Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
With the delay, I forgot to sink the transports off the Philippines, but benefited from the bomber joining Z37 attack.
I just thought it would be helpful to demonstrate that I could have sunk the 2 transports at Z35, landing on the Celebes
But after a very strong Japanese defense, I don’t have the bomber any more (lost it so that I could block surface ships from attacking Z39 and also not lose any planes for future defense)
That sub hit effectively took down my bomber
That poor ANZAC unit in Egypt - the Brits decided at the last minute to evacuate Egypt and the Australian/New Zealanders weren’t allowed to come along because it’s against the rules :cry:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
3 armour and 3 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
3 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 armour, 3 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Morocco
scramble in sz92?
No
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
3 armour and 3 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
3 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 armour, 3 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 6 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 6 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 3 armour, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 armour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits
Italians roll dice for 3 armour, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Morocco, round 2 : 4/10 hits
French roll dice for 1 armour, 3 infantry and 1 mech_infantry in Morocco, round 2 : 3/5 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the French, 1 armour owned by the British and 3 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 3 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for French: 2 infantry
Casualties for Italians: 3 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Tunisia
2 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 mech_infantrys placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Burma to Yunnan
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 transport moved from 72 Sea Zone to 81 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,2,5,4,4,1,2,3,5,5,3,1
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Burma to Yunnan
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 transport moved from 72 Sea Zone to 81 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,2,5,4,4,1,2,3,5,5,3,1
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 armour and 2 mech_infantrys moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
2 mech_infantrys moved from Germany to Denmark
2 armour moved from Germany to Denmark
1 armour and 1 mech_infantry moved from Western Germany to Denmark
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Denmark
2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
2 fighters moved from Western Germany to Morocco
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 bombers moved from Finland to Germany
2 artilleries and 1 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
Place Units - Germans
10 infantry placed in Germany
Germans undo move 1.
1 artillery and 9 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
wow that was a quick turn you had :lol: :lol: :lol:
Not as quick as yours - mine was just ANZAC! You finished Germany already :-)
i was talking the whole round :lol:
Ahhhhh, yeah I got burnt out on A&A and needed a break, and got into my busy work season too.
It’s been fun blowing your stuff up though, so maybe I’ll get back into it this Spring here
its all good.
just ball busting :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Karelia to Finland
1 fighter moved from Russia to Finland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Kansu, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 3 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Kansu, round 6 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
Russians roll dice for 3 infantry in Kansu, round 7 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Russians roll dice for 3 infantry in Kansu, round 8 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 fighter and 1 infantry in Finland, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 fighter in Finland, round 4 : 0/1 hits
Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits
Russians roll dice for 1 fighter in Finland, round 5 : 0/1 hits
Germans roll dice for 2 infantry in Finland, round 5 : 1/2 hits
1 fighter owned by the Russians lost in Finland
Germans win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 fighter and 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
7 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
2 aaGuns and 10 infantry moved from Amur to Korea
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,6
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea Zone
2 submarines moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
2 fighters moved from 36 Sea Zone to Yunnan
1 armour moved from Kwangtung to Yunnan
2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 battleship and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 7 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 1 artillery and 2 infantry
AA fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/15 hits
Chinese roll dice for 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 5/10 hits
1 mech_infantry owned by the British, 1 armour owned by the Japanese, 2 fighters owned by the Japanese, 2 aaGuns owned by the British, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 3 : 4/10 hits
Chinese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 1/3 hits
1 fighter owned by the Japanese, 1 artillery owned by the ANZAC, 1 armour owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 2 submarines
British defend with 1 battleship
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 battleship in 37 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Japanese retreated to Hopei
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Morocco
2 fighters moved from United Kingdom to Morocco
1 submarine moved from 53 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Scramble to Zone 6? Kamikazes for Zone 6?
scramble no kamikazi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs