happened.
And yes, the next Germany turn will probably decide the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
3 fighters moved from Midway to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 94 Sea Zone
3 fighters moved from Caroline Islands to 21 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Celebes
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Celebes from Japanese, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 bombers and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 94 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 23 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 marine and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Jehol
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
3 bombers moved from 94 Sea Zone to Egypt
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
6 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 artilleries moved from Algeria to Morocco
3 artilleries, 3 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Move - British
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Anzac will land on Korea, 2 planes will support SZ6. Scramble to that? (No Kamikaze applies)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 artillery and 3 infantry moved from Rostov to Caucasus
1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to 98 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Algeria
Battle in Tunisia
Battle in Caucasus
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Algeria from Americans, taking Tunisia from British, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bulgaria
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Korea
Battle in 34 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 tactical_bombers moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
13 armour, 13 artilleries, 6 fighters, 38 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 3 fighters and 8 infantry; Remaining resources: 1 PUs;
Combat - Germans
Battle in Russia
Germans attack with 14 armour, 13 artilleries, 1 bomber, 6 fighters, 38 infantry and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 3/6 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 38 infantry and 7 tactical_bombers in Russia, round 2 : 28/76 hits
I’m assuming here max defense but posted after the first round in case you want anything changed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 tactical_bombers moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
13 armour, 13 artilleries, 6 fighters, 38 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 3 fighters and 8 infantry; Remaining resources: 1 PUs;
Combat - Germans
Battle in Russia
Germans attack with 14 armour, 13 artilleries, 1 bomber, 6 fighters, 38 infantry and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 3/6 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 38 infantry and 7 tactical_bombers in Russia, round 2 : 28/76 hits
Russians roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 26/67 hits
2 aaGuns owned by the Russians, 26 infantry owned by the Germans and 26 infantry owned by the Russians lost in Russia
Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 12 infantry and 7 tactical_bombers in Russia, round 3 : 16/50 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 15/41 hits
12 infantry owned by the Germans, 3 artilleries owned by the Germans and 16 infantry owned by the Russians lost in Russia
Germans roll dice for 14 armour, 10 artilleries, 1 bomber, 3 fighters and 7 tactical_bombers in Russia, round 4 : 17/35 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/25 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 4 armour owned by the Germans, 10 artilleries owned by the Germans and 15 infantry owned by the Russians lost in Russia
Germans roll dice for 10 armour, 1 bomber, 3 fighters and 7 tactical_bombers in Russia, round 5 : 13/21 hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 4/8 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 1 bomber, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 8 armour, 13 artilleries, 3 fighters and 38 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Archangel to Smolensk
1 bomber moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
6 tactical_bombers moved from Russia to Belarus
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from France to Western Germany
4 armour and 3 infantry moved from Iraq to Persia
Place Units - Germans
3 fighters placed in Western Germany
3 destroyers placed in 113 Sea Zone
1 artillery and 8 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Persia
3 infantry placed in Ukraine
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 105 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Rematch, same or switch sides?
I’m still confused as to why I thought I could get away without a naval base on Iceland UK4.
Definitely up for a rematch but in a couple of days. I want to finish up the two other games I started and then avoid playing more than one game at a time (given how much time this can take up).
I’m good with either side but maybe I’ll try allies if you don’t have a strong preference.
And thanks for the game. That was a lot of fun.