Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
18 infantry moved from Amur to Sakha
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
6 artilleries and 25 infantry moved from Russia to Tambov
6 artilleries moved from Russia to Tambov
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Sakha
Russians attack with 18 infantry
Germans defend with 2 armour
Russians roll dice for 18 infantry in Sakha, round 2 : 1/18 hits
Germans roll dice for 2 armour in Sakha, round 2 : 2/2 hits
1 armour owned by the Germans and 2 infantry owned by the Russians lost in Sakha
Russians roll dice for 16 infantry in Sakha, round 3 : 1/16 hits
Germans roll dice for 1 armour in Sakha, round 3 : 0/1 hits
1 armour owned by the Germans lost in Sakha
Russians win, taking Sakha from Germans with 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Sakha
1 armour moved from Evenkiyskiy to Novosibirsk
2 mech_infantrys moved from Yenisey to Novosibirsk
1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to Tambov
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
4 armour and 2 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Burma to India
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 infantry moved from Kiangsi to Anhwe
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Iwo Jima
1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to Anhwe
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 4 fighters and 3 tactical_bombers in Iwo Jima, round 2 : 5/7 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Iwo Jima, round 2 : 0/4 hits
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Iwo Jima
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in India
Japanese attack with 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 4/9 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 battleship and 2 cruisers moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Persia
1 aaGun moved from Burma to India
2 carriers and 3 transports moved from 38 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
5 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
4 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
4 fighters moved from 25 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 cruiser and 4 fighters moved from 98 Sea Zone to 80 Sea Zone
Americans take 98 Sea Zone from Italians
1 carrier moved from 98 Sea Zone to 80 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 4 fighters
Japanese defend with 1 battleship and 2 cruisers
Americans roll dice for 1 carrier, 1 cruiser and 4 fighters in 80 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 battleship and 2 cruisers in 80 Sea Zone, round 2 : 2/3 hits
2 cruisers owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 carrier and 3 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 cruiser and 1 fighter
Casualties for Japanese: 1 battleship and 2 cruisers
Battle in 17 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 6 submarines in 17 Sea Zone, round 2 : 4/6 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
6 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 transport in 34 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in Marianas
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killed
Non Combat Move - Americans
3 fighters moved from 22 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 17 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns moved from Quebec to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Move - Chinese
4 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Anhwe
4 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 3/8 hits
Japanese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 3/7 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 infantry
Battle in Sikang
Chinese attack with 4 infantry
Italians defend with 1 armour
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Libya
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat - British
Battle in Iraq
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Libya
British attack with 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Libya, round 2 : 4/12 hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Turn Complete - UK_Pacific
I’m worried about this game now, but splashing those 2 planes (and sinking the CV too) felt pretty good. Almost enough to make up for 4 plane misses on Iwo Jima - which I guess allowed it to happen.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 artilleries moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Greece to Bulgaria
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from 95 Sea Zone to Rostov
1 carrier moved from 95 Sea Zone to 96 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
yeah, I was counting on your fighters to get two hits to save my carrier. A bit of a strange situation.
And I do feel good about the position I am in although a lot can still happen on either side to change that. The Soviets have a tonne of units and the US can threaten on both sides. One error or one bad dice role and my situation could change drastically.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Paulau Island
1 fighter moved from Queensland to 17 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
4 armour moved from Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 17 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Iraq
Germans attack with 4 armour and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 1 fighter in Iraq, round 2 : 3/5 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Germans attack with 6 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 2 destroyers and 1 transport; Americans defend with 2 carriers and 3 fighters
Germans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/9 hits
Hi Simon,
started the combat and realized i should get an order of loss from you for the sea battle in the Indian ocean.
Dent CVs and the BB. Lose a DD. Max D going forward.
You did it right BTW, I should be able to see how many hits there are. There is no reason why I have to nominate an order until after dice have been rolled.
Rgds.
makes sense. You got 5 hits. I opted for a second round and got three more. Kill the carriers and the remaining destroyer?
Yes. That’s what I meant by Max D going forward.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
4 armour moved from Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 17 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Iraq
Germans attack with 4 armour and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 1 fighter in Iraq, round 2 : 3/5 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Germans attack with 6 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 2 destroyers and 1 transport; Americans defend with 2 carriers and 3 fighters
Germans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 80 Sea Zone, round 2 : 5/8 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 80 Sea Zone
Germans roll dice for 4 bombers in 80 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 transport in 80 Sea Zone, round 3 : 6/7 hits
4 bombers owned by the Germans, 2 carriers owned by the Americans and 1 destroyer owned by the British lost in 80 Sea Zone
Americans win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -55
Casualties for Germans: 6 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 2 destroyers
Casualties for Americans: 2 carriers
3 fighters owned by the Americans forced to land in Eastern Persia
Non Combat Move - Germans
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
3 artilleries and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 armour and 1 infantry moved from Nenetsia to Urals
1 aaGun and 2 infantry moved from Archangel to Belarus
2 artilleries and 5 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 111 Sea Zone to 113 Sea Zone
3 submarines moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Iraq to Rostov
1 destroyer moved from 113 Sea Zone to 119 Sea Zone
3 infantry moved from Poland to Germany
7 armour moved from Germany to Eastern Poland
3 armour moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Persia
3 fighters placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 8.
3 infantry placed in Western Germany
Germans undo move 8.
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Urals
12 artilleries and 26 infantry moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Novosibirsk to Urals
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 12 artilleries and 26 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 12 artilleries and 26 infantry in Volgograd, round 2 : 10/38 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 12 artilleries and 25 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Urals : 1/3 hits
1 fighter owned by the Russians lost in Urals
Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 3/6 hits
Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Urals, round 2 : 1/3 hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Urals
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Urals, round 3 : 3/5 hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 1 fighter and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Urals to Russia
1 aaGun moved from Tambov to Volgograd
2 aaGuns and 16 infantry moved from Sakha to Amur
1 armour moved from Buryatia to Amur
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Glad those bombers are gone, and more cheaply than I expected.
Yeah, I had hoped to retreat them after damaging the fleet. Thought I would get out of there with 2 or 3. Regretting that move now as I could use them back in Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
2 tactical_bombers moved from Persia to Eastern Persia
4 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 fighter moved from 19 Sea Zone to 22 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 5 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 carriers, 1 fighter and 1 transport
British defend with 1 battleship and 1 transport
Japanese roll dice for 2 carriers, 1 fighter and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Eastern Persia
Japanese attack with 4 armour, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry; Americans defend with 3 fighters
Japanese roll dice for 4 armour, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 5/8 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 2 : 4/7 hits
2 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 2 tactical_bombers in Eastern Persia, round 3 : 1/4 hits
British roll dice for 2 fighters in Eastern Persia, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese roll dice for 1 armour and 1 tactical_bomber in Eastern Persia, round 4 : 1/2 hits
British roll dice for 1 fighter in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 3 fighters
Casualties for Japanese: 4 armour, 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 34 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Kiangsu
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Oh, meant to attack SZ18.
Rolls: 3@3; Total Hits: 13@3: (5, 3, 6)
defRolls: 1@2; Total Hits: 01@2: (3)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 fighter moved from 17 Sea Zone to 19 Sea Zone
3 bombers moved from United Kingdom to Algeria
3 artilleries and 3 infantry moved from Scotland to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from United Kingdom to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Algeria
Americans attack with 3 artilleries, 3 bombers and 3 infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 3 artilleries, 3 bombers and 3 infantry in Algeria, round 2 : 5/9 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 artilleries, 3 bombers and 2 infantry in Algeria, round 3 : 6/8 hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 119 Sea Zone to Gibraltar
1 bomber moved from 119 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 bombers moved from Algeria to Gibraltar
1 fighter moved from 19 Sea Zone to Anhwe
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to Midway
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter and 2 infantry moved from Shensi to Kansu
3 infantry moved from Anhwe to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Anhwe to Jehol
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Move - British
2 fighters moved from Scotland to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Libya to Algeria
British take Tunisia from Italians
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Morocco
Battle in 110 Sea Zone
British attack with 5 fighters
Germans defend with 1 destroyer
British roll dice for 5 fighters in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win, taking Morocco from Italians with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to United Kingdom
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Libya to Tobruk
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Rostov to 95 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs